Agreed. There have been numerous proposals for ways to change DB to make it a useful class heal.
My favorites:
1. make it a rapid heal over time like vigor, with green dragonblood being a stamina morph of the ability.
2. Make it a flat heal, scaling with magicka or stamina (for gdb), that gains a bonus based on the percentage of missing health, like a reverse execute: so if you're low on health, it heals for up to X% more.
Also, for the love of stamina dks, make green dragonblood actually green.
Agreed. There have been numerous proposals for ways to change DB to make it a useful class heal.
My favorites:
1. make it a rapid heal over time like vigor, with green dragonblood being a stamina morph of the ability.
2. Make it a flat heal, scaling with magicka or stamina (for gdb), that gains a bonus based on the percentage of missing health, like a reverse execute: so if you're low on health, it heals for up to X% more.
Also, for the love of stamina dks, make green dragonblood actually green.
Lucius_Aelius wrote: »Agreed. There have been numerous proposals for ways to change DB to make it a useful class heal.
My favorites:
1. make it a rapid heal over time like vigor, with green dragonblood being a stamina morph of the ability.
2. Make it a flat heal, scaling with magicka or stamina (for gdb), that gains a bonus based on the percentage of missing health, like a reverse execute: so if you're low on health, it heals for up to X% more.
Also, for the love of stamina dks, make green dragonblood actually green.
Scaling off health is one of the few things about Dragonblood I still like, and wouldn't want to be changed. Most heals already scale off either Magicka or Stamina, and Tanks deserve a good self-heal that's actually good for them without needing to spec into other resources. God knows Tanks have little enough going for them as it is, and at least in PvE Dragonblood is still just as good as ever, which your suggestion would potentially put a stop to.
Lucius_Aelius wrote: »Agreed. There have been numerous proposals for ways to change DB to make it a useful class heal.
My favorites:
1. make it a rapid heal over time like vigor, with green dragonblood being a stamina morph of the ability.
2. Make it a flat heal, scaling with magicka or stamina (for gdb), that gains a bonus based on the percentage of missing health, like a reverse execute: so if you're low on health, it heals for up to X% more.
Also, for the love of stamina dks, make green dragonblood actually green.
Scaling off health is one of the few things about Dragonblood I still like, and wouldn't want to be changed. Most heals already scale off either Magicka or Stamina, and Tanks deserve a good self-heal that's actually good for them without needing to spec into other resources. God knows Tanks have little enough going for them as it is, and at least in PvE Dragonblood is still just as good as ever, which your suggestion would potentially put a stop to.
What about dedicating one of the morphs to work better in pvp, and the leaving the other to function as it currently does (scaling off health).
Lucius_Aelius wrote: »Lucius_Aelius wrote: »Agreed. There have been numerous proposals for ways to change DB to make it a useful class heal.
My favorites:
1. make it a rapid heal over time like vigor, with green dragonblood being a stamina morph of the ability.
2. Make it a flat heal, scaling with magicka or stamina (for gdb), that gains a bonus based on the percentage of missing health, like a reverse execute: so if you're low on health, it heals for up to X% more.
Also, for the love of stamina dks, make green dragonblood actually green.
Scaling off health is one of the few things about Dragonblood I still like, and wouldn't want to be changed. Most heals already scale off either Magicka or Stamina, and Tanks deserve a good self-heal that's actually good for them without needing to spec into other resources. God knows Tanks have little enough going for them as it is, and at least in PvE Dragonblood is still just as good as ever, which your suggestion would potentially put a stop to.
What about dedicating one of the morphs to work better in pvp, and the leaving the other to function as it currently does (scaling off health).
That limits it needlessly though, if they just buffed it back so that it works the way it used to in PvP then it'll be perfect, trying to suggest other ways the ability can/should be changed is trying to fix something that isn't broken. The ability itself is fine (though the visuals on the morphs could do with being more distinct, and frankly I don't like being turned into a giant beating heart at all), the only problem is the effect of Battle Spirit on the ability which should be changed.
And the whole idea of abilities having a PvE morph and a PvP morph is ridiculous and excessively limiting, forcing people to use either one or the other instead of giving people the choice to pick a Morph that suits their playstyle regardless of where they play the most.
Of course some Morphs just by being different from each other will inevitably be better than their alternatives in some or most situations in either PvP or PvE, but that should stay a coincidence and not be done by design. No morph of any ability should ever be considered wrong to use in either PvP or PvE, depending on your Build there should always be an opportunity for every Morph to be good and useful to use.
I hear trollplars evil laughing all aroundr.jan_emailb16_ESO wrote: »Just make skills that scale from health - GDB, dk shield, templar shield, bone shield - unaffected from the 50% reduction through Battle Spirit.
No reason to healers heal is better than self heal? What reason for healer than?It is pretty sad that the DK self heal has been useless for months. Really no reason that breath of life which heals two people, outperforms a self heal.
If ZOS is worried about people stacking health, then make one of the morphs scale off magicka with a value similar to breath of life. I don't even main DK, but this issue should really be taken care of. Having no proper self/burst heal in pvp is pretty unacceptable for a "tank" class.
No matter what suggestion you give, there will always be that person that screams "WHAOH I USE THAT MORF RIGHT NOW DONT CHANGE IT"
IMO having a morph that scales off magicka/stamina would be nice. Changing GDB would be optimal since the 20% stam recovery is already something you can get from a pot.
Sugaroverdose wrote: »I hear trollplars evil laughing all aroundr.jan_emailb16_ESO wrote: »Just make skills that scale from health - GDB, dk shield, templar shield, bone shield - unaffected from the 50% reduction through Battle Spirit.No reason to healers heal is better than self heal? What reason for healer than?It is pretty sad that the DK self heal has been useless for months. Really no reason that breath of life which heals two people, outperforms a self heal.
If ZOS is worried about people stacking health, then make one of the morphs scale off magicka with a value similar to breath of life. I don't even main DK, but this issue should really be taken care of. Having no proper self/burst heal in pvp is pretty unacceptable for a "tank" class.
I still say the easiest way to fix this is to make missing health and max health % BASED heals ignore the battle spirit penalty to healing. You could even classify them as something other than healing as a band aid work around. That would lock out building into healing done/received, BUT at least it wouldn't have ridiculously ineffective cost to heal ratios right out of the box.
Lucius_Aelius wrote: »I still say the easiest way to fix this is to make missing health and max health % BASED heals ignore the battle spirit penalty to healing. You could even classify them as something other than healing as a band aid work around. That would lock out building into healing done/received, BUT at least it wouldn't have ridiculously ineffective cost to heal ratios right out of the box.
Not a bad thought entirely, at least not with PvP in mind, but that screws up PvE where it already works perfectly and the Healing Taken increases are put to good use, if they changed it like you said it would be buffing it somewhat in PvP but Nerfing it pretty hard in PvE.
Lucius_Aelius wrote: »I still say the easiest way to fix this is to make missing health and max health % BASED heals ignore the battle spirit penalty to healing. You could even classify them as something other than healing as a band aid work around. That would lock out building into healing done/received, BUT at least it wouldn't have ridiculously ineffective cost to heal ratios right out of the box.
Not a bad thought entirely, at least not with PvP in mind, but that screws up PvE where it already works perfectly and the Healing Taken increases are put to good use, if they changed it like you said it would be buffing it somewhat in PvP but Nerfing it pretty hard in PvE.
They can simply remove the battle spirit debuff on the skill and see how it plays out.
Sugaroverdose wrote: »I hear trollplars evil laughing all aroundr.jan_emailb16_ESO wrote: »Just make skills that scale from health - GDB, dk shield, templar shield, bone shield - unaffected from the 50% reduction through Battle Spirit.No reason to healers heal is better than self heal? What reason for healer than?It is pretty sad that the DK self heal has been useless for months. Really no reason that breath of life which heals two people, outperforms a self heal.
If ZOS is worried about people stacking health, then make one of the morphs scale off magicka with a value similar to breath of life. I don't even main DK, but this issue should really be taken care of. Having no proper self/burst heal in pvp is pretty unacceptable for a "tank" class.
Templars are not supposed to be the only "healer" class. That's why there is a resto skill line. And Templars are not always healers either. The point is breath of life heals two people and Dragonblood only heals one, so there is no logic to having bol vastly outperform it. Also not everyone in pvp has a pocket healer all the time...
Having a skill that just is completely useless in pvp is bad game design period, especially when it used to be a core skill for the dk class.