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ATTENTION ZOS: How About A No CP Cap Campaign?

Kildayen
Kildayen
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Why can't we have a PVP campaign that does not have a lock on the amount of Champion Points we can use? I can't imagine it would be difficult to do. We have a non CP campaign. We have the CP cap campaign. Why not add the no-cap campaign? Especially with the changes that are coming to Imperial City and how factions will be able to "own" the different districts. The smaller scale PVP will be fun, but could be even more fun with no CP limit.

I think adding this would do a few things.

- You either have non CP or 501 CP limit right now. It would give those people who have a smaller pool of CP to enjoy playing in a regular campaign without having to worry about facing off with the 501 CP players.
- It would put less load on the other PVP campaigns by letting some of the more "elite" players go and have their fun. (don't bash my use of the word elite, you trolls! lol)
- It would give those of us who have a large CP pool the opportunity to use those CP and not feel like we got the shaft anymore (at least for PVP)
- Ultimately it will just make the more hardcore players a little happier and maybe shut us up momentarily.

Yes I know there are plenty of other things that need to be fixed in this game. I also know that the amount of CP someone has does not mean they are a better or more "elite" player for it. Skill isn't defined by Champion Point pool. You don't need to come here and preach to me about that or fixing the other things first.

I play in all the campaigns. I enjoy playing in the non CP campaign. I enjoy playing in the 501 CP campaigns. I am sure that I speak for other people too when I say being able to play in a no-cap CP campaign would be pretty cool.

*NOTE* I also posted this in the general forum because I know that not as many people pay attention to what is posted in the PTS forums.

Here is the link to the General Forum post for those who want to follow it over there: https://forums.elderscrollsonline.com/en/discussion/265973/attention-zos-how-about-a-no-cp-cap-campaign#latest
  • Gottbeard
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    I'm 100% for this idea. It wouldn't hurt anything, nor would it be difficult to add.
  • KenaPKK
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    Interesting. How many people would actually play in it though? How many people have co many CP that they would choose to play with all the other 1k CP monsters? And then there are the people who don't like CP to begin with.. Idk about this one, but then again, I'm biased against CP altogether.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • cschwingeb14_ESO
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    This would be a great idea. I'm all for removing any other rules that separate campaigns. (seriously, do we really care that the campaign is 7 days, 14 days, etc, or that the point mechanics are keep based/objective based? Not really)

    Give us non-vet, 150cp, 501cp and unlimited CP. For PC-NA anyway.

    For mega servers that have more PvP participation, and need more campaigns, just add more levels.
  • DannyLV702
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    KenaPKK wrote: »
    Interesting. How many people would actually play in it though? How many people have co many CP that they would choose to play with all the other 1k CP monsters? And then there are the people who don't like CP to begin with.. Idk about this one, but then again, I'm biased against CP altogether.

    Pretty much this
  • Spearblade
    Spearblade
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    So...

    Being equal or higher CP than everybody else isn't good enough. You're probably pretty confident you're in the top 1% CP I'd guess, and thus...wanting to steam roll noobs more than you already do on CP servers?

    I enjoy mowing down noobs as much as the next guy, but come on...let's remove battle leveling too, so you can fight level 20's and cackle maniacally as the bodies hit the floor.
  • Kildayen
    Kildayen
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    Spearblade wrote: »
    So...

    Being equal or higher CP than everybody else isn't good enough. You're probably pretty confident you're in the top 1% CP I'd guess, and thus...wanting to steam roll noobs more than you already do on CP servers?

    I enjoy mowing down noobs as much as the next guy, but come on...let's remove battle leveling too, so you can fight level 20's and cackle maniacally as the bodies hit the floor.

    You are so far from the truth. I'm sure there are players out there who get off on rolling through "noobs". I only have 555 CP. I am far from the top 1% CP people. I don't want to steam roll noobs. I want more of a challenge from people who have equal or more CP than me. If it will be a campaign with less people playing because they don't want to fight against people with higher CP, then that will mean less people and less zergs and smaller battles. More 1v1, 2v2 etc. Its not all about "cackling maniacally as bodies hit the floor". Some of us want/need more of a challenge. Get over your self esteem issues and stop including your own version of intentions for what other people are saying.

    And that is a great idea! They should remove battle level for this server too. Let all abilities hit and heal for what they say on the tool tip, but for now I would just be happy getting a no-limit CP campaign.
  • Spearblade
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    Okay, so when you have every CP possible, what then? There is going to be a cap any way you look at it.

    Want/need more of a challenge? How do you get that by removing a universal cap? Do you just WANT to fight people with double your CP and call it a challenge? Or...what?

    Even with 555 CP, you're still well above the average joe logging in. How do you get "more of a challenge" by having an even higher CP disparity?

    Your logic is flawed.

    And fewer people in Cyrodiil is not going to result in more fun gameplay. Have fun sieging with 2 people.

    A better option, would be making a server with a minimum CP amount to enter. Fewer average joes, and more neckbeards.
    Edited by Spearblade on May 15, 2016 10:09PM
  • Kildayen
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    Spearblade wrote: »
    Okay, so when you have every CP possible, what then? There is going to be a cap any way you look at it.

    Want/need more of a challenge? How do you get that by removing a universal cap? Do you just WANT to fight people with double your CP and call it a challenge? Or...what?

    Even with 555 CP, you're still well above the average joe logging in. How do you get "more of a challenge" by having an even higher CP disparity?

    Your logic is flawed.

    And fewer people in Cyrodiil is not going to result in more fun gameplay. Have fun sieging with 2 people.

    A better option, would be making a server with a minimum CP amount to enter. Fewer average joes, and more neckbeards.

    There you go with telling me how I should enjoy playing this game again. YOU DON'T HAVE TO PLAY IN THE CAMPAIGN! Why are you so against something that doesn't involve you?

    Don't tell me what a more fun gameplay experience would be for me. That is YOUR opinion for your own thought process.

    How do you get more of a challenge by removing a cap? Are you serious with that question? Do you know what more CP does for a player? Yes I would love to go against people with more CP than me. Some people are completely ok with being average. I am not one of those people. Everything I do in life, I always work on getting better and reaching higher goals. Yes, even in video games. If I want tougher challenges, that's my prerogative. If you are ok with being average, that is yours.

    Are you finished now?
  • Gottbeard
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    Spearblade wrote: »
    Okay, so when you have every CP possible, what then? There is going to be a cap any way you look at it.

    Want/need more of a challenge? How do you get that by removing a universal cap? Do you just WANT to fight people with double your CP and call it a challenge? Or...what?

    Even with 555 CP, you're still well above the average joe logging in. How do you get "more of a challenge" by having an even higher CP disparity?

    Your logic is flawed.

    And fewer people in Cyrodiil is not going to result in more fun gameplay. Have fun sieging with 2 people.

    A better option, would be making a server with a minimum CP amount to enter. Fewer average joes, and more neckbeards.

    Just because you wouldn't want to fight there doesn't mean it wouldn't be a good idea. As a theorycrafter, the appeal for me is more possible builds. I can think of many fun builds that won't work until higher CP and even more builds that work better at high CP. I would love to play in that environment and see all the creative builds people come up with.

    There is also the benefit of giving those high CP players somewhere they can go to "cash in" on their hard earned investment.

  • TheSpin
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    The idea is sound, but there has to be a big enough player base to support however many pvp servers are available. I don't know how it is on every platform, but I just don't think there are enough players to support all pvp realms to justify another pvp realm. I definitetly don't think there would be enough high-CP players to fill up this new server either.
  • Kildayen
    Kildayen
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    TheSpin wrote: »
    The idea is sound, but there has to be a big enough player base to support however many pvp servers are available. I don't know how it is on every platform, but I just don't think there are enough players to support all pvp realms to justify another pvp realm. I definitetly don't think there would be enough high-CP players to fill up this new server either.

    And thats exactly one of the things that would be awesome about it. It won't be filled with tons of players. It makes taking over keeps / offensive / defensive fighting something that you would have to possible put more thought into. Even if it were a number as low as 20 people from each faction. That would make for some great PVP.
  • Spearblade
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    You don't get it. There will ALWAYS be a cap in an MMO. Strive for greatness and play however you want, but I sincerely doubt ZOS is going to remove a cap on a PVP server just so a select few can "theorycraft" and reach the new cap of EVERYTHING.

    You're certainly not "average" at 555 CP. You've hit the current cap. You've played a lot of ESO. Congratulations. You're a real go-getter.

    I'm above the cap too; I have a competitive edge over most people in CP servers- or...level footing (ie, it becomes about skill/class/abilities/RNG)

    I'm not AGAINST the idea. But I really don't think they will do it; they will raise the cap again soon and you can strive for greatness again (or don't grind- and just fight the people with more CP that DID grind). It's meaningless. It's just impatience imho.

    The fact that we continue to accrue CP after reaching their cap is just silly to me. Sure, it feels good to "gain" something, but there will just be another cap to hit and then you're in the same boat- even though the new content was just released.

    As it is now, 160 CP is going to be equivalent to VR16. So...how long is it going to be until you don't already HAVE the ability to use the newest tier of items?

    My two cents. I can agree to disagree with you.


    Edited by Spearblade on May 16, 2016 3:30AM
  • IxSTALKERxI
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    Sounds kinda broken. I don't think opening a campaign that only 1% of people can compete in would be very balanced.
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  • dsalter
    dsalter
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    Sounds kinda broken. I don't think opening a campaign that only 1% of people can compete in would be very balanced.

    then VMA whistles at you
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  • Rohamad_Ali
    Rohamad_Ali
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    Two Thumbs Up
  • phaneub17_ESO
    phaneub17_ESO
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    How exactly would this work? Every time you join this Campaign, wouldn't you have to spend time putting in those CP above 501 into your trees? When you leave the Campaign back into the rest of the world, how would the game know your original 501 selection with your over cap selections?
  • Kildayen
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    How exactly would this work? Every time you join this Campaign, wouldn't you have to spend time putting in those CP above 501 into your trees? When you leave the Campaign back into the rest of the world, how would the game know your original 501 selection with your over cap selections?

    I guess that would be something that needs to be thought out. Every time you go you would have to plan out your CP and then maybe you would have to pay to reset them when going back to the regular world. Good point you made there.
  • Driian
    Driian
    Soul Shriven
    As someone without 501cp, I currently only have 344 I have no problem with this idea. In fact I think i would even try it out myself, I know I'm not a great pvper, but each death makes you a better player and if I have to fight against someone with that crazy of an advantage over me, even if i only live 1 out of 10 times I'm learning something from it. I've been playing MMOs since they started in 1999 played EQ, and played Asheron's call, and DAoC after that and the thing I remember best about them was that it wasn't so cookie cutter, everyone didn't have to be equal if you put the time in you had an advantage why is it nowadays everyone has to be equal. And as it was said before if you don't wanna play the campaign you don't have to.

  • Kildayen
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    Driian wrote: »
    As someone without 501cp, I currently only have 344 I have no problem with this idea. In fact I think i would even try it out myself, I know I'm not a great pvper, but each death makes you a better player and if I have to fight against someone with that crazy of an advantage over me, even if i only live 1 out of 10 times I'm learning something from it. I've been playing MMOs since they started in 1999 played EQ, and played Asheron's call, and DAoC after that and the thing I remember best about them was that it wasn't so cookie cutter, everyone didn't have to be equal if you put the time in you had an advantage why is it nowadays everyone has to be equal. And as it was said before if you don't wanna play the campaign you don't have to.

    Very well said. Thank you for your input!
  • Kildayen
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    Making this an option would also mean another way of testing higher CP builds/skills before they are released. Those who played on this campaign would discover issues and be able to provide feedback before higher CP releases happen on the other campaigns/main game. Yes, I just said the same thing twice. Its a great idea.
  • VincentBlanquin
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    this is excellent idea. all jerks go play this and we will finally have solid pvp :p
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  • Kildayen
    Kildayen
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    this is excellent idea. all jerks go play this and we will finally have solid pvp :p

    Yeah the jerks can come play it too. I don't mind killing jerks.
  • IxSTALKERxI
    IxSTALKERxI
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    dsalter wrote: »
    Sounds kinda broken. I don't think opening a campaign that only 1% of people can compete in would be very balanced.

    then VMA whistles at you

    Sorry but I don't see how you can compare solo PVE content with a 3 faction alliance war.
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  • Roymachine
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    Farming IC would be far easier than probably what they want it to be, unless they scaled it up.
  • Gottbeard
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    dsalter wrote: »
    Sounds kinda broken. I don't think opening a campaign that only 1% of people can compete in would be very balanced.

    then VMA whistles at you

    Sorry but I don't see how you can compare solo PVE content with a 3 faction alliance war.

    Content is content. If you are making the argument that they shouldn't make content that only a smaller population enjoys, then maelstrom is related and relevant (hell craglorn is too, lol.)

    Also you can not know how popular or unpopular this campaign would be. Many people were sure the no cp campaign would be a ghost town.
  • ManDraKE
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    If you add a no-cp limit campaign, ZoS will have to provide balance for it (because the people that will play it, will complain about the overpowered/broken things and will request for balances/fixes) and is almost imposible to balance everything while making sure that works fine with 0-100-300-501-1000 CP.

    A no CP-limit campaign is just a waste of time and resources that won't provide anything new to the game besides an even more broken and more unbalanced PvP for a reduced group of people that want to use their high CP count to get an edge and get kills that they couldn't get in a CP-limited campaign. Fulfilling the ego needs of some players that they only way they have of being effective in PvP is through powercreep is not reason enough to add a new campaign
    Edited by ManDraKE on May 16, 2016 3:16PM
  • Gottbeard
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    ManDraKE wrote: »
    If you add a no-cp limit campaign, ZoS will have to provide balance for it (because the people that will play it, will complain about the overpowered/broken things and will request for balances/fixes) and is almost imposible to balance everything while making sure that works fine with 0-100-300-501-1000 CP.

    A no CP-limit campaign is just a waste of time and resources that won't provide anything new to the game besides an even more broken and more unbalanced PvP for a reduced group of people that want to use their high CP count to get an edge and get kills that they couldn't get in a CP-limited campaign. Fulfilling the ego needs of some players that they only way they have of being effective in PvP is through powercreep is not reason enough to add a new campaign

    What would make you think that? We have a no CP campaign and ZoS doesn't provide changes to the game to balance No CP pvp. In fact, its quite the opposite. They introduce new mechanics like poisons and raise the base cost of all actions, changes that exacerbate the very real stat sustain issues of no CP PVP. ZoS will still focus on changes in the same priority they have always focused, PVE> Normal PVP>Generic balance.

    Also I think you misunderstand the motivation of High CP players. It is more like if you invested the time and energy into creating a full legendary set of gear and then were told that you can't wear it because it wouldn't be fair to the 80% of players who only wear blue gear. It has nothing to do with ego. In fact, you not wanting it to exist speaks more to ego. The top players in this game could take a no CP character with green gear and still trounce a run of the mill casual. We don't need CP to facilitate success. Its not about that. It is about exploring the system, having a place to compete against like minded players, unlocking creative build potential. Things like this are more important to us than "lolol we rekt them lolol" moments.
  • driosketch
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    Kildayen wrote: »
    TheSpin wrote: »
    The idea is sound, but there has to be a big enough player base to support however many pvp servers are available. I don't know how it is on every platform, but I just don't think there are enough players to support all pvp realms to justify another pvp realm. I definitetly don't think there would be enough high-CP players to fill up this new server either.

    And thats exactly one of the things that would be awesome about it. It won't be filled with tons of players. It makes taking over keeps / offensive / defensive fighting something that you would have to possible put more thought into. Even if it were a number as low as 20 people from each faction. That would make for some great PVP.

    This is a pretty big assumption. You'd be lucky to get even numbers from 2 factions, let alone 3. Likely one guild will cap the map in the first hour, after that IC farming with little action.
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  • ManDraKE
    ManDraKE
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    Gottbeard wrote: »
    What would make you think that? We have a no CP campaign and ZoS doesn't provide changes to the game to balance No CP pvp. In fact, its quite the opposite. They introduce new mechanics like poisons and raise the base cost of all actions, changes that exacerbate the very real stat sustain issues of no CP PVP. ZoS will still focus on changes in the same priority they have always focused, PVE> Normal PVP>Generic balance.

    If they add content, they will have to provide support for it. Downscaling things is far more easy, that is why non-cp campain worked out of the box, this game didn't had champion points, and most of the skills are created and balanced around that, you remove CP and almost everything keeps working. The poision are broken, nothing to argue there.
    Gottbeard wrote: »
    Also I think you misunderstand the motivation of High CP players. It is more like if you invested the time and energy into creating a full legendary set of gear and then were told that you can't wear it because it wouldn't be fair to the 80% of players who only wear blue gear. It has nothing to do with ego. In fact, you not wanting it to exist speaks more to ego. The top players in this game could take a no CP character with green gear and still trounce a run of the mill casual. We don't need CP to facilitate success. Its not about that. It is about exploring the system, having a place to compete against like minded players, unlocking creative build potential. Things like this are more important to us than "lolol we rekt them lolol" moments.

    That is great way of killing a game, i've seen it in other games before. Adding powercreep and giving almost unlimited advantages to players that have been playing for years, will prevent new players to joining the game (and pvp in particular) because they don't want to play 1 year in order to be competitive, is not fun being farmed for 1 year just because they hit 2x times harder than you, and can take 3x times more damage than you, just "because i've playing for longer than you".
    All games should have a cap, if you can max out everything, you are killing 90% of the builds, there is no "creativity", more powers creap = min/max more effective = cookie cutter builds. 501cp already killed half of the builds that used to be viable in this game.

    We already saw what happend when you had a guy an absurd ammount of extra CP, no need to guess a situation of a bad player with high CP vs a good player with lower CP, we already had that in the game, we all saw what happend, and that was exactly the reason why the put the cap.

    No limit cp campains add NOTHING to the game, you wont fell rewarded for having 800 cp, you will destroy players with 300cp, and get *** by players with 2k CP, as simple as that, where is the value of that?
    Edited by ManDraKE on May 16, 2016 5:25PM
  • Lucius_Aelius
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    I don't think it's a good idea partly because they'll be increasing the cap in the next update after DB and every update after, so if you just wait a bit longer you'll have the higher cap you desire, but mainly just because there wouldn't be enough people playing it to warrant having an entire campaign, a handful of people may want this but most people don't care enough and will stay where all the action is in the normal campaigns.

    When they introduce Dueling and whatnot they should absolutely have an option for no CP limit, but especially as the cap keeps being raised it will be pointless having an entire no-cap campaign for just the handful of players who would actually play in it.
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