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GvG time!!!!!!!! Game modes and details!!!

  • manny254
    manny254
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    _Chaos wrote: »
    ult dump -> spread -> repeat is so boring.
    Do it at the village outside Aleswell or somewhere with a bit of terrain to make it interesting.
    CTF at Faregyl Farm anyone?
    King of the hill on Whitefall mountain?
    Be creative.

    I agree. Organized open field battle don't sound that interesting this patch, but good terrain would be a whole different story. Without rapids I just see it as a cluster **** of snares/roots.

    I am a little confused about the group size. There is only a mention of 12 v 12, but it is worded as if there is other sizes.
    - Mojican
  • Rylana
    Rylana
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    manny254 wrote: »
    _Chaos wrote: »
    ult dump -> spread -> repeat is so boring.
    Do it at the village outside Aleswell or somewhere with a bit of terrain to make it interesting.
    CTF at Faregyl Farm anyone?
    King of the hill on Whitefall mountain?
    Be creative.

    I agree. Organized open field battle don't sound that interesting this patch, but good terrain would be a whole different story. Without rapids I just see it as a cluster **** of snares/roots.

    I am a little confused about the group size. There is only a mention of 12 v 12, but it is worded as if there is other sizes.

    The thing about terrain/LOS is youll get that group of players that hillhumps and exploits latency lag to be virtually unhittable, especially when coupled with shuffle dodging. Its one of the cheesiest tactics, people cant be killed even by massive numbers when doing that. Its a major reason the rocks behind Arrius Mine and the Alessia Bridge are such hotspots for the people that do it, it gives a bunch of artificial LOS check immunity to a lot of otherwise valid attacks, just because of slight grade/slope variations.

    I mean youve been there yourself, you know what I mean. Its why most gvgs happen in open field, otherwise people would just hillhump and it gets dumb.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Cormore
    Cormore
    ✭✭✭
    There have been changes to the 12v12 non grouped mode. Also to the CTF mode is being disused. Ty for feedback
  • Keiryan
    Keiryan
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    One thing I would be open to is having an open tournament... anyone can show up and we can have it playground style, group leads would get teamed with random groups of 12 or whatever instead of GvG, this would be beneficial for recruitment or starting of new guilds and would introduce newer players to organized combat
    Keiryan / Yuluka / Keir Jong-Un
    Glorious Leader of North DC and The K-Hole
  • KenaPKK
    KenaPKK
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    ✭✭
    Keiryan wrote: »
    One thing I would be open to is having an open tournament... anyone can show up and we can have it playground style, group leads would get teamed with random groups of 12 or whatever instead of GvG, this would be beneficial for recruitment or starting of new guilds and would introduce newer players to organized combat

    Now that is a good idea. Give it two weeks of planning and heavy publicizing, and this could be not only highly educational for participants and good for the game, but also a hell of a lot of fun. I could see this becoming a weekly event attracting a lot of participation...

    I am going to think on this.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • KenaPKK
    KenaPKK
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    ✭✭
    Regarding the concern surrounding terrain, I think if you were to hold the battles around simple structures it wouldn't be so bad. A single good sized rock to climb around on or a couple of farm houses to maneuver around would make things so much more interesting than open field fights, at least in my opinion. Besides, organized groups in a formal GvG event should be able to refrain from using excessive "run like hell around the rock" tactics.

    You could also place boundaries around the designated fighting area, like out of bounds in sports, although imo that's excessive.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • DUTCH_REAPER
    DUTCH_REAPER
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    Awesome! Thanks for setting it up!
  • Keiryan
    Keiryan
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    Would be willing to put money down that I can wrangle a group of random better than anyone else. Team Keiryan :3
    Keiryan / Yuluka / Keir Jong-Un
    Glorious Leader of North DC and The K-Hole
  • MaximillianDiE
    MaximillianDiE
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    Keiryan wrote: »
    Would be willing to put money down that I can wrangle a group of random better than anyone else. Team Keiryan :3

    Careful K - you'll get called a guild-wrecker again lol
    Maximillian Die Caesar - DC - [K-Hole] Retired
    Maximillian AD [[DiE]
    Retired
  • manny254
    manny254
    ✭✭✭✭✭
    ✭✭
    Rylana wrote: »
    manny254 wrote: »
    _Chaos wrote: »
    ult dump -> spread -> repeat is so boring.
    Do it at the village outside Aleswell or somewhere with a bit of terrain to make it interesting.
    CTF at Faregyl Farm anyone?
    King of the hill on Whitefall mountain?
    Be creative.

    I agree. Organized open field battle don't sound that interesting this patch, but good terrain would be a whole different story. Without rapids I just see it as a cluster **** of snares/roots.

    I am a little confused about the group size. There is only a mention of 12 v 12, but it is worded as if there is other sizes.

    The thing about terrain/LOS is youll get that group of players that hillhumps and exploits latency lag to be virtually unhittable, especially when coupled with shuffle dodging. Its one of the cheesiest tactics, people cant be killed even by massive numbers when doing that. Its a major reason the rocks behind Arrius Mine and the Alessia Bridge are such hotspots for the people that do it, it gives a bunch of artificial LOS check immunity to a lot of otherwise valid attacks, just because of slight grade/slope variations.

    I mean youve been there yourself, you know what I mean. Its why most gvgs happen in open field, otherwise people would just hillhump and it gets dumb.

    Exploits latency? 0_o

    So what does any of that have to do with a group v group battle? For one who would ever suggest we fight in those areas? I meant something like one of the town's ghost shot mentioned. Terrain is a huge part of open world, and structured PVP. With the change to rapids I just personally feel that completely open terrain would not be that fun. Last patch I would have no problem with it, but every other skill in this game snares.

    Also any information on group battles under 12?
    - Mojican
  • PhatGrimReaper
    PhatGrimReaper
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    Keiryan wrote: »
    One thing I would be open to is having an open tournament... anyone can show up and we can have it playground style, group leads would get teamed with random groups of 12 or whatever instead of GvG, this would be beneficial for recruitment or starting of new guilds and would introduce newer players to organized combat

    This sounds pretty cool
    Fat Grim Reaper - (m)Dragon Knight AR28
    F G R Junior - Templar AR26
    This One Had Name Changed - Nightblade AR19
    Fat Grim Streaker - Sorcerer AR15
    M12-GM - Guardians of the Twelve-GM - Crown Store Heroes - ETU
    RÀGE - R.I.P
  • Rylana
    Rylana
    ✭✭✭✭✭
    ✭✭✭✭✭
    manny254 wrote: »
    Rylana wrote: »
    manny254 wrote: »
    _Chaos wrote: »
    ult dump -> spread -> repeat is so boring.
    Do it at the village outside Aleswell or somewhere with a bit of terrain to make it interesting.
    CTF at Faregyl Farm anyone?
    King of the hill on Whitefall mountain?
    Be creative.

    I agree. Organized open field battle don't sound that interesting this patch, but good terrain would be a whole different story. Without rapids I just see it as a cluster **** of snares/roots.

    I am a little confused about the group size. There is only a mention of 12 v 12, but it is worded as if there is other sizes.

    The thing about terrain/LOS is youll get that group of players that hillhumps and exploits latency lag to be virtually unhittable, especially when coupled with shuffle dodging. Its one of the cheesiest tactics, people cant be killed even by massive numbers when doing that. Its a major reason the rocks behind Arrius Mine and the Alessia Bridge are such hotspots for the people that do it, it gives a bunch of artificial LOS check immunity to a lot of otherwise valid attacks, just because of slight grade/slope variations.

    I mean youve been there yourself, you know what I mean. Its why most gvgs happen in open field, otherwise people would just hillhump and it gets dumb.

    Exploits latency? 0_o

    So what does any of that have to do with a group v group battle? For one who would ever suggest we fight in those areas? I meant something like one of the town's ghost shot mentioned. Terrain is a huge part of open world, and structured PVP. With the change to rapids I just personally feel that completely open terrain would not be that fun. Last patch I would have no problem with it, but every other skill in this game snares.

    Also any information on group battles under 12?

    Any latency/ping difference between two clients results in a short window where a hitbox on the attackers screen does not correspond with where the hitbox is to the defender. For whatever reason, ESO favors the defender and moving (especially in non-optimal situations such as globally high ping rates) results in periods of complete invulnerability around pieces of LOS.

    Basically, id go to hit you, for example, because you appear to me to be in attack distance, open. But on your end youre behind a rock and the server has not yet registered that information to me yet.

    Its a syncing problem, and a lot of rock players know it and use it.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • PhatGrimReaper
    PhatGrimReaper
    ✭✭✭✭✭
    Rylana wrote: »
    manny254 wrote: »
    Rylana wrote: »
    manny254 wrote: »
    _Chaos wrote: »
    ult dump -> spread -> repeat is so boring.
    Do it at the village outside Aleswell or somewhere with a bit of terrain to make it interesting.
    CTF at Faregyl Farm anyone?
    King of the hill on Whitefall mountain?
    Be creative.

    I agree. Organized open field battle don't sound that interesting this patch, but good terrain would be a whole different story. Without rapids I just see it as a cluster **** of snares/roots.

    I am a little confused about the group size. There is only a mention of 12 v 12, but it is worded as if there is other sizes.

    The thing about terrain/LOS is youll get that group of players that hillhumps and exploits latency lag to be virtually unhittable, especially when coupled with shuffle dodging. Its one of the cheesiest tactics, people cant be killed even by massive numbers when doing that. Its a major reason the rocks behind Arrius Mine and the Alessia Bridge are such hotspots for the people that do it, it gives a bunch of artificial LOS check immunity to a lot of otherwise valid attacks, just because of slight grade/slope variations.

    I mean youve been there yourself, you know what I mean. Its why most gvgs happen in open field, otherwise people would just hillhump and it gets dumb.

    Exploits latency? 0_o

    So what does any of that have to do with a group v group battle? For one who would ever suggest we fight in those areas? I meant something like one of the town's ghost shot mentioned. Terrain is a huge part of open world, and structured PVP. With the change to rapids I just personally feel that completely open terrain would not be that fun. Last patch I would have no problem with it, but every other skill in this game snares.

    Also any information on group battles under 12?

    Any latency/ping difference between two clients results in a short window where a hitbox on the attackers screen does not correspond with where the hitbox is to the defender. For whatever reason, ESO favors the defender and moving (especially in non-optimal situations such as globally high ping rates) results in periods of complete invulnerability around pieces of LOS.

    Basically, id go to hit you, for example, because you appear to me to be in attack distance, open. But on your end youre behind a rock and the server has not yet registered that information to me yet.

    Its a syncing problem, and a lot of rock players know it and use it.

    ....if you are attacking him on a rock..... wouldn't you both gain the benefit of this desync? ...... so, there is no addition advantage to either party right?
    Fat Grim Reaper - (m)Dragon Knight AR28
    F G R Junior - Templar AR26
    This One Had Name Changed - Nightblade AR19
    Fat Grim Streaker - Sorcerer AR15
    M12-GM - Guardians of the Twelve-GM - Crown Store Heroes - ETU
    RÀGE - R.I.P
  • Rylana
    Rylana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Rylana wrote: »
    manny254 wrote: »
    Rylana wrote: »
    manny254 wrote: »
    _Chaos wrote: »
    ult dump -> spread -> repeat is so boring.
    Do it at the village outside Aleswell or somewhere with a bit of terrain to make it interesting.
    CTF at Faregyl Farm anyone?
    King of the hill on Whitefall mountain?
    Be creative.

    I agree. Organized open field battle don't sound that interesting this patch, but good terrain would be a whole different story. Without rapids I just see it as a cluster **** of snares/roots.

    I am a little confused about the group size. There is only a mention of 12 v 12, but it is worded as if there is other sizes.

    The thing about terrain/LOS is youll get that group of players that hillhumps and exploits latency lag to be virtually unhittable, especially when coupled with shuffle dodging. Its one of the cheesiest tactics, people cant be killed even by massive numbers when doing that. Its a major reason the rocks behind Arrius Mine and the Alessia Bridge are such hotspots for the people that do it, it gives a bunch of artificial LOS check immunity to a lot of otherwise valid attacks, just because of slight grade/slope variations.

    I mean youve been there yourself, you know what I mean. Its why most gvgs happen in open field, otherwise people would just hillhump and it gets dumb.

    Exploits latency? 0_o

    So what does any of that have to do with a group v group battle? For one who would ever suggest we fight in those areas? I meant something like one of the town's ghost shot mentioned. Terrain is a huge part of open world, and structured PVP. With the change to rapids I just personally feel that completely open terrain would not be that fun. Last patch I would have no problem with it, but every other skill in this game snares.

    Also any information on group battles under 12?

    Any latency/ping difference between two clients results in a short window where a hitbox on the attackers screen does not correspond with where the hitbox is to the defender. For whatever reason, ESO favors the defender and moving (especially in non-optimal situations such as globally high ping rates) results in periods of complete invulnerability around pieces of LOS.

    Basically, id go to hit you, for example, because you appear to me to be in attack distance, open. But on your end youre behind a rock and the server has not yet registered that information to me yet.

    Its a syncing problem, and a lot of rock players know it and use it.

    ....if you are attacking him on a rock..... wouldn't you both gain the benefit of this desync? ...... so, there is no addition advantage to either party right?

    Whoever at that particular time has the favorable connection (the one appearing faster to the server, not always due to distance or internet speed either) would be the only one enjoying the results, with the other locked perpetually behind.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • PhatGrimReaper
    PhatGrimReaper
    ✭✭✭✭✭
    Rylana wrote: »
    Rylana wrote: »
    manny254 wrote: »
    Rylana wrote: »
    manny254 wrote: »
    _Chaos wrote: »
    ult dump -> spread -> repeat is so boring.
    Do it at the village outside Aleswell or somewhere with a bit of terrain to make it interesting.
    CTF at Faregyl Farm anyone?
    King of the hill on Whitefall mountain?
    Be creative.

    I agree. Organized open field battle don't sound that interesting this patch, but good terrain would be a whole different story. Without rapids I just see it as a cluster **** of snares/roots.

    I am a little confused about the group size. There is only a mention of 12 v 12, but it is worded as if there is other sizes.

    The thing about terrain/LOS is youll get that group of players that hillhumps and exploits latency lag to be virtually unhittable, especially when coupled with shuffle dodging. Its one of the cheesiest tactics, people cant be killed even by massive numbers when doing that. Its a major reason the rocks behind Arrius Mine and the Alessia Bridge are such hotspots for the people that do it, it gives a bunch of artificial LOS check immunity to a lot of otherwise valid attacks, just because of slight grade/slope variations.

    I mean youve been there yourself, you know what I mean. Its why most gvgs happen in open field, otherwise people would just hillhump and it gets dumb.

    Exploits latency? 0_o

    So what does any of that have to do with a group v group battle? For one who would ever suggest we fight in those areas? I meant something like one of the town's ghost shot mentioned. Terrain is a huge part of open world, and structured PVP. With the change to rapids I just personally feel that completely open terrain would not be that fun. Last patch I would have no problem with it, but every other skill in this game snares.

    Also any information on group battles under 12?

    Any latency/ping difference between two clients results in a short window where a hitbox on the attackers screen does not correspond with where the hitbox is to the defender. For whatever reason, ESO favors the defender and moving (especially in non-optimal situations such as globally high ping rates) results in periods of complete invulnerability around pieces of LOS.

    Basically, id go to hit you, for example, because you appear to me to be in attack distance, open. But on your end youre behind a rock and the server has not yet registered that information to me yet.

    Its a syncing problem, and a lot of rock players know it and use it.

    ....if you are attacking him on a rock..... wouldn't you both gain the benefit of this desync? ...... so, there is no addition advantage to either party right?

    Whoever at that particular time has the favorable connection (the one appearing faster to the server, not always due to distance or internet speed either) would be the only one enjoying the results, with the other locked perpetually behind.

    So, how do I target people with a less favourable connection? This would be useful...
    Fat Grim Reaper - (m)Dragon Knight AR28
    F G R Junior - Templar AR26
    This One Had Name Changed - Nightblade AR19
    Fat Grim Streaker - Sorcerer AR15
    M12-GM - Guardians of the Twelve-GM - Crown Store Heroes - ETU
    RÀGE - R.I.P
  • manny254
    manny254
    ✭✭✭✭✭
    ✭✭
    Rylana wrote: »
    manny254 wrote: »
    Rylana wrote: »
    manny254 wrote: »
    _Chaos wrote: »
    ult dump -> spread -> repeat is so boring.
    Do it at the village outside Aleswell or somewhere with a bit of terrain to make it interesting.
    CTF at Faregyl Farm anyone?
    King of the hill on Whitefall mountain?
    Be creative.

    I agree. Organized open field battle don't sound that interesting this patch, but good terrain would be a whole different story. Without rapids I just see it as a cluster **** of snares/roots.

    I am a little confused about the group size. There is only a mention of 12 v 12, but it is worded as if there is other sizes.

    The thing about terrain/LOS is youll get that group of players that hillhumps and exploits latency lag to be virtually unhittable, especially when coupled with shuffle dodging. Its one of the cheesiest tactics, people cant be killed even by massive numbers when doing that. Its a major reason the rocks behind Arrius Mine and the Alessia Bridge are such hotspots for the people that do it, it gives a bunch of artificial LOS check immunity to a lot of otherwise valid attacks, just because of slight grade/slope variations.

    I mean youve been there yourself, you know what I mean. Its why most gvgs happen in open field, otherwise people would just hillhump and it gets dumb.

    Exploits latency? 0_o

    So what does any of that have to do with a group v group battle? For one who would ever suggest we fight in those areas? I meant something like one of the town's ghost shot mentioned. Terrain is a huge part of open world, and structured PVP. With the change to rapids I just personally feel that completely open terrain would not be that fun. Last patch I would have no problem with it, but every other skill in this game snares.

    Also any information on group battles under 12?

    Any latency/ping difference between two clients results in a short window where a hitbox on the attackers screen does not correspond with where the hitbox is to the defender. For whatever reason, ESO favors the defender and moving (especially in non-optimal situations such as globally high ping rates) results in periods of complete invulnerability around pieces of LOS.

    Basically, id go to hit you, for example, because you appear to me to be in attack distance, open. But on your end youre behind a rock and the server has not yet registered that information to me yet.

    Its a syncing problem, and a lot of rock players know it and use it.

    "Rock Players"

    guns-n-roses.jpg

    Edit: Wait wait wait!!! Everyone slow down a second.

    Did someone just say that ESO favors moving? Are we playing the same game?
    Edited by manny254 on May 19, 2016 2:36AM
    - Mojican
  • Ara_Valleria
    Ara_Valleria
    ✭✭✭✭✭
    Rylana wrote: »
    Rylana wrote: »
    manny254 wrote: »
    Rylana wrote: »
    manny254 wrote: »
    _Chaos wrote: »
    ult dump -> spread -> repeat is so boring.
    Do it at the village outside Aleswell or somewhere with a bit of terrain to make it interesting.
    CTF at Faregyl Farm anyone?
    King of the hill on Whitefall mountain?
    Be creative.

    I agree. Organized open field battle don't sound that interesting this patch, but good terrain would be a whole different story. Without rapids I just see it as a cluster **** of snares/roots.

    I am a little confused about the group size. There is only a mention of 12 v 12, but it is worded as if there is other sizes.

    The thing about terrain/LOS is youll get that group of players that hillhumps and exploits latency lag to be virtually unhittable, especially when coupled with shuffle dodging. Its one of the cheesiest tactics, people cant be killed even by massive numbers when doing that. Its a major reason the rocks behind Arrius Mine and the Alessia Bridge are such hotspots for the people that do it, it gives a bunch of artificial LOS check immunity to a lot of otherwise valid attacks, just because of slight grade/slope variations.

    I mean youve been there yourself, you know what I mean. Its why most gvgs happen in open field, otherwise people would just hillhump and it gets dumb.

    Exploits latency? 0_o

    So what does any of that have to do with a group v group battle? For one who would ever suggest we fight in those areas? I meant something like one of the town's ghost shot mentioned. Terrain is a huge part of open world, and structured PVP. With the change to rapids I just personally feel that completely open terrain would not be that fun. Last patch I would have no problem with it, but every other skill in this game snares.

    Also any information on group battles under 12?

    Any latency/ping difference between two clients results in a short window where a hitbox on the attackers screen does not correspond with where the hitbox is to the defender. For whatever reason, ESO favors the defender and moving (especially in non-optimal situations such as globally high ping rates) results in periods of complete invulnerability around pieces of LOS.

    Basically, id go to hit you, for example, because you appear to me to be in attack distance, open. But on your end youre behind a rock and the server has not yet registered that information to me yet.

    Its a syncing problem, and a lot of rock players know it and use it.

    ....if you are attacking him on a rock..... wouldn't you both gain the benefit of this desync? ...... so, there is no addition advantage to either party right?

    Whoever at that particular time has the favorable connection (the one appearing faster to the server, not always due to distance or internet speed either) would be the only one enjoying the results, with the other locked perpetually behind.

    During server crippling lag, there will be no difference between rocks or plain field.
    Gap closers stop working, abilities stop firing, abilities stop registering, health gets desyncd.
    Severe hitbox detection latency and hit registry latency will happen regardless of where you fight when there is such lag.

    Solution : Don't hold the tourney during prime time or near keeps or on high pop campaigns.

    Vlastarus is a good location for the GvG.
    Simple terrain, no elevation variations.
    Lots of structures.
    Away from major keeps.

    Certain areas in IC can be good too.


    Edited by Ara_Valleria on May 19, 2016 3:24AM
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  • vortexman11
    vortexman11
    ✭✭✭✭✭
    The 12v12 ungrouped challenge should be in Underpall cave with all players starting in random locations. I have no clue how this would be judged or how you'd clear the cave out of PvE mobs but... you know what this idea is silly I think I'll just stop
    Guild of Shadows ~Elite~
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    EP | Vortexman | Redguard DragonKnight | LvL 50 | Rank 28 |
    EP | Fungal Growth | Argonian Warden | LvL 50 | Rank 26 |
    EP | Eternal Guardian | Bosmer Warden | LvL 50 | Rank 13 |
    and a few other random toons

    Teaching by example > https://forums.elderscrollsonline.com/en/discussion/comment/5479085#Comment_5479085
  • Mako1132
    Mako1132
    ✭✭✭✭✭
    Rylana wrote: »
    Rylana wrote: »
    manny254 wrote: »
    Rylana wrote: »
    manny254 wrote: »
    _Chaos wrote: »
    ult dump -> spread -> repeat is so boring.
    Do it at the village outside Aleswell or somewhere with a bit of terrain to make it interesting.
    CTF at Faregyl Farm anyone?
    King of the hill on Whitefall mountain?
    Be creative.

    I agree. Organized open field battle don't sound that interesting this patch, but good terrain would be a whole different story. Without rapids I just see it as a cluster **** of snares/roots.

    I am a little confused about the group size. There is only a mention of 12 v 12, but it is worded as if there is other sizes.

    The thing about terrain/LOS is youll get that group of players that hillhumps and exploits latency lag to be virtually unhittable, especially when coupled with shuffle dodging. Its one of the cheesiest tactics, people cant be killed even by massive numbers when doing that. Its a major reason the rocks behind Arrius Mine and the Alessia Bridge are such hotspots for the people that do it, it gives a bunch of artificial LOS check immunity to a lot of otherwise valid attacks, just because of slight grade/slope variations.

    I mean youve been there yourself, you know what I mean. Its why most gvgs happen in open field, otherwise people would just hillhump and it gets dumb.

    Exploits latency? 0_o

    So what does any of that have to do with a group v group battle? For one who would ever suggest we fight in those areas? I meant something like one of the town's ghost shot mentioned. Terrain is a huge part of open world, and structured PVP. With the change to rapids I just personally feel that completely open terrain would not be that fun. Last patch I would have no problem with it, but every other skill in this game snares.

    Also any information on group battles under 12?

    Any latency/ping difference between two clients results in a short window where a hitbox on the attackers screen does not correspond with where the hitbox is to the defender. For whatever reason, ESO favors the defender and moving (especially in non-optimal situations such as globally high ping rates) results in periods of complete invulnerability around pieces of LOS.

    Basically, id go to hit you, for example, because you appear to me to be in attack distance, open. But on your end youre behind a rock and the server has not yet registered that information to me yet.

    Its a syncing problem, and a lot of rock players know it and use it.

    ....if you are attacking him on a rock..... wouldn't you both gain the benefit of this desync? ...... so, there is no addition advantage to either party right?

    Whoever at that particular time has the favorable connection (the one appearing faster to the server, not always due to distance or internet speed either) would be the only one enjoying the results, with the other locked perpetually behind.

    During server crippling lag, there will be no difference between rocks or plain field.
    Gap closers stop working, abilities stop firing, abilities stop registering, health gets desyncd.
    Severe hitbox detection latency and hit registry latency will happen regardless of where you fight when there is such lag.

    Solution : Don't hold the tourney during prime time or near keeps or on high pop campaigns.

    Vlastarus is a good location for the GvG.
    Simple terrain, no elevation variations.
    Lots of structures.
    Away from major keeps.


    Certain areas in IC can be good too.


    I forget the name of where EU had their matches. The place with the fountain and walls around it. Not sure if that's what you mean, but that was fun to watch (from what you could see, was hard on the spectator). Anything with houses should probably not be allowed, or just disallow going in a house. It'd be pretty bad to just see a group hold a super choke at a doorway.

    Some fights between all three factions at once could be cool too.

    For numbers, why not just bring what you have. If you want to bring a group of 8 post in the thread so people know, and at the event if there's other groups with the same amount or more (some could be willing to scale down), you could get some fights in like that.
  • Cormore
    Cormore
    ✭✭✭
    For 8v8 i need to know if you plan on coming there to play. We have limited judges and volunteers to help put things in order as of who's next and fighting. If people just show up its a massive cluster and not everyone will be able to fight. Some groups will fight way more then others and wouldn't be fare.

    As far as lag we choose dragon claw b/c its far away from the inner keeps. Also hardly anyone goes there to fight or take the keep. Plus having the fights in the snow for a change would be really nice.
  • Master_Kas
    Master_Kas
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    ✭✭
    Hope someone streams/records this so we from the other side of the lake can watch it :)
    EU | PC
  • Cormore
    Cormore
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    3rd event has been changed. Still looking for 2 judges to help out. Preferably from ep and ad.
  • Scamandros
    Scamandros
    ✭✭✭✭✭
    Cormore wrote: »
    ... Some groups will fight way more then others and wouldn't be fare.

    I think everything will b rk
    Aeryj
    Fantasia
    Blades of Vengeance


    Mighty Eagle by serjustin19 for your viewing convenience.
    Mighty Eagle
    Mighty Eagle.
    I fell out of my nest

    Mighty Eagle
    Mighty Eagle
    I screech I screech
    but no one hears me

    Mighty Eagle
    Mighty Eagle
    I started to wonder off
    I want to come back but lost my way.

    Mighty Eagle
    Mighty Eagle
    I came face to face
    Of Mighty Lion

    Mighty Eagle
    Mighty Eagle
    I came to fall in love with Mighty Lion
    Who's claws is sharp and just

    Mighty Eagle
    Mighty Eagle
    Then suddenly
    Mighty Dragon Came

    Mighty Eagle
    Mighty Eagle
    Mighty Dragon roared aloud
    Who's mighty paws make earthquake
    that quivers underneath our feet

    Mighty Eagle
    Mighty Eagle
    Soon battle rages
    Between the Mighty Lion and Mighty Dragon

    Mighty Eagle
    Mighty Eagle
    My heart grows heavy
    For who do I belong in Scourge PS4 EU

    Mighty Eagle
    Mighty Eagle
    I continue to battle.
    But Battle I must do within myself

    Mighty Eagle
    Mighty Eagle
    I screech, I screech
    Long and hard. I made a fuss

    Mighty Eagle
    Mighty Eagle
    Then suddenly
    As if I was dreaming

    Mighty Eagle
    Mighty Eagle
    I heard a screech
    But suddenly, I attack Mighty Eagle
    Mighty Eagle had to defend

    Mighty Eagle
    Mighty Eagle
    I know I was fighting for Mighty Lion
    So I fought back.

    Mighty Eagle
    Mighty Eagle
    I attack I attack
    But to no avail

    Mighty Eagle
    Mighty Eagle
    The Mighty claws who's mighty claws
    Felt unnatural to me and very clumsy to me

    Mighty Eagle
    Mighty Eagle
    Why I have chosen to not stay with you
    I do not know. I am complicated at that.

    Mighty Eagle
    Mighty Eagle
    I have destroyed Mighty Eagle
    My own kin in Scourge PS4 EU

    Mighty Eagle
    Mighty Eagle
    I crawled into a ball
    Weep to no avail

    Mighty Eagle
    Mighty Eagle
    Lost in my whirling thoughts
    My heart and mind is clouded

    Mighty Eagle
    Mighty Eagle
    I have served Mighty Lion over a year
    I thought Mighty Lion is were I belong anew

    Mighty Eagle
    Mighty Eagle
    I finally contacted
    Mighty Eagle

    Mighty Eagle
    Mighty Eagle
    Mighty Eagle says they love me
    In reality I love them also.

    Mighty Eagle
    Mighty Eagle
    I continued to clash
    At Mighty Eagle however

    Mighty Eagle
    Mighty Eagle
    But clashing with Mighty Eagle
    Just not feel right


    Mighty Eagle
    Mighty Eagle
    I have made a wrong choice I now believe
    Terrible and unjust of what I did

    Mighty Eagle
    Mighty Eagle
    For am I not a monster
    For attacking a faction who loves me instead

    Mighty Eagle
    Mighty Eagle
    I was wrong
    Mighty Eagle was right

    Mighty Eagle
    Mighty Eagle
    Come. Please take me back Mighty Eagle
    For I believe I now know

    Mighty Eagle
    Mighty Eagle
    Were I truly belong
    For indeed I thought

    Mighty Eagle
    Mighty Eagle
    That Mighty Lion
    Is were I belong.

    Mighty Eagle
    Mighty Eagle
    O how I was so wrong Mighty Eagle
    I was gravely wrong and such a fool I was.

    Mighty Eagle
    Mighty Eagle
    You have met
    Princess Justine

    Mighty Eagle
    Mighty Eagle
    Princess Justine who attacked
    Mighty Eagle

    Mighty Eagle
    Mighty Eagle
    I know this was wrong
    And so to does Princess Justine

    Mighty Eagle
    Mighty Eagle
    With our clashing together
    I now know were I truly belong in Scourge PS4 EU I believe.

    Mighty Eagle
    Mighty Eagle
    Have you all not heard
    The famous saying. That is very wise and so very true?

    Mighty Eagle
    Mighty Eagle
    Let me repeat the famous saying
    that is very wise and so true

    Mighty Eagle
    Mighty Eagle
    It is
    My Enemy, Enemy's, Enemy's
    Is my friend

    Mighty Eagle
    Mighty Eagle
    I come to thee Mighty Eagle
    And so to Princess Justine.

    Mighty Eagle
    Mighty Eagle
    Who used to serve Mighty Lion
    But Now serve Mighty Eagle
    For the very first time in her career.

    Mighty Eagle
    Mighty Eagle
    Princess Justine and are one in the same
    Were I go. She will go to. For she believes it is right choice

    Mighty Eagle
    Mighty Eagle
    We are all yours
    O Mighty Eagle

    Mighty Eagle
    Mighty Eagle
    No one else but you
    I feel peaceful. Unafraid

    Mighty Eagle
    Mighty Eagle
    I belong to you O mighty Eagle
    I am so relieved to hear myself to say that

    Mighty Eagle
    Mighty Eagle
    Princess Justine and I


    Mighty Eagle
    Mighty Eagle
    Now flies and fights alongside with Mighty Eagle
    Who's Mighty talons stand for sacred Freedom

    Written by Serjustin19
    Written on this day
    September 27. The day when My troubled mind is not clouded no longer.
    In the year of my troubles end
  • AlphaRahl
    AlphaRahl
    Soul Shriven
    Please add Requiem - DC to the list. We'll be there
    I stab things.
  • Rickter
    Rickter
    ✭✭✭✭✭
    ✭✭✭✭✭
    Requiem you know? Aka the original requiem. Lets go!
    RickterESO
    PC | NA | DC
    YouTube
    ______________________
    Guilds:
    Requiem GM | Dark Sisterhood Blood Knight | Legend Mod | Legend GvG Mod
    PvP:
    Bloodletter | StamDK | Alliance Rank 46 | Former Emperor of Shor (2018) | Former Emperor of Thornblade #4terms (2015)
    PvE:
    vAA HM | vHRC HM | vSO HM | vMA | vDSA | vMoL | ALL Vet 4 Man Dungeons


  • Cormore
    Cormore
    ✭✭✭
    Awesome! Be nice to get another ep group to come now
  • Philthyorc
    Philthyorc
    ✭✭✭
    What time are you aiming for it to end ?
    DC Sorc Dagoth Ur Face - Former Emperor of Chillrend, RIP
  • Rylana
    Rylana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Rickter wrote: »
    Requiem you know? Aka the original requiem. Lets go!

    Battle for the naming rights? lel, poor dutchess
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Cormore
    Cormore
    ✭✭✭
    Philthyorc wrote: »
    What time are you aiming for it to end ?

    After we finish the events. I hope to have a hour for each event. So maybe 12 est or 11 if we go though this quickly. We plan to have everyone fight each other in the end in the village below dragon claw.
  • Rylana
    Rylana
    ✭✭✭✭✭
    ✭✭✭✭✭
    We really need another EP guild to sign up for this, as it stands DR has to face four groups, whereas everyone else has to face 3.

    >_> Dont mind personally but we are gonna be busy as hell.
    Edited by Rylana on May 20, 2016 1:10AM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
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