Shadowfx1970 wrote: »I think alliance change just once should be allowed, or at least be able to join in group and do areas such as Wrothgar and Craglorn but alas I doubt that will come before I can get another char levelled up on the alliance I want.
I seriously don't understand the thinking of some of you people. Why are you arguing this? Why are you up in arms about cosmetic changes? Does it ruin your RP experience or immersion that other players want to change their hairstyles? Key words: other players
What point is there to actually argue about this? It has ZERO effect on your gameplay.
Class/race change will not and should not ever be inplemented in any MMO. Also, with DB you literally will be able to play every stupid little race and class ZOS has *** out for us much easier. Your entire argument about race/class seems moot saying as "re-rolling" will be incredibly ez.
Funkopotamus wrote: »Your choices should matter. Maybe ZOS could add a barber shop if only in the Crown Store I would be okay with it.
But changing race/Alliance/ or Class should require REROLLING!
Just because your class is not the "Flavor of the month" does not mean you should be able to change over to the OP class of the month sorry.
Elsterchen wrote: »
Actually, I think it is indeed bloody stupid to invest 500+ hours playing a class you do not want to play. Nobody forced you to do that. So why did you? And why do Zeni has to do something, because you decided to do such a stupid thing? Sorry, but what keeps you clinging to a character you do not like?
Above all, are you sure you will be happy with a class change? Why? Have you tried it? ... If so, why not play that character instead? If not, please remember there is no "I win" button, please stop asking for one.
I have created more chars and deleted more chars than most of you combined believe me... That's why up until 19 Dec 2015 my highest lvl char was still only level 21 or 22. The point is if you don't like what you have made make a new main. That's what MMO's like.
You don't know if you want to play a class or not until you reach endgame and play it for a while. You can't say you don't want unless you invest hundreds of hours first.
<snip>
You can't possibly know if you like him or not until you unlock all the skills and max passives and try it in the endgame against others.
Enemy-of-Coldharbour wrote: »Regarding OP: "No choice regarding one's character should be 100% permanent." I disagree. Race and sex should be permanent; everything else should be changeable.
Azurephoenix999 wrote: »The one thing I absolutely hate in this game is how once you've made your character, there are a few crucial choices that you're not allowed to return to.
- You come to regret the race you've chosen later down the line? "reroll [Snip]".
- Your character has a goofy hairstyle? "Lol, just roll an alt".
- Your class gets screwed over in the most recent update and you want to play as a different one? "start a new character."
- Your character's name no longer appeals to you? "Just make a new one!"
- Your friends are all in a different alliance and you want to play with them outside of a group delve or trial? "REROLL!"
Every time someone suggests an alliance change, a class change, or even a race change or the ability to re-customise your character, they're pounced on by a ton of people telling them to reroll and move on.
"It's an MMO, people are supposed to have more than one character."
Who cares if it's an MMO? That doesn't automatically mean that it needs to be like every other MMO. Even if we're "supposed" to have more than one character, under no circumstances should it be mandatory to start an entirely new one in order to change just one thing about it.
So here, I've provided reasons why we should be allowed to change each aspect of our characters without being forced to reroll.
Appearance
If we want to change our character's name, hairstyle, or gender (things that don't affect gameplay in the slightest I might add) we should not be forced to start the whole game again purely so we can create the exact same character as our current one with one minor alteration.
Alliance
Being able to change a character's alliance cold turkey might be a little much, but there is no reason to be against cross-alliance play outside of dungeons.
With regards to Alliance, it might be difficult to implement cross-alliance play in all areas, but there have been literally tons of suggestions on the matter in these forums, and quite a few that I've seen would be preferable to what we have now ("Roll an alt or you'll only be able to play with your friends in a series of repetitive linear dungeons").
Oh, and to those idiots that keep whining "lorebreaking", don't forget that the Light of Meridia we currently have breaks the lore in exactly the same way. If your first reaction after reading that was to jump to the light's defense in anyway ("BUT IT'S MAGIC!!1!"), then I'd like to point out that all ZOS has to do to make cross-alliance play lore-friendly is to slap a similar explanation onto it. You don't like that, you can shut your hypocritical pie hole.
Race
Race shouldn't be too much of a stretch either. Regrettably, the people yelling "lorebreaking" are still present for this one, so I'll just quickly remind them that we live in a fantasy world where magic exists and move on. To those who think this would make the game unbalanced, it wouldn't. Race has relatively little impact on a character's playstyle, and people should be able to make their character any race they want it to be.
[bClass[/b]
This is the one people seem to find the most controversial as it has the biggest impact on gameplay. I've taken the time to summarise the biggest complaints here:
- It's lorebreaking
- It would unbalance the game, everyone would flock to the class that was deemed the best in that current update.
- I DON'T LIKE CHANGE!
For the group that use the first argument, no. We know next to nothing about these classes and how they get their abilities or where their magic comes from. Prior to this game, they did not exist in TES canon. Regarding these classes, there is no lore to break.
For the group that use the second argument, it's a valid concern, but we already have systems in place to allow players to rechoose their skill and attribute points. You can even cure Vampirism and Lycanthropy! These are both things things that NPCs in the TES universe fret over constantly, but the player is allowed to go back on a huge decision like this for the sake of convenience.
If I wanted I could switch from a dual wielding DPS to a staff wielding mage. It'd cost me a pretty penny in gold, but I'd certainly be able to do it. Considering we can already do this, why not go the extra mile and allow people to change classes?
In the event that everybody does flock to one class, it'd be because of a severe inbalance that would need addressing. If ZOS monitored the feature, they could use it to collect data and improve the game. Do you hear me? This could actually be a good thing!
For the group that use the third argument, you're in the wrong game. ESO is supposed to evolve, not stay in the same state forever. If it did, it'd get old and boring real fast.
"If people could change everything about their character, they'd only ever need one!"
Not true. I mean, it would be if changing these things was super easy, but it doesn't need to be. Putting any kind of difficulty and inconvenience in front of things like this will be enough to deter most players (i.e. the people who just want to abuse it) unless the thing they're looking to change is really important to them.
Conclusion
No choice regarding one's character should be 100% permanent. I don't believe that the game would be made inherently worse by at least making changes like this possible.
Instead of insisting that people reroll when they make a mistake during character creation, support them in their quest to attract ZOS' attention. In the end, it's up to them whether or not changes are made to the game.
[Edit for censor bypass]
So confused that all of you who seem to care about how I play the game I paid for without any attachment to any of you whatsoever unless I choose are so upset by race change.
In other news, RACE CHANGE IN Q3 HAS BEEN ANNOUNCED!
Vicente Valtiere, Dark Brotherhood, OblivionSpill some blood for me dear brother
Let me guss. 99% of the people in here never play Hardcore in other games or play survival games.
Choices need to matter.
newtinmpls wrote: »I seriously don't understand the thinking of some of you people. Why are you arguing this? Why are you up in arms about cosmetic changes? Does it ruin your RP experience or immersion that other players want to change their hairstyles? Key words: other players
What point is there to actually argue about this? It has ZERO effect on your gameplay.
I've been thinking about this.
What difference do I think it would make? How do I think it would effect someone's gameplay? If the person was up in arms enough to quit over it what would my reaction be?
I think that technically on the surface, @Sogreth does have a point in that overtly it shouldn't/wouldn't effect the gameplay of anyone else.
But in the same way that IC was designed to encourage ganker's (and it does) - and I find that a flaw in ESO - I do think that choices like these, and commitment that is supported or ... unsupported? Is that a thing?
The ES storylines are based on being heroes. Good guys. An MMORPG is based on player-player interaction.
I think that things/aspects/consequences that support/encourage mature gameplay encourage a positive experience and community. I think that things/aspect/consequences that support/encourage immature gameplay work against a positive experience and community.
I dislike "gimmie" changes, because they encourage immature (and highly potentially unkind gameplay). For the same reason I dislike "negative" options in game; achievements for killing, rewards for ganking and so on.
The more likely a choice/commitment in game is to be permanent/require commitment/support maturity, the more I will like it, because the more it will contribute positively to the community, the feel of the game, the zone chat, the patience of randoms when grouping for a delve.
I realize that others will disagree.
I just thought I would attempt to answer the question.