Tell us what your going to be doing with your Sorcerer!
If you are running multiple builds please select your main one and list the others by number.
If you have a rationale for your choice please explain

Build types (short version)
1. cookie cutter= 1 resto staff(or swords), 1 resto staff, Shield stacking, mines, streak, force pulse, crystal frags, det, curse, Overload, etc (you know the guys you see everywhere.
2. CC sustain type... uses soft CC and odd ball sets like winterborn and others to attack the opponents stamina then go in for the kill.
3. pet sorc = wears things like the hunt set, morkuldin, maw of the infernal, necropotence, etc... uses pets to overwhelm the enemy/extreme utility
4. tank sorc: Shield sorc or stamina/health based these sorcs can take a beating like no other. especially after the health buffs!
5. Healing/shielding sorc

...uses sets like combat physician, spell power cure, trinimac, etc
6. Stamina sorc build: WB/dizzy swing, Flurry, sword and board, bow (hurricane lol)
7. Utility sorc, Running negate, barrier, warhorn, atronoch, wears group buff sets and isn't focused on any particular role, but rather just helping in general.
8. If your running something else, explain, enlighten us, explain your genius!
9. Nerfs to much? Everyone buffed beyond sorc? just bored of force pulse and crystal frags? rolling something different?
10. hybrid, your dancing on both sides of line between stamina and magicka, spell power and weapon power...
Explain how your adapting to the new changes

Ravage Stamina and Ravage Magicka poisons are only increasing costs by 30%, instead of the intended 60% cost increase.
Prophecy-Draining poisons created with three matching reagents are currently much less effective at reducing your target's Spell Critical than intended.
In several cases, applying two different poisons to your target will result in the first poison being overwritten by the second poison. This is not intended, and all different poison types will be able to coexist on the same target in a future patch.
Sorcerer
Dark Magic
Dark Exchange: Increased the amount of health restored from this ability and its morphs by 100%.
Storm Calling
Disintegrate:
Renamed this passive ability to Implosion.
This passive ability now also grants all Physical Damage you deal a chance to instantly pulverize low health enemies, dealing additional Physical Damage to them.
Updated this passive’s tooltip to indicate what the health threshold is for it to trigger.
Energized: This passive ability now also increases your Physical Damage done in addition to the Shock Damage done.
Hurricane (Lightning Form morph): This morph now also grants the Minor Expedition buff at all times while it is active.
Surge: This ability and its morphs now restore a flat value of health whenever you deal a Critical Strike. It will now also proc on any Critical Strike instead of only direct damage Critical Strikes, but can only restore health once every second.
numerous changes to skills like Sorc shields being handed to everyone, proxy det damage changes, curse is no longer considered a dot and does not recieve thermaturge bonuses any longer, fighters guild skills remapped and dawnbreaker is now completely stamina based. Surge is flat rate heals, changes to a few different passives like slotting a pet and having it out will give you 8% more hp. etc... lots of changes... the world is completely different