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So are you also going to move all of the Tank-centric Passives out of The Steed?

JMadFour
JMadFour
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Since you moved Block Expertise, the main node for tanks to invest in to get those Passives, to The Shadow, a tree with NO tank passives at all?
Edited by JMadFour on May 13, 2016 4:53AM
  • ListerJMC
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    Nah. Who needs passives to help you fulfill your role a little easier when you can have better loot?

    (Seriously why did they make this change?)
    Edited by ListerJMC on September 6, 2016 5:04PM
    PC NA & EU || Mammoth Guilds - Victory or Valhalla || Altmer sorcerer main
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."
  • ListerJMC
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    Whoops never mind found it, I didn't realise it was part of Wrobel's post:
    Wrobel wrote: »
    Champion System
    We recently moved the block cost reduction from the Steed tree to the Shadow tree. This change was made to give more options in customizing your defenses, and help reduce the amount of time spent blocking. When spending Warrior points, you don’t need to invest in block cost; you can now consider increased healing taken, stronger damage shields, or more damage reduction. Let’s dive into how this will affect the stats of a character with 501 Champion Points who is trying to maximize their block time and damage resistance:

    Live - Warrior
    100 Block Expertise – 25% Block Cost Reduction.
    33 Hardy – 11.5% Reduced Poison, Disease, and Physical Damage.
    34 Elemental Defender – 11.8% Reduced Flame, Frost, Shock, and Magic Damage.
    Unique unlocks the PTS build does not have (Invigorating Bash, Phase, Shield Expert)

    Live - Thief
    100 Warlord – 16% Cost Reduction Stamina abilities
    67 Magician – 12.6% Cost Reduction Magicka abilities
    Unique unlocks the PTS build does not have (Mara’s Gift, War Mount)

    PTS - Warrior
    83 Hardy – 21.9% Reduced Poison, Disease, and Physical Damage reduction.
    84 Elemental Defender – 22.1% Reduced Flame, Frost, Shock, and Magic Damage.
    Unique unlocks the Live build does not have (Critical Leech, Unchained)

    PTS - Thief
    100 Block Expertise – 25% Block Cost Reduction.
    67 Warlord - 12.6% Cost Reduction Stamina abilities.
    Unique unlocks the Live build does not have (Fortune Seeker, Merchant Favored, Treasure Hunter)

    The average ability cost is 2700 resources. That’s going to be reduced to 2268 when maxing out the Magician Champion star, or 2365 with lesser investment. If you cast an ability every 2 seconds, you will end up with more magicka after the Dark Brotherhood changes because Constitution is giving more magicka. The difference in only putting 67 points in Magician is 2365 – 2268 = 97 magicka (480 every 2 seconds from Constitution – 97 every 2 seconds nets you 383 magicka every 2 seconds). Even if you put no points in Magician, you still end up with more magicka because of the Constitution buff. Magician gives 2700 – 2268 = 432 magicka (480 every 2 seconds from Constitution – 432 magicka from Magician = 48 magicka every 2 seconds). Overall, you have more magicka and more defense if you choose to put Warrior Champion Points into Hardy and Elemental Defender. Putting 83 points into these stars instead of 34 nets an additional 10% damage reduction.

    Two of the most influential passives for tanks are Shield Expert and Unchained. The resource cost reduction from Unchained is great if you miss blocking a stun attack, or if you get feared/disoriented. The Champion passive Shield Expert gives about 1290 armor and spell resistance all the time. However, this is a great passive that is currently in a tree that is PvP and medium armor focused. To help remedy this, we’re looking into swapping Shield Expert with Resilient so the passive to reduce critical hit damage and the unlock to heal on critical hits are together. This also makes a key tanking unlock more accessible for players with lower Champion Points, requiring 30 Champion Points instead of 75.
    Edited by ListerJMC on September 7, 2016 9:11AM
    PC NA & EU || Mammoth Guilds - Victory or Valhalla || Altmer sorcerer main
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."
  • Shunravi
    Shunravi
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    Yay, I've lost all interest in tanking!
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • hydrocynus
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    And thanks ZoS for giving us the chance to stealth for 2.5 seconds after we kill someone. Cos us tanks are killing people all the time aren't we.
    My internet is invalid
  • JMadFour
    JMadFour
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    ListerJMC wrote: »
    Whoops never mind found it, I didn't realise it was part of Wrobel's post explaining the changes:
    Wrobel wrote: »

    Two of the most influential passives for tanks are Shield Expert and Unchained. The resource cost reduction from Unchained is great if you miss blocking a stun attack, or if you get feared/disoriented. The Champion passive Shield Expert gives about 1290 armor and spell resistance all the time. However, this is a great passive that is currently in a tree that is PvP and medium armor focused. To help remedy this, we’re looking into swapping Shield Expert with Resilient so the passive to reduce critical hit damage and the unlock to heal on critical hits are together. This also makes a key tanking unlock more accessible for players with lower Champion Points, requiring 30 Champion Points instead of 75.

    ok this is nice to know.

  • KenaPKK
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    If you people would just read Wrobel's post, you'd see the logic behind the change.

    I get that it's not an intuitive change at first, but you are better off this way if you're a dedicated tank.

    Oh, and another positive change coming out of this for PvP players is that all of those super high stamina snb players out there will have to allocate some points out of regen and other sustain passives in order to spec into block cost reduction. This will give them a little more give-and-take, which is nice since they are pretty dominant at the moment.
    Edited by KenaPKK on May 15, 2016 7:38AM
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • susmitds
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    KenaPKK wrote: »
    Oh, and another positive change coming out of this for PvP players is that all of those super high stamina snb players out there will have to allocate some points out of regen and other sustain passives in order to spec into block cost reduction. This will give them a little more give-and-take, which is nice since they are pretty dominant at the moment.

    SnB passive it self got buffed. I run a Medium Stamplar, and I don't think the change affects at me all. It is the Heavy Armor SnB users who got hit.
  • JMadFour
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    KenaPKK wrote: »
    If you people would just read Wrobel's post, you'd see the logic behind the change.

    I get that it's not an intuitive change at first, but you are better off this way if you're a dedicated tank.

    Oh, and another positive change coming out of this for PvP players is that all of those super high stamina snb players out there will have to allocate some points out of regen and other sustain passives in order to spec into block cost reduction. This will give them a little more give-and-take, which is nice since they are pretty dominant at the moment.

    I don't disagree with the logic of the changes. It makes sense. But it DOES leave us with important Tank Unlock Nodes in a tree that we are likely not going to make a really heavy investment in anymore, because the main passive node we use in that tree is now in a tree with ZERO tank unlocks.

    Making Shield Expert cost less CPs is a good start though.
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