Werewolf
Call of the Pack: Redesigned this passive ability so it now reduces the cost of staying in Werewolf form by 10/20% for each transformed Werewolf in your group, including yourself, up to a maximum of 40/80% at Ranks I/II.
If I remember, the WW duration is 30 second. With the old passive, you give to all WW around you 10 more second when you use the WW transformation. Now, the 30 second timer is slowed down for each WW with this passive near you. It's not a 30 second timer anymore, but a 30 point timer who use one point each second.
With one WW (you), the duration is now 37,5 second (each point has a 1,25 second duration) without bonus, and with 5 WW it's 150 second (each point has a 5 second duration).
We just need to know if the blood rage passive and the devour passive give respectively 3 and 12 second or 3 and 12 point, which is completely different. In the second case, a 5 WW group can easily be perma-transformed, because blood rage add 15 second each second and devour an amazing 60 more second.
Wolfchild07 wrote: »And you still have to stay in combat. Terrible QOL change, still needs to be a toggle.
How often are you in a group with other werewolves, and then all transformed at the same time? This doesn't help solo play, it doesn't help roleplayers.
Also, if you PVP, it's still really bad. Poison crafting is now present and everyone will be using it. Everyone except werewolf gets to apply shields, and werewolf heal is sub-par. It's getting worse, not better.
Wolfchild07 wrote: »And you still have to stay in combat. Terrible QOL change, still needs to be a toggle.
How often are you in a group with other werewolves, and then all transformed at the same time? This doesn't help solo play, it doesn't help roleplayers.
Also, if you PVP, it's still really bad. Poison crafting is now present and everyone will be using it. Everyone except werewolf gets to apply shields, and werewolf heal is sub-par. It's getting worse, not better.
I run a formal PVP group with werewolves every monday night 7 central, 10+ werewolves at a time. And solo werewolves get 20% more time. While poison is now present, Not everyone will be using it. And the effects of poison only refer to the damage that is done, not secondary poison effects like drain/ravage. In pvp your only as good as your wolf build, if you build a pure damage WW your heals are going to be sub par. If you build a balanced werewolf, you will find that your heals are actually quite impressive. For example my howls can still hit for 14k+ and hircine heal will for heal for 7k and crit heal over 10k with battle spirit.
Though I feel for the role players, I understand the stance that ZOS is going for. Werewolf should be used as a tribute to the hunt, a vicious killing machine, that has a unquenchable bloodlust, an unstable form that requires sacrifice and training to master. While hunting in a pack you become more attuned to your werewolf instincts and get even more lost in the hunt, allowing for long transformations.
They are not the feral beasts found in the wild that have lost all humanity, that lost control of their transformations and balance long ago. Sniffing eachothers backsides, and or sitting around a B&B drinking tea.
They exsist to hunt, so go hunt.
I don't think werewolves are perfect, but they are in a much better spot than you are playing it off to be.
notimetocare wrote: »Basically, they destroyed pack leader morph and gave us a piddly 6 more seconds in WW form.
notimetocare wrote: »Basically, they destroyed pack leader morph and gave us a piddly 6 more seconds in WW form.
Or 2:30 base with 4 WW in group, my opinion way better now than then. You get 25 more seconds in form every time your hit while in a pack, and feral pounces grants you 20 sec.
notimetocare wrote: »Basically, they destroyed pack leader morph and gave us a piddly 6 more seconds in WW form.
Or 2:30 base with 4 WW in group, my opinion way better now than then. You get 25 more seconds in form every time your hit while in a pack, and feral pounces grants you 20 sec.
Feral pounce adds 20 secs? Is that solo or group? Sorry if that's a dumb question, just want to be clear