Maintenance for the week of December 23:
· [COMPLETE] NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
· [COMPLETE] EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

Kena's take on Imperial City PvP objectives -- A GUIDE FOR ZOS -- with pitchurs! :3

  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nefas wrote: »
    A lot of the ideas presented in this thread are great @KenaPKK @Roehamad_Ali @Enodoc

    Definitely builds on and adds more to what ZOS planned. IC for sure has been needing a kick.

    @ZOS_BrianWheeler If it's not too late for revisions or even consideratons, please take note of this thread!

    Why was I summoned here ?! Who dares rub the forum lamp ? !!

    rqAgUW8.jpg



    ... Oh , cause it's a good thread with good ideas . K . But there Kena's ideas not mine . Carry on ...
  • Nefas
    Nefas
    Class Representative
    Why was I summoned here ?! Who dares rub the forum lamp ? !!

    rqAgUW8.jpg

    Where's my 3 wishes damnit!!

  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Easiest way to spread out PvP in Cyrodiil.

    1. Make Town Capturable
    2. Add Special Siege for completing the quest chain there
    3. Move the Forward Camp purchases there, Require the town to be under your control to purchase it
    4. Take all old PvP armor sets from the vendors and that dropped, bump to VR16...proceed to make them drop randomly in specific dungeons across the cyrodiil map. You can have like 1-2 sets per dungeon, Like for example one dungeon might only drop Morag Tong items. Every time you add New PvP loot to the bags, move the old ones to these dungeons.
  • kadar
    kadar
    ✭✭✭✭✭
    Want

    Right meow, IC is a PVE zone with the possibility of ganks.
    Only two types of players lurk therein: Mindless farmers that huddle together for fear of being soloed by a Xivkyn, and predators, out to gather free Tel Var.

    #giveusPVP
    #ICPVP
    #Kenaforpresident
  • Lord_Hev
    Lord_Hev
    ✭✭✭✭✭
    ✭✭
    This is ****ing awesome. This right here is what Imperial City update should have been. And this is the kind of creativity needed at Zenimax Online Studios.

    Edited by Lord_Hev on May 15, 2016 6:39AM
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • AllPlayAndNoWork
    AllPlayAndNoWork
    ✭✭✭✭✭
    Xsorus wrote: »
    Easiest way to spread out PvP in Cyrodiil.

    1. Make Town Capturable
    2. Add Special Siege for completing the quest chain there
    3. Move the Forward Camp purchases there, Require the town to be under your control to purchase it
    4. Take all old PvP armor sets from the vendors and that dropped, bump to VR16...proceed to make them drop randomly in specific dungeons across the cyrodiil map. You can have like 1-2 sets per dungeon, Like for example one dungeon might only drop Morag Tong items. Every time you add New PvP loot to the bags, move the old ones to these dungeons.

    Point 1 is already in the works I believe.

    http://www.mmorpg.com/gamelist.cfm/game/821/feature/10827/Elder-Scrolls-Online-Brian-Wheeler-on-PvP-Changes-Additions-in-The-Dark-Brotherhood.html
    Also, we want to give Cyrodiil some new toys so we’re looking into adding an entirely new siege weapon that is Dwemer-based with some magical influences. Coming up this year, we’re going to add captureable towns into Cyrodiil, and look to expand on that more along with giving keeps and resources more upgrades. We will keep revisiting the gear you can get with Tel Var Stones and Alliance Points, and continue rotating in sets from all over the game to keep itemization fresh for PVP’ers and PVE’ers visiting Cyrodiil.
    Edited by AllPlayAndNoWork on May 15, 2016 6:50AM
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    Xsorus wrote: »
    Easiest way to spread out PvP in Cyrodiil.

    1. Make Town Capturable
    2. Add Special Siege for completing the quest chain there
    3. Move the Forward Camp purchases there, Require the town to be under your control to purchase it
    4. Take all old PvP armor sets from the vendors and that dropped, bump to VR16...proceed to make them drop randomly in specific dungeons across the cyrodiil map. You can have like 1-2 sets per dungeon, Like for example one dungeon might only drop Morag Tong items. Every time you add New PvP loot to the bags, move the old ones to these dungeons.

    Ok....so I wanted to bold the points I agreed with the most....but then I ended up bolding most of it....so I just bolded the rest too. :lol: ZOS had announced a while back someplace that they planned to make Cyrodiil towns capturable before updating IC, which is fine -- I'm down for any and all constructive updates.

    However, adding ongoing incentives like special siege and FC purchases to those towns is a GREAT -- I repeat (*ahem* ZOS *ahem) GREAT idea that I really hope happens.

    I wanna see FCs at only the farthest, most isolated towns honestly. That way, everyone has a reason to go visit them a few times per week at least. I would expect traffic to those far off towns, and thus the ones inbetween too, would stay consistent but not terribly high, which is just right. :)

    "Special siege" obtained only at Cyro towns is a really cool idea that could add some special expansions to PvP combat. I doubt people would venture out there and fight over little towns just to buy firepot trebs, for instance, but creating some new and exciting siege with a bit of an "ooh, aah" factor and impactful effects to place there would definitely draw people.

    @LeifErikson 's ideas from his comment would be good siege engines to place here if not in IC. I need to spend some more time mulling over his particular ideas before forming an opinion on their potential op-ness in IC, but regardless, their effects are generally strong and have AoE impact, which fit the bill for such a new siege up in Cyro too.

    In fact, while on the topic of a new siege tool or whatever, it could be an entirely new category such as a spell scroll. You put it in your quick slot, activating it consumes it, then a fire wall or a Crematorial Guard or whatever pops up in battle. Cool stuff!

    I also really like the idea of putting older, desired drops in the dungeons. They currently have no purpose in Cyrodiil other than for the AP buff, which is only used by people farming emp (and isn't terribly necessary for that these days). I will say, though, that if gear is added to the delves, their populations will need to be added to the campaign's population count.

    Want

    Right meow, IC is a PVE zone with the possibility of ganks.
    Only two types of players lurk therein: Mindless farmers that huddle together for fear of being soloed by a Xivkyn, and predators, out to gather free Tel Var.

    #giveusPVP
    #ICPVP
    #Kenaforpresident

    Well put. WTB actual PvP in IC like in the beginning... :/ I'm tired of preying on massive blobs of PvEers. *** gets old after a while...

    Lord_Hev wrote: »
    This is ****ing awesome. This right here is what Imperial City update should have been. And this is the kind of creativity needed at Zenimax Online Studios.

    Agreed. <3 This took only 4 hours for me to imagine and write up, too.

    le sigh..

    Although, zose, I could possibly be open to a job offer. ;) heh
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    KenaPKK wrote: »
    Xsorus wrote: »
    Easiest way to spread out PvP in Cyrodiil.

    1. Make Town Capturable
    2. Add Special Siege for completing the quest chain there
    3. Move the Forward Camp purchases there, Require the town to be under your control to purchase it
    4. Take all old PvP armor sets from the vendors and that dropped, bump to VR16...proceed to make them drop randomly in specific dungeons across the cyrodiil map. You can have like 1-2 sets per dungeon, Like for example one dungeon might only drop Morag Tong items. Every time you add New PvP loot to the bags, move the old ones to these dungeons.

    Ok....so I wanted to bold the points I agreed with the most....but then I ended up bolding most of it....so I just bolded the rest too. :lol: ZOS had announced a while back someplace that they planned to make Cyrodiil towns capturable before updating IC, which is fine -- I'm down for any and all constructive updates.

    However, adding ongoing incentives like special siege and FC purchases to those towns is a GREAT -- I repeat (*ahem* ZOS *ahem) GREAT idea that I really hope happens.

    I wanna see FCs at only the farthest, most isolated towns honestly. That way, everyone has a reason to go visit them a few times per week at least. I would expect traffic to those far off towns, and thus the ones inbetween too, would stay consistent but not terribly high, which is just right. :)

    "Special siege" obtained only at Cyro towns is a really cool idea that could add some special expansions to PvP combat. I doubt people would venture out there and fight over little towns just to buy firepot trebs, for instance, but creating some new and exciting siege with a bit of an "ooh, aah" factor and impactful effects to place there would definitely draw people.

    @LeifErikson 's ideas from his comment would be good siege engines to place here if not in IC. I need to spend some more time mulling over his particular ideas before forming an opinion on their potential op-ness in IC, but regardless, their effects are generally strong and have AoE impact, which fit the bill for such a new siege up in Cyro too.

    In fact, while on the topic of a new siege tool or whatever, it could be an entirely new category such as a spell scroll. You put it in your quick slot, activating it consumes it, then a fire wall or a Crematorial Guard or whatever pops up in battle. Cool stuff!

    I also really like the idea of putting older, desired drops in the dungeons. They currently have no purpose in Cyrodiil other than for the AP buff, which is only used by people farming emp (and isn't terribly necessary for that these days). I will say, though, that if gear is added to the delves, their populations will need to be added to the campaign's population count.

    Want

    Right meow, IC is a PVE zone with the possibility of ganks.
    Only two types of players lurk therein: Mindless farmers that huddle together for fear of being soloed by a Xivkyn, and predators, out to gather free Tel Var.

    #giveusPVP
    #ICPVP
    #Kenaforpresident

    Well put. WTB actual PvP in IC like in the beginning... :/ I'm tired of preying on massive blobs of PvEers. *** gets old after a while...

    Lord_Hev wrote: »
    This is ****ing awesome. This right here is what Imperial City update should have been. And this is the kind of creativity needed at Zenimax Online Studios.

    Agreed. <3 This took only 4 hours for me to imagine and write up, too.

    le sigh..

    Although, zose, I could possibly be open to a job offer. ;) heh

    This is the ideas i posted in another thread with IC

    Thoughts on IC Changes

    I want to add Flavor to each District.

    1. Arena District - This one becomes like a Battle Ground system. 20 vs 20 vs 20 is the Cap..A Scoreboard keeps tracks of the kills here, and every 30 minutes rewards the top players in the district and the Faction that holds onto the district the most. Every time the District is captured 3 Random Players are chosen from the 3 Factions and thrown in the Arena in the center to fight it out to the death. It is completely random on who gets thrown in here so its luck of the draw on skill and builds. The Winner gets a chest after defeating his enemies with random loot inside.

    2. Arboretum District - This district has an Abundance of Poison and Alchemy Materials thrown about... However they've been tainted by the Daedre here and work like the Tel Var system..If you die while carrying these materials they're given 100% of them. However the only way to cleanse these materials is by holding into the District itself and depositing them into a Cauldron. The Materials are cleansed once every 5 minutes and this Cauldron can be captured and the contents split among those capturing it. Faction Cap for this zone is 12vs12vs12

    3. Templar District - This zone works like an Escort Mission. Faction Cap is 12vs12vs12. Your goal is the control of the priests in this District. There are 6 Priests. Controlling them grants the faction owners of that District bonus Tel Var Stones/Alliance Points. It also applies a Buff to the players who captures the Priest for that District that rewards them with 5% of Tel Var Stones/Alliance Points earned in that District every 5 Minutes for 20 Minutes. Basically if 5000 Telvar stones are earned in say the Arena district. Every 5 minutes you'll get 5% of whats earned there as a Bonus to your character.

    4. Nobles District - This zone has the wealth of the Nobles locked away in Chests. Faction Cap is 20vs20vs20. the Goal of this zone is unlock the chests in the ruined buildings and around the area. You're looking for a special Chalice that one of the Nobles Possessed. Finding this Chalice gives the wielder of it magical powers that strengths(a stacking buff) the user for every Kill he/her makes. Once X amount of Stacks are Achieved the Zone is Captured for that Faction and the Chalice disintegrates to spawn again. However the person who previously held the chalice maintains his buffs till the new chalice holder achieves the max stacks. Dying while in possession of the chalice drops it on the ground and transfers it plus any stacks you managed to get over to the new Wielder of the Chalice. Wielding the Chalice also attracts any nearby NPC and they attack only the wielder of the Chalice and no one else. Capturing the District rewards the players of this District a Large amount of Tel Var stones.

    5. Elven Gardens District - This District is in Possession of a large amount of Special Siege that can be used in Cyrodiil. The Faction cap is 24vs24vs24 and the goal is to Capture the plans for this Siege. The plans are held by Special NPCs noted on the map. Killing them Drops a chest that rewards players with the Siege Weapons. However there is a magical Treasure Goblin somewhere in the city that can be killed wiping out the other two factions gained Special Siege Blue Prints. This goblin is not aggressive and can be Guarded by other Factions..However he takes bonus magical Damage from players dying around him. So Beware when defending him.

    6. Memorial District - This Districts Undead are sapping the power of the Players fighting in it. The Faction Cap for this zone is 24vs24vs24. AOE abilities in this zone do 90% less damage. However dying in this city sets off an Explosion around you that damages everyone....including players of the opposite Faction (think vicious death if it also damaged the player who killed the other player) This Explosion is powered by other players in the area..Meaning if you're fighting a 1v1 it does barely any damage. However if you die with 10 Players around you, No matter what the faction they will die basically. Killing Players of your own faction via this explosion results in a stat debuff that stacks. (Meaning if i see two players fighting; one of own faction..and I help him kill the other player..and that player sets off an explosion and it kills my faction player..I get a stacking debuff). Capturing this district results in a AP/Tel Var Bonus similar to capturing a Keep
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    Xsorus wrote: »
    KenaPKK wrote: »
    Xsorus wrote: »
    Easiest way to spread out PvP in Cyrodiil.

    1. Make Town Capturable
    2. Add Special Siege for completing the quest chain there
    3. Move the Forward Camp purchases there, Require the town to be under your control to purchase it
    4. Take all old PvP armor sets from the vendors and that dropped, bump to VR16...proceed to make them drop randomly in specific dungeons across the cyrodiil map. You can have like 1-2 sets per dungeon, Like for example one dungeon might only drop Morag Tong items. Every time you add New PvP loot to the bags, move the old ones to these dungeons.

    Ok....so I wanted to bold the points I agreed with the most....but then I ended up bolding most of it....so I just bolded the rest too. :lol: ZOS had announced a while back someplace that they planned to make Cyrodiil towns capturable before updating IC, which is fine -- I'm down for any and all constructive updates.

    However, adding ongoing incentives like special siege and FC purchases to those towns is a GREAT -- I repeat (*ahem* ZOS *ahem) GREAT idea that I really hope happens.

    I wanna see FCs at only the farthest, most isolated towns honestly. That way, everyone has a reason to go visit them a few times per week at least. I would expect traffic to those far off towns, and thus the ones inbetween too, would stay consistent but not terribly high, which is just right. :)

    "Special siege" obtained only at Cyro towns is a really cool idea that could add some special expansions to PvP combat. I doubt people would venture out there and fight over little towns just to buy firepot trebs, for instance, but creating some new and exciting siege with a bit of an "ooh, aah" factor and impactful effects to place there would definitely draw people.

    @LeifErikson 's ideas from his comment would be good siege engines to place here if not in IC. I need to spend some more time mulling over his particular ideas before forming an opinion on their potential op-ness in IC, but regardless, their effects are generally strong and have AoE impact, which fit the bill for such a new siege up in Cyro too.

    In fact, while on the topic of a new siege tool or whatever, it could be an entirely new category such as a spell scroll. You put it in your quick slot, activating it consumes it, then a fire wall or a Crematorial Guard or whatever pops up in battle. Cool stuff!

    I also really like the idea of putting older, desired drops in the dungeons. They currently have no purpose in Cyrodiil other than for the AP buff, which is only used by people farming emp (and isn't terribly necessary for that these days). I will say, though, that if gear is added to the delves, their populations will need to be added to the campaign's population count.

    Want

    Right meow, IC is a PVE zone with the possibility of ganks.
    Only two types of players lurk therein: Mindless farmers that huddle together for fear of being soloed by a Xivkyn, and predators, out to gather free Tel Var.

    #giveusPVP
    #ICPVP
    #Kenaforpresident

    Well put. WTB actual PvP in IC like in the beginning... :/ I'm tired of preying on massive blobs of PvEers. *** gets old after a while...

    Lord_Hev wrote: »
    This is ****ing awesome. This right here is what Imperial City update should have been. And this is the kind of creativity needed at Zenimax Online Studios.

    Agreed. <3 This took only 4 hours for me to imagine and write up, too.

    le sigh..

    Although, zose, I could possibly be open to a job offer. ;) heh

    This is the ideas i posted in another thread with IC

    Thoughts on IC Changes

    I want to add Flavor to each District.

    1. Arena District - This one becomes like a Battle Ground system. 20 vs 20 vs 20 is the Cap..A Scoreboard keeps tracks of the kills here, and every 30 minutes rewards the top players in the district and the Faction that holds onto the district the most. Every time the District is captured 3 Random Players are chosen from the 3 Factions and thrown in the Arena in the center to fight it out to the death. It is completely random on who gets thrown in here so its luck of the draw on skill and builds. The Winner gets a chest after defeating his enemies with random loot inside.

    2. Arboretum District - This district has an Abundance of Poison and Alchemy Materials thrown about... However they've been tainted by the Daedre here and work like the Tel Var system..If you die while carrying these materials they're given 100% of them. However the only way to cleanse these materials is by holding into the District itself and depositing them into a Cauldron. The Materials are cleansed once every 5 minutes and this Cauldron can be captured and the contents split among those capturing it. Faction Cap for this zone is 12vs12vs12

    3. Templar District - This zone works like an Escort Mission. Faction Cap is 12vs12vs12. Your goal is the control of the priests in this District. There are 6 Priests. Controlling them grants the faction owners of that District bonus Tel Var Stones/Alliance Points. It also applies a Buff to the players who captures the Priest for that District that rewards them with 5% of Tel Var Stones/Alliance Points earned in that District every 5 Minutes for 20 Minutes. Basically if 5000 Telvar stones are earned in say the Arena district. Every 5 minutes you'll get 5% of whats earned there as a Bonus to your character.

    4. Nobles District - This zone has the wealth of the Nobles locked away in Chests. Faction Cap is 20vs20vs20. the Goal of this zone is unlock the chests in the ruined buildings and around the area. You're looking for a special Chalice that one of the Nobles Possessed. Finding this Chalice gives the wielder of it magical powers that strengths(a stacking buff) the user for every Kill he/her makes. Once X amount of Stacks are Achieved the Zone is Captured for that Faction and the Chalice disintegrates to spawn again. However the person who previously held the chalice maintains his buffs till the new chalice holder achieves the max stacks. Dying while in possession of the chalice drops it on the ground and transfers it plus any stacks you managed to get over to the new Wielder of the Chalice. Wielding the Chalice also attracts any nearby NPC and they attack only the wielder of the Chalice and no one else. Capturing the District rewards the players of this District a Large amount of Tel Var stones.

    5. Elven Gardens District - This District is in Possession of a large amount of Special Siege that can be used in Cyrodiil. The Faction cap is 24vs24vs24 and the goal is to Capture the plans for this Siege. The plans are held by Special NPCs noted on the map. Killing them Drops a chest that rewards players with the Siege Weapons. However there is a magical Treasure Goblin somewhere in the city that can be killed wiping out the other two factions gained Special Siege Blue Prints. This goblin is not aggressive and can be Guarded by other Factions..However he takes bonus magical Damage from players dying around him. So Beware when defending him.

    6. Memorial District - This Districts Undead are sapping the power of the Players fighting in it. The Faction Cap for this zone is 24vs24vs24. AOE abilities in this zone do 90% less damage. However dying in this city sets off an Explosion around you that damages everyone....including players of the opposite Faction (think vicious death if it also damaged the player who killed the other player) This Explosion is powered by other players in the area..Meaning if you're fighting a 1v1 it does barely any damage. However if you die with 10 Players around you, No matter what the faction they will die basically. Killing Players of your own faction via this explosion results in a stat debuff that stacks. (Meaning if i see two players fighting; one of own faction..and I help him kill the other player..and that player sets off an explosion and it kills my faction player..I get a stacking debuff). Capturing this district results in a AP/Tel Var Bonus similar to capturing a Keep

    Oh these are some interesting ideas.

    I'm not a fan of population caps, though. I'm against pretty much all negative reinforcement such as pop caps and other barriers, actually. Instead, I prefer placing comparable positive reinforcements in other places that incentivize people to spread out elsewhere, such as the other districts or the sewers, balancing the populations that way.

    Otherwise these ideas are really interesting! I'll have to sleep on them. I don't seem to sleep at night anymore... Sigh. :lol:

    Thanks for sharing! :)
    Edited by KenaPKK on May 15, 2016 10:40AM
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    Hey @ZOS_BrianWheeler check this thread out if you can add even half of this into IC it will show your fan base that you guys care and get some new sub's and returning players.
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    Oh great, another nerf RD th...oh...wait! What?! This is good stuff!

    Yah the current capture the flag thing on PTS is pretty weak compared to what it could be.

    Well done Kena Player Kill Kill.
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    Jaronking wrote: »
    Hey @ZOS_BrianWheeler check this thread out if you can add even half of this into IC it will show your fan base that you guys care and get some new sub's and returning players.
    danno8 wrote: »
    Oh great, another nerf RD th...oh...wait! What?! This is good stuff!

    Yah the current capture the flag thing on PTS is pretty weak compared to what it could be.

    Well done Kena Player Kill Kill.

    Hey thanks guys :)
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Inig0
    Inig0
    ✭✭✭✭
    Yas! Love these ideas. Jules and I were coming up with some ideas for IC too that included more King of the Hill style flags in the districts with at least three flags to spread out the zergs.
    ALSO
    We came up with the idea of having two day campaign to promote people to go in there for bursty amounts of time to promote high dedication activity to get on the leader boards.
    GM: Mechanically Challenged
    In game - @Inig0
    Sorc - Inigo- Beautiful Chocolate Man
    NB - Raphiki - Beautiful Chocolate Man
    Temp - Ineegø - ınıgo
    DK - Inigø - Alfeus - Down for Maintenance
    Warden - Help I Made a Warden
    PC NA
    Youtube Stuffs
    Only the best memes die twice
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    Aerem wrote: »
    Hey Hey Guys, @KenaPKK is my GM. I talk to him in TS. You can be jealous.



    In all seriousness... Blown away, this is a fantastic system and super well thought out. I am like a proud momma hen.

    Since I find the IC woefully boring and never play it, the only take away from this thread for me is Kena is a dude.
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    Bump
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    God_flakes wrote: »
    Aerem wrote: »
    Hey Hey Guys, @KenaPKK is my GM. I talk to him in TS. You can be jealous.



    In all seriousness... Blown away, this is a fantastic system and super well thought out. I am like a proud momma hen.

    Since I find the IC woefully boring and never play it, the only take away from this thread for me is Kena is a dude.

    But perhaps is it boring....because it doesn't have well-implemented PvP objectives to attract and sustain small group action? :mrgreen:

    Jaronking wrote: »
    Bump

    \0/
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • KisoValley
    KisoValley
    ✭✭✭✭✭
    Loving the ideas. Doubt they'll listen though. Good job nonetheless.
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    KisoValley wrote: »
    Loving the ideas. Doubt they'll listen though. Good job nonetheless.
    They won't listen because its a better idea then they came up with.
  • KisoValley
    KisoValley
    ✭✭✭✭✭
    Jaronking wrote: »
    KisoValley wrote: »
    Loving the ideas. Doubt they'll listen though. Good job nonetheless.
    They won't listen because its a better idea then they came up with.

    Of course. I know of a few other games/companies who ask their players what they would like and then work on what the player base wants. Think Zeni can learn a thing or two from these companies.
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    KisoValley wrote: »
    Jaronking wrote: »
    KisoValley wrote: »
    Loving the ideas. Doubt they'll listen though. Good job nonetheless.
    They won't listen because its a better idea then they came up with.

    Of course. I know of a few other games/companies who ask their players what they would like and then work on what the player base wants. Think Zeni can learn a thing or two from these companies.

    *cough* successful ones? *cough* ones that players love? *cough*
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    KenaPKK wrote: »
    God_flakes wrote: »
    Aerem wrote: »
    Hey Hey Guys, @KenaPKK is my GM. I talk to him in TS. You can be jealous.

    In all seriousness... Blown away, this is a fantastic system and super well thought out. I am like a proud momma hen.
    Since I find the IC woefully boring and never play it, the only take away from this thread for me is Kena is a dude.
    But perhaps is it boring....because it doesn't have well-implemented PvP objectives to attract and sustain small group action? :mrgreen:
    Indeed... @God_flakes You say IC is boring, but would it not be less boring if these things were implemented? Adding structured PvP objectives and meaningful rewards like this should make IC more interesting, and bring in a new crowd of players who enjoy small-scale PvP. IC on Live is boring if you don't like ganking/skirmishes, as it has no structured PvP. IC on PTS is also pretty boring as the existing district capture mechanic has no sustainability and encourages the zerg. With Kena's suggestion, you have structured PvP which does not support the zerg mentality, as to gain control of an area you'll need to split up to be able to defend against counter attacks.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • KisoValley
    KisoValley
    ✭✭✭✭✭
    KenaPKK wrote: »
    KisoValley wrote: »
    Jaronking wrote: »
    KisoValley wrote: »
    Loving the ideas. Doubt they'll listen though. Good job nonetheless.
    They won't listen because its a better idea then they came up with.

    Of course. I know of a few other games/companies who ask their players what they would like and then work on what the player base wants. Think Zeni can learn a thing or two from these companies.

    *cough* successful ones? *cough* ones that players love? *cough*

    Funnily enough, Yes!
  • RebornV3x
    RebornV3x
    ✭✭✭✭✭
    Great ideas
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    KisoValley wrote: »
    KenaPKK wrote: »
    KisoValley wrote: »
    Jaronking wrote: »
    KisoValley wrote: »
    Loving the ideas. Doubt they'll listen though. Good job nonetheless.
    They won't listen because its a better idea then they came up with.

    Of course. I know of a few other games/companies who ask their players what they would like and then work on what the player base wants. Think Zeni can learn a thing or two from these companies.

    *cough* successful ones? *cough* ones that players love? *cough*

    Funnily enough, Yes!

    Who woulda thunk it?! :trollface:
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    Hey new guy @ZOS_DaryaK do you mind showing this to @ZOS_BrianWheeler for us am sure he would love to read it.
  • ZOS_BrianWheeler
    ZOS_BrianWheeler
    PvP & Combat Lead
    Many of the suggestions here are great and we are implementing some of them in the next few updates such as Imperial City and Town Captures. Suggestion posts with lots of ideas in them like this are always appreciated!
    Wheeler
    ESO PVP Lead & Combat Lead
    Staff Post
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    Many of the suggestions here are great and we are implementing some of them in the next few updates such as Imperial City and Town Captures. Suggestion posts with lots of ideas in them like this are always appreciated!

    Hey alright ! Thanks Wheels !
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Many of the suggestions here are great and we are implementing some of them in the next few updates such as Imperial City and Town Captures. Suggestion posts with lots of ideas in them like this are always appreciated!
    Hey @ZOS_BrianWheeler, thanks for dropping in! So does that mean you are considering implementing more than one objective capture point per IC district some time soon? As said in the OP and the PTS feedback thread, more capture points would mean more incentive to spread out to control the district, as zergs will accumulate on the flag if there is only one objective per district (like there currently is on PTS).
    Edited by Enodoc on May 24, 2016 2:46PM
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    Many of the suggestions here are great and we are implementing some of them in the next few updates such as Imperial City and Town Captures. Suggestion posts with lots of ideas in them like this are always appreciated!

    <3 Feel free to copy and profit off of as many of these ideas as you wish. ;)
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    I agree with every suggestion other than not having AP ticks. Incentive is a big part of keeping people is interested. People will want to obtain the newly reintroduced AP sets given that the new Telvar sets are not that appealing. IC will have a spike of interest that quickly diminishes, like the original launch, if the incentive isn't there.
    Edited by timidobserver on May 24, 2016 3:24PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

Sign In or Register to comment.