A lot of the ideas presented in this thread are great @KenaPKK @Roehamad_Ali @Enodoc
Definitely builds on and adds more to what ZOS planned. IC for sure has been needing a kick.
@ZOS_BrianWheeler If it's not too late for revisions or even consideratons, please take note of this thread!
Roehamad_Ali wrote: »Why was I summoned here ?! Who dares rub the forum lamp ? !!
Easiest way to spread out PvP in Cyrodiil.
1. Make Town Capturable
2. Add Special Siege for completing the quest chain there
3. Move the Forward Camp purchases there, Require the town to be under your control to purchase it
4. Take all old PvP armor sets from the vendors and that dropped, bump to VR16...proceed to make them drop randomly in specific dungeons across the cyrodiil map. You can have like 1-2 sets per dungeon, Like for example one dungeon might only drop Morag Tong items. Every time you add New PvP loot to the bags, move the old ones to these dungeons.
Also, we want to give Cyrodiil some new toys so we’re looking into adding an entirely new siege weapon that is Dwemer-based with some magical influences. Coming up this year, we’re going to add captureable towns into Cyrodiil, and look to expand on that more along with giving keeps and resources more upgrades. We will keep revisiting the gear you can get with Tel Var Stones and Alliance Points, and continue rotating in sets from all over the game to keep itemization fresh for PVP’ers and PVE’ers visiting Cyrodiil.
Easiest way to spread out PvP in Cyrodiil.
1. Make Town Capturable
2. Add Special Siege for completing the quest chain there
3. Move the Forward Camp purchases there, Require the town to be under your control to purchase it
4. Take all old PvP armor sets from the vendors and that dropped, bump to VR16...proceed to make them drop randomly in specific dungeons across the cyrodiil map. You can have like 1-2 sets per dungeon, Like for example one dungeon might only drop Morag Tong items. Every time you add New PvP loot to the bags, move the old ones to these dungeons.
The_Outsider wrote: »Want
Right meow, IC is a PVE zone with the possibility of ganks.
Only two types of players lurk therein: Mindless farmers that huddle together for fear of being soloed by a Xivkyn, and predators, out to gather free Tel Var.
#giveusPVP
#ICPVP
#Kenaforpresident
This is ****ing awesome. This right here is what Imperial City update should have been. And this is the kind of creativity needed at Zenimax Online Studios.
Easiest way to spread out PvP in Cyrodiil.
1. Make Town Capturable
2. Add Special Siege for completing the quest chain there
3. Move the Forward Camp purchases there, Require the town to be under your control to purchase it
4. Take all old PvP armor sets from the vendors and that dropped, bump to VR16...proceed to make them drop randomly in specific dungeons across the cyrodiil map. You can have like 1-2 sets per dungeon, Like for example one dungeon might only drop Morag Tong items. Every time you add New PvP loot to the bags, move the old ones to these dungeons.
Ok....so I wanted to bold the points I agreed with the most....but then I ended up bolding most of it....so I just bolded the rest too. ZOS had announced a while back someplace that they planned to make Cyrodiil towns capturable before updating IC, which is fine -- I'm down for any and all constructive updates.
However, adding ongoing incentives like special siege and FC purchases to those towns is a GREAT -- I repeat (*ahem* ZOS *ahem) GREAT idea that I really hope happens.
I wanna see FCs at only the farthest, most isolated towns honestly. That way, everyone has a reason to go visit them a few times per week at least. I would expect traffic to those far off towns, and thus the ones inbetween too, would stay consistent but not terribly high, which is just right.
"Special siege" obtained only at Cyro towns is a really cool idea that could add some special expansions to PvP combat. I doubt people would venture out there and fight over little towns just to buy firepot trebs, for instance, but creating some new and exciting siege with a bit of an "ooh, aah" factor and impactful effects to place there would definitely draw people.
@LeifErikson 's ideas from his comment would be good siege engines to place here if not in IC. I need to spend some more time mulling over his particular ideas before forming an opinion on their potential op-ness in IC, but regardless, their effects are generally strong and have AoE impact, which fit the bill for such a new siege up in Cyro too.
In fact, while on the topic of a new siege tool or whatever, it could be an entirely new category such as a spell scroll. You put it in your quick slot, activating it consumes it, then a fire wall or a Crematorial Guard or whatever pops up in battle. Cool stuff!
I also really like the idea of putting older, desired drops in the dungeons. They currently have no purpose in Cyrodiil other than for the AP buff, which is only used by people farming emp (and isn't terribly necessary for that these days). I will say, though, that if gear is added to the delves, their populations will need to be added to the campaign's population count.The_Outsider wrote: »Want
Right meow, IC is a PVE zone with the possibility of ganks.
Only two types of players lurk therein: Mindless farmers that huddle together for fear of being soloed by a Xivkyn, and predators, out to gather free Tel Var.
#giveusPVP
#ICPVP
#Kenaforpresident
Well put. WTB actual PvP in IC like in the beginning... I'm tired of preying on massive blobs of PvEers. *** gets old after a while...This is ****ing awesome. This right here is what Imperial City update should have been. And this is the kind of creativity needed at Zenimax Online Studios.
Agreed. This took only 4 hours for me to imagine and write up, too.
le sigh..
Although, zose, I could possibly be open to a job offer. heh
Easiest way to spread out PvP in Cyrodiil.
1. Make Town Capturable
2. Add Special Siege for completing the quest chain there
3. Move the Forward Camp purchases there, Require the town to be under your control to purchase it
4. Take all old PvP armor sets from the vendors and that dropped, bump to VR16...proceed to make them drop randomly in specific dungeons across the cyrodiil map. You can have like 1-2 sets per dungeon, Like for example one dungeon might only drop Morag Tong items. Every time you add New PvP loot to the bags, move the old ones to these dungeons.
Ok....so I wanted to bold the points I agreed with the most....but then I ended up bolding most of it....so I just bolded the rest too. ZOS had announced a while back someplace that they planned to make Cyrodiil towns capturable before updating IC, which is fine -- I'm down for any and all constructive updates.
However, adding ongoing incentives like special siege and FC purchases to those towns is a GREAT -- I repeat (*ahem* ZOS *ahem) GREAT idea that I really hope happens.
I wanna see FCs at only the farthest, most isolated towns honestly. That way, everyone has a reason to go visit them a few times per week at least. I would expect traffic to those far off towns, and thus the ones inbetween too, would stay consistent but not terribly high, which is just right.
"Special siege" obtained only at Cyro towns is a really cool idea that could add some special expansions to PvP combat. I doubt people would venture out there and fight over little towns just to buy firepot trebs, for instance, but creating some new and exciting siege with a bit of an "ooh, aah" factor and impactful effects to place there would definitely draw people.
@LeifErikson 's ideas from his comment would be good siege engines to place here if not in IC. I need to spend some more time mulling over his particular ideas before forming an opinion on their potential op-ness in IC, but regardless, their effects are generally strong and have AoE impact, which fit the bill for such a new siege up in Cyro too.
In fact, while on the topic of a new siege tool or whatever, it could be an entirely new category such as a spell scroll. You put it in your quick slot, activating it consumes it, then a fire wall or a Crematorial Guard or whatever pops up in battle. Cool stuff!
I also really like the idea of putting older, desired drops in the dungeons. They currently have no purpose in Cyrodiil other than for the AP buff, which is only used by people farming emp (and isn't terribly necessary for that these days). I will say, though, that if gear is added to the delves, their populations will need to be added to the campaign's population count.The_Outsider wrote: »Want
Right meow, IC is a PVE zone with the possibility of ganks.
Only two types of players lurk therein: Mindless farmers that huddle together for fear of being soloed by a Xivkyn, and predators, out to gather free Tel Var.
#giveusPVP
#ICPVP
#Kenaforpresident
Well put. WTB actual PvP in IC like in the beginning... I'm tired of preying on massive blobs of PvEers. *** gets old after a while...This is ****ing awesome. This right here is what Imperial City update should have been. And this is the kind of creativity needed at Zenimax Online Studios.
Agreed. This took only 4 hours for me to imagine and write up, too.
le sigh..
Although, zose, I could possibly be open to a job offer. heh
This is the ideas i posted in another thread with IC
Thoughts on IC Changes
I want to add Flavor to each District.
1. Arena District - This one becomes like a Battle Ground system. 20 vs 20 vs 20 is the Cap..A Scoreboard keeps tracks of the kills here, and every 30 minutes rewards the top players in the district and the Faction that holds onto the district the most. Every time the District is captured 3 Random Players are chosen from the 3 Factions and thrown in the Arena in the center to fight it out to the death. It is completely random on who gets thrown in here so its luck of the draw on skill and builds. The Winner gets a chest after defeating his enemies with random loot inside.
2. Arboretum District - This district has an Abundance of Poison and Alchemy Materials thrown about... However they've been tainted by the Daedre here and work like the Tel Var system..If you die while carrying these materials they're given 100% of them. However the only way to cleanse these materials is by holding into the District itself and depositing them into a Cauldron. The Materials are cleansed once every 5 minutes and this Cauldron can be captured and the contents split among those capturing it. Faction Cap for this zone is 12vs12vs12
3. Templar District - This zone works like an Escort Mission. Faction Cap is 12vs12vs12. Your goal is the control of the priests in this District. There are 6 Priests. Controlling them grants the faction owners of that District bonus Tel Var Stones/Alliance Points. It also applies a Buff to the players who captures the Priest for that District that rewards them with 5% of Tel Var Stones/Alliance Points earned in that District every 5 Minutes for 20 Minutes. Basically if 5000 Telvar stones are earned in say the Arena district. Every 5 minutes you'll get 5% of whats earned there as a Bonus to your character.
4. Nobles District - This zone has the wealth of the Nobles locked away in Chests. Faction Cap is 20vs20vs20. the Goal of this zone is unlock the chests in the ruined buildings and around the area. You're looking for a special Chalice that one of the Nobles Possessed. Finding this Chalice gives the wielder of it magical powers that strengths(a stacking buff) the user for every Kill he/her makes. Once X amount of Stacks are Achieved the Zone is Captured for that Faction and the Chalice disintegrates to spawn again. However the person who previously held the chalice maintains his buffs till the new chalice holder achieves the max stacks. Dying while in possession of the chalice drops it on the ground and transfers it plus any stacks you managed to get over to the new Wielder of the Chalice. Wielding the Chalice also attracts any nearby NPC and they attack only the wielder of the Chalice and no one else. Capturing the District rewards the players of this District a Large amount of Tel Var stones.
5. Elven Gardens District - This District is in Possession of a large amount of Special Siege that can be used in Cyrodiil. The Faction cap is 24vs24vs24 and the goal is to Capture the plans for this Siege. The plans are held by Special NPCs noted on the map. Killing them Drops a chest that rewards players with the Siege Weapons. However there is a magical Treasure Goblin somewhere in the city that can be killed wiping out the other two factions gained Special Siege Blue Prints. This goblin is not aggressive and can be Guarded by other Factions..However he takes bonus magical Damage from players dying around him. So Beware when defending him.
6. Memorial District - This Districts Undead are sapping the power of the Players fighting in it. The Faction Cap for this zone is 24vs24vs24. AOE abilities in this zone do 90% less damage. However dying in this city sets off an Explosion around you that damages everyone....including players of the opposite Faction (think vicious death if it also damaged the player who killed the other player) This Explosion is powered by other players in the area..Meaning if you're fighting a 1v1 it does barely any damage. However if you die with 10 Players around you, No matter what the faction they will die basically. Killing Players of your own faction via this explosion results in a stat debuff that stacks. (Meaning if i see two players fighting; one of own faction..and I help him kill the other player..and that player sets off an explosion and it kills my faction player..I get a stacking debuff). Capturing this district results in a AP/Tel Var Bonus similar to capturing a Keep
Hey @ZOS_BrianWheeler check this thread out if you can add even half of this into IC it will show your fan base that you guys care and get some new sub's and returning players.
Oh great, another nerf RD th...oh...wait! What?! This is good stuff!
Yah the current capture the flag thing on PTS is pretty weak compared to what it could be.
Well done Kena Player Kill Kill.
Hey Hey Guys, @KenaPKK is my GM. I talk to him in TS. You can be jealous.
In all seriousness... Blown away, this is a fantastic system and super well thought out. I am like a proud momma hen.
God_flakes wrote: »Hey Hey Guys, @KenaPKK is my GM. I talk to him in TS. You can be jealous.
In all seriousness... Blown away, this is a fantastic system and super well thought out. I am like a proud momma hen.
Since I find the IC woefully boring and never play it, the only take away from this thread for me is Kena is a dude.
Bump
They won't listen because its a better idea then they came up with.KisoValley wrote: »Loving the ideas. Doubt they'll listen though. Good job nonetheless.
They won't listen because its a better idea then they came up with.KisoValley wrote: »Loving the ideas. Doubt they'll listen though. Good job nonetheless.
KisoValley wrote: »They won't listen because its a better idea then they came up with.KisoValley wrote: »Loving the ideas. Doubt they'll listen though. Good job nonetheless.
Of course. I know of a few other games/companies who ask their players what they would like and then work on what the player base wants. Think Zeni can learn a thing or two from these companies.
Indeed... @God_flakes You say IC is boring, but would it not be less boring if these things were implemented? Adding structured PvP objectives and meaningful rewards like this should make IC more interesting, and bring in a new crowd of players who enjoy small-scale PvP. IC on Live is boring if you don't like ganking/skirmishes, as it has no structured PvP. IC on PTS is also pretty boring as the existing district capture mechanic has no sustainability and encourages the zerg. With Kena's suggestion, you have structured PvP which does not support the zerg mentality, as to gain control of an area you'll need to split up to be able to defend against counter attacks.But perhaps is it boring....because it doesn't have well-implemented PvP objectives to attract and sustain small group action?God_flakes wrote: »Since I find the IC woefully boring and never play it, the only take away from this thread for me is Kena is a dude.Hey Hey Guys, @KenaPKK is my GM. I talk to him in TS. You can be jealous.
In all seriousness... Blown away, this is a fantastic system and super well thought out. I am like a proud momma hen.
KisoValley wrote: »They won't listen because its a better idea then they came up with.KisoValley wrote: »Loving the ideas. Doubt they'll listen though. Good job nonetheless.
Of course. I know of a few other games/companies who ask their players what they would like and then work on what the player base wants. Think Zeni can learn a thing or two from these companies.
*cough* successful ones? *cough* ones that players love? *cough*
KisoValley wrote: »KisoValley wrote: »They won't listen because its a better idea then they came up with.KisoValley wrote: »Loving the ideas. Doubt they'll listen though. Good job nonetheless.
Of course. I know of a few other games/companies who ask their players what they would like and then work on what the player base wants. Think Zeni can learn a thing or two from these companies.
*cough* successful ones? *cough* ones that players love? *cough*
Funnily enough, Yes!
ZOS_BrianWheeler wrote: »Many of the suggestions here are great and we are implementing some of them in the next few updates such as Imperial City and Town Captures. Suggestion posts with lots of ideas in them like this are always appreciated!
Hey @ZOS_BrianWheeler, thanks for dropping in! So does that mean you are considering implementing more than one objective capture point per IC district some time soon? As said in the OP and the PTS feedback thread, more capture points would mean more incentive to spread out to control the district, as zergs will accumulate on the flag if there is only one objective per district (like there currently is on PTS).ZOS_BrianWheeler wrote: »Many of the suggestions here are great and we are implementing some of them in the next few updates such as Imperial City and Town Captures. Suggestion posts with lots of ideas in them like this are always appreciated!
ZOS_BrianWheeler wrote: »Many of the suggestions here are great and we are implementing some of them in the next few updates such as Imperial City and Town Captures. Suggestion posts with lots of ideas in them like this are always appreciated!