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Kena's take on Imperial City PvP objectives -- A GUIDE FOR ZOS -- with pitchurs! :3

  • Rohamad_Ali
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    I like the goals . Goals are good . I Need to think more on this and analyze a few things longer .
  • yell0wdart
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    I didn't know how much I needed it until I read your post(s). Nice work Kena. Hopefully they're taking notes.
    PC/NA/EP Lambent Darkness

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  • Brrrofski
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    Lots of good ideas here.

    The sewers having objectives is something I also want. It would be so much fun to fight over flags down there. It would make district capture more tactical. If we want to go behind an alliance to cap their sewer flags, we'd could capture that district. Then if we died in the sewers, we could spawn back on the detract and go down the ladder.

    The districts need at least 3 objectives. I think 5 would be nice. The shape of the districts would work and it would add more variety to who holds objectives.
    Edited by Brrrofski on May 12, 2016 9:46AM
  • KenaPKK
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    I like the goals . Goals are good . I Need to think more on this and analyze a few things longer .

    Thank you. :) I look forward to hearing what you have to say.

    yell0wdart wrote: »
    I didn't know how much I needed it until I read your post(s). Nice work Kena. Hopefully they're taking notes.

    Riiiiight? My soul needs this now too. ZOS pls!

    Brrrofski wrote: »
    Lots of good ideas here.

    The sewers having objectives is something I also want. It would be so much fun to fight over flags down there. It would make district capture more tactical. If we want to go behind an alliance to cap their sewer flags, we'd could capture that distinct. Then if we died o nthe sewers, we could spawn back on the detract and go down the ladder.

    The districts need at least 3 objectives. I think 5 would be nice. The shape of the districts would work and it would add more variety to who holds objectives.

    This just gave me a new idea. I'm going to add it to the OP.

    I don't think you should be able to climb up the sewer base ladders into districts that you don't control 50% or more of of the objectives in. If it's a district with an odd number of objectives, then you round up.

    Also I added a bit about districts possibly having different numbers of objectives. Had that idea while thinking about the last. :lol: Thank you! :)
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Rohamad_Ali
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    Ok I've been thinking about it . I like almost everything but have a concern about respawn needs . If you have to own more then half the area to respawn it gives a distinct defenders advantage . It's a lot of travel for who ever is the underdog to get back in the fight . I see this has been addressed with multiple objectives and no D Tics available but , is that enough ? I really like how this set up discourages mindless zerging back into battle but also don't want things to become too disparaging for those far off and or out numbered in a district .

    The score calculator is also a slight concern . Having it tick faster may pull people out of open world cyrodil to maintain campaign score more often then desired . Might be good , might be bad ... Just a concern .

    The relativity of gathering stones is a great incentive but I would like to see more incentive and personally would like to see IC have some impact on who is Emperor . In the past we've discussed the lag from always coming down to one keep . Making IC a duel interest in this objective could relieve the strain but I'd be blowing smoke if I said I know a good way to do it .

    You have a marvelous magnum opus here for any designer to be privileged with . @ZOS_BrianWheeler , Wheels Man , this is so worth reading on a coffee break .

    Incredible work and great thinking Kena ...

    Just editing to add you have covered all my base concerns in one form or another . Which no one to date has ever accomplished in a proposal . I see in all of them they concern you as well , which is fantastic . The only true way to to test this is with a trial by fire on a test server . Everything else at this point would only be conjecture . A test . I demand a test ! :D
    Edited by Rohamad_Ali on May 12, 2016 5:57AM
  • KenaPKK
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    Ok I've been thinking about it . I like almost everything but have a concern about respawn needs . If you have to own more then half the area to respawn it gives a distinct defenders advantage . It's a lot of travel for who ever is the underdog to get back in the fight . I see this has been addressed with multiple objectives and no D Tics available but , is that enough ? I really like how this set up discourages mindless zerging back into battle but also don't want things to become too disparaging for those far off and or out numbered in a district .

    The score calculator is also a slight concern . Having it tick faster may pull people out of open world cyrodil to maintain campaign score more often then desired . Might be good , might be bad ... Just a concern .

    The relativity of gathering stones is a great incentive but I would like to see more incentive and personally would like to see IC have some impact on who is Emperor . In the past we've discussed the lag from always coming down to one keep . Making IC a duel interest in this objective could relieve the strain but I'd be blowing smoke if I said I know a good way to do it .

    You have a marvelous magnum opus here for any designer to be privileged with . @ZOS_BrianWheeler , Wheels Man , this is so worth reading on a coffee break .

    Incredible work and great thinking Kena ...

    Just editing to add you have covered all my base concerns in one form or another . Which no one to date has ever accomplished in a proposal . I see in all of them they concern you as well , which is fantastic . The only true way to to test this is with a trial by fire on a test server . Everything else at this point would only be conjecture . A test . I demand a test ! :D

    Ah, a fine point about respawn timers. If the requirements to spawn in a district are to be loosened, I recommend going to either "half of the district's objectives rounding down," or "2+ objectives within the district." Maintaining one objective in a district will be really easy to do. When a big enemy group comes to take your last flag, you can just circle around through the buildings and ninja one of theirs behind them, or another group of allies could randomly come in through a door and do so. If one objective grants respawn, then not having respawn becomes the special case and having respawn the norm. I want having respawn to be the special case to be worked for and not having it to be the norm.

    Holding two objectives will at least require multiple groups or some split attention.

    Thank you for the compliments. :) I'm glad you find my proposal to be thorough. It took about 4 hours to come up with the ideas and put together, and it means a lot to hear positive responses! :)
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • KenaPKK
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    The score calculator is also a slight concern . Having it tick faster may pull people out of open world cyrodil to maintain campaign score more often then desired . Might be good , might be bad ... Just a concern .

    Oh I forgot to reply to this bit. I am not sure how more frequent score evaluations will affect people's behavior above ground. The points earned per hour will remain the same, as I did recommend that points per evaluation period be decreased to compensate for the more frequent checks. However, having long score evaluation periods in Cyro makes venturing into enemy territory to take resources effectively useless.

    Keeps are essentially the only objectives in Cyro, and taking them from other factions requires many men and much time.

    I expect guilds whose main objective is winning the campaign could earn campaign points more efficiently by running around taking objectives there, but there are mechanisms in place to discourage them doing that in large groups.

    First, there is the group size cap of 12. Second, there is the sheer number of PvP objectives that I've proposed in IC. If the guild group runs around in a ball taking one objective at a time, enemy forces will be able to split up and take back resources faster than the larger single group can gain them.

    There is also the terrain. It is incredibly easy to take a larger group by surprise and wipe them with fewer numbers in IC, especially in the sewers. There are tight corridors and sharp turns and little alcoves to hide in all over the DLC, and it's glorious. :naughty: Just moving fluidly through IC is difficult for a large group, much less fighting as one. They will frequently be split up or strung out by some corner or wandering boss or pack of mobs or trove scamp bait or something, and...

    520517cafbe4ab25bb05edb0554d437c510e8a5842fdde21e53b8c4e0cd53e78.jpg

    The relativity of gathering stones is a great incentive but I would like to see more incentive and personally would like to see IC have some impact on who is Emperor . In the past we've discussed the lag from always coming down to one keep . Making IC a duel interest in this objective could relieve the strain but I'd be blowing smoke if I said I know a good way to do it .

    I don't think that the incentive behind gathering stones needs to be complex. We all love AP -- merely making gathering tel var, both by killing mobs and players, translate into additional AP gain makes it attractive.

    The trick is getting the ratio right. Too high, and AP farm zergs from Cyro will come zerg the sewers looking to grind. Too low, and small groupers in IC will still not care about taking the time to clear mobs as they move about, or they will find the mobs to be an annoyance. I don't want players to find the mobs to be an annoyance. They are supposed to be the invading army of Molag Bal whom we are there to fight -- we need to want to kill them. I personally think 5tv:1g is too low, but we can't know the sweet spot without testing.

    As for emp, I'm not really sure. I didn't want to put "super objectives," like the emp keeps are to Cyrodiil, in IC. I don't like how they demand constant attention in Cyrodiil, keeping people from exploring the outer regions of the map (which are beautiful and have great terrain for PvP, by the way). Instead, I wanted to promote even distribution of players around all of the IC DLC based on where the individuals want to fight, not on some external incentive.

    That said, I'd love to hear ideas of how emperorship could be tied into IC. Lorewise, it needs to be. I just didn't put much thought into it. I got really sleepy. :confounded::lol:
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Enodoc
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    KenaPKK wrote: »
    I don't think you should be able to climb up the sewer base ladders into districts that you don't control 50% or more of of the objectives in. If it's a district with an odd number of objectives, then you round up.
    I certainly agree with that. It makes travelling through either the sewers or the other districts to reach your intended destination more interesting. You may be interested in reading my own suggestion for district control, where I lay out some of the benefits of controlling a district. Here are the relevant parts from that, adapted for this suggestion:

    Controlled Districts
    • Only an alliance with 50% control or more can access the district Rally Point directly from their Base in the Sewers.
      • Otherwise, you can only enter the district from the neighbouring districts, or the all-access Sewer Entrances.
    • An alliance with 100% control can get directly back to their Base, without having to go through the Sewers.
    • Any alliance with partial control can respawn at the district Rally Point.
    • An alliance with 100% control of a district can travel directly to Imperial City using the Transitus Network, as long as they also control enough connecting Cyrodiil keeps (at least one scroll keep, the hub keep, and one emperor keep).
    The full suggestion also has a completely different idea for how you would gain control, based on assaulting a Watch Tower (in a similar manner to a keep) rather than holding numerous flags throughout the district, if you fancy a read.

    Edited by Enodoc on May 12, 2016 9:21AM
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  • KenaPKK
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    Enodoc wrote: »
    KenaPKK wrote: »
    I don't think you should be able to climb up the sewer base ladders into districts that you don't control 50% or more of of the objectives in. If it's a district with an odd number of objectives, then you round up.
    I certainly agree with that. It makes travelling through either the sewers or the other districts to reach your intended destination more interesting. You may be interested in reading my own suggestion for district control, where I lay out some of the benefits of controlling a district. Here are the relevant parts from that, adapted for this suggestion:

    Controlled Districts
    • Only an alliance with 50% control or more can access the district Rally Point directly from their Base in the Sewers.
      • Otherwise, you can only enter the district from the neighbouring districts, or the all-access Sewer Entrances.
    • An alliance with 100% control can get directly back to their Base, without having to go through the Sewers.
    • Any alliance with partial control can respawn at the district Rally Point.
    • An alliance with 100% control of a district can travel directly to Imperial City using the Transitus Network, as long as they also control enough connecting Cyrodiil keeps (at least one scroll keep, the hub keep, and one emperor keep).
    The full suggestion also has a completely different idea for how you would gain control, based on assaulting a Watch Tower (in a similar manner to a keep) rather than holding numerous flags throughout the district, if you fancy a read.

    Cool, I'll have to read that later when I'm not so sleepy. >.<

    I like the idea of requiring greater control over the district to enable travel back to the sewer base. Having the sewer base at players' fingertips like it always is on live really annoys me. There's no incentive or reward for venturing farther out into IC.

    I also like the idea of enabling transitus ports directly into IC if you control all of the objectives in a district, but the idea raises questions. Would you have to have transitus access to an emp keep? Would you need to own a district near said emp keep, or will any district do? Arguments could be made in many directions for this idea. I'll sleep on it and see if I come up with more ideas by tomorrow.

    One thing I don't like is the idea of replicated structures like watchtowers to assault. I want the terrain of the districts and sewers -- the twisting halls and tunnels, the sharp corners and columns and stairways, the rubble, etc -- to be the battleground, not some watchtower that is the same at every objective. This is to be a characteristic that differentiates IC combat from Cyrodiil combat. Cyrodiil keeps and resources are technically all different, but let's be honest...fighting in them feels all the same. I want fights over IC objectives to feel totally different from fights over any other IC objective. Players will find areas that they like to gravitate towards, tactics will change according to what specific area of IC you're in and what specific objective you're assaulting or defending, players will need to think more on the fly than in Cyrodiil...heck, there might even be turf wars as groups and guilds decide they like a certain wing of the sewers or something and that it now belongs to them. That'd be really cool in my opinion!

    Thanks for the feedback! :)
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Enodoc
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    KenaPKK wrote: »
    Enodoc wrote: »
    KenaPKK wrote: »
    I don't think you should be able to climb up the sewer base ladders into districts that you don't control 50% or more of of the objectives in. If it's a district with an odd number of objectives, then you round up.
    I certainly agree with that. It makes travelling through either the sewers or the other districts to reach your intended destination more interesting. You may be interested in reading my own suggestion for district control, where I lay out some of the benefits of controlling a district. Here are the relevant parts from that, adapted for this suggestion:

    Controlled Districts
    • Only an alliance with 50% control or more can access the district Rally Point directly from their Base in the Sewers.
      • Otherwise, you can only enter the district from the neighbouring districts, or the all-access Sewer Entrances.
    • An alliance with 100% control can get directly back to their Base, without having to go through the Sewers.
    • Any alliance with partial control can respawn at the district Rally Point.
    • An alliance with 100% control of a district can travel directly to Imperial City using the Transitus Network, as long as they also control enough connecting Cyrodiil keeps (at least one scroll keep, the hub keep, and one emperor keep).
    The full suggestion also has a completely different idea for how you would gain control, based on assaulting a Watch Tower (in a similar manner to a keep) rather than holding numerous flags throughout the district, if you fancy a read.

    Cool, I'll have to read that later when I'm not so sleepy. >.<

    I like the idea of requiring greater control over the district to enable travel back to the sewer base. Having the sewer base at players' fingertips like it always is on live really annoys me. There's no incentive or reward for venturing farther out into IC.
    On Live, you can't get directly back to the Base at all from the Districts, unless you die (or use Imperial Retreat), so we seem to be thinking about two different things. My suggestion here is to enable something that currently cannot be done at all.
    I also like the idea of enabling transitus ports directly into IC if you control all of the objectives in a district, but the idea raises questions. Would you have to have transitus access to an emp keep? Would you need to own a district near said emp keep, or will any district do? Arguments could be made in many directions for this idea. I'll sleep on it and see if I come up with more ideas by tomorrow.
    Yes, you would need Transitus access to an Emp keep so that the network actually reaches the city. Based on my suggestion, any District would do (considering the map isn't even aligned correctly anyway).
    One thing I don't like is the idea of replicated structures like watchtowers to assault. I want the terrain of the districts and sewers -- the twisting halls and tunnels, the sharp corners and columns and stairways, the rubble, etc -- to be the battleground, not some watchtower that is the same at every objective. This is to be a characteristic that differentiates IC combat from Cyrodiil combat. Cyrodiil keeps and resources are technically all different, but let's be honest...fighting in them feels all the same. I want fights over IC objectives to feel totally different from fights over any other IC objective.
    Yeah that's totally fair, and I'm inclined to agree. My suggestion was made at a time when District Control didn't seem very likely at all, and was based on replicating Cyrodiil-like features so that the gameplay was relatively easy to understand and coordinate. The primary reason behind the watchtower idea was to make it a dedicated AvA objective site, like keeps, so that there is some strategy involved and it takes time to pull off a capture, and PvE NPCs aren't getting in the way. There's an incentive to set up a "defence" force and an "attack" force, so that when you see "Northwest Watchtower is Under Attack!", you are able to gather your team and put up a good defence, and hopefully drive off the attackers before they breach the flag room. As it stands right now on PTS, district capture is basically a copy/paste of resource capture, and that's not very interesting as it's over too quickly. There's no time to set up a defence, and all you are really required to do is kill a few NPCs.

    I would prefer watchtowers over the current PTS implementation, but I think the adaptations that have been suggested that are based on the PTS setup, which basically amount to "more capture points please" in both the Sewers and Districts, and a few more worthwhile rewards, would be more interesting overall. And perhaps more likely, as they would solely involve existing assets, meaning dev time would be down to asset placement (putting the flags in) and system implementation (making them work nicely), rather than design.
    Players will find areas that they like to gravitate towards, tactics will change according to what specific area of IC you're in and what specific objective you're assaulting or defending, players will need to think more on the fly than in Cyrodiil...heck, there might even be turf wars as groups and guilds decide they like a certain wing of the sewers or something and that it now belongs to them. That'd be really cool in my opinion!
    The only thing we have to be careful about is that we don't detract from the PvE things in both the Sewers and the Districts, and that implementation of capture points looks reasonable. We may, for example, need to relocate some mobs to stick in capture points in the sewers, as it would be very odd-looking to have an alliance flag and its supporting guards a few feet away from Daedra who are ignoring them. Essentially, I would assume that each "segment" of the sewers that has a capture point in it would need to be voided of Daedra. And then you end up with an issue of the Patrolling Horrors, as they pass through many of these areas and should theoretically obliterate any alliance presence. I'm sure it would be workable though; I may have a run through the Sewers later and see what I can come up with. Something else that may be needed, for all of the IC capture points, is to remove the extended detection range of guards. You don't want them detecting you when you're trying to stealth away from Daedra.

    Edited by Enodoc on May 12, 2016 10:43AM
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  • kevlarto_ESO
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    I am always glad to see more options added to the game even if it is something that does not interest me, but this is good in concept but with the huge population imbalances I think we will end up with entire campaigns, held by one faction, both IC and cyodiil proper

    I hope not but I guess we will see when it launches. I wish we could get some good pvp going on the pts everytime I have gone there it is just a bunch of dueling, and players trying to find the next set of broken game mechancs to exploit, sad really.
  • Rohamad_Ali
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    We agree on all points completely . Thanks for taking the time to elaborate more on a few bulletpoints . Now we're at the mercy of the cosmos to see if a employee at Zennimax will take the time to read and possibly agree with Us ...

    Can we get a A Sorcerer to cast a Charm Person spell on Brian Wheeler ? Preferably AD&D 2nd addition version with audible glamour ?
  • KenaPKK
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    I am always glad to see more options added to the game even if it is something that does not interest me, but this is good in concept but with the huge population imbalances I think we will end up with entire campaigns, held by one faction, both IC and cyodiil proper

    I hope not but I guess we will see when it launches. I wish we could get some good pvp going on the pts everytime I have gone there it is just a bunch of dueling, and players trying to find the next set of broken game mechancs to exploit, sad really.

    Fair concerns. As for servers being painted one color, that is becoming less and less of a problem with the fewer servers that we have these days. Haderus used to be painted yellow by Pwned and his pug group, but they have had difficulty night capping for the last few weeks. I'm not terribly concerned about night capping happening in general right now, and I built mechanisms to prevent it into this proposal for IC objectives. It would take a long time for a night cap crew to take all of the IC resources, giving a smaller resistance crew the opportunity to run along behind them back-capping them.

    Also, having all of these new objectives introduced into the dense map of IC will lessen the benefits of night capping Cyro for the sake of gaining campaign points. Getting emp would be the same, of course, but all of the hard to reach objectives in Cyro would counterbalance having Cyrodiil objectives taken. If a crew tries to night cap IC, it will take a lot of time, giving groups in Cyro the chance to take stuff back. Likewise, if a crew takes a bunch of keeps and resources in Cyro, the opposing factions can take IC objectives to counterbalance them. There are a LOT of objectives in IC to take, and I believe they should be valuable to the campaign.

    As for PTS, players there duel to test many different builds. General PvP doesn't strain builds and new ability, item set, and mechanic changes nearly as much as repeated duels. Also, the purpose of hunting down bugs and exploits there is to report them, not to abuse them once the patch goes live. Bug reports are filed, forum posts are made, and in some cases video explanations are published.

    Thanks for supporting my proposal. :) Your concerns are completely valid, and they concern me as well. Hopefully mechanisms will continue to be put in place to prevent them from manifesting live, as some have been already.

    We agree on all points completely . Thanks for taking the time to elaborate more on a few bulletpoints . Now we're at the mercy of the cosmos to see if a employee at Zennimax will take the time to read and possibly agree with Us ...

    Can we get a A Sorcerer to cast a Charm Person spell on Brian Wheeler ? Preferably AD&D 2nd addition version with audible glamour ?

    Zose pls! :)
    Edited by KenaPKK on May 13, 2016 2:17AM
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Publius_Scipio
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    After careful consideration, deep thought, and Greek yogurt consumed. I have decided to endorse Kena (aka FRIGHT) for president of PvP in this extremely important election year. Kena has moved the PvP forums discussions in a positive direction and has taken the time to create PvP related pictures (such as those contained in this thread) so that a PvP expert all the way to a brand new ESO player can digest and participate in the conversation.

    Further, I am also fully backing FENGRUSH and his efforts to clean up the guild known as "Legend", which has become a shallow murky kiddy pool rife with bugs, villains, and dishonor.

    These are the typed words of Publius Scipio.
    Edited by Publius_Scipio on May 13, 2016 4:54AM
  • KenaPKK
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    @Enodoc I am on my phone at the moment and cannot read or type much. In response to your point about alliance flags and guards looking awkward next to Daedra in the sewers, I imagine the sewer objectives as something else entirely. I just left aesthetics out so as not to create a side debate and detract from hammering down the mechanics.

    In my mind, I see the sewer objectives as camps of lightly armored alliance scouts who have ventured into the sewers to do reconnaissance. They wouldn't have a flag, but rather a colored tent or something. They'd be squishier than guards and thus easier for solo players and smaller groups to take, and groups defending would have to rely on their own strength and tactics and the sewer terrain instead of "turtle on the flag guards."

    You could also make the alliance scout camps skirmish with nearby Daedra, dealing light damage in long fights, like the bandit dudes and spiders do in Breakneck Cave west of Nikel in Cyrodiil. They may or may not ever kill each other, would respawn quickly if no players participated in the deaths, and would add significantly to the immersion.

    I'll have to add these thoughts to the OP later.
    Edited by KenaPKK on May 13, 2016 4:53PM
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Rohamad_Ali
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    Further, I am also fully backing FENGRUSH and his efforts to clean up the guild known as "Legend", which has become a shallow murky kiddy pool rife with bugs, villains, and dishonor.

    These are the typed words of Publius Scipio.

    What ? Is this some WWE plot twisted into Tamriel ?
  • Publius_Scipio
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    Further, I am also fully backing FENGRUSH and his efforts to clean up the guild known as "Legend", which has become a shallow murky kiddy pool rife with bugs, villains, and dishonor.

    These are the typed words of Publius Scipio.

    What ? Is this some WWE plot twisted into Tamriel ?

    It's no professional wrestling plot. No John Cena here. FENGRUSH has celebrity status in ESO. As such, there are assassins all over Tamriel salivating at the chance to do him in. Even within guilds that he is a part of. Its actually quite disgusting.
  • Rohamad_Ali
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    Further, I am also fully backing FENGRUSH and his efforts to clean up the guild known as "Legend", which has become a shallow murky kiddy pool rife with bugs, villains, and dishonor.

    These are the typed words of Publius Scipio.

    What ? Is this some WWE plot twisted into Tamriel ?

    It's no professional wrestling plot. No John Cena here. FENGRUSH has celebrity status in ESO. As such, there are assassins all over Tamriel salivating at the chance to do him in. Even within guilds that he is a part of. Its actually quite disgusting.

    Celebrity status you say . Are we role playing ? If so , has the Lion Guard been notified ?

    ( Disclaimer I'm really bad at role playing )

    While we're in imagination land , I'd like to imagine Wheels has read this fine article of inspiration an is currently tapping his forehead with his index finger wondering how to implement this creation ...
  • Publius_Scipio
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    Further, I am also fully backing FENGRUSH and his efforts to clean up the guild known as "Legend", which has become a shallow murky kiddy pool rife with bugs, villains, and dishonor.

    These are the typed words of Publius Scipio.

    What ? Is this some WWE plot twisted into Tamriel ?

    It's no professional wrestling plot. No John Cena here. FENGRUSH has celebrity status in ESO. As such, there are assassins all over Tamriel salivating at the chance to do him in. Even within guilds that he is a part of. Its actually quite disgusting.

    Celebrity status you say . Are we role playing ? If so , has the Lion Guard been notified ?

    ( Disclaimer I'm really bad at role playing )

    While we're in imagination land , I'd like to imagine Wheels has read this fine article of inspiration an is currently tapping his forehead with his index finger wondering how to implement this creation ...

    Fengrush is probably a top 5 ESO twitch streamer. Doritos and Mountain Dew both were willing to endorse him. He had to say no for the moral reason that their products are not beneficial to bicep development.

    Krotha on the other hand.....
    Edited by Publius_Scipio on May 13, 2016 5:16PM
  • KenaPKK
    KenaPKK
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    #MakeCyrodiilGreatAgain
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Rohamad_Ali
    Rohamad_Ali
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    Further, I am also fully backing FENGRUSH and his efforts to clean up the guild known as "Legend", which has become a shallow murky kiddy pool rife with bugs, villains, and dishonor.

    These are the typed words of Publius Scipio.

    What ? Is this some WWE plot twisted into Tamriel ?

    It's no professional wrestling plot. No John Cena here. FENGRUSH has celebrity status in ESO. As such, there are assassins all over Tamriel salivating at the chance to do him in. Even within guilds that he is a part of. Its actually quite disgusting.

    Celebrity status you say . Are we role playing ? If so , has the Lion Guard been notified ?

    ( Disclaimer I'm really bad at role playing )

    While we're in imagination land , I'd like to imagine Wheels has read this fine article of inspiration an is currently tapping his forehead with his index finger wondering how to implement this creation ...

    Fengrush is probably a top 5 ESO twitch streamer.

    Well ok . What happens now ? Do we get autographs or matching lapel fan pins ?

    Wait .. I'm not sure I'm a fan yet as all I remember of Fangrush were forum posts referring to himself in the third person in caps like a weird Goerge Forman . I'll need to research this further ...
  • Minno
    Minno
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    After careful consideration, deep thought, and Greek yogurt consumed. I have decided to endorse Kena (aka FRIGHT) for president of PvP in this extremely important election year. Kena has moved the PvP forums discussions in a positive direction and has taken the time to create PvP related pictures (such as those contained in this thread) so that a PvP expert all the way to a brand new ESO player can digest and participate in the conversation.

    Further, I am also fully backing FENGRUSH and his efforts to clean up the guild known as "Legend", which has become a shallow murky kiddy pool rife with bugs, villains, and dishonor.

    These are the typed words of Publius Scipio.

    I back the pubes and Kena here.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Publius_Scipio
    Publius_Scipio
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    Further, I am also fully backing FENGRUSH and his efforts to clean up the guild known as "Legend", which has become a shallow murky kiddy pool rife with bugs, villains, and dishonor.

    These are the typed words of Publius Scipio.

    What ? Is this some WWE plot twisted into Tamriel ?

    It's no professional wrestling plot. No John Cena here. FENGRUSH has celebrity status in ESO. As such, there are assassins all over Tamriel salivating at the chance to do him in. Even within guilds that he is a part of. Its actually quite disgusting.

    Celebrity status you say . Are we role playing ? If so , has the Lion Guard been notified ?

    ( Disclaimer I'm really bad at role playing )

    While we're in imagination land , I'd like to imagine Wheels has read this fine article of inspiration an is currently tapping his forehead with his index finger wondering how to implement this creation ...

    Fengrush is probably a top 5 ESO twitch streamer.

    Well ok . What happens now ? Do we get autographs or matching lapel fan pins ?

    Wait .. I'm not sure I'm a fan yet as all I remember of Fangrush were forum posts referring to himself in the third person in caps like a weird Goerge Forman . I'll need to research this further ...

    damn
  • Minno
    Minno
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    KenaPKK wrote: »
    #MakeCyrodiilGreatAgain

    Do we need a giant wall to keep the bots out? ZOS can make the hackers pay for it lol.

    Just some light political humor.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Rohamad_Ali
    Rohamad_Ali
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    Further, I am also fully backing FENGRUSH and his efforts to clean up the guild known as "Legend", which has become a shallow murky kiddy pool rife with bugs, villains, and dishonor.

    These are the typed words of Publius Scipio.

    What ? Is this some WWE plot twisted into Tamriel ?

    It's no professional wrestling plot. No John Cena here. FENGRUSH has celebrity status in ESO. As such, there are assassins all over Tamriel salivating at the chance to do him in. Even within guilds that he is a part of. Its actually quite disgusting.

    Celebrity status you say . Are we role playing ? If so , has the Lion Guard been notified ?

    ( Disclaimer I'm really bad at role playing )

    While we're in imagination land , I'd like to imagine Wheels has read this fine article of inspiration an is currently tapping his forehead with his index finger wondering how to implement this creation ...

    Fengrush is probably a top 5 ESO twitch streamer.

    Well ok . What happens now ? Do we get autographs or matching lapel fan pins ?

    Wait .. I'm not sure I'm a fan yet as all I remember of Fangrush were forum posts referring to himself in the third person in caps like a weird Goerge Forman . I'll need to research this further ...

    damn

    I can't just Willy Nilly commit to fandom ! I demand entertainment ! I said I'll research it ...
  • Minno
    Minno
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    Further, I am also fully backing FENGRUSH and his efforts to clean up the guild known as "Legend", which has become a shallow murky kiddy pool rife with bugs, villains, and dishonor.

    These are the typed words of Publius Scipio.

    What ? Is this some WWE plot twisted into Tamriel ?

    It's no professional wrestling plot. No John Cena here. FENGRUSH has celebrity status in ESO. As such, there are assassins all over Tamriel salivating at the chance to do him in. Even within guilds that he is a part of. Its actually quite disgusting.

    Celebrity status you say . Are we role playing ? If so , has the Lion Guard been notified ?

    ( Disclaimer I'm really bad at role playing )

    While we're in imagination land , I'd like to imagine Wheels has read this fine article of inspiration an is currently tapping his forehead with his index finger wondering how to implement this creation ...

    Fengrush is probably a top 5 ESO twitch streamer.

    Well ok . What happens now ? Do we get autographs or matching lapel fan pins ?

    Wait .. I'm not sure I'm a fan yet as all I remember of Fangrush were forum posts referring to himself in the third person in caps like a weird Goerge Forman . I'll need to research this further ...

    damn

    I can't just Willy Nilly commit to fandom ! I demand entertainment ! I said I'll research it ...

    Watch his patch note review videos. It's like watching a comedy roast but for a text document. But he weaves in constructive thoughts that make each video important, specifically in regards to stam sorc's.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • KenaPKK
    KenaPKK
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    Minno wrote: »
    KenaPKK wrote: »
    #MakeCyrodiilGreatAgain

    Do we need a giant wall to keep the bots out? ZOS can make the hackers pay for it lol.

    Just some light political humor.

    ZOS built a wall to keep the bots out once, and it gave us lag. We must be careful of recklessly erected walls! I promise that my wall is going to be a good wall. It's going to be a really really good wall that won't lag the servers, and it's going to be big. Really big. And you know what? You know what? I like the hackers. I really really like the hackers, I do, but we are going to make the hackers pay for it. We know how many times a hacker would hack if a hacker could hack ZOS, and we're going to make them pay for it. That's how good my wall is going to be.

    #KenaForPres
    #MakeCyrodiilGreatAgain
    #FengrushAsRunningmate
    Edited by KenaPKK on May 13, 2016 6:04PM
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Enodoc
    Enodoc
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    KenaPKK wrote: »
    @Enodoc I am on my phone at the moment and cannot read or type much. In response to your point about alliance flags and guards looking awkward next to Daedra in the sewers, I imagine the sewer objectives as something else entirely. I just left aesthetics out so as not to create a side debate and detract from hammering down the mechanics.

    In my mind, I see the sewer objectives as camps of lightly armored alliance scouts who have ventured into the sewers to do reconnaissance. They wouldn't have a flag, but rather a colored tent or something. They'd be squishier than guards and thus easier for solo players and smaller groups to take, and groups defending would have to rely on their own strength and tactics and the sewer terrain instead of "turtle on the flag guards."

    You could also make the alliance scout camps skirmish with nearby Daedra, dealing light damage in long fights, like the bandit dudes and spiders do in Breakneck Cave west of Nikel in Cyrodiil. They may or may not ever kill each other, would respawn quickly if no players participated in the deaths, and would add significantly to the immersion.

    I'll have to add these thoughts to the OP later.
    Sure, that works. Regardless of the visual aesthetics of the capture point (I like the tent idea, by the way), my main concern here is alliance soldiers in close proximity to Daedra without either side batting an eyelid. (Not to be confused with batting an Ayleid, which may be considered rude.) Skirmishes between them (where neither side actually loses health) would be the perfect way to implement this.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • LeifErickson
    LeifErickson
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    If this was implemented, it would be really cool and fun! Definitely a great idea! If IC had traps like you said, maybe make it siege only usable in IC, that would be insane and super fun. I just wish ZOS went the other direction with tel var stones and made it so you lose 100% upon death by another player.

    Brainstorming trap ideas:
    • fire wall scroll that creates a fire wall that lasts for x seconds/minutes
    • summon crematorial guard scroll that will stand guard at summon location until killed
    • summon daedric portal scroll that creates a portal where daedra will come out until destroyed (like on the planar inhibitor)
    • freeze trap that freezes a player in place for x seconds
    • poisonous gas spell that creates an aoe damage over time poisonous gas for x seconds
    • call on Meridia's light which blinds everyone in x radius for x seconds

    These might not be the best ideas as I feel they could take away from the focus of player skills, but maybe through my ideas someone else can get inspiration for their own ideas that are better and more balanced than mine.
  • Nefas
    Nefas
    Class Representative
    A lot of the ideas presented in this thread are great @KenaPKK @Roehamad_Ali @Enodoc

    Definitely builds on and adds more to what ZOS planned. IC for sure has been needing a kick.

    @ZOS_BrianWheeler If it's not too late for revisions or even consideratons, please take note of this thread!
    Edited by Nefas on May 14, 2016 4:10PM
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