Roehamad_Ali wrote: »I like the goals . Goals are good . I Need to think more on this and analyze a few things longer .
yell0wdart wrote: »I didn't know how much I needed it until I read your post(s). Nice work Kena. Hopefully they're taking notes.
Lots of good ideas here.
The sewers having objectives is something I also want. It would be so much fun to fight over flags down there. It would make district capture more tactical. If we want to go behind an alliance to cap their sewer flags, we'd could capture that distinct. Then if we died o nthe sewers, we could spawn back on the detract and go down the ladder.
The districts need at least 3 objectives. I think 5 would be nice. The shape of the districts would work and it would add more variety to who holds objectives.
Roehamad_Ali wrote: »Ok I've been thinking about it . I like almost everything but have a concern about respawn needs . If you have to own more then half the area to respawn it gives a distinct defenders advantage . It's a lot of travel for who ever is the underdog to get back in the fight . I see this has been addressed with multiple objectives and no D Tics available but , is that enough ? I really like how this set up discourages mindless zerging back into battle but also don't want things to become too disparaging for those far off and or out numbered in a district .
The score calculator is also a slight concern . Having it tick faster may pull people out of open world cyrodil to maintain campaign score more often then desired . Might be good , might be bad ... Just a concern .
The relativity of gathering stones is a great incentive but I would like to see more incentive and personally would like to see IC have some impact on who is Emperor . In the past we've discussed the lag from always coming down to one keep . Making IC a duel interest in this objective could relieve the strain but I'd be blowing smoke if I said I know a good way to do it .
You have a marvelous magnum opus here for any designer to be privileged with . @ZOS_BrianWheeler , Wheels Man , this is so worth reading on a coffee break .
Incredible work and great thinking Kena ...
Just editing to add you have covered all my base concerns in one form or another . Which no one to date has ever accomplished in a proposal . I see in all of them they concern you as well , which is fantastic . The only true way to to test this is with a trial by fire on a test server . Everything else at this point would only be conjecture . A test . I demand a test !
Roehamad_Ali wrote: »The score calculator is also a slight concern . Having it tick faster may pull people out of open world cyrodil to maintain campaign score more often then desired . Might be good , might be bad ... Just a concern .
Roehamad_Ali wrote: »The relativity of gathering stones is a great incentive but I would like to see more incentive and personally would like to see IC have some impact on who is Emperor . In the past we've discussed the lag from always coming down to one keep . Making IC a duel interest in this objective could relieve the strain but I'd be blowing smoke if I said I know a good way to do it .
I certainly agree with that. It makes travelling through either the sewers or the other districts to reach your intended destination more interesting. You may be interested in reading my own suggestion for district control, where I lay out some of the benefits of controlling a district. Here are the relevant parts from that, adapted for this suggestion:I don't think you should be able to climb up the sewer base ladders into districts that you don't control 50% or more of of the objectives in. If it's a district with an odd number of objectives, then you round up.
I certainly agree with that. It makes travelling through either the sewers or the other districts to reach your intended destination more interesting. You may be interested in reading my own suggestion for district control, where I lay out some of the benefits of controlling a district. Here are the relevant parts from that, adapted for this suggestion:I don't think you should be able to climb up the sewer base ladders into districts that you don't control 50% or more of of the objectives in. If it's a district with an odd number of objectives, then you round up.
Controlled DistrictsThe full suggestion also has a completely different idea for how you would gain control, based on assaulting a Watch Tower (in a similar manner to a keep) rather than holding numerous flags throughout the district, if you fancy a read.
- Only an alliance with 50% control or more can access the district Rally Point directly from their Base in the Sewers.
- Otherwise, you can only enter the district from the neighbouring districts, or the all-access Sewer Entrances.
- An alliance with 100% control can get directly back to their Base, without having to go through the Sewers.
- Any alliance with partial control can respawn at the district Rally Point.
- An alliance with 100% control of a district can travel directly to Imperial City using the Transitus Network, as long as they also control enough connecting Cyrodiil keeps (at least one scroll keep, the hub keep, and one emperor keep).
On Live, you can't get directly back to the Base at all from the Districts, unless you die (or use Imperial Retreat), so we seem to be thinking about two different things. My suggestion here is to enable something that currently cannot be done at all.I certainly agree with that. It makes travelling through either the sewers or the other districts to reach your intended destination more interesting. You may be interested in reading my own suggestion for district control, where I lay out some of the benefits of controlling a district. Here are the relevant parts from that, adapted for this suggestion:I don't think you should be able to climb up the sewer base ladders into districts that you don't control 50% or more of of the objectives in. If it's a district with an odd number of objectives, then you round up.
Controlled DistrictsThe full suggestion also has a completely different idea for how you would gain control, based on assaulting a Watch Tower (in a similar manner to a keep) rather than holding numerous flags throughout the district, if you fancy a read.
- Only an alliance with 50% control or more can access the district Rally Point directly from their Base in the Sewers.
- Otherwise, you can only enter the district from the neighbouring districts, or the all-access Sewer Entrances.
- An alliance with 100% control can get directly back to their Base, without having to go through the Sewers.
- Any alliance with partial control can respawn at the district Rally Point.
- An alliance with 100% control of a district can travel directly to Imperial City using the Transitus Network, as long as they also control enough connecting Cyrodiil keeps (at least one scroll keep, the hub keep, and one emperor keep).
Cool, I'll have to read that later when I'm not so sleepy. >.<
I like the idea of requiring greater control over the district to enable travel back to the sewer base. Having the sewer base at players' fingertips like it always is on live really annoys me. There's no incentive or reward for venturing farther out into IC.
Yes, you would need Transitus access to an Emp keep so that the network actually reaches the city. Based on my suggestion, any District would do (considering the map isn't even aligned correctly anyway).I also like the idea of enabling transitus ports directly into IC if you control all of the objectives in a district, but the idea raises questions. Would you have to have transitus access to an emp keep? Would you need to own a district near said emp keep, or will any district do? Arguments could be made in many directions for this idea. I'll sleep on it and see if I come up with more ideas by tomorrow.
Yeah that's totally fair, and I'm inclined to agree. My suggestion was made at a time when District Control didn't seem very likely at all, and was based on replicating Cyrodiil-like features so that the gameplay was relatively easy to understand and coordinate. The primary reason behind the watchtower idea was to make it a dedicated AvA objective site, like keeps, so that there is some strategy involved and it takes time to pull off a capture, and PvE NPCs aren't getting in the way. There's an incentive to set up a "defence" force and an "attack" force, so that when you see "Northwest Watchtower is Under Attack!", you are able to gather your team and put up a good defence, and hopefully drive off the attackers before they breach the flag room. As it stands right now on PTS, district capture is basically a copy/paste of resource capture, and that's not very interesting as it's over too quickly. There's no time to set up a defence, and all you are really required to do is kill a few NPCs.One thing I don't like is the idea of replicated structures like watchtowers to assault. I want the terrain of the districts and sewers -- the twisting halls and tunnels, the sharp corners and columns and stairways, the rubble, etc -- to be the battleground, not some watchtower that is the same at every objective. This is to be a characteristic that differentiates IC combat from Cyrodiil combat. Cyrodiil keeps and resources are technically all different, but let's be honest...fighting in them feels all the same. I want fights over IC objectives to feel totally different from fights over any other IC objective.
The only thing we have to be careful about is that we don't detract from the PvE things in both the Sewers and the Districts, and that implementation of capture points looks reasonable. We may, for example, need to relocate some mobs to stick in capture points in the sewers, as it would be very odd-looking to have an alliance flag and its supporting guards a few feet away from Daedra who are ignoring them. Essentially, I would assume that each "segment" of the sewers that has a capture point in it would need to be voided of Daedra. And then you end up with an issue of the Patrolling Horrors, as they pass through many of these areas and should theoretically obliterate any alliance presence. I'm sure it would be workable though; I may have a run through the Sewers later and see what I can come up with. Something else that may be needed, for all of the IC capture points, is to remove the extended detection range of guards. You don't want them detecting you when you're trying to stealth away from Daedra.Players will find areas that they like to gravitate towards, tactics will change according to what specific area of IC you're in and what specific objective you're assaulting or defending, players will need to think more on the fly than in Cyrodiil...heck, there might even be turf wars as groups and guilds decide they like a certain wing of the sewers or something and that it now belongs to them. That'd be really cool in my opinion!
kevlarto_ESO wrote: »I am always glad to see more options added to the game even if it is something that does not interest me, but this is good in concept but with the huge population imbalances I think we will end up with entire campaigns, held by one faction, both IC and cyodiil proper
I hope not but I guess we will see when it launches. I wish we could get some good pvp going on the pts everytime I have gone there it is just a bunch of dueling, and players trying to find the next set of broken game mechancs to exploit, sad really.
Roehamad_Ali wrote: »We agree on all points completely . Thanks for taking the time to elaborate more on a few bulletpoints . Now we're at the mercy of the cosmos to see if a employee at Zennimax will take the time to read and possibly agree with Us ...
Can we get a A Sorcerer to cast a Charm Person spell on Brian Wheeler ? Preferably AD&D 2nd addition version with audible glamour ?
Publius_Scipio wrote: »Further, I am also fully backing FENGRUSH and his efforts to clean up the guild known as "Legend", which has become a shallow murky kiddy pool rife with bugs, villains, and dishonor.
These are the typed words of Publius Scipio.
Roehamad_Ali wrote: »Publius_Scipio wrote: »Further, I am also fully backing FENGRUSH and his efforts to clean up the guild known as "Legend", which has become a shallow murky kiddy pool rife with bugs, villains, and dishonor.
These are the typed words of Publius Scipio.
What ? Is this some WWE plot twisted into Tamriel ?
Publius_Scipio wrote: »Roehamad_Ali wrote: »Publius_Scipio wrote: »Further, I am also fully backing FENGRUSH and his efforts to clean up the guild known as "Legend", which has become a shallow murky kiddy pool rife with bugs, villains, and dishonor.
These are the typed words of Publius Scipio.
What ? Is this some WWE plot twisted into Tamriel ?
It's no professional wrestling plot. No John Cena here. FENGRUSH has celebrity status in ESO. As such, there are assassins all over Tamriel salivating at the chance to do him in. Even within guilds that he is a part of. Its actually quite disgusting.
Roehamad_Ali wrote: »Publius_Scipio wrote: »Roehamad_Ali wrote: »Publius_Scipio wrote: »Further, I am also fully backing FENGRUSH and his efforts to clean up the guild known as "Legend", which has become a shallow murky kiddy pool rife with bugs, villains, and dishonor.
These are the typed words of Publius Scipio.
What ? Is this some WWE plot twisted into Tamriel ?
It's no professional wrestling plot. No John Cena here. FENGRUSH has celebrity status in ESO. As such, there are assassins all over Tamriel salivating at the chance to do him in. Even within guilds that he is a part of. Its actually quite disgusting.
Celebrity status you say . Are we role playing ? If so , has the Lion Guard been notified ?
( Disclaimer I'm really bad at role playing )
While we're in imagination land , I'd like to imagine Wheels has read this fine article of inspiration an is currently tapping his forehead with his index finger wondering how to implement this creation ...
Publius_Scipio wrote: »Roehamad_Ali wrote: »Publius_Scipio wrote: »Roehamad_Ali wrote: »Publius_Scipio wrote: »Further, I am also fully backing FENGRUSH and his efforts to clean up the guild known as "Legend", which has become a shallow murky kiddy pool rife with bugs, villains, and dishonor.
These are the typed words of Publius Scipio.
What ? Is this some WWE plot twisted into Tamriel ?
It's no professional wrestling plot. No John Cena here. FENGRUSH has celebrity status in ESO. As such, there are assassins all over Tamriel salivating at the chance to do him in. Even within guilds that he is a part of. Its actually quite disgusting.
Celebrity status you say . Are we role playing ? If so , has the Lion Guard been notified ?
( Disclaimer I'm really bad at role playing )
While we're in imagination land , I'd like to imagine Wheels has read this fine article of inspiration an is currently tapping his forehead with his index finger wondering how to implement this creation ...
Fengrush is probably a top 5 ESO twitch streamer.
Publius_Scipio wrote: »After careful consideration, deep thought, and Greek yogurt consumed. I have decided to endorse Kena (aka FRIGHT) for president of PvP in this extremely important election year. Kena has moved the PvP forums discussions in a positive direction and has taken the time to create PvP related pictures (such as those contained in this thread) so that a PvP expert all the way to a brand new ESO player can digest and participate in the conversation.
Further, I am also fully backing FENGRUSH and his efforts to clean up the guild known as "Legend", which has become a shallow murky kiddy pool rife with bugs, villains, and dishonor.
These are the typed words of Publius Scipio.
Roehamad_Ali wrote: »Publius_Scipio wrote: »Roehamad_Ali wrote: »Publius_Scipio wrote: »Roehamad_Ali wrote: »Publius_Scipio wrote: »Further, I am also fully backing FENGRUSH and his efforts to clean up the guild known as "Legend", which has become a shallow murky kiddy pool rife with bugs, villains, and dishonor.
These are the typed words of Publius Scipio.
What ? Is this some WWE plot twisted into Tamriel ?
It's no professional wrestling plot. No John Cena here. FENGRUSH has celebrity status in ESO. As such, there are assassins all over Tamriel salivating at the chance to do him in. Even within guilds that he is a part of. Its actually quite disgusting.
Celebrity status you say . Are we role playing ? If so , has the Lion Guard been notified ?
( Disclaimer I'm really bad at role playing )
While we're in imagination land , I'd like to imagine Wheels has read this fine article of inspiration an is currently tapping his forehead with his index finger wondering how to implement this creation ...
Fengrush is probably a top 5 ESO twitch streamer.
Well ok . What happens now ? Do we get autographs or matching lapel fan pins ?
Wait .. I'm not sure I'm a fan yet as all I remember of Fangrush were forum posts referring to himself in the third person in caps like a weird Goerge Forman . I'll need to research this further ...
Publius_Scipio wrote: »Roehamad_Ali wrote: »Publius_Scipio wrote: »Roehamad_Ali wrote: »Publius_Scipio wrote: »Roehamad_Ali wrote: »Publius_Scipio wrote: »Further, I am also fully backing FENGRUSH and his efforts to clean up the guild known as "Legend", which has become a shallow murky kiddy pool rife with bugs, villains, and dishonor.
These are the typed words of Publius Scipio.
What ? Is this some WWE plot twisted into Tamriel ?
It's no professional wrestling plot. No John Cena here. FENGRUSH has celebrity status in ESO. As such, there are assassins all over Tamriel salivating at the chance to do him in. Even within guilds that he is a part of. Its actually quite disgusting.
Celebrity status you say . Are we role playing ? If so , has the Lion Guard been notified ?
( Disclaimer I'm really bad at role playing )
While we're in imagination land , I'd like to imagine Wheels has read this fine article of inspiration an is currently tapping his forehead with his index finger wondering how to implement this creation ...
Fengrush is probably a top 5 ESO twitch streamer.
Well ok . What happens now ? Do we get autographs or matching lapel fan pins ?
Wait .. I'm not sure I'm a fan yet as all I remember of Fangrush were forum posts referring to himself in the third person in caps like a weird Goerge Forman . I'll need to research this further ...
damn
Roehamad_Ali wrote: »Publius_Scipio wrote: »Roehamad_Ali wrote: »Publius_Scipio wrote: »Roehamad_Ali wrote: »Publius_Scipio wrote: »Roehamad_Ali wrote: »Publius_Scipio wrote: »Further, I am also fully backing FENGRUSH and his efforts to clean up the guild known as "Legend", which has become a shallow murky kiddy pool rife with bugs, villains, and dishonor.
These are the typed words of Publius Scipio.
What ? Is this some WWE plot twisted into Tamriel ?
It's no professional wrestling plot. No John Cena here. FENGRUSH has celebrity status in ESO. As such, there are assassins all over Tamriel salivating at the chance to do him in. Even within guilds that he is a part of. Its actually quite disgusting.
Celebrity status you say . Are we role playing ? If so , has the Lion Guard been notified ?
( Disclaimer I'm really bad at role playing )
While we're in imagination land , I'd like to imagine Wheels has read this fine article of inspiration an is currently tapping his forehead with his index finger wondering how to implement this creation ...
Fengrush is probably a top 5 ESO twitch streamer.
Well ok . What happens now ? Do we get autographs or matching lapel fan pins ?
Wait .. I'm not sure I'm a fan yet as all I remember of Fangrush were forum posts referring to himself in the third person in caps like a weird Goerge Forman . I'll need to research this further ...
damn
I can't just Willy Nilly commit to fandom ! I demand entertainment ! I said I'll research it ...
Sure, that works. Regardless of the visual aesthetics of the capture point (I like the tent idea, by the way), my main concern here is alliance soldiers in close proximity to Daedra without either side batting an eyelid. (Not to be confused with batting an Ayleid, which may be considered rude.) Skirmishes between them (where neither side actually loses health) would be the perfect way to implement this.@Enodoc I am on my phone at the moment and cannot read or type much. In response to your point about alliance flags and guards looking awkward next to Daedra in the sewers, I imagine the sewer objectives as something else entirely. I just left aesthetics out so as not to create a side debate and detract from hammering down the mechanics.
In my mind, I see the sewer objectives as camps of lightly armored alliance scouts who have ventured into the sewers to do reconnaissance. They wouldn't have a flag, but rather a colored tent or something. They'd be squishier than guards and thus easier for solo players and smaller groups to take, and groups defending would have to rely on their own strength and tactics and the sewer terrain instead of "turtle on the flag guards."
You could also make the alliance scout camps skirmish with nearby Daedra, dealing light damage in long fights, like the bandit dudes and spiders do in Breakneck Cave west of Nikel in Cyrodiil. They may or may not ever kill each other, would respawn quickly if no players participated in the deaths, and would add significantly to the immersion.
I'll have to add these thoughts to the OP later.