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Sorc like teleport for vamps?

  • TheHsN
    TheHsN
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    İf you want it.. OPEN SORC AS VAMPPPP...

    Damn every body ask skills from sorc enough
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • Idinuse
    Idinuse
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    Ampnode wrote: »
    Every class has those symbolizing skills that they can call theirs. Giving these symbolizing skills to everyone means that a "class" wouldn't exist because everyone would essentially be the same. Yah mean?

    Er...like heals? Like there isn't a class that has one entire skill tree dedicated to slowing channeled heals instead of hard CC hard hitting multi-buffing multi-debuffing insta 16K AC spammable skills? Yet all classes heal? Symbolizing skills? Pfff. :p Here, have a healing potion, healing is a symbolizing Templar skill only... Class Identity yah mean?
    Edited by Idinuse on May 16, 2016 12:44PM
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  • TheShadowScout
    TheShadowScout
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    susmitds wrote: »
    Bloodfiend gap closer has the stun too. If you go datamining, or check the data logged in the uesp eso log server, you will see that the bloodfiend gap closer is called something like "TEL_STR002" in the game data if I remember correctly, which is the same gap closer NPC nightblades use as well. It is literally a clone of the unmorphed Teleport Strike, even in damage.
    Can't remember ever being stunned by a bloodfiend, even back when it still stunned players, but... I bow to the experitise.
    In any case, the bloodfiend thing definitely uses different attack visuals... so it should be no hardship for ZOS to take those visuals, and make an vampy-specific not-teleports-striky skill for both bloodfiends and player vamps. Doesn't even have to be all teleporty, I always found that a bit wierd for bloodfiends anyhow... a "blood frenzy charge and savage bite" would work just as well.
    Only... if bloodfiends can do something, player vampires should be able to do it just as well if not better. That's the main point IMO.

  • Anhedonie
    Anhedonie
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    Vampire skill line really could use more abilities.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Ampnode
    Ampnode
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    Idinuse wrote: »
    Ampnode wrote: »
    Every class has those symbolizing skills that they can call theirs. Giving these symbolizing skills to everyone means that a "class" wouldn't exist because everyone would essentially be the same. Yah mean?

    Er...like heals? Like there isn't a class that has one entire skill tree dedicated to slowing channeled heals instead of hard CC hard hitting multi-buffing multi-debuffing insta 16K AC spammable skills? Yet all classes heal? Symbolizing skills? Pfff. :p Here, have a healing potion, healing is a symbolizing Templar skill only... Class Identity yah mean?

    wat
    PC NA - CP640+

    Characters:
    Amp - Magicka Nightblade
    Amp - Magicka Sorcerer
    Amp - Magicka Templar
    Amp - Stamina Dragonknight
    Amp - Stamina Templar
    Amp - Magicka Dragonknight
    Amp - Stamina Sorcerer
    Amp - Stamina Nightblade
  • ParaNostram
    ParaNostram
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    susmitds wrote: »
    MornaBaine wrote: »
    susmitds wrote: »
    MornaBaine wrote: »
    I do think vampires should have a gap closer. This is available via several weapons so it's not really a "class defining" ability. Sorcs get Bolt Escape. NBs get teleport strike. Not only does Veradis display a similar ability but the bloodfiends you fight constantly, LESSER vampires that they are, have an awesome looking gap closer. It therefore makes no logical sense that playable vampires do not have this very same ability. And since there are, unlike almost every other skill line, NOT enough vampire skills to fill out your bar, this skill makes PERFECT sense to add to the vampire skill line.

    Also, feel free to check out this thread: https://forums.elderscrollsonline.com/en/discussion/261063/zos-yes-vampires-again/p1 for further discussion on finally finishing the vampire skill line.

    Vampires should not have Teleport Strike. It is a NB class defining skill.

    Except that it's not because there are gap closers for DK, Sorc, and via various weapons skills.

    Only NBs have teleport abilities in the game. It is class defining.

    Please NBs are ZOS' love child. I say open up a main class ability of every class to everyone like they just did to sorcs with shields. I mean even STAMINA users have a shield now. Only fair right? Screw over every class rather than just sorcs.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Mojmir
    Mojmir
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    Be a rebel, use silver leash in db.lol
  • KingYogi415
    KingYogi415
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    How about any new skill for vampire, we are missing 3!
  • Duiwel
    Duiwel
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    Here is a suggestion for the skill: go invisible for 4 seconds, in that time your movement speed is increased by 300%. You can only use this ability on an enemy ( targeted for activation similar to tele strike or prox det ). It has no other ability other than maybe a passive? Gives major expedition for 20 seconds when your health is below say 20%? But it shouldn't do dmg.
    @Duiwel:
    Join ORDER OF SITHIS We're recruiting! PC EU

    "Dear Brother. I do not spread rumours. I create them..."
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