MornaBaine wrote: »I do think vampires should have a gap closer. This is available via several weapons so it's not really a "class defining" ability. Sorcs get Bolt Escape. NBs get teleport strike. Not only does Veradis display a similar ability but the bloodfiends you fight constantly, LESSER vampires that they are, have an awesome looking gap closer. It therefore makes no logical sense that playable vampires do not have this very same ability. And since there are, unlike almost every other skill line, NOT enough vampire skills to fill out your bar, this skill makes PERFECT sense to add to the vampire skill line.
Also, feel free to check out this thread: https://forums.elderscrollsonline.com/en/discussion/261063/zos-yes-vampires-again/p1 for further discussion on finally finishing the vampire skill line.
MornaBaine wrote: »I do think vampires should have a gap closer. This is available via several weapons so it's not really a "class defining" ability. Sorcs get Bolt Escape. NBs get teleport strike. Not only does Veradis display a similar ability but the bloodfiends you fight constantly, LESSER vampires that they are, have an awesome looking gap closer. It therefore makes no logical sense that playable vampires do not have this very same ability. And since there are, unlike almost every other skill line, NOT enough vampire skills to fill out your bar, this skill makes PERFECT sense to add to the vampire skill line.
Also, feel free to check out this thread: https://forums.elderscrollsonline.com/en/discussion/261063/zos-yes-vampires-again/p1 for further discussion on finally finishing the vampire skill line.
MornaBaine wrote: »I do think vampires should have a gap closer. This is available via several weapons so it's not really a "class defining" ability. Sorcs get Bolt Escape. NBs get teleport strike. Not only does Veradis display a similar ability but the bloodfiends you fight constantly, LESSER vampires that they are, have an awesome looking gap closer. It therefore makes no logical sense that playable vampires do not have this very same ability. And since there are, unlike almost every other skill line, NOT enough vampire skills to fill out your bar, this skill makes PERFECT sense to add to the vampire skill line.
Also, feel free to check out this thread: https://forums.elderscrollsonline.com/en/discussion/261063/zos-yes-vampires-again/p1 for further discussion on finally finishing the vampire skill line.
Vampires should not have Teleport Strike. It is a NB class defining skill.
Would much rather have Mist Form actually work than a Vampire teleport. For the last two patches you could still be CC'd while in Mist Form, players could still see your faction symbol and FFS snares and the like would completely negate the movement speed.
Not to mention Invisible Bats is totally worthless with the whole magelight nonsense.
mistermutiny89 wrote: »I think more utility isn't really the way forward for vampires.
I'd much prefer an instant cast damage ability around the cost of swallow soul for vampires at stage 4. Would open up more options for a mag sorc stuck with using Crushing Shock. They'd be able to use dual wield and resto staff in PVE.
On the stamina side I believe a spammable stamina ability outside of wolf form would allieviate some Stam sorc issues.
MornaBaine wrote: »MornaBaine wrote: »I do think vampires should have a gap closer. This is available via several weapons so it's not really a "class defining" ability. Sorcs get Bolt Escape. NBs get teleport strike. Not only does Veradis display a similar ability but the bloodfiends you fight constantly, LESSER vampires that they are, have an awesome looking gap closer. It therefore makes no logical sense that playable vampires do not have this very same ability. And since there are, unlike almost every other skill line, NOT enough vampire skills to fill out your bar, this skill makes PERFECT sense to add to the vampire skill line.
Also, feel free to check out this thread: https://forums.elderscrollsonline.com/en/discussion/261063/zos-yes-vampires-again/p1 for further discussion on finally finishing the vampire skill line.
Vampires should not have Teleport Strike. It is a NB class defining skill.
Except that it's not because there are gap closers for DK, Sorc, and via various weapons skills.
Father_X_Zombie wrote: »I'd rather have a lock on gap closer like lotus fan. Maybe it could have a bleeding effect or something that divides it from lotus. Teleport should be exclusive to sorcs like cloak is to NBs, spears are to Templars, and flappy wings are to DKs.
I'm biased being a sorc main
Father_X_Zombie wrote: »I'd rather have a lock on gap closer like lotus fan. Maybe it could have a bleeding effect or something that divides it from lotus. Teleport should be exclusive to sorcs like cloak is to NBs, spears are to Templars, and flappy wings are to DKs.
I'm biased being a sorc main
Flappy wings is not exclusive to DK's there is a 1HS reflect and Flurry in the DW Skill line is equivalent to jabs if that's what you meant by "spears".
MornaBaine wrote: »MornaBaine wrote: »I do think vampires should have a gap closer. This is available via several weapons so it's not really a "class defining" ability. Sorcs get Bolt Escape. NBs get teleport strike. Not only does Veradis display a similar ability but the bloodfiends you fight constantly, LESSER vampires that they are, have an awesome looking gap closer. It therefore makes no logical sense that playable vampires do not have this very same ability. And since there are, unlike almost every other skill line, NOT enough vampire skills to fill out your bar, this skill makes PERFECT sense to add to the vampire skill line.
Also, feel free to check out this thread: https://forums.elderscrollsonline.com/en/discussion/261063/zos-yes-vampires-again/p1 for further discussion on finally finishing the vampire skill line.
Vampires should not have Teleport Strike. It is a NB class defining skill.
Except that it's not because there are gap closers for DK, Sorc, and via various weapons skills.
Only NBs have teleport abilities in the game. It is class defining.
Well vampires have drain spells, something that the NBs had, maybe the vampire should have abilities that are similar to key abilities from all 4 classes.Every class has those symbolizing skills that they can call theirs. Giving these symbolizing skills to everyone means that a "class" wouldn't exist because everyone would essentially be the same. Yah mean?
mistermutiny89 wrote: »I think more utility isn't really the way forward for vampires.
I'd much prefer an instant cast damage ability around the cost of swallow soul for vampires at stage 4. Would open up more options for a mag sorc stuck with using Crushing Shock. They'd be able to use dual wield and resto staff in PVE.
On the stamina side I believe a spammable stamina ability outside of wolf form would allieviate some Stam sorc issues.
TX12001rwb17_ESO wrote: »Well vampires have drain spells, something that the NBs had, maybe the vampire should have abilities that are similar to key abilities from all 4 classes.Every class has those symbolizing skills that they can call theirs. Giving these symbolizing skills to everyone means that a "class" wouldn't exist because everyone would essentially be the same. Yah mean?
EDIT: Here is an Idea for a few abilities.
Night Rush - The vampire flies towards the target in a swarm of bats appearing behind them and dealing XXXX points of magic damage that restores 30% of the damage as health / Can Morph into a Stamina move that deals disease damage or it can be morphed to have greater range and deal more damage.
Conjure Giant Bat - The Vampire conjures a Giant Bat, it would be slightly weaker then the Sorcerer Summons but each time it hits an enemy it will heal the Player, Morph can change into 2 Giant Bats or a Gargoyle that only lasts for 15 seconds.
Unholy Aura - For 12 Seconds the vampire will have a 20% chance to cause their attacker to flee in terror whenever they deal damage to them, the morph could make it so while feared they take 30% more damage or they will deal 30% less damage for 10 seconds after the fear effect.
Agreed. If bloodsfiends can do it, so should player vampires. No more needs be said on the matter.MornaBaine wrote: »I do think vampires should have a gap closer. This is available via several weapons so it's not really a "class defining" ability. Sorcs get Bolt Escape. NBs get teleport strike. Not only does Veradis display a similar ability but the bloodfiends you fight constantly, LESSER vampires that they are, have an awesome looking gap closer...
TheShadowScout wrote: »Agreed. If bloodsfiends can do it, so should player vampires. No more needs be said on the matter.MornaBaine wrote: »I do think vampires should have a gap closer. This is available via several weapons so it's not really a "class defining" ability. Sorcs get Bolt Escape. NBs get teleport strike. Not only does Veradis display a similar ability but the bloodfiends you fight constantly, LESSER vampires that they are, have an awesome looking gap closer...
Then don't give them teleport strike.No other class has a teleportation based gap closer, that ignores height, terrain, etc. Teleport Strike is the best gap closer for this reason as it is not flawed like other gap closers.
Giving it to every class would destroy a class defining skill.
TheShadowScout wrote: »Then don't give them teleport strike.No other class has a teleportation based gap closer, that ignores height, terrain, etc. Teleport Strike is the best gap closer for this reason as it is not flawed like other gap closers.
Giving it to every class would destroy a class defining skill.
Make up their own skill. Make it a entirely new skill. Add some limitations, perhaps, to make it something similar, yet different. For example, teleport strike does more then just close the gap... both in damage and special effecty while the Bloodfiend gap closer for example does NOT have the stun/immobilize effect IIRC... different already.
TheShadowScout wrote: »Then don't give them teleport strike.No other class has a teleportation based gap closer, that ignores height, terrain, etc. Teleport Strike is the best gap closer for this reason as it is not flawed like other gap closers.
Giving it to every class would destroy a class defining skill.
Make up their own skill. Make it a entirely new skill. Add some limitations, perhaps, to make it something similar, yet different. For example, teleport strike does more then just close the gap... both in damage and special effecty while the Bloodfiend gap closer for example does NOT have the stun/immobilize effect IIRC... different already.
Bloodfiend gap closer has the stun too. If you go datamining, or check the data logged in the uesp eso log server, you will see that the bloodfiend gap closer is called something like "TEL_STR002" in the game data if I remember correctly, which is the same gap closer NPC nightblades use as well. It is literally a clone of the unmorphed Teleport Strike, even in damage.