Sorc like teleport for vamps?

AmakarGranaen
AmakarGranaen
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Would it be a bad idea to give everyone access to sorcerer like teleport by adding a sort of mist-teleport to vampire skill line.
Like the one that Verandis Ravenwatch does in Daggerfall Covenant quest The Concealing Veil,
it looks like mist form but he teleports over a short pit.


What say you?
May not be a good idea, but feel free to share your thoughts.


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Edited by AmakarGranaen on May 11, 2016 9:43AM
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  • Ampnode
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    Every class has those symbolizing skills that they can call theirs. Giving these symbolizing skills to everyone means that a "class" wouldn't exist because everyone would essentially be the same. Yah mean?
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  • MornaBaine
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    I do think vampires should have a gap closer. This is available via several weapons so it's not really a "class defining" ability. Sorcs get Bolt Escape. NBs get teleport strike. Not only does Veradis display a similar ability but the bloodfiends you fight constantly, LESSER vampires that they are, have an awesome looking gap closer. It therefore makes no logical sense that playable vampires do not have this very same ability. And since there are, unlike almost every other skill line, NOT enough vampire skills to fill out your bar, this skill makes PERFECT sense to add to the vampire skill line.

    Also, feel free to check out this thread: https://forums.elderscrollsonline.com/en/discussion/261063/zos-yes-vampires-again/p1 for further discussion on finally finishing the vampire skill line.
    Edited by MornaBaine on May 11, 2016 10:10AM
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  • susmitds
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    MornaBaine wrote: »
    I do think vampires should have a gap closer. This is available via several weapons so it's not really a "class defining" ability. Sorcs get Bolt Escape. NBs get teleport strike. Not only does Veradis display a similar ability but the bloodfiends you fight constantly, LESSER vampires that they are, have an awesome looking gap closer. It therefore makes no logical sense that playable vampires do not have this very same ability. And since there are, unlike almost every other skill line, NOT enough vampire skills to fill out your bar, this skill makes PERFECT sense to add to the vampire skill line.

    Also, feel free to check out this thread: https://forums.elderscrollsonline.com/en/discussion/261063/zos-yes-vampires-again/p1 for further discussion on finally finishing the vampire skill line.

    Vampires should not have Teleport Strike. It is a NB class defining skill.
  • Steel_Brightblade
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    Wouldn't surprise me of they did this considering d what they just did with damage shields. Zos say they want to see more variety then give everyone the same tool set.
  • AmakarGranaen
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    MornaBaine wrote: »
    I do think vampires should have a gap closer. This is available via several weapons so it's not really a "class defining" ability. Sorcs get Bolt Escape. NBs get teleport strike. Not only does Veradis display a similar ability but the bloodfiends you fight constantly, LESSER vampires that they are, have an awesome looking gap closer. It therefore makes no logical sense that playable vampires do not have this very same ability. And since there are, unlike almost every other skill line, NOT enough vampire skills to fill out your bar, this skill makes PERFECT sense to add to the vampire skill line.

    Also, feel free to check out this thread: https://forums.elderscrollsonline.com/en/discussion/261063/zos-yes-vampires-again/p1 for further discussion on finally finishing the vampire skill line.

    Interesting ideas.
    And i completely forgot about the bloodfiends teleporting.
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  • Magdalina
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    Of course. Everyone's already getting sorc shields next patch, why not give out Streak too?
    I would however like to point out there're still other class defining skills out there which are unfairly unique to classes. It is a clear oversight that Cloak and Reflect haven't been added to Mage's guild(or the like) skilltree just yet.
    And why don't we have a BoL in Soul Magic skilltree or something too?

    Was gonna mention chains but then realized they already gave everyone an extra gap closer with Silver Leash.
    Edited by Magdalina on May 11, 2016 10:30AM
  • MornaBaine
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    susmitds wrote: »
    MornaBaine wrote: »
    I do think vampires should have a gap closer. This is available via several weapons so it's not really a "class defining" ability. Sorcs get Bolt Escape. NBs get teleport strike. Not only does Veradis display a similar ability but the bloodfiends you fight constantly, LESSER vampires that they are, have an awesome looking gap closer. It therefore makes no logical sense that playable vampires do not have this very same ability. And since there are, unlike almost every other skill line, NOT enough vampire skills to fill out your bar, this skill makes PERFECT sense to add to the vampire skill line.

    Also, feel free to check out this thread: https://forums.elderscrollsonline.com/en/discussion/261063/zos-yes-vampires-again/p1 for further discussion on finally finishing the vampire skill line.

    Vampires should not have Teleport Strike. It is a NB class defining skill.

    Except that it's not because there are gap closers for DK, Sorc, and via various weapons skills.
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  • mtwiggz
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    Would much rather have Mist Form actually work than a Vampire teleport. For the last two patches you could still be CC'd while in Mist Form, players could still see your faction symbol and FFS snares and the like would completely negate the movement speed.

    Not to mention Invisible Bats is totally worthless with the whole magelight nonsense.
  • MornaBaine
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    mtwiggz wrote: »
    Would much rather have Mist Form actually work than a Vampire teleport. For the last two patches you could still be CC'd while in Mist Form, players could still see your faction symbol and FFS snares and the like would completely negate the movement speed.

    Not to mention Invisible Bats is totally worthless with the whole magelight nonsense.

    Oh granted these things NEED to be fixed. SIGH Of course if we wait for ZOS to fix everything that is broken before giving us anything new...I fear we will NEVER get anything new. :neutral:
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  • Valrien
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    Why not? It's clear they're already giving away everything else Sorcs have.
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  • mistermutiny89
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    I think more utility isn't really the way forward for vampires.

    I'd much prefer an instant cast damage ability around the cost of swallow soul for vampires at stage 4. Would open up more options for a mag sorc stuck with using Crushing Shock. They'd be able to use dual wield and resto staff in PVE.

    On the stamina side I believe a spammable stamina ability outside of wolf form would allieviate some Stam sorc issues.
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  • AmakarGranaen
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    I think more utility isn't really the way forward for vampires.

    I'd much prefer an instant cast damage ability around the cost of swallow soul for vampires at stage 4. Would open up more options for a mag sorc stuck with using Crushing Shock. They'd be able to use dual wield and resto staff in PVE.

    On the stamina side I believe a spammable stamina ability outside of wolf form would allieviate some Stam sorc issues.

    I think i agree with you.
    Damage would be better.


    But, we might never get anything.



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  • Bramir
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    Yeah, go ahead. Sorcerers are already pretty much obsolete. Why not finish the job?
  • Father_X_Zombie
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    I'd rather have a lock on gap closer like lotus fan. Maybe it could have a bleeding effect or something that divides it from lotus. Teleport should be exclusive to sorcs like cloak is to NBs, spears are to Templars, and flappy wings are to DKs.

    I'm biased being a sorc main :p
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  • susmitds
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    MornaBaine wrote: »
    susmitds wrote: »
    MornaBaine wrote: »
    I do think vampires should have a gap closer. This is available via several weapons so it's not really a "class defining" ability. Sorcs get Bolt Escape. NBs get teleport strike. Not only does Veradis display a similar ability but the bloodfiends you fight constantly, LESSER vampires that they are, have an awesome looking gap closer. It therefore makes no logical sense that playable vampires do not have this very same ability. And since there are, unlike almost every other skill line, NOT enough vampire skills to fill out your bar, this skill makes PERFECT sense to add to the vampire skill line.

    Also, feel free to check out this thread: https://forums.elderscrollsonline.com/en/discussion/261063/zos-yes-vampires-again/p1 for further discussion on finally finishing the vampire skill line.

    Vampires should not have Teleport Strike. It is a NB class defining skill.

    Except that it's not because there are gap closers for DK, Sorc, and via various weapons skills.

    Only NBs have teleport abilities in the game. It is class defining.
  • Feynn
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    What a marvelous idea! After all, now everyone will get access to a Sorc-like shield with the new Annulment and the nerf to Conjured Ward, so why not? Maybe we should also give everyone a Sorc-like AoE like Liquid Lightning or a Sorc-like ultimate like Overload or a Sorc-like heal like Surge... ah no, wait, everyone else already has better alternatives anyway.
    Edited by Feynn on May 11, 2016 3:43PM
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  • Reyals
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    I'd rather have a lock on gap closer like lotus fan. Maybe it could have a bleeding effect or something that divides it from lotus. Teleport should be exclusive to sorcs like cloak is to NBs, spears are to Templars, and flappy wings are to DKs.

    I'm biased being a sorc main :p

    Flappy wings is not exclusive to DK's there is a 1HS reflect and Flurry in the DW Skill line is equivalent to jabs if that's what you meant by "spears".
  • susmitds
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    Reyals wrote: »
    I'd rather have a lock on gap closer like lotus fan. Maybe it could have a bleeding effect or something that divides it from lotus. Teleport should be exclusive to sorcs like cloak is to NBs, spears are to Templars, and flappy wings are to DKs.

    I'm biased being a sorc main :p

    Flappy wings is not exclusive to DK's there is a 1HS reflect and Flurry in the DW Skill line is equivalent to jabs if that's what you meant by "spears".

    Flurry and Jabs are totally different skills. The only thing common in them are that they are both channels.
  • MornaBaine
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    susmitds wrote: »
    MornaBaine wrote: »
    susmitds wrote: »
    MornaBaine wrote: »
    I do think vampires should have a gap closer. This is available via several weapons so it's not really a "class defining" ability. Sorcs get Bolt Escape. NBs get teleport strike. Not only does Veradis display a similar ability but the bloodfiends you fight constantly, LESSER vampires that they are, have an awesome looking gap closer. It therefore makes no logical sense that playable vampires do not have this very same ability. And since there are, unlike almost every other skill line, NOT enough vampire skills to fill out your bar, this skill makes PERFECT sense to add to the vampire skill line.

    Also, feel free to check out this thread: https://forums.elderscrollsonline.com/en/discussion/261063/zos-yes-vampires-again/p1 for further discussion on finally finishing the vampire skill line.

    Vampires should not have Teleport Strike. It is a NB class defining skill.

    Except that it's not because there are gap closers for DK, Sorc, and via various weapons skills.

    Only NBs have teleport abilities in the game. It is class defining.

    Then perhaps they should not have given it to bloodfiends. Because it is really pretty illogical that what is essentially a lesser vampire than the player vamps has an ability they don't. But also, it need not be a teleport, merely a cap closer with a vampiric appearance/effect. As has been pointed out, there are several gap closers among the classes and via weapons. So it's not really all that "class defining." Merely the effect is.
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  • TX12001rwb17_ESO
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    Ampnode wrote: »
    Every class has those symbolizing skills that they can call theirs. Giving these symbolizing skills to everyone means that a "class" wouldn't exist because everyone would essentially be the same. Yah mean?
    Well vampires have drain spells, something that the NBs had, maybe the vampire should have abilities that are similar to key abilities from all 4 classes.

    EDIT: Here is an Idea for a few abilities.

    Night Rush - The vampire flies towards the target in a swarm of bats appearing behind them and dealing XXXX points of magic damage that restores 30% of the damage as health / Can Morph into a Stamina move that deals disease damage or it can be morphed to have greater range and deal more damage.

    Conjure Giant Bat - The Vampire conjures a Giant Bat, it would be slightly weaker then the Sorcerer Summons but each time it hits an enemy it will heal the Player, Morph can change into 2 Giant Bats or a Gargoyle that only lasts for 15 seconds.

    Unholy Aura - For 12 Seconds the vampire will have a 20% chance to cause their attacker to flee in terror whenever they deal damage to them, the morph could make it so while feared they take 30% more damage or they will deal 30% less damage for 10 seconds after the fear effect.
    Edited by TX12001rwb17_ESO on May 12, 2016 11:47AM
  • notimetocare
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    I think more utility isn't really the way forward for vampires.

    I'd much prefer an instant cast damage ability around the cost of swallow soul for vampires at stage 4. Would open up more options for a mag sorc stuck with using Crushing Shock. They'd be able to use dual wield and resto staff in PVE.

    On the stamina side I believe a spammable stamina ability outside of wolf form would allieviate some Stam sorc issues.

    So the option then is to force sorcs Vampire for PVE? That seems just as fun... You would need alot of damage to replace a spammable interrupt...
  • notimetocare
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    Ampnode wrote: »
    Every class has those symbolizing skills that they can call theirs. Giving these symbolizing skills to everyone means that a "class" wouldn't exist because everyone would essentially be the same. Yah mean?
    Well vampires have drain spells, something that the NBs had, maybe the vampire should have abilities that are similar to key abilities from all 4 classes.

    EDIT: Here is an Idea for a few abilities.

    Night Rush - The vampire flies towards the target in a swarm of bats appearing behind them and dealing XXXX points of magic damage that restores 30% of the damage as health / Can Morph into a Stamina move that deals disease damage or it can be morphed to have greater range and deal more damage.

    Conjure Giant Bat - The Vampire conjures a Giant Bat, it would be slightly weaker then the Sorcerer Summons but each time it hits an enemy it will heal the Player, Morph can change into 2 Giant Bats or a Gargoyle that only lasts for 15 seconds.

    Unholy Aura - For 12 Seconds the vampire will have a 20% chance to cause their attacker to flee in terror whenever they deal damage to them, the morph could make it so while feared they take 30% more damage or they will deal 30% less damage for 10 seconds after the fear effect.

    Gap closer, cool I guess though there are already others. Pets suck...12sec passive chance to fear is ungodly stupid...
  • NativeJoe
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    Whatever. Take sorc teleport. idc.
    It's already nerfed to the ground anyway.

    We sorcs need a new identity anyway. So... bring it on.
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  • TheShadowScout
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    MornaBaine wrote: »
    I do think vampires should have a gap closer. This is available via several weapons so it's not really a "class defining" ability. Sorcs get Bolt Escape. NBs get teleport strike. Not only does Veradis display a similar ability but the bloodfiends you fight constantly, LESSER vampires that they are, have an awesome looking gap closer...
    Agreed. If bloodsfiends can do it, so should player vampires. No more needs be said on the matter.
  • susmitds
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    MornaBaine wrote: »
    I do think vampires should have a gap closer. This is available via several weapons so it's not really a "class defining" ability. Sorcs get Bolt Escape. NBs get teleport strike. Not only does Veradis display a similar ability but the bloodfiends you fight constantly, LESSER vampires that they are, have an awesome looking gap closer...
    Agreed. If bloodsfiends can do it, so should player vampires. No more needs be said on the matter.

    No other class has a teleportation based gap closer, that ignores height, terrain, etc. Teleport Strike is the best gap closer for this reason as it is not flawed like other gap closers.
    Giving it to every class would destroy a class defining skill.
  • TheShadowScout
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    susmitds wrote: »
    No other class has a teleportation based gap closer, that ignores height, terrain, etc. Teleport Strike is the best gap closer for this reason as it is not flawed like other gap closers.
    Giving it to every class would destroy a class defining skill.
    Then don't give them teleport strike.
    Make up their own skill. Make it a entirely new skill. Add some limitations, perhaps, to make it something similar, yet different. For example, teleport strike does more then just close the gap... both in damage and special effecty while the Bloodfiend gap closer for example does NOT have the stun/immobilize effect IIRC... different already.
  • OrphanHelgen
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    deleted. answered on the wrong thread haha
    Edited by OrphanHelgen on May 15, 2016 2:28PM
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  • susmitds
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    susmitds wrote: »
    No other class has a teleportation based gap closer, that ignores height, terrain, etc. Teleport Strike is the best gap closer for this reason as it is not flawed like other gap closers.
    Giving it to every class would destroy a class defining skill.
    Then don't give them teleport strike.
    Make up their own skill. Make it a entirely new skill. Add some limitations, perhaps, to make it something similar, yet different. For example, teleport strike does more then just close the gap... both in damage and special effecty while the Bloodfiend gap closer for example does NOT have the stun/immobilize effect IIRC... different already.

    Bloodfiend gap closer has the stun too. If you go datamining, or check the data logged in the uesp eso log server, you will see that the bloodfiend gap closer is called something like "TEL_STR002" in the game data if I remember correctly, which is the same gap closer NPC nightblades use as well. It is literally a clone of the unmorphed Teleport Strike, even in damage.
    Edited by susmitds on May 15, 2016 2:11PM
  • AmakarGranaen
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    susmitds wrote: »
    susmitds wrote: »
    No other class has a teleportation based gap closer, that ignores height, terrain, etc. Teleport Strike is the best gap closer for this reason as it is not flawed like other gap closers.
    Giving it to every class would destroy a class defining skill.
    Then don't give them teleport strike.
    Make up their own skill. Make it a entirely new skill. Add some limitations, perhaps, to make it something similar, yet different. For example, teleport strike does more then just close the gap... both in damage and special effecty while the Bloodfiend gap closer for example does NOT have the stun/immobilize effect IIRC... different already.

    Bloodfiend gap closer has the stun too. If you go datamining, or check the data logged in the uesp eso log server, you will see that the bloodfiend gap closer is called something like "TEL_STR002" in the game data if I remember correctly, which is the same gap closer NPC nightblades use as well. It is literally a clone of the unmorphed Teleport Strike, even in damage.

    Interesting. Thanks for the info.
    So it seems that teleport isn't a good idea.
    But i still think that vampires should have some more skills.
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  • MornaBaine
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    Well even the OP isn't asking for Teleport Strike. It's weird that they gave it to bloodfiends. I'd be cool with something that LOOKED like the bloodfied gap closer that was not a clone of Teleport Strike. That's certainly within the capabilities of ZOS.
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