Maintenance for the week of January 6:
• PC/Mac: No maintenance – January 6
• NA megaservers for maintenance – January 8, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – January 8, 9:00 UTC (4:00AM EST) - 13:00 UTC (8:00AM EST)

Argonian racial passive idea

  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    I wouldn't want i an increase to poison damage as currently there is only 5 abilities in the game that deal poison damage, not including sets, Poison making it morphs, and additionallu they are all stamina based. I would believe that increasing base rss other than health or even regen would fit the Argonians' lore much better as they are of course known to be effective healers/ Mages and the best guerilla warriors.

    Every race doesn't cater to every playstyle. Playing an Altmer and making him stamina based is a poor choice but people do it because why tf not?

    Giving Argonians a slight buff to poison damage doesn't hurt anyone and makes them slightly more attractive in the Stamina DK department, although to what extent is a different matter entirely.

    As for the lore, it would at least fit the Guerilla Warfare and Assassin part.

    Throw in disease and it would also suit Nightblades (which is kind of their thing).
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • AshTal
    AshTal
    ✭✭✭✭
    Argonian passives are just crap - we have been arguing for ok ones for so long and we still suck. At least after only a year we got out crap 3% health increase to 9% (just brining it upto the same level as Nords). Even if we still get stuck with increase to healing received which is a bit lack luster and the only racial which needs us to consume a potion to work.

    Amphibious should increase poison damage/effect - it should also proc every time we use a poison or potion.

    Personally however I think we should have Amphibious removed all together and be given something better. Base increase to magica and stamina or regen increase.

  • Khamira
    Khamira
    ✭✭✭
    That's..... really not that bad idea... :D

    I mean, it makes sense from lore perspective etc, so it could be nice.... :D
    Kha'jira's Scribbles - Such Blog, Many Thingies, Very Wow!
  • Bromburak
    Bromburak
    ✭✭✭✭✭
    AshTal wrote: »
    Argonian passives are just crap - we have been arguing for ok ones for so long and we still suck. At least after only a year we got out crap 3% health increase to 9% (just brining it upto the same level as Nords). Even if we still get stuck with increase to healing received which is a bit lack luster and the only racial which needs us to consume a potion to work.

    It's silly to ignore a total of 36% pool return just by drinking a pot and say racials doesn't matter at the same time.

    I highly doubt that you ever changed a narrow minded copied class build and that you ever made some racial testing
    by your self including pot adjustments to improve any of your builds.

    You are the best example of a player that prefers a cozy casual game style with fixed passives that don't require any trigger.
    That's fine, just don't wonder why other players with specific builds perform better with argonians.
    Edited by Bromburak on May 28, 2016 12:22PM
  • Azor_Ahaii
    Azor_Ahaii
    ✭✭✭
    Bromburak wrote: »
    AshTal wrote: »
    Argonian passives are just crap - we have been arguing for ok ones for so long and we still suck. At least after only a year we got out crap 3% health increase to 9% (just brining it upto the same level as Nords). Even if we still get stuck with increase to healing received which is a bit lack luster and the only racial which needs us to consume a potion to work.

    It's silly to ignore a total of 18% pool return just by drinking a pot and say racials doesn't matter at the same time.

    I highly doubt that you ever changed a narrow minded copied class build and that you ever made some racial testing
    by your self including pot adjustments to improve any of your builds.

    You are the best example of a player that prefers a cozy casual game style with fixed passives that don't require any trigger.
    That's fine, just don't wonder why other players with specific builds perform better with argonians.

    I'm pretty sure it's 10% resources extra from potions and I do really like this passive but overall argonians are very lacking. We do not need really need the increased swim speed, it's nice but it's extremely situational. We really should have some kind of offensive bonus as argonians are known for being great stealthy assassins (shadow scales) and are also known for their guerilla warfare.
  • Bromburak
    Bromburak
    ✭✭✭✭✭
    No it's 12% makes 36% instant regain for overall resource pool for each potion.
    It's pretty silly to ignore this and then saying racials doesn't matter or just focus on the damn swim skill.

    Edited by Bromburak on May 28, 2016 12:28PM
  • Azor_Ahaii
    Azor_Ahaii
    ✭✭✭
    Bromburak wrote: »
    No it's 12%

    Yeah you're right, it is 12%
  • altemriel
    altemriel
    ✭✭✭✭✭
    ✭✭✭
    unleash the true argonian, give them 50% boost on everything :smiley: !
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    Bromburak wrote: »
    AshTal wrote: »
    Argonian passives are just crap - we have been arguing for ok ones for so long and we still suck. At least after only a year we got out crap 3% health increase to 9% (just brining it upto the same level as Nords). Even if we still get stuck with increase to healing received which is a bit lack luster and the only racial which needs us to consume a potion to work.

    It's silly to ignore a total of 36% pool return just by drinking a pot and say racials doesn't matter at the same time.

    I highly doubt that you ever changed a narrow minded copied class build and that you ever made some racial testing
    by your self including pot adjustments to improve any of your builds.

    You are the best example of a player that prefers a cozy casual game style with fixed passives that don't require any trigger.
    That's fine, just don't wonder why other players with specific builds perform better with argonians.

    Here's the thing, 12% only really amounts to a lot if you are a hybrid, which this game greatly discourages. Since hybrid is a very poor option, most people stack into either magic or stamina for their characters which means they'll average about 40k in stat, 20k in heatlh and 10k in their other stat. 12% of these numbers is 4,800, 2400, and 1200, which honestly isn't a whole lot when not used in tandem with a Tri-stat restore pot as anything else would get you next to no benefit in most situations. 4,800 might help get you throw another few rotations of your abilities but 2400 health is 1 attack by practically anything and 1200 gets you NOTHING usable that would help your build in any way, shape or form.

    Then consider that everything that could make an Argonian potion build work is either bugged or removed and you're severely gimped. Potion reduction enchantments don't work so we can't get the cooldown of potions from 45 seconds to 30. They removed the CP that increased the healing effectiveness of potions by 16% at max, which stacked on top of the 8% of resources at the time Argonians got, so the 12% they have now really doesn't pay off as much as it once did in that regard either.

    Finally, lets consider some of the potions that you are most likely to use. There are Tri-stat restore pots, Major Brutality/Sorcery pots and for PvP, Detect and Immovability pots. Major Brutality/Sorcery pots are usually used prior to engaging an enemy, which is usually when you have all your resources, thus that 12% return is totally wasted. Very few encounters in the game last longer than 45 seconds with a good team so those are arguably useless with the Argonian Passive. Detect Pots and Immovability pots are arguably the best pots for PvP and are flexible enough that you can use them mid battle without a downside, however since these are typically PvP only pots, you deal with the terrible Battle Spirit debuff that lowers their effective return by 50% so your 12% return is more or less negated in that situation. This leaves only Tri-stat restore potions as the only real option to make the most of the potion buff but that means getting Major Brutality/Sorcerer thru skill usage and that tends to results in lower DPS overall, so again you are gimped.

    That 12% return really isn't as good as people make it out to be. The only way an Argonian can make the most of that passive is if they're a tank/hybrid build as then you don't have to worry as much about your damage numbers and can devote yourself more fully to resource management.
    Argonian forever
  • Acsvf
    Acsvf
    ✭✭✭
    Bromburak wrote: »
    It's silly to ignore a total of 36% pool return just by drinking a pot and say racials doesn't matter at the same time.
    The issue is that not all of that 12%*3 is useful.
    A small amount of health return is nearly useless in dungeons, where you should have a healer. A tank could make use of both stamina and magicka, but anyone else can only really benefit from either stamina or magicka.
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

    CP: 192

    Add @Acsvf when quoting me to give me a notification!
  • Bromburak
    Bromburak
    ✭✭✭✭✭
    Acsvf wrote:
    The issue is that not all of that 12%*3 is useful.

    That 12% return really isn't as good as people make it out to be.

    Not true, you are able to adjust several sustain builds including the potions that you wouldn't consider without the racial.
    Thats the thing instead using a fixed passive you decide when you actually need it.

    Of course this racial requires a very active game play and adjustments to your "old" resource management
    since your potions are now part of your rota.

    Since you get the 12% for each pool per potion it keeps you very flexible.
    As well it's very helpful on any "oh ***" situation because the 12% extra would make the difference on survival.

    Thats what I actually want, full control while I actually need it in combat and thats what makes an Argonian unique.
    Edited by Bromburak on May 29, 2016 6:19AM
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    Bromburak wrote: »
    Acsvf wrote:
    The issue is that not all of that 12%*3 is useful.

    That 12% return really isn't as good as people make it out to be.

    Not true, you are able to adjust several sustain builds including the potions that you wouldn't consider without the racial.
    Thats the thing instead using a fixed passive you decide when you actually need it.

    Of course this racial requires a very active game play and adjustments to your "old" resource management
    since your potions are now part of your rota.

    Since you get the 12% for each pool per potion it keeps you very flexible.
    As well it's very helpful on any "oh ***" situation because the 12% extra would make the difference on survival.

    Thats what I actually want, full control while I actually need it in combat and thats what makes an Argonian unique.

    You clearly don't play competitive end game, else you'd know that potions are already used as part of a normal DPS rotation because potions are the best method of obtaining Major Brutality/Sorcery without using a skill slot. There is no active game play when it comes to potion usage at all
    Edited by Silver_Strider on May 29, 2016 7:57AM
    Argonian forever
  • Acsvf
    Acsvf
    ✭✭✭
    Bromburak wrote: »
    Not true, you are able to adjust several sustain builds including the potions that you wouldn't consider without the racial.
    Of course you can adjust your build. I do question, however, how you would make the 12% heal useful on any character, or the use of the 12% stamina return for my templar healer.
    Bromburak wrote: »
    since your potions are now part of your rota.
    I could make enough potions to last me half a dungeon from the money I get from picking up a node of Iron Ore in Bleakrock. They have always been part of my rotation.
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

    CP: 192

    Add @Acsvf when quoting me to give me a notification!
  • Bromburak
    Bromburak
    ✭✭✭✭✭
    You clearly don't play competitive end game, else you'd know that potions are already used as part of a normal DPS rotation because potions are the best method of obtaining Major Brutality/Sorcery without using a skill slot.

    You clearly didn't understand anything.

    It's not about a normal DPS rotation coming from one of your copied narrow minded builds.
    It's about adjustments by using other potions that you would not have considered in any rotation without the racial.

    I would recommend that you get rid of your bad habits first, like copying builds without doing any testing by your self.
    It's common sense that you will never notice any improvement or changes in your class performance or play style.
    There is no active game play when it comes to potion usage at all

    Please learn the difference between a fixed racial passive and a racial that must be triggered by the player first.
    Drinking a potion is active game play ...
  • Acsvf
    Acsvf
    ✭✭✭
    Bromburak wrote: »
    It's about adjustments by using other potions that you would not have considered in any rotation without the racial.
    What potions exactly would become a better choice in the case of having the passive over others?
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

    CP: 192

    Add @Acsvf when quoting me to give me a notification!
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    Bromburak wrote: »
    You clearly don't play competitive end game, else you'd know that potions are already used as part of a normal DPS rotation because potions are the best method of obtaining Major Brutality/Sorcery without using a skill slot.

    You clearly didn't understand anything.

    It's not about a normal DPS rotation coming from one of your copied narrow minded builds.
    It's about adjustments by using other potions that you would not have considered in any rotation without the racial.

    I would recommend that you get rid of your bad habits first, like copying builds without doing any testing by your self.
    It's common sense that you will never notice any improvement or changes in your class performance or play style.
    There is no active game play when it comes to potion usage at all

    Please learn the difference between a fixed racial passive and a racial that must be triggered by the player first.
    Drinking a potion is active game play ...

    Exactly what other potions would you recommend I use then? There's no reason to use Tri-stat pots as I rarely need to use magic abilities on a stamina character or vice versa, immovability or detect pots are practically useless in PvE content and there is no reason for a DPS to need resist pots either. Major Brutality/Sorcery Pots are virtually the only useful pots to use in PvE content and as I've said, they are already a part of a normal DPS rotation.


    What exactly is your argument? Don't use Major Brutality/Sorcery pots? Why shouldn't I?

    Name 1 potion I can use as a DPS character that will not lower my DPS and allow me to function in a competitive area of this game that isn't Major Brutality/Sorcery.

    If you can't, then you're the one that clearly doesn't understand anything.
    Argonian forever
  • AverageJo3Gam3r
    AverageJo3Gam3r
    ✭✭✭✭✭
    Only way I'd support a poison buff passive is if they added a poison staff weapon.
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    Only way I'd support a poison buff passive is if they added a poison staff weapon.

    Why would they make a poison staff when poison have been thrown into the stamina department?
    Argonian forever
Sign In or Register to comment.