Silver_Strider wrote: »Dracan_Fontom wrote: »I wouldn't want i an increase to poison damage as currently there is only 5 abilities in the game that deal poison damage, not including sets, Poison making it morphs, and additionallu they are all stamina based. I would believe that increasing base rss other than health or even regen would fit the Argonians' lore much better as they are of course known to be effective healers/ Mages and the best guerilla warriors.
Every race doesn't cater to every playstyle. Playing an Altmer and making him stamina based is a poor choice but people do it because why tf not?
Giving Argonians a slight buff to poison damage doesn't hurt anyone and makes them slightly more attractive in the Stamina DK department, although to what extent is a different matter entirely.
As for the lore, it would at least fit the Guerilla Warfare and Assassin part.
Argonian passives are just crap - we have been arguing for ok ones for so long and we still suck. At least after only a year we got out crap 3% health increase to 9% (just brining it upto the same level as Nords). Even if we still get stuck with increase to healing received which is a bit lack luster and the only racial which needs us to consume a potion to work.
Argonian passives are just crap - we have been arguing for ok ones for so long and we still suck. At least after only a year we got out crap 3% health increase to 9% (just brining it upto the same level as Nords). Even if we still get stuck with increase to healing received which is a bit lack luster and the only racial which needs us to consume a potion to work.
It's silly to ignore a total of 18% pool return just by drinking a pot and say racials doesn't matter at the same time.
I highly doubt that you ever changed a narrow minded copied class build and that you ever made some racial testing
by your self including pot adjustments to improve any of your builds.
You are the best example of a player that prefers a cozy casual game style with fixed passives that don't require any trigger.
That's fine, just don't wonder why other players with specific builds perform better with argonians.
Argonian passives are just crap - we have been arguing for ok ones for so long and we still suck. At least after only a year we got out crap 3% health increase to 9% (just brining it upto the same level as Nords). Even if we still get stuck with increase to healing received which is a bit lack luster and the only racial which needs us to consume a potion to work.
It's silly to ignore a total of 36% pool return just by drinking a pot and say racials doesn't matter at the same time.
I highly doubt that you ever changed a narrow minded copied class build and that you ever made some racial testing
by your self including pot adjustments to improve any of your builds.
You are the best example of a player that prefers a cozy casual game style with fixed passives that don't require any trigger.
That's fine, just don't wonder why other players with specific builds perform better with argonians.
The issue is that not all of that 12%*3 is useful.It's silly to ignore a total of 36% pool return just by drinking a pot and say racials doesn't matter at the same time.
Acsvf wrote:The issue is that not all of that 12%*3 is useful.
Silver_Strider wrote: »
That 12% return really isn't as good as people make it out to be.
Acsvf wrote:The issue is that not all of that 12%*3 is useful.Silver_Strider wrote: »
That 12% return really isn't as good as people make it out to be.
Not true, you are able to adjust several sustain builds including the potions that you wouldn't consider without the racial.
Thats the thing instead using a fixed passive you decide when you actually need it.
Of course this racial requires a very active game play and adjustments to your "old" resource management
since your potions are now part of your rota.
Since you get the 12% for each pool per potion it keeps you very flexible.
As well it's very helpful on any "oh ***" situation because the 12% extra would make the difference on survival.
Thats what I actually want, full control while I actually need it in combat and thats what makes an Argonian unique.
Of course you can adjust your build. I do question, however, how you would make the 12% heal useful on any character, or the use of the 12% stamina return for my templar healer.Not true, you are able to adjust several sustain builds including the potions that you wouldn't consider without the racial.
I could make enough potions to last me half a dungeon from the money I get from picking up a node of Iron Ore in Bleakrock. They have always been part of my rotation.since your potions are now part of your rota.
Silver_Strider wrote: »You clearly don't play competitive end game, else you'd know that potions are already used as part of a normal DPS rotation because potions are the best method of obtaining Major Brutality/Sorcery without using a skill slot.
There is no active game play when it comes to potion usage at all
What potions exactly would become a better choice in the case of having the passive over others?It's about adjustments by using other potions that you would not have considered in any rotation without the racial.
Silver_Strider wrote: »You clearly don't play competitive end game, else you'd know that potions are already used as part of a normal DPS rotation because potions are the best method of obtaining Major Brutality/Sorcery without using a skill slot.
You clearly didn't understand anything.
It's not about a normal DPS rotation coming from one of your copied narrow minded builds.
It's about adjustments by using other potions that you would not have considered in any rotation without the racial.
I would recommend that you get rid of your bad habits first, like copying builds without doing any testing by your self.
It's common sense that you will never notice any improvement or changes in your class performance or play style.There is no active game play when it comes to potion usage at all
Please learn the difference between a fixed racial passive and a racial that must be triggered by the player first.
Drinking a potion is active game play ...
AverageJo3Gam3r wrote: »Only way I'd support a poison buff passive is if they added a poison staff weapon.