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Argonian racial passive idea

Azor_Ahaii
Azor_Ahaii
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Argonians are one of or the most powerful race in tamriel. They forced the daedra to close their own oblivion portals during the oblivion crisis of Mehrunes Dagon. However, we don't have any offensive passive to reflect our true power. I suggest that argonians should get a 6% poison damage boost as it makes sense for the race. PLEASE ZOS please give us argonians some love, people see us as the rubbish inferior race :(, make them terrified of us and unleash our true potential.

P.S. Can anyone tag the people from ZOS I'm new to this so I have no idea how to do it.
  • Azor_Ahaii
    Azor_Ahaii
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  • Azor_Ahaii
    Azor_Ahaii
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    Maybe an extra 6% disease damage boost too but that's probably asking for too much..
  • Luigi_Vampa
    Luigi_Vampa
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    They do need something that will show just how crazy they can become when called upon to act by the Hist. I mean they out destroyed the Deadric God of Destruction!
    PC/EU DC
  • Azor_Ahaii
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    Typhoios wrote: »
    They do need something that will show just how crazy they can become when called upon to act by the Hist. I mean they out destroyed the Deadric God of Destruction!

    Yeah they could some kind of hist related passive or some kind of shadow scale passive.
  • psychotic13
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    Yeah with all the poison/disease updates I agree argonians should have the equivalent of the dark elf passive and give 7% poison damage, or even something like the high elf passive which gives a bonus to all elements, make this give like 4% poison and disease damage
    Edited by psychotic13 on May 8, 2016 4:42PM
  • RAGUNAnoOne
    RAGUNAnoOne
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    Nuke the potion passive add spell crit and magick regen. increase poison and disease resistance. change healing recieved to healing done.
    PS4 NA
    Argonian Master Race

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  • Azor_Ahaii
    Azor_Ahaii
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    Nuke the potion passive add spell crit and magick regen. increase poison and disease resistance. change healing recieved to healing done.

    I actually like the potion passive, we could replace the swim speed passive because where on earth/tamriel is that extra swim speed useful.
  • Gargath
    Gargath
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    It is very useful, i mean swimming speed. When I change to other non argonian alt, i miss this ability the most* :).

    * it's great ability for travellers and harvesters, visiting the farthest areas of Tamriel for resources and hidden treasures. Sometimes you need to get wet to reach those places :) .
    If you want to change speed, change it for diving <3 .
    Edited by Gargath on May 8, 2016 6:37PM
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • FerrumnCutem
    FerrumnCutem
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    Gargath wrote: »
    It is very useful, i mean swimming speed. When I change to other non argonian alt, i miss this ability the most* :).

    * it's great ability for travellers and harvesters, visiting the farthest areas of Tamriel for resources and hidden treasures. Sometimes you need to get wet to reach those places :) .
    If you want to change speed, change it for diving <3 .

    I get what you are saying, but the longest possible distance you can swim in eso withoit getting eaten by slaughterfish, is 30m or something. Now match that passive with something like 12% extra stamina or health.
  • Dracan_Fontom
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    I wouldn't want i an increase to poison damage as currently there is only 5 abilities in the game that deal poison damage, not including sets, Poison making it morphs, and additionallu they are all stamina based. I would believe that increasing base rss other than health or even regen would fit the Argonians' lore much better as they are of course known to be effective healers/ Mages and the best guerilla warriors.
  • Silver_Strider
    Silver_Strider
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    I wouldn't want i an increase to poison damage as currently there is only 5 abilities in the game that deal poison damage, not including sets, Poison making it morphs, and additionallu they are all stamina based. I would believe that increasing base rss other than health or even regen would fit the Argonians' lore much better as they are of course known to be effective healers/ Mages and the best guerilla warriors.

    Every race doesn't cater to every playstyle. Playing an Altmer and making him stamina based is a poor choice but people do it because why tf not?

    Giving Argonians a slight buff to poison damage doesn't hurt anyone and makes them slightly more attractive in the Stamina DK department, although to what extent is a different matter entirely.

    As for the lore, it would at least fit the Guerilla Warfare and Assassin part.
    Argonian forever
  • Wreuntzylla
    Wreuntzylla
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    Azor_Ahaii wrote: »
    Nuke the potion passive add spell crit and magick regen. increase poison and disease resistance. change healing recieved to healing done.

    I actually like the potion passive, we could replace the swim speed passive because where on earth/tamriel is that extra swim speed useful.

    Huh Wha??!!
  • Azor_Ahaii
    Azor_Ahaii
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    I wouldn't want i an increase to poison damage as currently there is only 5 abilities in the game that deal poison damage, not including sets, Poison making it morphs, and additionallu they are all stamina based. I would believe that increasing base rss other than health or even regen would fit the Argonians' lore much better as they are of course known to be effective healers/ Mages and the best guerilla warriors.

    Every race doesn't cater to every playstyle. Playing an Altmer and making him stamina based is a poor choice but people do it because why tf not?

    Giving Argonians a slight buff to poison damage doesn't hurt anyone and makes them slightly more attractive in the Stamina DK department, although to what extent is a different matter entirely.

    As for the lore, it would at least fit the Guerilla Warfare and Assassin part.

    I 100% agree with the guerilla warfare and assassin part. the poison damage increase would also benefit bow users as it would increase the damage of poison injection, lethal arrow (I'm not sure if that's disease or poison damage though) and acid spray.
  • Xvorg
    Xvorg
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    I still remember the day when I read "poison efectiveness" instead of "potion..."

    I've been asking for that change since... like 2 years?
    Sarcasm is something too serious to be taken lightly

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    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Nogawd
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    I would agree with a lot of changes here and I don't think it's asking much to be honest.

    Healing effectiveness, magic rege
  • Azor_Ahaii
    Azor_Ahaii
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    Nogawd wrote: »
    I would agree with a lot of changes here and I don't think it's asking much to be honest.

    Healing effectiveness, magic rege

    Any of these will be great but magicka regen doesnt really fit the lore for argonians, they're guerilla warriors so they would be more like a stamina race I guess than a magicka race.
  • Mojmir
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    argonians just need to BE passive. -dunmer race
  • Azor_Ahaii
    Azor_Ahaii
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    Mojmir wrote: »
    argonians just need to BE passive. -dunmer race

    Argonians later on almost wipe out the Dunmer completely.
  • Mojmir
    Mojmir
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    Azor_Ahaii wrote: »
    Mojmir wrote: »
    argonians just need to BE passive. -dunmer race

    Argonians later on almost wipe out the Dunmer completely.

    see theres the problem,they cant finish the job.
  • Azor_Ahaii
    Azor_Ahaii
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    Mojmir wrote: »
    Azor_Ahaii wrote: »
    Mojmir wrote: »
    argonians just need to BE passive. -dunmer race

    Argonians later on almost wipe out the Dunmer completely.

    see theres the problem,they cant finish the job.

    Nah, they just chose to spare the fools
  • Dracan_Fontom
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    Mojmir wrote: »
    Azor_Ahaii wrote: »
    Mojmir wrote: »
    argonians just need to BE passive. -dunmer race

    Argonians later on almost wipe out the Dunmer completely.

    see theres the problem,they cant finish the job.

    You loss almost all of Morrowind. Shouldnt be talking.
  • dday3six
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    Argonian's certainly need to be sorted out. However the best tine to do that is once Race Change is made available.
  • InFernalEntity
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    Considering most Argonians are seen as Shadowscales or Healers I think that the ideal passives would be:

    Dynamic: Dunmer passive which increases max magicka and stamina by 2/4/6%
    Carnage: Khajiit passive that increases Weapon critical by 2/5/8%
    And then change Argonian resistance to increase healing done instead of the 3/6/9% increase to max Health and keep the posion/disease resistances.
    Edited by InFernalEntity on May 10, 2016 1:20AM
    XBOX GT: InFernal Entity

    Zoarava the Dark Reaper - Level 50 Khajiit Stamblade
    Valyria Uviryoni - Level 50 Dunmer mDK Vampire
    Pale Shade - Level 50 Argonian NB crafter
  • Mojmir
    Mojmir
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    Considering most Argonians are seen as Shadowscales or Healers I think that the ideal passives would be:

    Dynamic: Dunmer passive which increases max magicka and stamina by 2/4/6%
    Carnage: Khajiit passive that increases Weapon critical by 2/5/8%
    And then change Argonian resistance to increase healing done instead of the 3/6/9% increase to max Health and keep the posion/disease resistances.

    it actually should be more,argonians should have massive health regen and health stat.
    bonus to poison damage
    a bonus to physical resist(scaly skin)

  • InFernalEntity
    InFernalEntity
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    Mojmir wrote: »
    Considering most Argonians are seen as Shadowscales or Healers I think that the ideal passives would be:

    Dynamic: Dunmer passive which increases max magicka and stamina by 2/4/6%
    Carnage: Khajiit passive that increases Weapon critical by 2/5/8%
    And then change Argonian resistance to increase healing done instead of the 3/6/9% increase to max Health and keep the posion/disease resistances.

    it actually should be more,argonians should have massive health regen and health stat.
    bonus to poison damage
    a bonus to physical resist(scaly skin)

    These work too because they're relative to other racial passives, such as Breton's magic resist and Dunmer's Fire damage boost.
    The current problem is that Argonian passives don't have a comparison because they're diverse. They're just diverese in a way that leaves them at a disadvantage. Racial passives need to be different while keeping similarities to maintain balance and things such as the potion passive and the increased healing recieved don't have direct comparisons.
    XBOX GT: InFernal Entity

    Zoarava the Dark Reaper - Level 50 Khajiit Stamblade
    Valyria Uviryoni - Level 50 Dunmer mDK Vampire
    Pale Shade - Level 50 Argonian NB crafter
  • imapogostick
    imapogostick
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    I would love for them to have healing done, I play an Argo on dc faction but who is the healer for ap? That poor faction has the 2 worst races
  • Azor_Ahaii
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    I would love for them to have healing done, I play an Argo on dc faction but who is the healer for ap? That poor faction has the 2 worst races

    AD is lucky every single race they have excels at something. DC have great races, even orc is pretty good now. EP have one very good race but argonians and nords are the weakest in the game in terms of passives.
  • Gargath
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    I get what you are saying, but the longest possible distance you can swim in eso withoit getting eaten by slaughterfish, is 30m or something. Now match that passive with something like 12% extra stamina or health.
    I agree it may be unfair when we compare usefulness in combat between classes, but it's not a big problem for me personally. I can't agree with this longest possible distance - you can still swim along shores which are inaccessible or hardly accessible on foot. During exploration reaching some points by water is just much easier and quicker than riding a horse. I found myself such situations many times, and usually I put rapid maneuver on me and reach certain far point way faster by water, without dealing with high rocks and other obstacles and my own graphics stuttering when running through the jungle lol. I love Argonian passives and accept they have not comparable combat passives like other races, because they are special <3 , but that's just me :).
    Edited by Gargath on May 10, 2016 1:25PM
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Bromburak
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    It depends on your build and if you actually understand the difference a pot can make.
    The reality is that pot efficiency and heal bonus is op in PvP but requires a very active play style.
    Then you will take notice of triggered passives.

    But most players prefer real passives with no trigger requirements like fixed pool of magicka , health or stamina, more crit, more dps etc..
    That is just a cozy way to play this game for most players because they have todo nothing but the reality is that they suffer dps and heal peaks and statistically their overall survival.

    Argonian racials are totally under rated.
    Edited by Bromburak on May 27, 2016 10:21PM
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