RAGUNAnoOne wrote: »Nuke the potion passive add spell crit and magick regen. increase poison and disease resistance. change healing recieved to healing done.
It is very useful, i mean swimming speed. When I change to other non argonian alt, i miss this ability the most* .
* it's great ability for travellers and harvesters, visiting the farthest areas of Tamriel for resources and hidden treasures. Sometimes you need to get wet to reach those places .
If you want to change speed, change it for diving .
Dracan_Fontom wrote: »I wouldn't want i an increase to poison damage as currently there is only 5 abilities in the game that deal poison damage, not including sets, Poison making it morphs, and additionallu they are all stamina based. I would believe that increasing base rss other than health or even regen would fit the Argonians' lore much better as they are of course known to be effective healers/ Mages and the best guerilla warriors.
Azor_Ahaii wrote: »RAGUNAnoOne wrote: »Nuke the potion passive add spell crit and magick regen. increase poison and disease resistance. change healing recieved to healing done.
I actually like the potion passive, we could replace the swim speed passive because where on earth/tamriel is that extra swim speed useful.
Silver_Strider wrote: »Dracan_Fontom wrote: »I wouldn't want i an increase to poison damage as currently there is only 5 abilities in the game that deal poison damage, not including sets, Poison making it morphs, and additionallu they are all stamina based. I would believe that increasing base rss other than health or even regen would fit the Argonians' lore much better as they are of course known to be effective healers/ Mages and the best guerilla warriors.
Every race doesn't cater to every playstyle. Playing an Altmer and making him stamina based is a poor choice but people do it because why tf not?
Giving Argonians a slight buff to poison damage doesn't hurt anyone and makes them slightly more attractive in the Stamina DK department, although to what extent is a different matter entirely.
As for the lore, it would at least fit the Guerilla Warfare and Assassin part.
I would agree with a lot of changes here and I don't think it's asking much to be honest.
Healing effectiveness, magic rege
InFernalEntity wrote: »Considering most Argonians are seen as Shadowscales or Healers I think that the ideal passives would be:
Dynamic: Dunmer passive which increases max magicka and stamina by 2/4/6%
Carnage: Khajiit passive that increases Weapon critical by 2/5/8%
And then change Argonian resistance to increase healing done instead of the 3/6/9% increase to max Health and keep the posion/disease resistances.
InFernalEntity wrote: »Considering most Argonians are seen as Shadowscales or Healers I think that the ideal passives would be:
Dynamic: Dunmer passive which increases max magicka and stamina by 2/4/6%
Carnage: Khajiit passive that increases Weapon critical by 2/5/8%
And then change Argonian resistance to increase healing done instead of the 3/6/9% increase to max Health and keep the posion/disease resistances.
it actually should be more,argonians should have massive health regen and health stat.
bonus to poison damage
a bonus to physical resist(scaly skin)
imapogostick wrote: »I would love for them to have healing done, I play an Argo on dc faction but who is the healer for ap? That poor faction has the 2 worst races
I agree it may be unfair when we compare usefulness in combat between classes, but it's not a big problem for me personally. I can't agree with this longest possible distance - you can still swim along shores which are inaccessible or hardly accessible on foot. During exploration reaching some points by water is just much easier and quicker than riding a horse. I found myself such situations many times, and usually I put rapid maneuver on me and reach certain far point way faster by water, without dealing with high rocks and other obstacles and my own graphics stuttering when running through the jungle lol. I love Argonian passives and accept they have not comparable combat passives like other races, because they are special , but that's just me .FerrumnCutem wrote: »I get what you are saying, but the longest possible distance you can swim in eso withoit getting eaten by slaughterfish, is 30m or something. Now match that passive with something like 12% extra stamina or health.