Maintenance for the week of October 27:
• [COMPLETE] ESO Store and Account System for maintenance – October 30, 9:00AM EDT (13:00 UTC) - 6:00PM EDT (22:00 UTC)

Nirnhoned are garbaged compared to Reinforced.

Gamerscape2007
Gamerscape2007
✭✭✭✭
w3fytlcdey3e.png

This is the Reinforced trait.
sx0q6me6su6f.png

This Is the Nirnhoned Trait.

Right now, The Reinforced is Better Than the expensive Nirnhoned trait. Please tell me this is going to be addressed.

((I only used 5 p of legendary heavy armor. No passive or anything to influence the armor raiting.))
Edited by Gamerscape2007 on May 7, 2016 3:27PM
  • Leandor
    Leandor
    ✭✭✭✭✭
    ✭✭
    Reinforced for heavy, nirn for med and light.
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nirnhoned is a flat value. Reinforced is a percentage bonus on the value already provided by the armor piece. That means nirnhoned gets better value as the base value of the armor it is put on decreases, and vice versa.

    Your example lists a heavy chestpiece, which is the highest-possible base value, making it the best possible for reinforced, and the worst possible for nirnhoned.

    However, put the nirnhoned on a light belt, and it will be clearly better than reinforced, because it will still provide the same 301 armor/spell resist while the 16% increase from reinforced would be a negligible value(because the belt base armor value is very low).
  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sharee wrote: »
    Nirnhoned is a flat value. Reinforced is a percentage bonus on the value already provided by the armor piece. That means nirnhoned gets better value as the base value of the armor it is put on decreases, and vice versa.

    Your example lists a heavy chestpiece, which is the highest-possible base value, making it the best possible for reinforced, and the worst possible for nirnhoned.

    However, put the nirnhoned on a light belt, and it will be clearly better than reinforced, because it will still provide the same 301 armor/spell resist while the 16% increase from reinforced would be a negligible value(because the belt base armor value is very low).

    Yeah I get that, but still... 7 pieces of Nirnhoned is only going to improve your Light or Medium armor by 2107. That's just too weak for something that costs so much. A better stat for Nirn would be (at least) 500 armor points per piece. That would give you 3500 extra armor for a full set, which seems like it might be worth considering.
    #CAREBEARMASTERRACE
  • Prabooo
    Prabooo
    ✭✭✭✭
    just for curiosity, how are your CP's allocated?
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    Leandor wrote: »
    Reinforced for heavy, nirn for med and light.

    Seems to be this.
    Fixed value vs percentage.

    The Lower the armour rating, the greater the fix value improves it and the worse the % value improves it.
    No doubt work much better on lower level gear.
    Perhaps its ideal for BWB ?
    Where ironically new players most certainly wont have level 9 traits yet.
    Could be an issue :/

    Probably better having reinforced fixed and nirnhoned %
    Edited by Rune_Relic on May 7, 2016 3:56PM
    Anything that can be exploited will be exploited
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sharee wrote: »
    Nirnhoned is a flat value. Reinforced is a percentage bonus on the value already provided by the armor piece. That means nirnhoned gets better value as the base value of the armor it is put on decreases, and vice versa.

    Your example lists a heavy chestpiece, which is the highest-possible base value, making it the best possible for reinforced, and the worst possible for nirnhoned.

    However, put the nirnhoned on a light belt, and it will be clearly better than reinforced, because it will still provide the same 301 armor/spell resist while the 16% increase from reinforced would be a negligible value(because the belt base armor value is very low).

    Yeah I get that, but still... 7 pieces of Nirnhoned is only going to improve your Light or Medium armor by 2107. That's just too weak for something that costs so much. A better stat for Nirn would be (at least) 500 armor points per piece. That would give you 3500 extra armor for a full set, which seems like it might be worth considering.

    Personally i'm only using reinforced on (heavy) chest, the other slots get infused(major pieces) and impen(minor pieces).

    After DB i will likely have to switch the impen for block cost reduction *sigh*
    Edited by Sharee on May 7, 2016 3:55PM
  • WillhelmBlack
    WillhelmBlack
    ✭✭✭✭✭
    ✭✭
    Try again on girdle. :)
    PC EU
Sign In or Register to comment.