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Vicious Death Bug

  • Sunburnt_Penguin
    Sunburnt_Penguin
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    Arethan09 wrote: »
    image.jpg

    Well seeing this, i prefer that a VD procs when i am actually dead... and not seeing it on my death recap.

    Because of the video of Roehamad_Ali, we can clearly see that his opponent is above 15 percent and then suddendly it makes BOOM and the dude dies... the Embers slash is not the cause of death because when he hits him again he is above 4k health and the slash makes a crit of 1.6k so in theory he should have 2.5k left.

    And this happens to me so many times. Exactly what happens in this video.

    So it would be amazing to have either a statment of @ZOS_GinaBruno or @Wrobel to clear things up, it is not as a critiziscm from my part but maybe an aclaration with a sticky threat on frequent bug questions. It seems atm that VD is buggy in my eyes at least but hey i can absolutely be mistaken.

    Ah and if I mention you guys i just have to say: Thank you for the amazing progress in Dark Brotherhood and the hell lot of work you have put in this game the past year, after the hard times ZOS has gone through in the past it is impressive, keep up the good work.

    I have a few issues with Ali's video which IMO question the legitimacy of the "proof":
    1. You don't see how he got his health down before the video starts nor is there a recap from the other person which cannot be balanced to damage given/received before the VD damage shows. This would indisputably rule out a health desync and solidify the bug. Not providing these numbers when it's been the sole counterargument since this has arisen is peculiar IMO.
    2. Ali has a YouTube channel with regular ESO content so a possible false representation on something as big as this in the community would be a good way to boost views and promote his channel.

    Ali, apologies for questioning your integrity but there's just too many variables and questions for me to consider this legitimate proof.

    I understand the skepticism and respect the need for more investigation . I did not make the video , It was listed as free to share . The owners name is listed on YouTube .

    My own experience , along with this video have brought me to the conclusion VD is bugged . I've had it proc and fire on my toon from a treb attack that didn't even do enough damage to clear my health bar to 20% . This was a stone treb with no dot mind you . I honestly believe The Devs need to look harder in the code for VD . I'm not alone with these experiments . I hope more players will record vid , pics and experiences with VD so this can get resolved .

    I'm not calling anyone out as a backer of VD for exploit or blaming any player for using a part of the game . I just want real answers .

    Ah okay, I watched the video on YouTube as I wanted to ensure I had the highest quality possible so all comments relating to the video are aimed at the creator, not yourself :#

    I previously thought it was bugged (from my own experience) but last night I decided to watch my death back and balance everything before the VD damage proc (see a previous post, above). Basically it all tied in and the VD animation & damage values were just visual errors. Whether or not this goes for all my previous deaths and those of others who haven't worked it out, I don't know. I just know that it was in this case.

    No doubt Man it works properly sometimes and I've seen it blast big groups around me . I do honestly believe though there are these WTH? moments happening though when it's not working properly .

    An I don't really care if it is a execute as long as the tooltip states that and warns players . I made a thread asking for developers to please fix the death recap screen as well but it fell on deaf ears I think . We only have so many tools and we need them to work to make good criticisms that are valid .
    Just for clarification, what I meant was: whilst it didn't look like it was working as intended, when I reviewed the gameplay and worked it out - it was working as intended.

    I agree with the death recap as that really needs improvement
  • Rune_Relic
    Rune_Relic
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    Idk why you guys want to defend ZoS on this.. Its without a doubt bugged. I'm not dead before and then it procs and my health bar just melts.. so yeah.

    They're not protecting ZOS.
    They're protecting their own interests.
    Edited by Rune_Relic on May 7, 2016 2:51PM
    Anything that can be exploited will be exploited
  • Sharee
    Sharee
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    Rune_Relic wrote: »
    Idk why you guys want to defend ZoS on this.. Its without a doubt bugged. I'm not dead before and then it procs and my health bar just melts.. so yeah.

    They're not protecting ZOS.
    They're protecting their own interests.

    Or maybe they just recognize a hoax when they see one.
  • Rohamad_Ali
    Rohamad_Ali
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    Rune_Relic wrote: »
    Arethan09 wrote: »
    Hello @ZOS_GinaBruno

    I just wanted to say that i've had now sever duel in Cyrodill with people with vicious death set... And if i did not understand wrong in case of MY Death vicious death should deal an AOE dmg?...

    Well if that is like this then why do i also recieve DMG from the vicious death set in duels ? with no one around me ?

    Suppose this is a bug.

    Thx for the answer.

    It procs at 20% health, it seems. So it's functioning currently as an execute. Kinda sucks, really.

    http://elderscrollsonline.wiki.fextralife.com/World+Skills

    I am wondering if they just hijacked the code used for the soul shatter passive.....or the two are conflicting.

    I stopped using soul shatter years ago because I found myself dying at 20%

    Is this really a thing ? Has it been tested and confirmed ? Because , I had no idea soul shatter did this at 20% if true and this could be the answer to my problem with VD . Thank you for dragging this into the conversation and any further insight is very much appreciated !

    Edit to add I have Passives unlocked for this but no soul ability slotted so it shouldn't be happening according to the tooltip .
    Edited by Rohamad_Ali on May 7, 2016 3:05PM
  • DHale
    DHale
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    It's not bugged video shows the real culprit lag. Lag kills ppl then you see the blue screen of death. All those crit rush wrecking blow executes while I scratch my head and say I didn't see a guy with a two hander. If you get compare combat log with death recap you die then vd proccs then it pushed the actual incoming damage off one ability to the death recap. A known visual bug. I did dozens of tests with a friend using another faction's toon. Run 7 inpen and 75 in elemental defender no more VD deaths for you. More importantly, spread out.
    Edited by DHale on May 7, 2016 3:12PM
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Rune_Relic
    Rune_Relic
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    Rune_Relic wrote: »
    Arethan09 wrote: »
    Hello @ZOS_GinaBruno

    I just wanted to say that i've had now sever duel in Cyrodill with people with vicious death set... And if i did not understand wrong in case of MY Death vicious death should deal an AOE dmg?...

    Well if that is like this then why do i also recieve DMG from the vicious death set in duels ? with no one around me ?

    Suppose this is a bug.

    Thx for the answer.

    It procs at 20% health, it seems. So it's functioning currently as an execute. Kinda sucks, really.

    http://elderscrollsonline.wiki.fextralife.com/World+Skills

    I am wondering if they just hijacked the code used for the soul shatter passive.....or the two are conflicting.

    I stopped using soul shatter years ago because I found myself dying at 20%

    Is this really a thing ? Has it been tested and confirmed ? Because , I had no idea soul shatter did this at 20% if true and this could be the answer to my problem with VD . Thank you for dragging this into the conversation and any further insight is very much appreciated !

    Edit to add I have Passives unlocked for this but no soul ability slotted so it shouldn't be happening according to the tooltip .

    I never delved into it as it kept happening to me and I never figured out why many months ago.
    So I simply never put point into soul shatter and seemed to fix my issues.
    Until VD.

    Its just a hunch that appears to fit the pattern.
    Anyones welcome to test if it is exactly 20%.
    Sick of doing ZOS testing for them to be frank.
    Sick of exploiters denying problems until someone rams evidence right down their throat.
    Edited by Rune_Relic on May 7, 2016 3:25PM
    Anything that can be exploited will be exploited
  • Rohamad_Ali
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    DHale wrote: »
    It's not bugged video shows the real culprit lag. Lag kills ppl then you see the blue screen of death. All those crit rush wrecking blow executes while I scratch my head and say I didn't see a guy with a two hander. If you get compare combat log with death recap you die then vd proccs then it pushed the actual incoming damage off one ability to the death recap. A known visual bug. I did dozens of tests with a friend using another faction's toon. Run 7 inpen and 75 in elemental defender no more VD deaths for you. More importantly, spread out.

    Thanks for the information in your testing . As a nightblade I just can't justify running that many CP in elemental defender or that much impen on my gear and still be effective at dps crits . I run solo so spreading out hasn't been a problem so far .
  • PurifedBladez
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    Sharee wrote: »
    Idk why you guys want to defend ZoS on this.. Its without a doubt bugged. I'm not dead before and then it procs and my health bar just melts.. so yeah.

    I never saw any proof of it being bugged that couldn't be just as well be explained as a health desync.

    Your health "just melts" because the UI was giving you wrong info about how much health you have left.

    You have 20000 health, you get hit for 15000 and it fails to register on your health bar(desync), you think you still have full life, you get hit by a 5K hit, die, then wonder WTF just killed me, i took a 5K hit and my full health bar disappeared, must have been that VD proc i see on my death recap!

    All I do is pvp... I'll never be convinced that the set isn't bugged in someway and, has only hurt the game since it's arrival.

  • swirve
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    Sharee wrote: »
    Idk why you guys want to defend ZoS on this.. Its without a doubt bugged. I'm not dead before and then it procs and my health bar just melts.. so yeah.

    I never saw any proof of it being bugged that couldn't be just as well be explained as a health desync.

    Your health "just melts" because the UI was giving you wrong info about how much health you have left.

    You have 20000 health, you get hit for 15000 and it fails to register on your health bar(desync), you think you still have full life, you get hit by a 5K hit, die, then wonder WTF just killed me, i took a 5K hit and my full health bar disappeared, must have been that VD proc i see on my death recap!

    All I do is pvp... I'll never be convinced that the set isn't bugged in someway and, has only hurt the game since it's arrival.

    Did you know earth orbits the sun...
  • kadar
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    Sharee wrote: »

    The guys health bar is showing 132 HP when he is already dead -> his HP bar does not show his accurate HP info (health bar desync)

    Only thing the video proves is that health bar desyncs still happen.

    @Sharee, why does my health bar only seem to desync when fighting a player with Vicious Death? :(

    Because this is every time. Not occasionally. If my health gets low fighting a player wearing VD, it procs when I still have health left. I've never recovered from low health fighting someone with this set.
    I mean, I've been playing this game long enough to have a fair idea of what's killing me. Especially in 1v1 situations with litttle to no distraction. ./shrug

    VD is causing health desync? :/
  • Gargath
    Gargath
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    After last time being killed by abilities with VD in recap screen I lost interest in pvp for long. I wonder how many others think in similar way. Even if VD is working properly, ZOS should not just claim it's a bugged recap, without doing nothing to take it away from it. If they officially allow a bugged recap without information that they work on this, then I have the right to think it's not working properly. Especially that I'm the one who dies more often than the others, because I'm still a pvp noob.
    Edited by Gargath on May 7, 2016 7:14PM
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • bowmanz607
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    AshTal wrote: »
    We all know VD is buggy as hell but for some reason zenimax refuse to believe it.

    actually many of us have done plenty of testing to know it is not buggy. The video above is literally the only video or proof at all that there may be a problem. However, it seems that the health bar was desynced based on the 132 health still remainng. And based on testing done by numerous players (even sypher on his live stream if you want to stop in there) the set is working as intended. Additionally, there may be a bug with that specific dot and the VD set. Being this is the only video out there with one test done showing this, it really is not proof of anything. I would be more convinced if this video did multiple tests with multiple attacks against multiple opponents. As it stands, one vid and one questionable kill is not enough.
  • Sharee
    Sharee
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    Sharee wrote: »

    The guys health bar is showing 132 HP when he is already dead -> his HP bar does not show his accurate HP info (health bar desync)

    Only thing the video proves is that health bar desyncs still happen.

    @Sharee, why does my health bar only seem to desync when fighting a player with Vicious Death? :(

    My best guess is that health desyncs happen all the time, VD just makes people notice because it is so prominently displayed on their death recaps.
    Because this is every time. Not occasionally.
    If it happened everytime then it would be easy to reproduce. People have tried. It did not work.
    If my health gets low fighting a player wearing VD, it procs when I still have health left. I've never recovered from low health fighting someone with this set.
    The set procs at the moment when you take the last hit(not VD proc, regular hit) which killed you. If you have 20% health left, and get hit by an execute that removes all that health in one swing, then you will see the explosion on yourself while your health bar still shows 20% health. But you already are dead on the server, killed by the execute.

    See post #14 in this thread for an example.


  • GreenSoup2HoT
    GreenSoup2HoT
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    xblackroxe wrote: »
    NovaShadow wrote: »
    Those that use it will defend its broken executing.

    Those that keep dying to it as an execute, not a UI error, insist it is broken.

    You won't win this argument. No amount of videos will sway anyone nor ZOS. As long as ZOS keeps saying its not broken these threads will get us no where.

    Rather than 'fixing' it, it should be removed completely and the reason it was implemented actually get attention.

    Why remove it from the game? It does exactly what its supposed to do. Melts Zergs. And all those argument about how Zergs use it against Zergs most of the time those people wouldn´t stand a chance anyway.

    It does exactly what it's suppose to do? So when every single engagement is a proxi soul tether bomb in pvp its good for the game? It's suppose to be a "ball group killer", the ones who stack on crown so tight they become some blob. These are the groups this set was designed for. It should not be killing off small groups or even 1-5 players so easily.

    You can't even work together small-scale without getting bombed with soul tether/proxi combo. It's getting so out of hand. I swear proxi should not even detonate unless 10 people are inside the thing. Better yet, reduce the range of proxi so the players stacking get wrecked. You could even remove invisibility while proxi is active so this trash does not happen to small scale but flag jumping is still a thing.

    To all the people still rocking stamina builds i salute you. We don't need crutches like proxi and viscous death to kill players.
    Edited by GreenSoup2HoT on May 7, 2016 8:57PM
    PS4 NA DC
  • KramUzibra
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    NovaShadow wrote: »
    xblackroxe wrote: »
    NovaShadow wrote: »
    Those that use it will defend its broken executing.

    Those that keep dying to it as an execute, not a UI error, insist it is broken.

    You won't win this argument. No amount of videos will sway anyone nor ZOS. As long as ZOS keeps saying its not broken these threads will get us no where.

    Rather than 'fixing' it, it should be removed completely and the reason it was implemented actually get attention.

    Why remove it from the game? It does exactly what its supposed to do. Melts Zergs. And all those argument about how Zergs use it against Zergs most of the time those people wouldn´t stand a chance anyway.

    Remove it & Proxy. Both were introduced to combat zergs but have only sent PVP further downhill. Instead of combating the issues at hand they keep adding more broken things.

    I can count on 1 hand the amount of times I died to VD in a zerg. I've lost count of the amount of times I died to it as an execute completely solo. It is broken. I even had it proc on me twice one day from the same guy at exactly the same time. It needs to be fixed, but this is ZOS so it'll take months before they even admit its broken then 6-12 more before it gets 'fixed'.

    Here's a tip; don't Zerg and you won't die from it? You're basically saying you're mad because it's doing it's job and forcing people like you to spread out or be dynamite.
    I have numerous videos as evidence, it procs on you around 20% 1v1.

    Then post them and provide information and evidence to the devs so if it is broken it can get proven and fixed ASAP.

    The 1v1s are not zerging. Your solution is invalid
  • KramUzibra
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    NovaShadow wrote: »
    xblackroxe wrote: »
    NovaShadow wrote: »
    Those that use it will defend its broken executing.

    Those that keep dying to it as an execute, not a UI error, insist it is broken.

    You won't win this argument. No amount of videos will sway anyone nor ZOS. As long as ZOS keeps saying its not broken these threads will get us no where.

    Rather than 'fixing' it, it should be removed completely and the reason it was implemented actually get attention.

    Why remove it from the game? It does exactly what its supposed to do. Melts Zergs. And all those argument about how Zergs use it against Zergs most of the time those people wouldn´t stand a chance anyway.

    Remove it & Proxy. Both were introduced to combat zergs but have only sent PVP further downhill. Instead of combating the issues at hand they keep adding more broken things.

    I can count on 1 hand the amount of times I died to VD in a zerg. I've lost count of the amount of times I died to it as an execute completely solo. It is broken. I even had it proc on me twice one day from the same guy at exactly the same time. It needs to be fixed, but this is ZOS so it'll take months before they even admit its broken then 6-12 more before it gets 'fixed'.

    Here's a tip; don't Zerg and you won't die from it? You're basically saying you're mad because it's doing it's job and forcing people like you to spread out or be dynamite.
    I have numerous videos as evidence, it procs on you around 20% 1v1.

    Then post them and provide information and evidence to the devs so if it is broken it can get proven and fixed ASAP.

    The 1v1s are not zerging. Your solution is invalid
  • Kalante
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    if so where is our stamina vd set and stamina detonation to melt sergs?
  • KramUzibra
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    Iv been killed while in large groups by VD And the death recap shows VD as the finishing blow. We all accept this as accurate but denie it when the same death recap is viewed after a 1v1.
  • KramUzibra
    KramUzibra
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    xblackroxe wrote: »
    NovaShadow wrote: »
    Those that use it will defend its broken executing.

    Those that keep dying to it as an execute, not a UI error, insist it is broken.

    You won't win this argument. No amount of videos will sway anyone nor ZOS. As long as ZOS keeps saying its not broken these threads will get us no where.

    Rather than 'fixing' it, it should be removed completely and the reason it was implemented actually get attention.

    Why remove it from the game? It does exactly what its supposed to do. Melts Zergs. And all those argument about how Zergs use it against Zergs most of the time those people wouldn´t stand a chance anyway.

    It does exactly what it's suppose to do? So when every single engagement is a proxi soul tether bomb in pvp its good for the game? It's suppose to be a "ball group killer", the ones who stack on crown so tight they become some blob. These are the groups this set was designed for. It should not be killing off small groups or even 1-5 players so easily.

    You can't even work together small-scale without getting bombed with soul tether/proxi combo. It's getting so out of hand. I swear proxi should not even detonate unless 10 people are inside the thing. Better yet, reduce the range of proxi so the players stacking get wrecked. You could even remove invisibility while proxi is active so this trash does not happen to small scale but flag jumping is still a thing.

    To all the people still rocking stamina builds i salute you. We don't need crutches like proxi and viscous death to kill players.

    Well said
  • KramUzibra
    KramUzibra
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    U
    Edited by KramUzibra on May 7, 2016 9:37PM
  • bowmanz607
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    KramUzibra wrote: »
    NovaShadow wrote: »
    xblackroxe wrote: »
    NovaShadow wrote: »
    Those that use it will defend its broken executing.

    Those that keep dying to it as an execute, not a UI error, insist it is broken.

    You won't win this argument. No amount of videos will sway anyone nor ZOS. As long as ZOS keeps saying its not broken these threads will get us no where.

    Rather than 'fixing' it, it should be removed completely and the reason it was implemented actually get attention.

    Why remove it from the game? It does exactly what its supposed to do. Melts Zergs. And all those argument about how Zergs use it against Zergs most of the time those people wouldn´t stand a chance anyway.

    Remove it & Proxy. Both were introduced to combat zergs but have only sent PVP further downhill. Instead of combating the issues at hand they keep adding more broken things.

    I can count on 1 hand the amount of times I died to VD in a zerg. I've lost count of the amount of times I died to it as an execute completely solo. It is broken. I even had it proc on me twice one day from the same guy at exactly the same time. It needs to be fixed, but this is ZOS so it'll take months before they even admit its broken then 6-12 more before it gets 'fixed'.

    Here's a tip; don't Zerg and you won't die from it? You're basically saying you're mad because it's doing it's job and forcing people like you to spread out or be dynamite.
    I have numerous videos as evidence, it procs on you around 20% 1v1.

    Then post them and provide information and evidence to the devs so if it is broken it can get proven and fixed ASAP.

    The 1v1s are not zerging. Your solution is invalid

    well proxy was nerfed in 1v1.
  • Arethan09
    Arethan09
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    KramUzibra wrote: »
    Iv been killed while in large groups by VD And the death recap shows VD as the finishing blow. We all accept this as accurate but denie it when the same death recap is viewed after a 1v1.

    Exactly this is where i struggle. My Death Recap shows it, Dealing damage to me before i get killed and then I die, next time this happens i will just take a screenshot of it and post it here.
  • NovaShadow
    NovaShadow
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    NovaShadow wrote: »
    xblackroxe wrote: »
    NovaShadow wrote: »
    Those that use it will defend its broken executing.

    Those that keep dying to it as an execute, not a UI error, insist it is broken.

    You won't win this argument. No amount of videos will sway anyone nor ZOS. As long as ZOS keeps saying its not broken these threads will get us no where.

    Rather than 'fixing' it, it should be removed completely and the reason it was implemented actually get attention.

    Why remove it from the game? It does exactly what its supposed to do. Melts Zergs. And all those argument about how Zergs use it against Zergs most of the time those people wouldn´t stand a chance anyway.

    Remove it & Proxy. Both were introduced to combat zergs but have only sent PVP further downhill. Instead of combating the issues at hand they keep adding more broken things.

    I can count on 1 hand the amount of times I died to VD in a zerg. I've lost count of the amount of times I died to it as an execute completely solo. It is broken. I even had it proc on me twice one day from the same guy at exactly the same time. It needs to be fixed, but this is ZOS so it'll take months before they even admit its broken then 6-12 more before it gets 'fixed'.

    Here's a tip; don't Zerg and you won't die from it? You're basically saying you're mad because it's doing it's job and forcing people like you to spread out or be dynamite.

    Lol. I don't zerg, never have and strongly dislike it. I'm usually solo and the few times I'm grouped is with a few friends or guildies. I'm not 'mad' as you call it and it's not doing its job. It's a bugged set, practically as cheesy as Shield Breaker and until ZOS acknowledges its broken and fixes it I'll continue to complain about a BROKEN set.

    And you're kidding yourself if you think it's forcing anyone to spread out. Cyrodiil hasn't changed one bit since this set was introduced.
    PC NA - EPHS
  • bowmanz607
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    Arethan09 wrote: »
    KramUzibra wrote: »
    Iv been killed while in large groups by VD And the death recap shows VD as the finishing blow. We all accept this as accurate but denie it when the same death recap is viewed after a 1v1.

    Exactly this is where i struggle. My Death Recap shows it, Dealing damage to me before i get killed and then I die, next time this happens i will just take a screenshot of it and post it here.

    Death recap is bugged
  • KramUzibra
    KramUzibra
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    bowmanz607 wrote: »
    Arethan09 wrote: »
    KramUzibra wrote: »
    Iv been killed while in large groups by VD And the death recap shows VD as the finishing blow. We all accept this as accurate but denie it when the same death recap is viewed after a 1v1.

    Exactly this is where i struggle. My Death Recap shows it, Dealing damage to me before i get killed and then I die, next time this happens i will just take a screenshot of it and post it here.

    Death recap is bugged

    Rrriiight it's bugged during 1v1s but works properly when hitting zergs.
  • bowmanz607
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    KramUzibra wrote: »
    bowmanz607 wrote: »
    Arethan09 wrote: »
    KramUzibra wrote: »
    Iv been killed while in large groups by VD And the death recap shows VD as the finishing blow. We all accept this as accurate but denie it when the same death recap is viewed after a 1v1.

    Exactly this is where i struggle. My Death Recap shows it, Dealing damage to me before i get killed and then I die, next time this happens i will just take a screenshot of it and post it here.

    Death recap is bugged

    Rrriiight it's bugged during 1v1s but works properly when hitting zergs.

    no, always bugged. in 1v1 and other scenarios. the only time it shows up properly is when you are actually killed by VD from standing to close to another player.
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