i rate ESO a solid 2 it sucks probably the lamest game i have ever played. the graphics are so trash it looks like minecraft. and the weapons are trash they are so weak and look like noodles. dont even get me started on the armorit looks like something in a dungeon defenders game. this game has no story and is useless to the player.
everything above is nonsense ^
Ep1kMalware wrote: »2 stars. I'd I'm feeling generous. 2 YEARS later they're still working on hase gamw patches that should have been finalized before launch. The game progresivelu runs worse, The dev team takes the appearance of ignoring the issues rather than at least saying 'hey, we get it, were working on it, here's why we can't get it done in the next couple months (valid reason, not something like we spilt coffee on our server), Here's a free costume.
We don't get that, it takes about 100 rage threads for zos to even say "we'll look into it".
Let's be fully honest, and unbiased about the situation.
-No long term engagement for endgame players, their goal is to have a target audience thay only plays an elderscrolls MMO for a few weeks at a time.
-Complete ignorance of cheating/exploiting that happens within the game, and no communication from zenimax regarding their stance.
-They have a pts, ask for people to volunteer their time testing bugs, and ignore everything they ikput.
-They push too small dlc too fast. Way too many avoidable bugs make it through. The dlc content progressively gets smaller.Most of the biggest glitches thay absolutely ruin an update honestlt should be fixed prior to release. Other games do it.
-Zenimax has absolutely no set direction where their game is headed. Both in alienation of their playerbase, weather or not it's pve or pvp based, how they're going to balance classes/roles, how they want the base game to function. These are all important design plans that should have been set in stone before PC release. Some people actually bought a ps4 or pc just to play eso, excited about the long term plan of the game. So manu gamers were ready for this type of gameplay.
I would like to speculate that the reasom zenimax is pushing smaller dlcs 'based for casuals' is because it's the best publicity they can throw themselves. Instead of a monthly membership, they decided to go buy2play. This will only woek if they can sustain a loyal and supported playerbase. Through some bad decision making, they've lost alot of that, and therefore they need to go from a sustained income from a loyal playerbase to a cashgrab stancr where they now spend their dev hours segmenting their dlc and selling them more frequently to cover the income of what *would* be from eso+ subscriptions.
Why else would they give away champion points and endgame equipment. I really want to see this vvardenfel dlc and new dungeons, but the fact remains is that the basegame is less and less play/enjoyable with each update. They're just throwing sparklies out there to catch 'new fish'. I think this whole 'we're aiming at casuals who dont care/intend to stay' is just sugar coating 'we screwed up, so we've moved onto intentionally baiting customers with shinies even if it ruins our long term subscriptions because it looks like a viable plan b'
Maybe the game will switch companies, or maybe they'll make some staffing changes. I am not coorporate zenimax, I don't know who to blame. But somebody made some lame choices and eso isn't a serious mmo anymore.
I give a 4/5
I love many aspect of this game, but there is a key aspect that really irritate me. This is the DPS inflation. It ruin the fun in PVE as healer / tank in group due to too much DPS. It makes Dungeons too easy. It make the community too focused on having as much DPS as possible to kill things even faster. It make the meta gaming concentrated on DPS, and healers and tanks are expected to contribute to DPS aswell.
I don't know if the soft cap should be re-introduced, or if the dev's need to find a way to boost Dungeons bosses and add extra mechanics to ensure that high DPS can not skip most of the tactics of an encounter.
Ep1kMalware wrote: »2 stars. I'd I'm feeling generous. 2 YEARS later they're still working on hase gamw patches that should have been finalized before launch. The game progresivelu runs worse, The dev team takes the appearance of ignoring the issues rather than at least saying 'hey, we get it, were working on it, here's why we can't get it done in the next couple months (valid reason, not something like we spilt coffee on our server), Here's a free costume.
We don't get that, it takes about 100 rage threads for zos to even say "we'll look into it".
Let's be fully honest, and unbiased about the situation.
-No long term engagement for endgame players, their goal is to have a target audience thay only plays an elderscrolls MMO for a few weeks at a time.
-Complete ignorance of cheating/exploiting that happens within the game, and no communication from zenimax regarding their stance.
-They have a pts, ask for people to volunteer their time testing bugs, and ignore everything they ikput.
-They push too small dlc too fast. Way too many avoidable bugs make it through. The dlc content progressively gets smaller.Most of the biggest glitches thay absolutely ruin an update honestlt should be fixed prior to release. Other games do it.
-Zenimax has absolutely no set direction where their game is headed. Both in alienation of their playerbase, weather or not it's pve or pvp based, how they're going to balance classes/roles, how they want the base game to function. These are all important design plans that should have been set in stone before PC release. Some people actually bought a ps4 or pc just to play eso, excited about the long term plan of the game. So manu gamers were ready for this type of gameplay.
I would like to speculate that the reasom zenimax is pushing smaller dlcs 'based for casuals' is because it's the best publicity they can throw themselves. Instead of a monthly membership, they decided to go buy2play. This will only woek if they can sustain a loyal and supported playerbase. Through some bad decision making, they've lost alot of that, and therefore they need to go from a sustained income from a loyal playerbase to a cashgrab stancr where they now spend their dev hours segmenting their dlc and selling them more frequently to cover the income of what *would* be from eso+ subscriptions.
Why else would they give away champion points and endgame equipment. I really want to see this vvardenfel dlc and new dungeons, but the fact remains is that the basegame is less and less play/enjoyable with each update. They're just throwing sparklies out there to catch 'new fish'. I think this whole 'we're aiming at casuals who dont care/intend to stay' is just sugar coating 'we screwed up, so we've moved onto intentionally baiting customers with shinies even if it ruins our long term subscriptions because it looks like a viable plan b'
Maybe the game will switch companies, or maybe they'll make some staffing changes. I am not coorporate zenimax, I don't know who to blame. But somebody made some lame choices and eso isn't a serious mmo anymore.