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Weapon transformation bug -- video proof

ContraTempo
ContraTempo
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Edit: To be clear, this is PTS 2.4.1 -- as of this writing the current PTS release.

While in combat my weapons will sometimes transform or swap graphics.

While wielding a bow and 2-swords and frequently swapping between them the graphic got swapped so I could shoot arrows from my swords and do Steel Tornado with my bow.

Below is a short video clip showing my Templar wielding an inferno staff in combat but also using rapid strikes. The staff graphic gets swapped for the spear of light graphic leaving me holding the spear even after combat ended. This was on PC. No addons were loaded.

Edited by ContraTempo on May 6, 2016 8:01AM
ContraTempo
Carpe DM
Seize the Dungeon Master


  • ContraTempo
    ContraTempo
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    Here is a followup video about a minute later showing mt character walking around still holding the spear of light when it transforms back into a staff.
    ContraTempo
    Carpe DM
    Seize the Dungeon Master


  • Epona222
    Epona222
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    Yeah that happens to me quite frequently, I sometimes have to relog to sort it out.

    I know that isn't particularly helpful to you personally, just wanted to add my voice to the report/complaint about it. I have multiple templar characters, and this is not an uncommon experience. It needs to be fixed.
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • ContraTempo
    ContraTempo
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    While I'm pointing out animation bugs, here is and older one I have been seeing in Live and PTS. This happens when my Death's Wind armor goes off while fighting a mob. Some of them become attached to my character and are pulled around. They look stunned but actually are still able to attack. They become unstuck if I kill them or hit them with knockback.

    Apologies for the music. I was just rockin' along testing when this came up, so I just hit the record button. This video happens AFTER the Death's Wind effect triggers and just shows wasps being pulled along.

    https://www.youtube.com/watch?v=IEaWm5n2w5Q
    ContraTempo
    Carpe DM
    Seize the Dungeon Master


  • Lore_lai
    Lore_lai
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    LOL floppy-fish wasps.

    Pretty sure you are not "pulling" them to you but they got floppy-fish by the Death's Wind 5 piece bonus knock-back+stun.

    Just goes to show how horribly buggy ESO CCs can be.
    Now imagine this in PvP *sigh*

    Also - no, if you are floppy-fished you cannot attack. You can slide around and even jump but you're pretty much RIP.

  • ContraTempo
    ContraTempo
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    LoL, had not heard that term. But have had this happen with just one attacker and although they were visually prone and no attacks were visible, I kept getting hit. This video is not a good demonstration of that but I guess I could let some single monster beat me up until it happens to get a vid that does illustrate it. It may be different if it's a player that gets knocked down in PVP.
    ContraTempo
    Carpe DM
    Seize the Dungeon Master


  • zyk
    zyk
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    This has been an issue in Cyrodiil for a long time. It frequently happens during lagfests. It drives me crazy.
  • ContraTempo
    ContraTempo
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    And I'm pretty sure this is not the right animation for this giant snake.
    ContraTempo
    Carpe DM
    Seize the Dungeon Master


  • ContraTempo
    ContraTempo
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    So, ZOS, is it useful for me to find these bugs and point them out? If this helps I'll keep doing it. But if it's just an annoyance to have me posting this stuff I won't wast your time or mine. I'm not criticizing or insulting, I just want to know if what I am doing is useful.

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Finn @AnybodyAtZOS
    ContraTempo
    Carpe DM
    Seize the Dungeon Master


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