Well for pvp I play on azura so champion points aren't an issue. I can see that problem in pve, but I'll probably be building more as a tank for group content. I'm just curious if the concept as a play style is viable.
I started as magicka on my dk, recently been trying stamina, only level 32 right now and thinking it might be worth leveling heavy armor for something like this.
What about sticking to thamauturge? Basically all the attacks for dk are dots anyway. Besides, like I said I'm more looking at this as a tanky build with some damage potential than as a glass cannon.
I was thinking more along the lines of mixing attack types so that you always have a resource pool to draw from, like flurry + blood craze from dual wield as stamina dots and Searing strike + engulfing flames from dk as magicka dots.
There is a slight issue with your idea.
Its called the champion system and it does not like people splitting their damage sources, so it makes that completely ineffective.
Anyone run a build like this on the pts yet? I'm curious (console, so can't get on the pts).
With the changes to heavy armor giving more magicka and stamina back, restoring more with heavy attacks, and giving weapon and spell damage, combined with dk's having spell/weapon crit in one ability, brutality/sorcery in another, and getting resources back on ultimate use, this seems like the perfect time to run a hybrid build.
Obviously it won't compete in pve for max damage, but as a tank, solo, and pvp build it looks good.
With such a build, would it be best to split attributes/Enchantments between all 3 stats or focus on one? I'm thinking dual wield and 1h/shield for the weapon bars, with dual wield maximizing both weapon and spell damage, and the shield line for defense. Probably best to go with magicka ability morphs to combine with the weapon attacks that use only stamina.
Thoughts?
There is a slight issue with your idea.
Its called the champion system and it does not like people splitting their damage sources, so it makes that completely ineffective.
Wouldn't be quite as much of an issue if they... you know... raised the CP cap. >.> Just sayin'. Would have also made the godawful (animation-wise) change to Stam DK unnecessary.
I'm anxiously awaiting a Templar Pellinial build for PVP. It's something I'd really like to try.
There is a slight issue with your idea.
Its called the champion system and it does not like people splitting their damage sources, so it makes that completely ineffective.