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They should add Vvardenfell with the next DLC!

SerasWhip
SerasWhip
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Nothing much to say actually, Morrowind's Vvardenfell was breathtaking. And I would love to see it again coming with the next DLC pack. The place is kinda huge in contrast with the other DLC areas though, so it could take some time to create for the developers. But it will definetely worth it.
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  • JD2013
    JD2013
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    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Gidorick
    Gidorick
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    Personally, I think they should keep that ace up their sleeve for a while. ZOS doesn't seem desperate enough... yet.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Ser Lobo
    Ser Lobo
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    I'm sure they will add Vvardenfall. I believe it's unreasonable to expect it with the next DLC. But in 2017, yes.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Bonzodog01
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    We already know the next 3 DLC's after DB - Murkmire, Clockwork City, and Mephala's Realm. Those 3 work out to june 2017, so we need to be talking about this in about a years time, then we shall see.
    Xbox One - EU - EP/DC
    Trying and failing to hold the walls of his Templar house up since 2015
  • Birdovic
    Birdovic
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    We already know the next 3 DLC's after DB - Murkmire, Clockwork City, and Mephala's Realm. Those 3 work out to june 2017, so we need to be talking about this in about a years time, then we shall see.

    Wait, I could be wrong but.... Wasn't Orsinium, Imperial City, Mephalas Realm, Clockwork City and Murkmire all together confirmed BEFORE thieves guild and dark brotherhood?

    What I'm trying to say is, the Release Order can still be different, maybe we see Vvardenfell before we see Clockwork City etc.
  • Sleep724
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    Maybe clockwork city is part of Vvardenfell..?
  • Enodoc
    Enodoc
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    Sleep724 wrote: »
    Maybe clockwork city is part of Vvardenfell..?
    That would be unlikely. Existing lore suggests that the city is located either somewhere in the swamps of southern Morrowind, which would put it southeast of Deshaan, or underneath Ebonheart.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Bonzodog01
    Bonzodog01
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    Enodoc wrote: »
    Sleep724 wrote: »
    Maybe clockwork city is part of Vvardenfell..?
    That would be unlikely. Existing lore suggests that the city is located either somewhere in the swamps of southern Morrowind, which would put it southeast of Deshaan, or underneath Ebonheart.

    This is correct. I cannot remember where I found it, but it has already been determined that the clockwork City will be in a zone called I think "Thornvale", or something to that end. I have just gone looking for the detailed map that shows the zones to be added but cannot locate it right now. It seems that Thornvale will be attached directly to Murkwood/Murkmire, and they are in turn attached to the bottom of Shadowfen, so both zones are in Black Marsh.

    According to some lore, all of Black marsh is claimed by the Ebonheart Pact, but I suspect that will not be the case for these two zones.
    Xbox One - EU - EP/DC
    Trying and failing to hold the walls of his Templar house up since 2015
  • Volkodav
    Volkodav
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    I'm sure they will add Vvardenfall. I believe it's unreasonable to expect it with the next DLC. But in 2017, yes.

    They said they werent going to add it,but I still hold out hope.
  • Volkodav
    Volkodav
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    Bonzodog01 wrote: »
    Enodoc wrote: »
    Sleep724 wrote: »
    Maybe clockwork city is part of Vvardenfell..?
    That would be unlikely. Existing lore suggests that the city is located either somewhere in the swamps of southern Morrowind, which would put it southeast of Deshaan, or underneath Ebonheart.

    This is correct. I cannot remember where I found it, but it has already been determined that the clockwork City will be in a zone called I think "Thornvale", or something to that end. I have just gone looking for the detailed map that shows the zones to be added but cannot locate it right now. It seems that Thornvale will be attached directly to Murkwood/Murkmire, and they are in turn attached to the bottom of Shadowfen, so both zones are in Black Marsh.

    According to some lore, all of Black marsh is claimed by the Ebonheart Pact, but I suspect that will not be the case for these two zones.

    Clockwork City is underneath Mournhold. Here is it's location:

    Clockwork City is first introduced in the expansion/add on to The Elderscrolls III: Morrowind, The Elder Scrolls III: Tribunal. The city is located far beneath Morrowind's capital city of Mournhold, home to Morrowind's King Helseth and the tribunal goddess known as Almalexia. Occupied by the strange tribunal god, Sotha Sil, Clockwork City is reminiscent of ancient Dwemer architecture; though by the time of TES III: Tribunal, the Dwemer race has long since vanished from Tamriel. Ruling along side Sotha Sil are the tribunal god Vivec, located in the city of Vivec off the coast of Vvardenfell, and the aforementioned tribunal goddess, Almalexia, whom resides in her temple in Mournhold.

    The city proper, that is Clockwork City, becomes accessible only in the final stages of TES III: Tribunal's 20 hour campaign. After this campaign is completed, Almalexia gives the player a ring that allows him/her to instantly travel between Mournhold, Vivec, and Clockwork City; this ring is the only entrance and exit to Clockwork City's ancient halls.
  • susmitds
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    We already know the next 3 DLC's after DB - Murkmire, Clockwork City, and Mephala's Realm. Those 3 work out to june 2017, so we need to be talking about this in about a years time, then we shall see.

    Wait, I could be wrong but.... Wasn't Orsinium, Imperial City, Mephalas Realm, Clockwork City and Murkmire all together confirmed BEFORE thieves guild and dark brotherhood?

    What I'm trying to say is, the Release Order can still be different, maybe we see Vvardenfell before we see Clockwork City etc.

    Actually the very first DLCs confirmed were The Thieves' Guild and Dark Brotherhood, right at launch.
  • Enodoc
    Enodoc
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    Volkodav wrote: »
    Bonzodog01 wrote: »
    Enodoc wrote: »
    Sleep724 wrote: »
    Maybe clockwork city is part of Vvardenfell..?
    That would be unlikely. Existing lore suggests that the city is located either somewhere in the swamps of southern Morrowind, which would put it southeast of Deshaan, or underneath Ebonheart.

    This is correct. I cannot remember where I found it, but it has already been determined that the clockwork City will be in a zone called I think "Thornvale", or something to that end. I have just gone looking for the detailed map that shows the zones to be added but cannot locate it right now. It seems that Thornvale will be attached directly to Murkwood/Murkmire, and they are in turn attached to the bottom of Shadowfen, so both zones are in Black Marsh.

    According to some lore, all of Black marsh is claimed by the Ebonheart Pact, but I suspect that will not be the case for these two zones.

    Clockwork City is underneath Mournhold. Here is it's location:

    Clockwork City is first introduced in the expansion/add on to The Elderscrolls III: Morrowind, The Elder Scrolls III: Tribunal. The city is located far beneath Morrowind's capital city of Mournhold, home to Morrowind's King Helseth and the tribunal goddess known as Almalexia. Occupied by the strange tribunal god, Sotha Sil, Clockwork City is reminiscent of ancient Dwemer architecture; though by the time of TES III: Tribunal, the Dwemer race has long since vanished from Tamriel. Ruling along side Sotha Sil are the tribunal god Vivec, located in the city of Vivec off the coast of Vvardenfell, and the aforementioned tribunal goddess, Almalexia, whom resides in her temple in Mournhold.

    The city proper, that is Clockwork City, becomes accessible only in the final stages of TES III: Tribunal's 20 hour campaign. After this campaign is completed, Almalexia gives the player a ring that allows him/her to instantly travel between Mournhold, Vivec, and Clockwork City; this ring is the only entrance and exit to Clockwork City's ancient halls.
    @Volkodav You are teleported into Clockwork City during the quest line, so there is no way of knowing where it is. What you visit underneath Mournhold are the ruins of Old Mournhold and the Dwemer ruin Bamz-Amschend; there's no reference to Clockwork City being located there.
    Bonzodog01 wrote: »
    Enodoc wrote: »
    Sleep724 wrote: »
    Maybe clockwork city is part of Vvardenfell..?
    That would be unlikely. Existing lore suggests that the city is located either somewhere in the swamps of southern Morrowind, which would put it southeast of Deshaan, or underneath Ebonheart.

    This is correct. I cannot remember where I found it, but it has already been determined that the clockwork City will be in a zone called I think "Thornvale", or something to that end. I have just gone looking for the detailed map that shows the zones to be added but cannot locate it right now. It seems that Thornvale will be attached directly to Murkwood/Murkmire, and they are in turn attached to the bottom of Shadowfen, so both zones are in Black Marsh.

    According to some lore, all of Black marsh is claimed by the Ebonheart Pact, but I suspect that will not be the case for these two zones.
    @Bonzodog01 It's not my map you're thinking of, is it?
    User-Enodoc-ESO_Regions.png
    The name of that zone you're thinking of is Thornmarsh (TM on the map), and is half in Morrowind (city of Tear), half in Black Marsh (city of Thorn).
    Edited by Enodoc on May 4, 2016 10:38AM
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Volkodav
    Volkodav
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    ✭✭
    Enodoc wrote: »
    Volkodav wrote: »
    Bonzodog01 wrote: »
    Enodoc wrote: »
    Sleep724 wrote: »
    Maybe clockwork city is part of Vvardenfell..?
    That would be unlikely. Existing lore suggests that the city is located either somewhere in the swamps of southern Morrowind, which would put it southeast of Deshaan, or underneath Ebonheart.

    This is correct. I cannot remember where I found it, but it has already been determined that the clockwork City will be in a zone called I think "Thornvale", or something to that end. I have just gone looking for the detailed map that shows the zones to be added but cannot locate it right now. It seems that Thornvale will be attached directly to Murkwood/Murkmire, and they are in turn attached to the bottom of Shadowfen, so both zones are in Black Marsh.

    According to some lore, all of Black marsh is claimed by the Ebonheart Pact, but I suspect that will not be the case for these two zones.

    Clockwork City is underneath Mournhold. Here is it's location:

    Clockwork City is first introduced in the expansion/add on to The Elderscrolls III: Morrowind, The Elder Scrolls III: Tribunal. The city is located far beneath Morrowind's capital city of Mournhold, home to Morrowind's King Helseth and the tribunal goddess known as Almalexia. Occupied by the strange tribunal god, Sotha Sil, Clockwork City is reminiscent of ancient Dwemer architecture; though by the time of TES III: Tribunal, the Dwemer race has long since vanished from Tamriel. Ruling along side Sotha Sil are the tribunal god Vivec, located in the city of Vivec off the coast of Vvardenfell, and the aforementioned tribunal goddess, Almalexia, whom resides in her temple in Mournhold.

    The city proper, that is Clockwork City, becomes accessible only in the final stages of TES III: Tribunal's 20 hour campaign. After this campaign is completed, Almalexia gives the player a ring that allows him/her to instantly travel between Mournhold, Vivec, and Clockwork City; this ring is the only entrance and exit to Clockwork City's ancient halls.
    @Volkodav You are teleported into Clockwork City during the quest line, so there is no way of knowing where it is. What you visit underneath Mournhold are the ruins of Old Mournhold and the Dwemer ruin Bamz-Amschend; there's no reference to Clockwork City being located there.

    @Bonzodog01 It's not my map you're thinking of, is it?
    User-Enodoc-ESO_Regions.png
    The name of that zone you're thinking of is Thornmarsh (TM on the map), and is half in Morrowind (city of Tear), half in Black Marsh (city of Thorn).

    Actually,those arent my words.They are from one of three sites with the same information.I did a search for where the city was located,and found this on three different sites.
    No,I wasnt referencing your map. :)
  • Enodoc
    Enodoc
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    Volkodav wrote: »
    Enodoc wrote: »
    Volkodav wrote: »
    Bonzodog01 wrote: »
    Enodoc wrote: »
    Sleep724 wrote: »
    Maybe clockwork city is part of Vvardenfell..?
    That would be unlikely. Existing lore suggests that the city is located either somewhere in the swamps of southern Morrowind, which would put it southeast of Deshaan, or underneath Ebonheart.

    This is correct. I cannot remember where I found it, but it has already been determined that the clockwork City will be in a zone called I think "Thornvale", or something to that end. I have just gone looking for the detailed map that shows the zones to be added but cannot locate it right now. It seems that Thornvale will be attached directly to Murkwood/Murkmire, and they are in turn attached to the bottom of Shadowfen, so both zones are in Black Marsh.

    According to some lore, all of Black marsh is claimed by the Ebonheart Pact, but I suspect that will not be the case for these two zones.

    Clockwork City is underneath Mournhold. Here is it's location:

    Clockwork City is first introduced in the expansion/add on to The Elderscrolls III: Morrowind, The Elder Scrolls III: Tribunal. The city is located far beneath Morrowind's capital city of Mournhold, home to Morrowind's King Helseth and the tribunal goddess known as Almalexia. Occupied by the strange tribunal god, Sotha Sil, Clockwork City is reminiscent of ancient Dwemer architecture; though by the time of TES III: Tribunal, the Dwemer race has long since vanished from Tamriel. Ruling along side Sotha Sil are the tribunal god Vivec, located in the city of Vivec off the coast of Vvardenfell, and the aforementioned tribunal goddess, Almalexia, whom resides in her temple in Mournhold.

    The city proper, that is Clockwork City, becomes accessible only in the final stages of TES III: Tribunal's 20 hour campaign. After this campaign is completed, Almalexia gives the player a ring that allows him/her to instantly travel between Mournhold, Vivec, and Clockwork City; this ring is the only entrance and exit to Clockwork City's ancient halls.
    @Volkodav You are teleported into Clockwork City during the quest line, so there is no way of knowing where it is. What you visit underneath Mournhold are the ruins of Old Mournhold and the Dwemer ruin Bamz-Amschend; there's no reference to Clockwork City being located there.

    Actually,those arent my words.They are from one of three sites with the same information.I did a search for where the city was located,and found this on three different sites.
    Assuming none of those sites are UESP, they should be ashamed for spreading false information. If one of those is UESP, please let me know which page it's on.
    Edited by Enodoc on May 4, 2016 10:40AM
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Volkodav
    Volkodav
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    Enodoc wrote: »
    Volkodav wrote: »
    Enodoc wrote: »
    Volkodav wrote: »
    Bonzodog01 wrote: »
    Enodoc wrote: »
    Sleep724 wrote: »
    Maybe clockwork city is part of Vvardenfell..?
    That would be unlikely. Existing lore suggests that the city is located either somewhere in the swamps of southern Morrowind, which would put it southeast of Deshaan, or underneath Ebonheart.

    This is correct. I cannot remember where I found it, but it has already been determined that the clockwork City will be in a zone called I think "Thornvale", or something to that end. I have just gone looking for the detailed map that shows the zones to be added but cannot locate it right now. It seems that Thornvale will be attached directly to Murkwood/Murkmire, and they are in turn attached to the bottom of Shadowfen, so both zones are in Black Marsh.

    According to some lore, all of Black marsh is claimed by the Ebonheart Pact, but I suspect that will not be the case for these two zones.

    Clockwork City is underneath Mournhold. Here is it's location:

    Clockwork City is first introduced in the expansion/add on to The Elderscrolls III: Morrowind, The Elder Scrolls III: Tribunal. The city is located far beneath Morrowind's capital city of Mournhold, home to Morrowind's King Helseth and the tribunal goddess known as Almalexia. Occupied by the strange tribunal god, Sotha Sil, Clockwork City is reminiscent of ancient Dwemer architecture; though by the time of TES III: Tribunal, the Dwemer race has long since vanished from Tamriel. Ruling along side Sotha Sil are the tribunal god Vivec, located in the city of Vivec off the coast of Vvardenfell, and the aforementioned tribunal goddess, Almalexia, whom resides in her temple in Mournhold.

    The city proper, that is Clockwork City, becomes accessible only in the final stages of TES III: Tribunal's 20 hour campaign. After this campaign is completed, Almalexia gives the player a ring that allows him/her to instantly travel between Mournhold, Vivec, and Clockwork City; this ring is the only entrance and exit to Clockwork City's ancient halls.
    @Volkodav You are teleported into Clockwork City during the quest line, so there is no way of knowing where it is. What you visit underneath Mournhold are the ruins of Old Mournhold and the Dwemer ruin Bamz-Amschend; there's no reference to Clockwork City being located there.

    Actually,those arent my words.They are from one of three sites with the same information.I did a search for where the city was located,and found this on three different sites.
    Assuming none of those sites are UESP, they should be ashamed for spreading false information. If one of those is UESP, please let me know which page it's on.

    No,I didnt find the info on the UESP. It is an unofficial website,though a good one.It's been around for a very long time too. :)
    I just remember being in Mournhold doing the main quest line and went there. So,I guess it isnt physicallbeneath Mournhold,but you need to be there to get to it.
  • Bonzodog01
    Bonzodog01
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    @Enodoc Yes it is. Thank you for the clarification.
    Xbox One - EU - EP/DC
    Trying and failing to hold the walls of his Templar house up since 2015
  • SerasWhip
    SerasWhip
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    @Enodoc
    User-Enodoc-ESO_Regions.png
    The name of that zone you're thinking of is Thornmarsh (TM on the map), and is half in Morrowind (city of Tear), half in Black Marsh (city of Thorn). [/quote]
    Wait, I thought that Vvardenfell is that huge island between Bal Foyen and Blearock. Isn't it?
    .
  • MasterSpatula
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    Morrowind is my favorite game of all time, and that's why I'm not sure about this.

    The sheer scope of Vvardenfell is staggering. It's almost as large as Cyrodiil. (Though I guess it's a lot smaller if you can't get past the Ghostfence.)

    Are they going to add Redoran, Telvani, Velothi, and Canton-style architecture? (I'd be okay with no Hlaalu, since House Hlaalu is a minor player until Tiber Septim brings Morrowind into the Empire). How about the ancient Dunmer strongholds?

    I mean, seeing Vvardenfell in this era before Imperial influence, before the House Dunmer were really allowed to settle there, before corprus and blight became a real problem... it's is a fascinating idea, but doing it right involves so much more than any of the DLC they've done so far. It makes me nervous.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Enodoc
    Enodoc
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    SerasWhip wrote: »
    @Enodoc
    User-Enodoc-ESO_Regions.png
    The name of that zone you're thinking of is Thornmarsh (TM on the map), and is half in Morrowind (city of Tear), half in Black Marsh (city of Thorn).
    Wait, I thought that Vvardenfell is that huge island between Bal Foyen and Blearock. Isn't it?
    @SerasWhip Yeah that's Vvardenfell. But Bonzodog01 was talking about the location of Clockwork City, which is believed to be Thornmarsh rather than Vvardenfell.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Lysette
    Lysette
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    Morrowind is my favorite game of all time, and that's why I'm not sure about this.

    The sheer scope of Vvardenfell is staggering. It's almost as large as Cyrodiil. (Though I guess it's a lot smaller if you can't get past the Ghostfence.)

    Are they going to add Redoran, Telvani, Velothi, and Canton-style architecture? (I'd be okay with no Hlaalu, since House Hlaalu is a minor player until Tiber Septim brings Morrowind into the Empire). How about the ancient Dunmer strongholds?

    I mean, seeing Vvardenfell in this era before Imperial influence, before the House Dunmer were really allowed to settle there, before corprus and blight became a real problem... it's is a fascinating idea, but doing it right involves so much more than any of the DLC they've done so far. It makes me nervous.

    That was my point, it is a risk to do that, they have to do it right or it could fail. As a member of house Hlaalu, I object to the idea to not have them in the game though. I neither like Redoran nor Telvani. Just to mention it, the bank in EP is the Hlaalu treasury - so they are important, as they hold the money and asset reserves.
    Edited by Lysette on May 5, 2016 9:28AM
  • Bossdonut
    Bossdonut
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    VIVEC
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    Lysette wrote: »
    That was my point, it is a risk to do that, they have to do it right or it could fail. As a member of house Hlaalu, I object to the idea to not have them in the game though. I neither like Redoran nor Telvani. Just to mention it, the bank in EP is the Hlaalu treasury - so they are important, as they hold the money and asset reserves.

    +1 this; they're still a Great House at this point. That doesn't change until after the Oblivion Crisis.
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
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  • Enodoc
    Enodoc
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    Lysette wrote: »
    Morrowind is my favorite game of all time, and that's why I'm not sure about this.

    The sheer scope of Vvardenfell is staggering. It's almost as large as Cyrodiil. (Though I guess it's a lot smaller if you can't get past the Ghostfence.)

    Are they going to add Redoran, Telvani, Velothi, and Canton-style architecture? (I'd be okay with no Hlaalu, since House Hlaalu is a minor player until Tiber Septim brings Morrowind into the Empire). How about the ancient Dunmer strongholds?

    I mean, seeing Vvardenfell in this era before Imperial influence, before the House Dunmer were really allowed to settle there, before corprus and blight became a real problem... it's is a fascinating idea, but doing it right involves so much more than any of the DLC they've done so far. It makes me nervous.
    That was my point, it is a risk to do that, they have to do it right or it could fail. As a member of house Hlaalu, I object to the idea to not have them in the game though. I neither like Redoran nor Telvani. Just to mention it, the bank in EP is the Hlaalu treasury - so they are important, as they hold the money and asset reserves.
    House Hlaalu has always been the best house at commerce, trade and mercantilism, and they have always been on the Grand Council. If Vvardenfell is added, House Hlaalu (and their primary holdings of Balmora and Suran) will definitely play a major part.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Lysette
    Lysette
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    Enodoc wrote: »
    Lysette wrote: »
    Morrowind is my favorite game of all time, and that's why I'm not sure about this.

    The sheer scope of Vvardenfell is staggering. It's almost as large as Cyrodiil. (Though I guess it's a lot smaller if you can't get past the Ghostfence.)

    Are they going to add Redoran, Telvani, Velothi, and Canton-style architecture? (I'd be okay with no Hlaalu, since House Hlaalu is a minor player until Tiber Septim brings Morrowind into the Empire). How about the ancient Dunmer strongholds?

    I mean, seeing Vvardenfell in this era before Imperial influence, before the House Dunmer were really allowed to settle there, before corprus and blight became a real problem... it's is a fascinating idea, but doing it right involves so much more than any of the DLC they've done so far. It makes me nervous.
    That was my point, it is a risk to do that, they have to do it right or it could fail. As a member of house Hlaalu, I object to the idea to not have them in the game though. I neither like Redoran nor Telvani. Just to mention it, the bank in EP is the Hlaalu treasury - so they are important, as they hold the money and asset reserves.
    House Hlaalu has always been the best house at commerce, trade and mercantilism, and they have always been on the Grand Council. If Vvardenfell is added, House Hlaalu (and their primary holdings of Balmora and Suran) will definitely play a major part.

    At PAX Q&A when ZOS was asked about Morag Tong, they kind of wanted to neither deny nor confirm anything about it. It could really be, that the big next thing to be announced could be Vvardenfell - even they did not want to implement that at first, but maybe they do nevertheless, because they have seen, what a huge fan base this region has.
  • MasterSpatula
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    Enodoc wrote: »
    Lysette wrote: »
    Morrowind is my favorite game of all time, and that's why I'm not sure about this.

    The sheer scope of Vvardenfell is staggering. It's almost as large as Cyrodiil. (Though I guess it's a lot smaller if you can't get past the Ghostfence.)

    Are they going to add Redoran, Telvani, Velothi, and Canton-style architecture? (I'd be okay with no Hlaalu, since House Hlaalu is a minor player until Tiber Septim brings Morrowind into the Empire). How about the ancient Dunmer strongholds?

    I mean, seeing Vvardenfell in this era before Imperial influence, before the House Dunmer were really allowed to settle there, before corprus and blight became a real problem... it's is a fascinating idea, but doing it right involves so much more than any of the DLC they've done so far. It makes me nervous.
    That was my point, it is a risk to do that, they have to do it right or it could fail. As a member of house Hlaalu, I object to the idea to not have them in the game though. I neither like Redoran nor Telvani. Just to mention it, the bank in EP is the Hlaalu treasury - so they are important, as they hold the money and asset reserves.
    House Hlaalu has always been the best house at commerce, trade and mercantilism, and they have always been on the Grand Council. If Vvardenfell is added, House Hlaalu (and their primary holdings of Balmora and Suran) will definitely play a major part.

    And I suppose it does make sense that the House dedicated to trading, that rose to prominence and eventually rule under the Septim Empire, would also play a large part during Morrowind's time in the Pact.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • dimensional
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    Bonzodog01 wrote: »
    We already know the next 3 DLC's after DB - Murkmire, Clockwork City, and Mephala's Realm. Those 3 work out to june 2017, so we need to be talking about this in about a years time, then we shall see.

    I don't think this is correct at all. We know that they've worked on those zones, but we have absolutely zero idea what the next 3 DLCs will be. They have never indicated those zones were going to be coming up for the next 3.
  • Lysette
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    I think they work on a lot of stuff in parallel, because teams have to be utilized and they work at quite different paces due to different work load. So it is really hard to say, what will be next, guess that region which is the most likely to be finished soon and makes sense in the whole concept to be released at that time. If one region depends story-wise on another, it cannot be released before the other is done for example.
  • WalkingLegacy
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    Vvardenfell is big enough to warrant it's own epic expansion and I would pay good money for that. (If done high quality)

    Here's hoping it is and not some half baked DLC.
  • dimensional
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  • Lysette
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    Wow, that might take a while, but it would be awesome.
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