Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
We already know the next 3 DLC's after DB - Murkmire, Clockwork City, and Mephala's Realm. Those 3 work out to june 2017, so we need to be talking about this in about a years time, then we shall see.
That would be unlikely. Existing lore suggests that the city is located either somewhere in the swamps of southern Morrowind, which would put it southeast of Deshaan, or underneath Ebonheart.Maybe clockwork city is part of Vvardenfell..?
ruze84b14_ESO wrote: »I'm sure they will add Vvardenfall. I believe it's unreasonable to expect it with the next DLC. But in 2017, yes.
Bonzodog01 wrote: »
This is correct. I cannot remember where I found it, but it has already been determined that the clockwork City will be in a zone called I think "Thornvale", or something to that end. I have just gone looking for the detailed map that shows the zones to be added but cannot locate it right now. It seems that Thornvale will be attached directly to Murkwood/Murkmire, and they are in turn attached to the bottom of Shadowfen, so both zones are in Black Marsh.
According to some lore, all of Black marsh is claimed by the Ebonheart Pact, but I suspect that will not be the case for these two zones.
andypappb16_ESO wrote: »We already know the next 3 DLC's after DB - Murkmire, Clockwork City, and Mephala's Realm. Those 3 work out to june 2017, so we need to be talking about this in about a years time, then we shall see.
Wait, I could be wrong but.... Wasn't Orsinium, Imperial City, Mephalas Realm, Clockwork City and Murkmire all together confirmed BEFORE thieves guild and dark brotherhood?
What I'm trying to say is, the Release Order can still be different, maybe we see Vvardenfell before we see Clockwork City etc.
@Volkodav You are teleported into Clockwork City during the quest line, so there is no way of knowing where it is. What you visit underneath Mournhold are the ruins of Old Mournhold and the Dwemer ruin Bamz-Amschend; there's no reference to Clockwork City being located there.Bonzodog01 wrote: »
This is correct. I cannot remember where I found it, but it has already been determined that the clockwork City will be in a zone called I think "Thornvale", or something to that end. I have just gone looking for the detailed map that shows the zones to be added but cannot locate it right now. It seems that Thornvale will be attached directly to Murkwood/Murkmire, and they are in turn attached to the bottom of Shadowfen, so both zones are in Black Marsh.
According to some lore, all of Black marsh is claimed by the Ebonheart Pact, but I suspect that will not be the case for these two zones.
Clockwork City is underneath Mournhold. Here is it's location:
Clockwork City is first introduced in the expansion/add on to The Elderscrolls III: Morrowind, The Elder Scrolls III: Tribunal. The city is located far beneath Morrowind's capital city of Mournhold, home to Morrowind's King Helseth and the tribunal goddess known as Almalexia. Occupied by the strange tribunal god, Sotha Sil, Clockwork City is reminiscent of ancient Dwemer architecture; though by the time of TES III: Tribunal, the Dwemer race has long since vanished from Tamriel. Ruling along side Sotha Sil are the tribunal god Vivec, located in the city of Vivec off the coast of Vvardenfell, and the aforementioned tribunal goddess, Almalexia, whom resides in her temple in Mournhold.
The city proper, that is Clockwork City, becomes accessible only in the final stages of TES III: Tribunal's 20 hour campaign. After this campaign is completed, Almalexia gives the player a ring that allows him/her to instantly travel between Mournhold, Vivec, and Clockwork City; this ring is the only entrance and exit to Clockwork City's ancient halls.
@Bonzodog01 It's not my map you're thinking of, is it?Bonzodog01 wrote: »
This is correct. I cannot remember where I found it, but it has already been determined that the clockwork City will be in a zone called I think "Thornvale", or something to that end. I have just gone looking for the detailed map that shows the zones to be added but cannot locate it right now. It seems that Thornvale will be attached directly to Murkwood/Murkmire, and they are in turn attached to the bottom of Shadowfen, so both zones are in Black Marsh.
According to some lore, all of Black marsh is claimed by the Ebonheart Pact, but I suspect that will not be the case for these two zones.
@Volkodav You are teleported into Clockwork City during the quest line, so there is no way of knowing where it is. What you visit underneath Mournhold are the ruins of Old Mournhold and the Dwemer ruin Bamz-Amschend; there's no reference to Clockwork City being located there.Bonzodog01 wrote: »
This is correct. I cannot remember where I found it, but it has already been determined that the clockwork City will be in a zone called I think "Thornvale", or something to that end. I have just gone looking for the detailed map that shows the zones to be added but cannot locate it right now. It seems that Thornvale will be attached directly to Murkwood/Murkmire, and they are in turn attached to the bottom of Shadowfen, so both zones are in Black Marsh.
According to some lore, all of Black marsh is claimed by the Ebonheart Pact, but I suspect that will not be the case for these two zones.
Clockwork City is underneath Mournhold. Here is it's location:
Clockwork City is first introduced in the expansion/add on to The Elderscrolls III: Morrowind, The Elder Scrolls III: Tribunal. The city is located far beneath Morrowind's capital city of Mournhold, home to Morrowind's King Helseth and the tribunal goddess known as Almalexia. Occupied by the strange tribunal god, Sotha Sil, Clockwork City is reminiscent of ancient Dwemer architecture; though by the time of TES III: Tribunal, the Dwemer race has long since vanished from Tamriel. Ruling along side Sotha Sil are the tribunal god Vivec, located in the city of Vivec off the coast of Vvardenfell, and the aforementioned tribunal goddess, Almalexia, whom resides in her temple in Mournhold.
The city proper, that is Clockwork City, becomes accessible only in the final stages of TES III: Tribunal's 20 hour campaign. After this campaign is completed, Almalexia gives the player a ring that allows him/her to instantly travel between Mournhold, Vivec, and Clockwork City; this ring is the only entrance and exit to Clockwork City's ancient halls.
@Bonzodog01 It's not my map you're thinking of, is it?
The name of that zone you're thinking of is Thornmarsh (TM on the map), and is half in Morrowind (city of Tear), half in Black Marsh (city of Thorn).
Assuming none of those sites are UESP, they should be ashamed for spreading false information. If one of those is UESP, please let me know which page it's on.@Volkodav You are teleported into Clockwork City during the quest line, so there is no way of knowing where it is. What you visit underneath Mournhold are the ruins of Old Mournhold and the Dwemer ruin Bamz-Amschend; there's no reference to Clockwork City being located there.Bonzodog01 wrote: »
This is correct. I cannot remember where I found it, but it has already been determined that the clockwork City will be in a zone called I think "Thornvale", or something to that end. I have just gone looking for the detailed map that shows the zones to be added but cannot locate it right now. It seems that Thornvale will be attached directly to Murkwood/Murkmire, and they are in turn attached to the bottom of Shadowfen, so both zones are in Black Marsh.
According to some lore, all of Black marsh is claimed by the Ebonheart Pact, but I suspect that will not be the case for these two zones.
Clockwork City is underneath Mournhold. Here is it's location:
Clockwork City is first introduced in the expansion/add on to The Elderscrolls III: Morrowind, The Elder Scrolls III: Tribunal. The city is located far beneath Morrowind's capital city of Mournhold, home to Morrowind's King Helseth and the tribunal goddess known as Almalexia. Occupied by the strange tribunal god, Sotha Sil, Clockwork City is reminiscent of ancient Dwemer architecture; though by the time of TES III: Tribunal, the Dwemer race has long since vanished from Tamriel. Ruling along side Sotha Sil are the tribunal god Vivec, located in the city of Vivec off the coast of Vvardenfell, and the aforementioned tribunal goddess, Almalexia, whom resides in her temple in Mournhold.
The city proper, that is Clockwork City, becomes accessible only in the final stages of TES III: Tribunal's 20 hour campaign. After this campaign is completed, Almalexia gives the player a ring that allows him/her to instantly travel between Mournhold, Vivec, and Clockwork City; this ring is the only entrance and exit to Clockwork City's ancient halls.
Actually,those arent my words.They are from one of three sites with the same information.I did a search for where the city was located,and found this on three different sites.
Assuming none of those sites are UESP, they should be ashamed for spreading false information. If one of those is UESP, please let me know which page it's on.@Volkodav You are teleported into Clockwork City during the quest line, so there is no way of knowing where it is. What you visit underneath Mournhold are the ruins of Old Mournhold and the Dwemer ruin Bamz-Amschend; there's no reference to Clockwork City being located there.Bonzodog01 wrote: »
This is correct. I cannot remember where I found it, but it has already been determined that the clockwork City will be in a zone called I think "Thornvale", or something to that end. I have just gone looking for the detailed map that shows the zones to be added but cannot locate it right now. It seems that Thornvale will be attached directly to Murkwood/Murkmire, and they are in turn attached to the bottom of Shadowfen, so both zones are in Black Marsh.
According to some lore, all of Black marsh is claimed by the Ebonheart Pact, but I suspect that will not be the case for these two zones.
Clockwork City is underneath Mournhold. Here is it's location:
Clockwork City is first introduced in the expansion/add on to The Elderscrolls III: Morrowind, The Elder Scrolls III: Tribunal. The city is located far beneath Morrowind's capital city of Mournhold, home to Morrowind's King Helseth and the tribunal goddess known as Almalexia. Occupied by the strange tribunal god, Sotha Sil, Clockwork City is reminiscent of ancient Dwemer architecture; though by the time of TES III: Tribunal, the Dwemer race has long since vanished from Tamriel. Ruling along side Sotha Sil are the tribunal god Vivec, located in the city of Vivec off the coast of Vvardenfell, and the aforementioned tribunal goddess, Almalexia, whom resides in her temple in Mournhold.
The city proper, that is Clockwork City, becomes accessible only in the final stages of TES III: Tribunal's 20 hour campaign. After this campaign is completed, Almalexia gives the player a ring that allows him/her to instantly travel between Mournhold, Vivec, and Clockwork City; this ring is the only entrance and exit to Clockwork City's ancient halls.
Actually,those arent my words.They are from one of three sites with the same information.I did a search for where the city was located,and found this on three different sites.
@SerasWhip Yeah that's Vvardenfell. But Bonzodog01 was talking about the location of Clockwork City, which is believed to be Thornmarsh rather than Vvardenfell.@EnodocWait, I thought that Vvardenfell is that huge island between Bal Foyen and Blearock. Isn't it?
The name of that zone you're thinking of is Thornmarsh (TM on the map), and is half in Morrowind (city of Tear), half in Black Marsh (city of Thorn).
MasterSpatula wrote: »Morrowind is my favorite game of all time, and that's why I'm not sure about this.
The sheer scope of Vvardenfell is staggering. It's almost as large as Cyrodiil. (Though I guess it's a lot smaller if you can't get past the Ghostfence.)
Are they going to add Redoran, Telvani, Velothi, and Canton-style architecture? (I'd be okay with no Hlaalu, since House Hlaalu is a minor player until Tiber Septim brings Morrowind into the Empire). How about the ancient Dunmer strongholds?
I mean, seeing Vvardenfell in this era before Imperial influence, before the House Dunmer were really allowed to settle there, before corprus and blight became a real problem... it's is a fascinating idea, but doing it right involves so much more than any of the DLC they've done so far. It makes me nervous.
That was my point, it is a risk to do that, they have to do it right or it could fail. As a member of house Hlaalu, I object to the idea to not have them in the game though. I neither like Redoran nor Telvani. Just to mention it, the bank in EP is the Hlaalu treasury - so they are important, as they hold the money and asset reserves.
House Hlaalu has always been the best house at commerce, trade and mercantilism, and they have always been on the Grand Council. If Vvardenfell is added, House Hlaalu (and their primary holdings of Balmora and Suran) will definitely play a major part.That was my point, it is a risk to do that, they have to do it right or it could fail. As a member of house Hlaalu, I object to the idea to not have them in the game though. I neither like Redoran nor Telvani. Just to mention it, the bank in EP is the Hlaalu treasury - so they are important, as they hold the money and asset reserves.MasterSpatula wrote: »Morrowind is my favorite game of all time, and that's why I'm not sure about this.
The sheer scope of Vvardenfell is staggering. It's almost as large as Cyrodiil. (Though I guess it's a lot smaller if you can't get past the Ghostfence.)
Are they going to add Redoran, Telvani, Velothi, and Canton-style architecture? (I'd be okay with no Hlaalu, since House Hlaalu is a minor player until Tiber Septim brings Morrowind into the Empire). How about the ancient Dunmer strongholds?
I mean, seeing Vvardenfell in this era before Imperial influence, before the House Dunmer were really allowed to settle there, before corprus and blight became a real problem... it's is a fascinating idea, but doing it right involves so much more than any of the DLC they've done so far. It makes me nervous.
House Hlaalu has always been the best house at commerce, trade and mercantilism, and they have always been on the Grand Council. If Vvardenfell is added, House Hlaalu (and their primary holdings of Balmora and Suran) will definitely play a major part.That was my point, it is a risk to do that, they have to do it right or it could fail. As a member of house Hlaalu, I object to the idea to not have them in the game though. I neither like Redoran nor Telvani. Just to mention it, the bank in EP is the Hlaalu treasury - so they are important, as they hold the money and asset reserves.MasterSpatula wrote: »Morrowind is my favorite game of all time, and that's why I'm not sure about this.
The sheer scope of Vvardenfell is staggering. It's almost as large as Cyrodiil. (Though I guess it's a lot smaller if you can't get past the Ghostfence.)
Are they going to add Redoran, Telvani, Velothi, and Canton-style architecture? (I'd be okay with no Hlaalu, since House Hlaalu is a minor player until Tiber Septim brings Morrowind into the Empire). How about the ancient Dunmer strongholds?
I mean, seeing Vvardenfell in this era before Imperial influence, before the House Dunmer were really allowed to settle there, before corprus and blight became a real problem... it's is a fascinating idea, but doing it right involves so much more than any of the DLC they've done so far. It makes me nervous.
House Hlaalu has always been the best house at commerce, trade and mercantilism, and they have always been on the Grand Council. If Vvardenfell is added, House Hlaalu (and their primary holdings of Balmora and Suran) will definitely play a major part.That was my point, it is a risk to do that, they have to do it right or it could fail. As a member of house Hlaalu, I object to the idea to not have them in the game though. I neither like Redoran nor Telvani. Just to mention it, the bank in EP is the Hlaalu treasury - so they are important, as they hold the money and asset reserves.MasterSpatula wrote: »Morrowind is my favorite game of all time, and that's why I'm not sure about this.
The sheer scope of Vvardenfell is staggering. It's almost as large as Cyrodiil. (Though I guess it's a lot smaller if you can't get past the Ghostfence.)
Are they going to add Redoran, Telvani, Velothi, and Canton-style architecture? (I'd be okay with no Hlaalu, since House Hlaalu is a minor player until Tiber Septim brings Morrowind into the Empire). How about the ancient Dunmer strongholds?
I mean, seeing Vvardenfell in this era before Imperial influence, before the House Dunmer were really allowed to settle there, before corprus and blight became a real problem... it's is a fascinating idea, but doing it right involves so much more than any of the DLC they've done so far. It makes me nervous.
Bonzodog01 wrote: »We already know the next 3 DLC's after DB - Murkmire, Clockwork City, and Mephala's Realm. Those 3 work out to june 2017, so we need to be talking about this in about a years time, then we shall see.