GeorgeBlack wrote: »@Elsterchen
Since gamers over the past few years started demanding that we should be able to create a char from any race, with any class, using any weapon/armor, and ZOS took the extra step to erase any difference between a FIGHTER and a MAGE, instead of providing an array of classes including pure tanks, pure warriors, pure assassins, pure mages, pure archers, pure magic user fighters, that would satisfy all while maintaining a sense of balance. there will always be the conflict of Magika vs Stamina.
Fighters guild-> Stamina
Mages guild-> Magika
Fair. 90% Class skills using magika vs 10% stamina? Not fair.
immature behaviour towards Magika users and what not? I didn't see you magika users adopting a heroic behaviour and saying " Hey ZOS, our Stamina friends need some improvements" all this time. Now deal with it.
Now let me jump onto something else.
DPS vs other roles.
Here's an internal dialogue when attempt to become competitive with CP gear and what not...
So I need to procted myself from WD, and I need to protect myself from SD, and I need to protect myself DOT, and I need to protect myself from Elemental, and now I will have to protect myself from Poison. Screw this! Ima go FULL DPS.
Armor weapons jewellery (that could easily work as a PHYSICAL DEFENCE FROM ARMOR, PHYSICAL MAGICAL ATTACK FROM WEAPONS, MAGIKAL DEFENCE FROM JEWELLERY system) ima use them all for DPS.
GeorgeBlack wrote: »@Elsterchen
So I need to procted myself from WD, and I need to protect myself from SD, and I need to protect myself DOT, and I need to protect myself from Elemental, and now I will have to protect myself from Poison. Screw this! Ima go FULL DPS.
Armor weapons jewellery (that could easily work as a PHYSICAL DEFENCE FROM ARMOR, PHYSICAL MAGICAL ATTACK FROM WEAPONS, MAGIKAL DEFENCE FROM JEWELLERY system) ima use them all for DPS.
One should be physical, one should be magical to give players an option like they did Incap Strike and Soul Harvest.
There should be an option
Poor survey. There should be an additional option to account for having a morph for each, which is the real way this should have been done. Flawless should be stam, Smiting should be magicka. The same goes for meteor: Ice Comet for Magicka, Shooting Star becomes a giant ball of poison.
NyPetiwowp wrote: »Let the flawless dawnbreaker be a stamina ability (Phisical dmg), because it gives the bonus weapon dmg as well so stam chars use it and let the Dawnbreaker of Smiting remain magicka (Magic dmg) so magicka chars still can have one more useful ultimate.
lassitershawn wrote: »Strider_Roshin wrote: »I'd agree as soon as we get Stamina Meteor.
I'm all for changing Ice Comet into Rocky Asteroid.
That said, I wish there was less of this "stamina-vs-magicka" mentality. I get the impression from a lot of posts on the forum that people who oppose a magicka Dawnbreaker are just doing it out of spite of the magicka builds. The goal is to have a balanced game. Not to have a *** for tat with different playstyles.
So right now in live we have 14 Ultimates that scale with Elemental Expert, and 1 that scales with Mighty (I don't count werewolf since the heal scales off of max magicka and spell power). But now the ratio is 12.5 to 2.5 and you guys are whining? Give me a break. How about we make every ultimate scale off of mighty, and you can see what it's like to be a stamina user. Smiting is definitely the better of the two Ultimates, and all of my stamina characters are very excited to have it on their loadout.
I was initially strongly opposed to losing Dawnbreaker of Smiting to stamina, but you do have a good point.
Best solution in my opinion now is to make all ultimates do "ultimate damage" which would be included in both the mighty and elemental expert CP stars. This gives stamina builds a huge amount of ultimates that now scale off mighty, and gives magicka a few, including Dawnbreaker, which is very important to many magicka builds. Gives everyone more variety in builds, and I really don't think anyone can say that is a bad thing.
Strider_Roshin wrote: »lassitershawn wrote: »Strider_Roshin wrote: »I'd agree as soon as we get Stamina Meteor.
I'm all for changing Ice Comet into Rocky Asteroid.
That said, I wish there was less of this "stamina-vs-magicka" mentality. I get the impression from a lot of posts on the forum that people who oppose a magicka Dawnbreaker are just doing it out of spite of the magicka builds. The goal is to have a balanced game. Not to have a *** for tat with different playstyles.
So right now in live we have 14 Ultimates that scale with Elemental Expert, and 1 that scales with Mighty (I don't count werewolf since the heal scales off of max magicka and spell power). But now the ratio is 12.5 to 2.5 and you guys are whining? Give me a break. How about we make every ultimate scale off of mighty, and you can see what it's like to be a stamina user. Smiting is definitely the better of the two Ultimates, and all of my stamina characters are very excited to have it on their loadout.
I was initially strongly opposed to losing Dawnbreaker of Smiting to stamina, but you do have a good point.
Best solution in my opinion now is to make all ultimates do "ultimate damage" which would be included in both the mighty and elemental expert CP stars. This gives stamina builds a huge amount of ultimates that now scale off mighty, and gives magicka a few, including Dawnbreaker, which is very important to many magicka builds. Gives everyone more variety in builds, and I really don't think anyone can say that is a bad thing.
I would be on board with this change.
Dagoth_Rac wrote: »Neither. Ultimates should modify their damage type on the fly, based on your highest stat. They took important steps more than a year ago to make ultimates do base damage according to your higher stat, crit based on your higher stat, etc. Ultimates were supposed to be "ultimate" regardless of your build. With the changes to CP stars to more clearly focus on weapon/stamina stars (Mighty) and spell/magicka stars (Elemental Expert), they need to do same for damage type of ultimates. If you are a weapon/stamina build, ultimates should automatically flip to do physical, poison, or disease damage, just like they already automatically flip to use weapon crit. And if you are a spell/magicka build, ultimates should automatically flip to do elemental or magic damage, just like they already automatically flip to use spell crit.
Arguing over morphs and who has access to better ultimates is causing players to be mad at players, when we should all be mad at the devs! ;-)