The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/

IC District captures need to be PvP campaign objectives, also need sewer objectives.

KenaPKK
KenaPKK
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Title.

The objectives have to be incorporated into the campaign as strong sources of campaign points that demand as much attention as Cyrodiil emp keeps. This is the only way to bring PvPers into IC.

Also there needs to be sewer objectives too.

Finish your PvP DLC pleeeeaaaase ZOS, I love it and am saddened by the missed potential...same as the rest of this game.

@ZOS_GinaBruno @ZOS_Finn @ZOS_BrianWheeler @Wrobel
Edited by KenaPKK on April 30, 2016 7:06AM
Kena
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  • RDMyers65b14_ESO
    RDMyers65b14_ESO
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    I can tell you why this won't work. Not everyone has the IC DLC and they can't make the campaign objectives something that not everyone has access. One of the officers in my PVP guild refuses to buy any of the DLC, so that would mean that he would be unable to PVP for said objective.

    Besides, it is bad enough that we can be poplocked and everyone is in IC and not protecting our own keeps. Do you really want to put more reason for people to be in IC? The people who are in IC usually don't care anything about the campaign.
  • Magdalina
    Magdalina
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    I can tell you why this won't work. Not everyone has the IC DLC and they can't make the campaign objectives something that not everyone has access. One of the officers in my PVP guild refuses to buy any of the DLC, so that would mean that he would be unable to PVP for said objective.

    Besides, it is bad enough that we can be poplocked and everyone is in IC and not protecting our own keeps. Do you really want to put more reason for people to be in IC? The people who are in IC usually don't care anything about the campaign.

    Maybe that'd inspire your officer to buy the DLC ;)

    If not, c'mon. We can't just refrain from adding more exciting content because someone will be left out due to not buying it.

    I don't have PTS but I agree it should have some effect on the campaign in total. Also, people entering IC doesn't automatically make them stop caring for the campaign. It's just that currently there's nothing to do in IC that'd influence the campaign one way or the other.
  • RoamingRiverElk
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    Keep and resource npcs have simply become weak these days. They're nothing like what they used to be in the past when the game launched. Could put something like increase their effectiveness to 150 percent in home keeps and scroll temples .

    Other goals could be stuff like increase ap gains by 20 percent for the faction if the faction owns ten keeps at the most. Another goal should be, if one of the scroll gates for a faction is open and that faction owns less than three keeps in total, the members of that faction would get a 50% boost to their AP gains. There need to be incentives to play in campaigns that are being gatecamped or otherwise demoralized by a faction. This would go a great way towards that. Additionally, if a faction owns 12 keeps on a campaign, having a goal where that faction's AP gains were reduced by 30% would boost the morale of the other factions and provide small scale opportunities which would feel significant and meaningful. Before you think that is too much, remember that the dominating faction could send members to nullify that debuff.

    Buffs to factions which own less than four keeps on the map by increasing their stats: damage shield strength increased by fifteen percent, cost of dodge roll and blocking reduced by twenty percent, increase healing received by five percent.

    Not only would this support struggling factions, it would also fit with the theme of Imperial dominance and the underdog.
    Edited by RoamingRiverElk on April 30, 2016 12:36PM
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • danno8
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    I can tell you why this won't work. Not everyone has the IC DLC and they can't make the campaign objectives something that not everyone has access. One of the officers in my PVP guild refuses to buy any of the DLC, so that would mean that he would be unable to PVP for said objective.

    Besides, it is bad enough that we can be poplocked and everyone is in IC and not protecting our own keeps. Do you really want to put more reason for people to be in IC? The people who are in IC usually don't care anything about the campaign.

    So we can never have new PvP stuff that affects scoring because people are too cheap or have some kind of strange objection to buying it?

    I guess that's one surefire way to make sure PvP is ignored forever and dies a slow death.

    As to your second point, people overland can be completing quest, grinding mobs for XP or who knows what else while not contributing to scoring. The whole point of capturing districts is to make IC useful for scoring the same way overland is useful for scoring.
  • Cathexis
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    I can tell you why this won't work. Not everyone has the IC DLC and they can't make the campaign objectives something that not everyone has access. One of the officers in my PVP guild refuses to buy any of the DLC, so that would mean that he would be unable to PVP for said objective.

    Besides, it is bad enough that we can be poplocked and everyone is in IC and not protecting our own keeps. Do you really want to put more reason for people to be in IC? The people who are in IC usually don't care anything about the campaign.

    You can still contribute to the campaign in cyrodiil without the dlc, I see no reason why IC capturables should not be incorporated. I think guild teams will just be upset they will lose their precious zerglings for real pvp in the districts.

    I support the OP, make capturables mean something, or make the imperial city a distinct campaign with its own rewards and emporer.
    Edited by Cathexis on April 30, 2016 3:06PM
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  • Joy_Division
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    I can tell you why this won't work. Not everyone has the IC DLC and they can't make the campaign objectives something that not everyone has access. One of the officers in my PVP guild refuses to buy any of the DLC, so that would mean that he would be unable to PVP for said objective.

    Besides, it is bad enough that we can be poplocked and everyone is in IC and not protecting our own keeps. Do you really want to put more reason for people to be in IC? The people who are in IC usually don't care anything about the campaign.

    So nothing can ever be added to the part of the game I enjoy because your PvP officer refuses to buy anything beyond the base game?

    Yes, I want more of a reason to be in the IC. It's just a place for grinding when it was advertised as the PvP update.
  • Telel
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    Telel has said repeatedly that adding capturable upper city districts will change very little about IC as most of the people in there are either sewer farmers, or AP traders who care very little about winning or even help out the faction they're playing as.

    In this one's humble opinion the only real change ZOS needs to focus on is unlinking the population bars of a campaign from IC so that it's no longer bloated by all the stone farmers huddled by their spawn points. This has once again started to become a major issue on some servers lately and been a most obnoxious issue.

    If they won't do that then they need to make the all PVP content affect the original PVP content in some way so that those (their words, not khajiit's) 'non-PVPers' who are clogging up the campaign queues are given an incentive to either assist others, or go back to Columbine farming.
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  • KenaPKK
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    I can tell you why this won't work. Not everyone has the IC DLC and they can't make the campaign objectives something that not everyone has access. One of the officers in my PVP guild refuses to buy any of the DLC, so that would mean that he would be unable to PVP for said objective.

    Besides, it is bad enough that we can be poplocked and everyone is in IC and not protecting our own keeps. Do you really want to put more reason for people to be in IC? The people who are in IC usually don't care anything about the campaign.

    Poor logic.

    There are enough people with the DLC to fight over the IC objectives. People without the DLC can just stay up in the fights in Cyrodiil.

    And putting actual PvP objectives in IC would draw actual PvPers into IC and dissuade PvEers from running around in there. It would actually help solve the problem..
    Kena
    Legion XIII
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  • leepalmer95
    leepalmer95
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    Ic should be a seperate campaign for pvp, nothing worse than being pop locked and 30% of your faction is just spawning and running at another zerg in IC arena, no ap, no stones, no point. Then the other 30% of running around in the sewers. Your lose like half your available faction because their too busy pve'ing.

    If they made IC an actual pvp dlc and not some half completed pve dlc with pvp enabled then i'd actually go there again. Between the annoying bosses the large packs of mobs it's quickly becomes not a skill to kill other players but either zerg or whoever gets less aggro off mobs.


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  • BurritoESO
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    Kena lead IC dev pls
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