xblackroxe wrote: »It is so sad. Sorcerer players have been crying for help since the launch. How much more tears do we need to shed to get some love?
Sorcs are not sh*t. Sorcs are good dps in both AoE and Single Target. Yes they are not the best (thats for Magplar and Stam DK) but they are competetive. All this talk about sorc not being viable is utter nonsense. Get out of your "I have to Overload to make good dps, else im useless"-Box. Think a little and try new stuff like our beloved Yellow Wizards here (:P) and you will see sorc is not that bad you all say.
Also I´m trying to excuse bugs and sh*tty mechanics that needs to be fixed. I´m just trying to tell people to not think in this narrow minded "Overload is the only way to dps"-thought.
potirondb16_ESO wrote: »
BTW I didn't say some can make it work, just saying the best in game regarding all those aspect will not likely be a sorc, except once again large group pvp where I do believe sorc can really shine.
potirondb16_ESO wrote: »xblackroxe wrote: »It is so sad. Sorcerer players have been crying for help since the launch. How much more tears do we need to shed to get some love?
Sorcs are not sh*t. Sorcs are good dps in both AoE and Single Target. Yes they are not the best (thats for Magplar and Stam DK) but they are competetive. All this talk about sorc not being viable is utter nonsense. Get out of your "I have to Overload to make good dps, else im useless"-Box. Think a little and try new stuff like our beloved Yellow Wizards here (:P) and you will see sorc is not that bad you all say.
Also I´m trying to excuse bugs and sh*tty mechanics that needs to be fixed. I´m just trying to tell people to not think in this narrow minded "Overload is the only way to dps"-thought.
Sorcerer are not good dps in most situation because compare to Magblade or Magplar or Magknight or any stam class, Sorcerer are always looking at a wide range of complication. Magblade can use 2 ground effect and still have use to a class aoe which mean they can use it from any type of weapon. Magplar they have Shard +Burning light + Small use aoe skill that can also be use from any bar, Magknight (well don't know about those), while stam class have to rely on steel tornado/caltrops/bow aoe which is not as good but still offer a lot of versatility at some point if needed.
Sorcerer can also do it but the issue is always there 3 slot per bar kind of setup, yes a Sorcerer can adjust to that and move from an aoe to a single target build with add-on ... I'll love to be on console for that ... (jk btw)
Also when it comes to single target, I've seen that build where the dude use bear-trap a lot and it really seem to work well for him, I've also consider it but it's kind of true that bear-trap is a good static fight ability but one of the aspect people liked when they are with sorcerer is that they are usually out of the picture in close combat fight which helps tank and melee dps to deal with stuff when there are complexe mecanics as in vMoL.
Also it's true that sorcerer could be better if there skill got fix, It would not be a tremendous bonus but it would be one which would mostly affect end fight dps, so I don't know. If I want to have easy acces to variety Inside my build... might have to move on and switch class. If I want to do quick burst dps, might me good with my sorcerer, if I want sustain dps and as much utility as a Nightblade or a DK... once again might wanna switch class.
So overall Magsorc aren't bad, but they are wierd to play because they tend to hit it last in most aspect of the PVE world, usually they are the worst tank, they are the worst dps per resource usage, and they are definitly not Inside the top 2 healer. So whom should be playing a sorc atm... easy acces pvp'er ? It might not even be that good nowaday except if running in group since self-Healing will be reduce, and overall nerf to shield might have a pervert effect with the new poison drain thingy...
So overall, if Sorc are complaining ask yourself... would tank as a sorc (to be #1), would you dps as a Sorc (to be #1), would you heal as a sorc (to be #1), would you pvp with a sorc (to be #1) if none of those aspect seem like a definitive yes that mean the class is below every other class since.
BTW I didn't say some can make it work, just saying the best in game regarding all those aspect will not likely be a sorc, except once again large group pvp where I do believe sorc can really shine.
ZOS_GinaBruno wrote: »Thanks for the screenshots and gathering all this info, @YoloWizard. We'll take a look, and will let you know if we need additional information.
Reorx_Holybeard wrote: »YoloWizard wrote: »Reorx_Holybeard wrote: »YoloWizard wrote: »@ZOS_GinaBruno @ZOS_JessicaFolsom
So apparently there are fishy things going on with the Sorcerer class which might explain why Sorc's execute is the weakest of all magicka executes. Sorcs rely heavily on Mages' Fury as an execute and then there is the Disintegrate which is barely noticeable on my damage reports and always wondered why. So my dear friend @Selawa and I took our time checking out stuff and this is what we found:
1- Mages' Wrath (Mages' Fury morph) explosion damage will split between target and any nearby enemies. Lets say you are executing a boss with 30k explosion crits, if another mob stands beside the boss the damage from that explosion will split between them and deal 15k on each instead of full 30k on boss and some extra little damage on the mob. Same thing if there was 2 mobs beside the boss, you will do 10k on each. I'd assume Endless Fury is suffering from the same bug as it also has a splash damage. See screenshot below
Despite the fact that Sorc's execute is weaker than other magicka executes in terms of damage, the execute threshold is 19% which is a JOKE when I see Radiant Oppression starts from 50%. And on top of all that it is bugged and doesn't function correctly if there are multiple enemies around the target!. As you may all know, going to Veteran Maw of Lorkhaj thinking you are going to Overload everything to death is probably a bad idea because you gonna have a hard time sustaining good DPS. I'm not saying that Sorcs can not compete with other classes hell no it is still good and competitive, but needs few fixes and adjustments to be on par with other classes. Starting from making execute threshold at 25% just like Impale from NB.
As much as I hate saying this but sometimes I feel I'm forced to play another class (other than my main) just because as a competitive player I need to deal as much high DPS as possible which can be avoided by these fixes and adjustments.
...
Great stuff! I wasn't aware of those bugs. Note that there is actually not as much difference between Mage's Fury and Radiant Destruction/Oppression as there may appear:
- The listed tooltip for RD is for the entire 2.8 second channel.
- The execute for RD does start at 50% but it scales linearly starting at 0% bonus damage and ending at 330% damage at 0% mob health.
Regarding the last point, for most Templars it is a *loss* of DPS to use RD before around 25% health.
As an example comparison I looked at my Templar and Sorcerer who have roughly similar stats and tested RD on a mob at 19% health.
- Sorcerer Mage's Fury = 17.1 k dmg (3.75k + 13.34k) on mobs less than 20% health
- Radiant Oppression = 18.7k dmg on a 19% health mob (tooltip for RD is 15.4k).
So comparable at 19%...of course RD just gets better past 19% while MF just stays the same but MF has AoE damage which is really nice in some situations plus the whole Magicka return thing. What would be your version of an improved MF? A higher execute than 20%, more damage, scaling damage? From past dev discussions on DK executes I would guess they would prefer keeping them unique to each class, barring the obvious bug fixes which need to be done as you pointed out.
I'm afraid this not the case in real raid environment. This is a screenshot of Radient on MOL last boss and as you can see its already ticking for 40k at 25%.
So you could say that even at Templar execute at 30-35% will be around what Sorcs can do from 19% which sounds funny about Sorc's execute
To be fair, if the raid buffed, end-game RD is 114% more than my example wouldn't the raid buffed end-game MF also be 114% more? So from my example it would be 36k MF vs 40k RD.
I'm still not saying MF doesn't need a buff but I don't think the difference is as large as you make it out to be. Also consider that RD is the best execute in the game (IMO anyways). So perhaps the question is what *should* be the difference between the best execute in the game and your average execute, or the worst execute?
YoloWizard wrote: »Reorx_Holybeard wrote: »YoloWizard wrote: »Reorx_Holybeard wrote: »YoloWizard wrote: »@ZOS_GinaBruno @ZOS_JessicaFolsom
So apparently there are fishy things going on with the Sorcerer class which might explain why Sorc's execute is the weakest of all magicka executes. Sorcs rely heavily on Mages' Fury as an execute and then there is the Disintegrate which is barely noticeable on my damage reports and always wondered why. So my dear friend @Selawa and I took our time checking out stuff and this is what we found:
1- Mages' Wrath (Mages' Fury morph) explosion damage will split between target and any nearby enemies. Lets say you are executing a boss with 30k explosion crits, if another mob stands beside the boss the damage from that explosion will split between them and deal 15k on each instead of full 30k on boss and some extra little damage on the mob. Same thing if there was 2 mobs beside the boss, you will do 10k on each. I'd assume Endless Fury is suffering from the same bug as it also has a splash damage. See screenshot below
Despite the fact that Sorc's execute is weaker than other magicka executes in terms of damage, the execute threshold is 19% which is a JOKE when I see Radiant Oppression starts from 50%. And on top of all that it is bugged and doesn't function correctly if there are multiple enemies around the target!. As you may all know, going to Veteran Maw of Lorkhaj thinking you are going to Overload everything to death is probably a bad idea because you gonna have a hard time sustaining good DPS. I'm not saying that Sorcs can not compete with other classes hell no it is still good and competitive, but needs few fixes and adjustments to be on par with other classes. Starting from making execute threshold at 25% just like Impale from NB.
As much as I hate saying this but sometimes I feel I'm forced to play another class (other than my main) just because as a competitive player I need to deal as much high DPS as possible which can be avoided by these fixes and adjustments.
...
Great stuff! I wasn't aware of those bugs. Note that there is actually not as much difference between Mage's Fury and Radiant Destruction/Oppression as there may appear:
- The listed tooltip for RD is for the entire 2.8 second channel.
- The execute for RD does start at 50% but it scales linearly starting at 0% bonus damage and ending at 330% damage at 0% mob health.
Regarding the last point, for most Templars it is a *loss* of DPS to use RD before around 25% health.
As an example comparison I looked at my Templar and Sorcerer who have roughly similar stats and tested RD on a mob at 19% health.
- Sorcerer Mage's Fury = 17.1 k dmg (3.75k + 13.34k) on mobs less than 20% health
- Radiant Oppression = 18.7k dmg on a 19% health mob (tooltip for RD is 15.4k).
So comparable at 19%...of course RD just gets better past 19% while MF just stays the same but MF has AoE damage which is really nice in some situations plus the whole Magicka return thing. What would be your version of an improved MF? A higher execute than 20%, more damage, scaling damage? From past dev discussions on DK executes I would guess they would prefer keeping them unique to each class, barring the obvious bug fixes which need to be done as you pointed out.
I'm afraid this not the case in real raid environment. This is a screenshot of Radient on MOL last boss and as you can see its already ticking for 40k at 25%.
So you could say that even at Templar execute at 30-35% will be around what Sorcs can do from 19% which sounds funny about Sorc's execute
To be fair, if the raid buffed, end-game RD is 114% more than my example wouldn't the raid buffed end-game MF also be 114% more? So from my example it would be 36k MF vs 40k RD.
I'm still not saying MF doesn't need a buff but I don't think the difference is as large as you make it out to be. Also consider that RD is the best execute in the game (IMO anyways). So perhaps the question is what *should* be the difference between the best execute in the game and your average execute, or the worst execute?
Thats my point, at 25% Radient will hit slightly harder than Mages' Wrath at 19% while Radient damage is increases drastically the less HP the boss have starting from 25% till 0%. I mean it can hit for double the damage of Wrath at very low health (more than 60k tics).
I agree its the best execute in game and I don't mind it, its just Mages' Wrath is little too much weaker than others
ZOS_GinaBruno wrote: »To follow up on this, we are working on a fix for Suppression Field and Implosion, but are having a hard time reproing the issue with Mages Fury. We'll continue to look, but if you have any additional information, we'll take it!
CaptainBeerDude wrote: »Disintegrate works well for me. Not sure about after DB, but Thundering presence and lightning enchants on a melee build works well in PvE. It seems to proc when they are under 11k HP (my Disintergrate tooltip damage) but being on console it is difficult to check. Also remember that it is only a 6% chance. That is 6/100 when they meet the proc reqs.
YoloWizard wrote: »CaptainBeerDude wrote: »Disintegrate works well for me. Not sure about after DB, but Thundering presence and lightning enchants on a melee build works well in PvE. It seems to proc when they are under 11k HP (my Disintergrate tooltip damage) but being on console it is difficult to check. Also remember that it is only a 6% chance. That is 6/100 when they meet the proc reqs.
It procs correctly with a 6% chance, but its not affected by your critical values. Means it will have 0% chance to deal a critical hit.
CaptainBeerDude wrote: »YoloWizard wrote: »CaptainBeerDude wrote: »Disintegrate works well for me. Not sure about after DB, but Thundering presence and lightning enchants on a melee build works well in PvE. It seems to proc when they are under 11k HP (my Disintergrate tooltip damage) but being on console it is difficult to check. Also remember that it is only a 6% chance. That is 6/100 when they meet the proc reqs.
It procs correctly with a 6% chance, but its not affected by your critical values. Means it will have 0% chance to deal a critical hit.
It's not there to hit crits. As somebody mentioned earlier, it is to finish off an enemy that is nearly dead. It works best with AoE DoTs and is excellent for defence when surrounded and you have lightning pouring out of everywhere.
Like I said, it works well on my melee build. It seems to proc on lightning enchanted weapon attacks and my damage shield. Don't rely on it to be your executioner, but it is nice to see things you aren't currently targeting die.
potirondb16_ESO wrote: »xblackroxe wrote: »It is so sad. Sorcerer players have been crying for help since the launch. How much more tears do we need to shed to get some love?
Sorcs are not sh*t. Sorcs are good dps in both AoE and Single Target. Yes they are not the best (thats for Magplar and Stam DK) but they are competetive. All this talk about sorc not being viable is utter nonsense. Get out of your "I have to Overload to make good dps, else im useless"-Box. Think a little and try new stuff like our beloved Yellow Wizards here (:P) and you will see sorc is not that bad you all say.
Also I´m trying to excuse bugs and sh*tty mechanics that needs to be fixed. I´m just trying to tell people to not think in this narrow minded "Overload is the only way to dps"-thought.
Sorcerer are not good dps in most situation because compare to Magblade or Magplar or Magknight or any stam class, Sorcerer are always looking at a wide range of complication. Magblade can use 2 ground effect and still have use to a class aoe which mean they can use it from any type of weapon. Magplar they have Shard +Burning light + Small use aoe skill that can also be use from any bar, Magknight (well don't know about those), while stam class have to rely on steel tornado/caltrops/bow aoe which is not as good but still offer a lot of versatility at some point if needed.
Sorcerer can also do it but the issue is always there 3 slot per bar kind of setup, yes a Sorcerer can adjust to that and move from an aoe to a single target build with add-on ... I'll love to be on console for that ... (jk btw)
Also when it comes to single target, I've seen that build where the dude use bear-trap a lot and it really seem to work well for him, I've also consider it but it's kind of true that bear-trap is a good static fight ability but one of the aspect people liked when they are with sorcerer is that they are usually out of the picture in close combat fight which helps tank and melee dps to deal with stuff when there are complexe mecanics as in vMoL.
Also it's true that sorcerer could be better if there skill got fix, It would not be a tremendous bonus but it would be one which would mostly affect end fight dps, so I don't know. If I want to have easy acces to variety Inside my build... might have to move on and switch class. If I want to do quick burst dps, might me good with my sorcerer, if I want sustain dps and as much utility as a Nightblade or a DK... once again might wanna switch class.
So overall Magsorc aren't bad, but they are wierd to play because they tend to hit it last in most aspect of the PVE world, usually they are the worst tank, they are the worst dps per resource usage, and they are definitly not Inside the top 2 healer. So whom should be playing a sorc atm... easy acces pvp'er ? It might not even be that good nowaday except if running in group since self-Healing will be reduce, and overall nerf to shield might have a pervert effect with the new poison drain thingy...
So overall, if Sorc are complaining ask yourself... would tank as a sorc (to be #1), would you dps as a Sorc (to be #1), would you heal as a sorc (to be #1), would you pvp with a sorc (to be #1) if none of those aspect seem like a definitive yes that mean the class is below every other class since.
BTW I didn't say some can make it work, just saying the best in game regarding all those aspect will not likely be a sorc, except once again large group pvp where I do believe sorc can really shine.
well sorc may very well be top 2 healing next patch, also as any class if your playing to be #1 in a raid group, thats rather difficult seeing as there are usually atleast 8 dps and only 1 of them can be #1, so the odds of being #1 regardless of class are 12% ish, thats not very good odds to begin with, besides with a stam dk in the group everyone else can shoot for #1 but that would leave 3 classes that need buffed immensely in order to compete. sorc dps is doing just fine in vmol in long sustained fights, they need buffs to their utility for the group and some attn to their ulti and execute as stated, the execute alone would add to dps.
interesting that you say there is more variety in other classes, this may be true outside of trials, but in trials almost every class runs close to the exact same builds for their rolls (ex: all mg nightblades run the same etc)
ZOS_GinaBruno wrote: »To follow up on this, we are working on a fix for Suppression Field and Implosion, but are having a hard time reproing the issue with Mages Fury. We'll continue to look, but if you have any additional information, we'll take it!
KingYogi415 wrote: »https://www.youtube.com/watch?v=lGgE2jII9tk
I have seen another one where 4 sorcs melt the inhibator in like 1-2 mins
Cheers!
Bfish22090 wrote: »KingYogi415 wrote: »https://www.youtube.com/watch?v=lGgE2jII9tk
I have seen another one where 4 sorcs melt the inhibator in like 1-2 mins
Cheers!
what are you trying to show with that vid?
YoloWizard wrote: »CaptainBeerDude wrote: »YoloWizard wrote: »CaptainBeerDude wrote: »Disintegrate works well for me. Not sure about after DB, but Thundering presence and lightning enchants on a melee build works well in PvE. It seems to proc when they are under 11k HP (my Disintergrate tooltip damage) but being on console it is difficult to check. Also remember that it is only a 6% chance. That is 6/100 when they meet the proc reqs.
It procs correctly with a 6% chance, but its not affected by your critical values. Means it will have 0% chance to deal a critical hit.
It's not there to hit crits. As somebody mentioned earlier, it is to finish off an enemy that is nearly dead. It works best with AoE DoTs and is excellent for defence when surrounded and you have lightning pouring out of everywhere.
Like I said, it works well on my melee build. It seems to proc on lightning enchanted weapon attacks and my damage shield. Don't rely on it to be your executioner, but it is nice to see things you aren't currently targeting die.
How about fighting a boss with 64m hp, thats 9.6m hp left from the boss at 15% (threshold for proc). It will proc multiple times with no crits at all so what you are saying is not applicable here.
Any single damage ability or passive there is in this game should be affected by critical values, closest example I can give is Burning Light from Templar.
CaptainBeerDude wrote: »YoloWizard wrote: »CaptainBeerDude wrote: »YoloWizard wrote: »CaptainBeerDude wrote: »Disintegrate works well for me. Not sure about after DB, but Thundering presence and lightning enchants on a melee build works well in PvE. It seems to proc when they are under 11k HP (my Disintergrate tooltip damage) but being on console it is difficult to check. Also remember that it is only a 6% chance. That is 6/100 when they meet the proc reqs.
It procs correctly with a 6% chance, but its not affected by your critical values. Means it will have 0% chance to deal a critical hit.
It's not there to hit crits. As somebody mentioned earlier, it is to finish off an enemy that is nearly dead. It works best with AoE DoTs and is excellent for defence when surrounded and you have lightning pouring out of everywhere.
Like I said, it works well on my melee build. It seems to proc on lightning enchanted weapon attacks and my damage shield. Don't rely on it to be your executioner, but it is nice to see things you aren't currently targeting die.
How about fighting a boss with 64m hp, thats 9.6m hp left from the boss at 15% (threshold for proc). It will proc multiple times with no crits at all so what you are saying is not applicable here.
Any single damage ability or passive there is in this game should be affected by critical values, closest example I can give is Burning Light from Templar.
The impression that I get is that it only procs on enemies it will kill. I could be wrong though. Hard to check on console, so feel free to correct me if I'm wrong.
CaptainBeerDude wrote: »YoloWizard wrote: »CaptainBeerDude wrote: »YoloWizard wrote: »CaptainBeerDude wrote: »Disintegrate works well for me. Not sure about after DB, but Thundering presence and lightning enchants on a melee build works well in PvE. It seems to proc when they are under 11k HP (my Disintergrate tooltip damage) but being on console it is difficult to check. Also remember that it is only a 6% chance. That is 6/100 when they meet the proc reqs.
It procs correctly with a 6% chance, but its not affected by your critical values. Means it will have 0% chance to deal a critical hit.
It's not there to hit crits. As somebody mentioned earlier, it is to finish off an enemy that is nearly dead. It works best with AoE DoTs and is excellent for defence when surrounded and you have lightning pouring out of everywhere.
Like I said, it works well on my melee build. It seems to proc on lightning enchanted weapon attacks and my damage shield. Don't rely on it to be your executioner, but it is nice to see things you aren't currently targeting die.
How about fighting a boss with 64m hp, thats 9.6m hp left from the boss at 15% (threshold for proc). It will proc multiple times with no crits at all so what you are saying is not applicable here.
Any single damage ability or passive there is in this game should be affected by critical values, closest example I can give is Burning Light from Templar.
The impression that I get is that it only procs on enemies it will kill. I could be wrong though. Hard to check on console, so feel free to correct me if I'm wrong.
That's not correct. It has a 6% chance to proc at any number of health at any time below 15%. Whether it kills or not doesn't really matter.
CaptainBeerDude wrote: »CaptainBeerDude wrote: »YoloWizard wrote: »CaptainBeerDude wrote: »YoloWizard wrote: »CaptainBeerDude wrote: »Disintegrate works well for me. Not sure about after DB, but Thundering presence and lightning enchants on a melee build works well in PvE. It seems to proc when they are under 11k HP (my Disintergrate tooltip damage) but being on console it is difficult to check. Also remember that it is only a 6% chance. That is 6/100 when they meet the proc reqs.
It procs correctly with a 6% chance, but its not affected by your critical values. Means it will have 0% chance to deal a critical hit.
It's not there to hit crits. As somebody mentioned earlier, it is to finish off an enemy that is nearly dead. It works best with AoE DoTs and is excellent for defence when surrounded and you have lightning pouring out of everywhere.
Like I said, it works well on my melee build. It seems to proc on lightning enchanted weapon attacks and my damage shield. Don't rely on it to be your executioner, but it is nice to see things you aren't currently targeting die.
How about fighting a boss with 64m hp, thats 9.6m hp left from the boss at 15% (threshold for proc). It will proc multiple times with no crits at all so what you are saying is not applicable here.
Any single damage ability or passive there is in this game should be affected by critical values, closest example I can give is Burning Light from Templar.
The impression that I get is that it only procs on enemies it will kill. I could be wrong though. Hard to check on console, so feel free to correct me if I'm wrong.
That's not correct. It has a 6% chance to proc at any number of health at any time below 15%. Whether it kills or not doesn't really matter.
Fair enough. I was working on the assumption that it disintegrates enemies. Which is quite hard to bounce back from.
If it procs 6% of the time I like it more, even without crits.
EDIT
Just saw the 15% health bit. Are you sure about that %? I was trying to figure it out, but have been levelling a NB for a little while since I V16ed my sorc, and haven't been on my sorc for anything other than crafting.
I only ask because it seems to proc a lot on trash mobs, who wouldn't be around for long at <15%HP.
YoloWizard wrote: »CaptainBeerDude wrote: »CaptainBeerDude wrote: »YoloWizard wrote: »CaptainBeerDude wrote: »YoloWizard wrote: »CaptainBeerDude wrote: »Disintegrate works well for me. Not sure about after DB, but Thundering presence and lightning enchants on a melee build works well in PvE. It seems to proc when they are under 11k HP (my Disintergrate tooltip damage) but being on console it is difficult to check. Also remember that it is only a 6% chance. That is 6/100 when they meet the proc reqs.
It procs correctly with a 6% chance, but its not affected by your critical values. Means it will have 0% chance to deal a critical hit.
It's not there to hit crits. As somebody mentioned earlier, it is to finish off an enemy that is nearly dead. It works best with AoE DoTs and is excellent for defence when surrounded and you have lightning pouring out of everywhere.
Like I said, it works well on my melee build. It seems to proc on lightning enchanted weapon attacks and my damage shield. Don't rely on it to be your executioner, but it is nice to see things you aren't currently targeting die.
How about fighting a boss with 64m hp, thats 9.6m hp left from the boss at 15% (threshold for proc). It will proc multiple times with no crits at all so what you are saying is not applicable here.
Any single damage ability or passive there is in this game should be affected by critical values, closest example I can give is Burning Light from Templar.
The impression that I get is that it only procs on enemies it will kill. I could be wrong though. Hard to check on console, so feel free to correct me if I'm wrong.
That's not correct. It has a 6% chance to proc at any number of health at any time below 15%. Whether it kills or not doesn't really matter.
Fair enough. I was working on the assumption that it disintegrates enemies. Which is quite hard to bounce back from.
If it procs 6% of the time I like it more, even without crits.
EDIT
Just saw the 15% health bit. Are you sure about that %? I was trying to figure it out, but have been levelling a NB for a little while since I V16ed my sorc, and haven't been on my sorc for anything other than crafting.
I only ask because it seems to proc a lot on trash mobs, who wouldn't be around for long at <15%HP.
Yes its 15% as you can see in my test video, and on top of that ZOS clarified it by changing the tooltip to make it proc from Physical and Shock damage at lower than 15%
I think you are mistaking disintegrate with the death effects by shock damage which is only just cool visual to the game