Our AOE DPs is not bad at all - I personally really like Liquid Lightning for 4-man, but we need someone to hit synergy for that skill to do decent damage, otherwise it's meh. If you are fighting by yourself, it's borderline useless, that's true(
DRXHarbinger wrote: »Bah those screen shots. How you pc boys play this with all that crap on screen is beyond me, no immersion at all.
Reorx_Holybeard wrote: »YoloWizard wrote: »@ZOS_GinaBruno @ZOS_JessicaFolsom
So apparently there are fishy things going on with the Sorcerer class which might explain why Sorc's execute is the weakest of all magicka executes. Sorcs rely heavily on Mages' Fury as an execute and then there is the Disintegrate which is barely noticeable on my damage reports and always wondered why. So my dear friend @Selawa and I took our time checking out stuff and this is what we found:
1- Mages' Wrath (Mages' Fury morph) explosion damage will split between target and any nearby enemies. Lets say you are executing a boss with 30k explosion crits, if another mob stands beside the boss the damage from that explosion will split between them and deal 15k on each instead of full 30k on boss and some extra little damage on the mob. Same thing if there was 2 mobs beside the boss, you will do 10k on each. I'd assume Endless Fury is suffering from the same bug as it also has a splash damage. See screenshot below
Despite the fact that Sorc's execute is weaker than other magicka executes in terms of damage, the execute threshold is 19% which is a JOKE when I see Radiant Oppression starts from 50%. And on top of all that it is bugged and doesn't function correctly if there are multiple enemies around the target!. As you may all know, going to Veteran Maw of Lorkhaj thinking you are going to Overload everything to death is probably a bad idea because you gonna have a hard time sustaining good DPS. I'm not saying that Sorcs can not compete with other classes hell no it is still good and competitive, but needs few fixes and adjustments to be on par with other classes. Starting from making execute threshold at 25% just like Impale from NB.
As much as I hate saying this but sometimes I feel I'm forced to play another class (other than my main) just because as a competitive player I need to deal as much high DPS as possible which can be avoided by these fixes and adjustments.
...
Great stuff! I wasn't aware of those bugs. Note that there is actually not as much difference between Mage's Fury and Radiant Destruction/Oppression as there may appear:
- The listed tooltip for RD is for the entire 2.8 second channel.
- The execute for RD does start at 50% but it scales linearly starting at 0% bonus damage and ending at 330% damage at 0% mob health.
Regarding the last point, for most Templars it is a *loss* of DPS to use RD before around 25% health.
As an example comparison I looked at my Templar and Sorcerer who have roughly similar stats and tested RD on a mob at 19% health.
- Sorcerer Mage's Fury = 17.1 k dmg (3.75k + 13.34k) on mobs less than 20% health
- Radiant Oppression = 18.7k dmg on a 19% health mob (tooltip for RD is 15.4k).
So comparable at 19%...of course RD just gets better past 19% while MF just stays the same but MF has AoE damage which is really nice in some situations plus the whole Magicka return thing. What would be your version of an improved MF? A higher execute than 20%, more damage, scaling damage? From past dev discussions on DK executes I would guess they would prefer keeping them unique to each class, barring the obvious bug fixes which need to be done as you pointed out.
Oh god not more wining about radiant oppression. Have we not been over this?
The rest of your points, fine, but go read the other discussions about templar executes
It is so sad. Sorcerer players have been crying for help since the launch. How much more tears do we need to shed to get some love?
It is so sad. Sorcerer players have been crying for help since the launch. How much more tears do we need to shed to get some love?
YoloWizard wrote: »Reorx_Holybeard wrote: »YoloWizard wrote: »@ZOS_GinaBruno @ZOS_JessicaFolsom
So apparently there are fishy things going on with the Sorcerer class which might explain why Sorc's execute is the weakest of all magicka executes. Sorcs rely heavily on Mages' Fury as an execute and then there is the Disintegrate which is barely noticeable on my damage reports and always wondered why. So my dear friend @Selawa and I took our time checking out stuff and this is what we found:
1- Mages' Wrath (Mages' Fury morph) explosion damage will split between target and any nearby enemies. Lets say you are executing a boss with 30k explosion crits, if another mob stands beside the boss the damage from that explosion will split between them and deal 15k on each instead of full 30k on boss and some extra little damage on the mob. Same thing if there was 2 mobs beside the boss, you will do 10k on each. I'd assume Endless Fury is suffering from the same bug as it also has a splash damage. See screenshot below
Despite the fact that Sorc's execute is weaker than other magicka executes in terms of damage, the execute threshold is 19% which is a JOKE when I see Radiant Oppression starts from 50%. And on top of all that it is bugged and doesn't function correctly if there are multiple enemies around the target!. As you may all know, going to Veteran Maw of Lorkhaj thinking you are going to Overload everything to death is probably a bad idea because you gonna have a hard time sustaining good DPS. I'm not saying that Sorcs can not compete with other classes hell no it is still good and competitive, but needs few fixes and adjustments to be on par with other classes. Starting from making execute threshold at 25% just like Impale from NB.
As much as I hate saying this but sometimes I feel I'm forced to play another class (other than my main) just because as a competitive player I need to deal as much high DPS as possible which can be avoided by these fixes and adjustments.
...
Great stuff! I wasn't aware of those bugs. Note that there is actually not as much difference between Mage's Fury and Radiant Destruction/Oppression as there may appear:
- The listed tooltip for RD is for the entire 2.8 second channel.
- The execute for RD does start at 50% but it scales linearly starting at 0% bonus damage and ending at 330% damage at 0% mob health.
Regarding the last point, for most Templars it is a *loss* of DPS to use RD before around 25% health.
As an example comparison I looked at my Templar and Sorcerer who have roughly similar stats and tested RD on a mob at 19% health.
- Sorcerer Mage's Fury = 17.1 k dmg (3.75k + 13.34k) on mobs less than 20% health
- Radiant Oppression = 18.7k dmg on a 19% health mob (tooltip for RD is 15.4k).
So comparable at 19%...of course RD just gets better past 19% while MF just stays the same but MF has AoE damage which is really nice in some situations plus the whole Magicka return thing. What would be your version of an improved MF? A higher execute than 20%, more damage, scaling damage? From past dev discussions on DK executes I would guess they would prefer keeping them unique to each class, barring the obvious bug fixes which need to be done as you pointed out.
I'm afraid this not the case in real raid environment. This is a screenshot of Radient on MOL last boss and as you can see its already ticking for 40k at 25%.
So you could say that even at Templar execute at 30-35% will be around what Sorcs can do from 19% which sounds funny about Sorc's executeOh god not more wining about radiant oppression. Have we not been over this?
The rest of your points, fine, but go read the other discussions about templar executes
This is comparison not QQing about Radient
@Smajestic @Dromede
Sorcerer's AOE is not bad at all if played correctly, probably not as powerful as mag NB but still strong
Septimus_Magna wrote: »Disintegration should be able to proc from lighting dmg at any health percentage.
And while you're at it, give sorcs a spammable ranged lightning dmg ablity. Every class has one besides sorcs. Its sad to see only 2 sorc skills on the dmg report, liquid lightning and mages fury.
No wonder sorc dps is lacking, it mostly comes down to weapon skills and meteor, which everyone has access to.
KingYogi415 wrote: »Sorcs where #1 for a long time,
It's the way the cookie crumbles!
SorataArisugawa wrote: »KingYogi415 wrote: »Sorcs where #1 for a long time,
It's the way the cookie crumbles!
when? The first 4 month of the game maybe...
Paulington wrote: »There are a lot of bugs that need addressing with this class, just like Templars and Toppling Charge.
However, not just with Sorcerers, I believe consistency is required and having some executes start at 50% whilst others start at 20% et cetera is just wildly inconsistent. Just let the "execute" phase be 20% or whatever.
YoloWizard wrote: »Reorx_Holybeard wrote: »YoloWizard wrote: »@ZOS_GinaBruno @ZOS_JessicaFolsom
So apparently there are fishy things going on with the Sorcerer class which might explain why Sorc's execute is the weakest of all magicka executes. Sorcs rely heavily on Mages' Fury as an execute and then there is the Disintegrate which is barely noticeable on my damage reports and always wondered why. So my dear friend @Selawa and I took our time checking out stuff and this is what we found:
1- Mages' Wrath (Mages' Fury morph) explosion damage will split between target and any nearby enemies. Lets say you are executing a boss with 30k explosion crits, if another mob stands beside the boss the damage from that explosion will split between them and deal 15k on each instead of full 30k on boss and some extra little damage on the mob. Same thing if there was 2 mobs beside the boss, you will do 10k on each. I'd assume Endless Fury is suffering from the same bug as it also has a splash damage. See screenshot below
Despite the fact that Sorc's execute is weaker than other magicka executes in terms of damage, the execute threshold is 19% which is a JOKE when I see Radiant Oppression starts from 50%. And on top of all that it is bugged and doesn't function correctly if there are multiple enemies around the target!. As you may all know, going to Veteran Maw of Lorkhaj thinking you are going to Overload everything to death is probably a bad idea because you gonna have a hard time sustaining good DPS. I'm not saying that Sorcs can not compete with other classes hell no it is still good and competitive, but needs few fixes and adjustments to be on par with other classes. Starting from making execute threshold at 25% just like Impale from NB.
As much as I hate saying this but sometimes I feel I'm forced to play another class (other than my main) just because as a competitive player I need to deal as much high DPS as possible which can be avoided by these fixes and adjustments.
...
Great stuff! I wasn't aware of those bugs. Note that there is actually not as much difference between Mage's Fury and Radiant Destruction/Oppression as there may appear:
- The listed tooltip for RD is for the entire 2.8 second channel.
- The execute for RD does start at 50% but it scales linearly starting at 0% bonus damage and ending at 330% damage at 0% mob health.
Regarding the last point, for most Templars it is a *loss* of DPS to use RD before around 25% health.
As an example comparison I looked at my Templar and Sorcerer who have roughly similar stats and tested RD on a mob at 19% health.
- Sorcerer Mage's Fury = 17.1 k dmg (3.75k + 13.34k) on mobs less than 20% health
- Radiant Oppression = 18.7k dmg on a 19% health mob (tooltip for RD is 15.4k).
So comparable at 19%...of course RD just gets better past 19% while MF just stays the same but MF has AoE damage which is really nice in some situations plus the whole Magicka return thing. What would be your version of an improved MF? A higher execute than 20%, more damage, scaling damage? From past dev discussions on DK executes I would guess they would prefer keeping them unique to each class, barring the obvious bug fixes which need to be done as you pointed out.
I'm afraid this not the case in real raid environment. This is a screenshot of Radient on MOL last boss and as you can see its already ticking for 40k at 25%.
So you could say that even at Templar execute at 30-35% will be around what Sorcs can do from 19% which sounds funny about Sorc's execute
ZOS_DaryaK wrote: »We removed the 'bump' posts. Please remember that 'bumping' is against our forum rules.
I don't think it's a case of balancing the classes so much as here is some hard evidence of bugs that need fixing. Whether the fixes change the damage balance is irrelevant at this point and can be addressed when skills work as intended.
As for sorcerer AoE damage, you all just need to run a max magicka build and spam the Volatile Familiar pulse