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So.... Any plans for Stam sorc?

Tyrannitar
Tyrannitar
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With the recent update, a lot of negative feedback has been given about the changes to stam sorc...

Hurricane was a good morph for PVE tank-types, but for everyone else, we'll still opt to use boundless storm. Why? Major expedition isn't on that morph.

WB was our only spammable single-target dps that gave significant heals off of crit surge. This trade-off for a CC or empower guts us and forces us to spec for either PVP or PVE builds.

In pvp settings, our option for a CC drops our dps even lower, which is, unfortunately the main proc for our heals. (Which are already nerfed, even moreso in a pvp setting because of the changes to annulment and shield stacking.) Not to mention the fact most people run impen.

In pve settings, we just lost the ONLY stamina CC we have available in order to be able to pull higher numbers. The issue with that is that higher numbers don't come with lower survivability...

Ever since you guys put a cooldown on crit surge, the skill has been lacking, and I've been dying more and more.

Rapid strikes doesn't proc it, so dps on dw can only be used in PVE settings with a good healer....
Our only buff this patch doesn't go towards crit surge...
Not a single DOT applies to crit surge...
We only have one stamina-based spike skill in flying blade and you guys nerfed the damage output of that skill a while back.
The increases to power bash were interesting, but when I actually played the class, shocker, it didn't give as much dps as 2h.

The DPS I'm referring to, by the way, is already laughable.
The buff to fighter's guild skills now make them more useful to me than my own class skills do in passive points...

When will stam sorc see the buffs that we always hear about? I'm tired of being left out of endgame content because people don't take my class choice seriously, and I'm tired of being nerfed in pvp! Every buff you guys give to everyone else always leads to us getting the short-end of the stick, and really off-the-wall remedies are proposed!

Hurricane Wrobel hit hard with this DB patch for stam sorcs... I lost my mobility, some dps, resource management, meanwhile everyone else gained stamina morphs and dps boons because of said morphs. I've dropped into the 24-25k dps range while stamina dks and nbs have hopped up into the 33-35k range...

Please help us play catch-up. We need help ZOS, like REALLY badly.


My Cat Two Chainz (Main) - AD Stam Sorc
Post Malone - AD Mag Blade
Ba'al Sahk- AD Stam DK
Vampy Cat- AD Perma-WW Templar
610 CP as of 12/12/2016
  • Sparky617
    Sparky617
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    Yeah, I was kinda sad when I read the Sorcerer patch notes, but I started to formulate a new build as I was reading through the rest of the patch notes. The build is based around the new 9 trait crafted set, "Pelinal's"... i'll let you know how I like it.
  • acw37162
    acw37162
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    I've posted this three times elsewhere.

    Hurricane needs major expidition back
    Needs to stay at Max damage and max radius if you recast it before it expires, even if you have to tone the damage down to give it major expedition back
    Disentigrate passive needs to changed to allow hurricane access to proc it

    Crit surge or bound armaments should imbue all your attacks with a chance to proc physical damage? Which in turn could proc disentigrate.

    Overoiad should have a morph that is physical damage, profs disentigratr, and gives back stamina. (I'm dreaming I know)

    I really hope hey have something else planned for stam flex coming up. I could make a pretty compelling argument the stam sorc changes were just anti-fengrush. Not saying it would be a great argument but it could be compelling.
    Edited by acw37162 on April 29, 2016 2:38AM
  • Tyrannitar
    Tyrannitar
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    Sparky617 wrote: »
    Yeah, I was kinda sad when I read the Sorcerer patch notes, but I started to formulate a new build as I was reading through the rest of the patch notes. The build is based around the new 9 trait crafted set, "Pelinal's"... i'll let you know how I like it.

    I've been looking into the hyrbidization of sorc now too... but dude even our magicka aspect got nerfs this time around....

    Pelinal's is going to be a hit and miss, as you'll still have to max out one resource over another, leaving behind one or the other's regen or pool....

    All of this nerfing makes me sad :'(
    My Cat Two Chainz (Main) - AD Stam Sorc
    Post Malone - AD Mag Blade
    Ba'al Sahk- AD Stam DK
    Vampy Cat- AD Perma-WW Templar
    610 CP as of 12/12/2016
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Tyrannitar wrote: »
    Sparky617 wrote: »
    Yeah, I was kinda sad when I read the Sorcerer patch notes, but I started to formulate a new build as I was reading through the rest of the patch notes. The build is based around the new 9 trait crafted set, "Pelinal's"... i'll let you know how I like it.

    I've been looking into the hyrbidization of sorc now too... but dude even our magicka aspect got nerfs this time around....

    Pelinal's is going to be a hit and miss, as you'll still have to max out one resource over another, leaving behind one or the other's regen or pool....

    All of this nerfing makes me sad :'(

    Its funny that all of this nerfing would never have had to happen if softcaps had never been removed and the crapeon system never implemented.

    Also, if damage, shields and everything else didnt scale so strongly on resource pool size, then Pelinal's would be a lot more usefull.

    I wonder if they could just remove or limit resource pool damage scaling in PvP. That would solve so much without nerfing anything else.
  • Tyrannitar
    Tyrannitar
    ✭✭✭
    Tyrannitar wrote: »
    Sparky617 wrote: »
    Yeah, I was kinda sad when I read the Sorcerer patch notes, but I started to formulate a new build as I was reading through the rest of the patch notes. The build is based around the new 9 trait crafted set, "Pelinal's"... i'll let you know how I like it.

    I've been looking into the hyrbidization of sorc now too... but dude even our magicka aspect got nerfs this time around....

    Pelinal's is going to be a hit and miss, as you'll still have to max out one resource over another, leaving behind one or the other's regen or pool....

    All of this nerfing makes me sad :'(

    Its funny that all of this nerfing would never have had to happen if softcaps had never been removed and the crapeon system never implemented.

    Also, if damage, shields and everything else didnt scale so strongly on resource pool size, then Pelinal's would be a lot more usefull.

    I wonder if they could just remove or limit resource pool damage scaling in PvP. That would solve so much without nerfing anything else.

    Or if they could be crit.... >.>
    My Cat Two Chainz (Main) - AD Stam Sorc
    Post Malone - AD Mag Blade
    Ba'al Sahk- AD Stam DK
    Vampy Cat- AD Perma-WW Templar
    610 CP as of 12/12/2016
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