How would you feel if all delves would have a solo option for players wishing for more immersion or some more challenge(I knoew they are too easy even on solo).
Personally, i love delving dungeons, sneaking and silently cutting through enemies without any haste, feels real and immersive. It would also be much more fun to play lone or with a friend i choose to go there with.
I have asked similar stuff in the past and same as in those, it is an MMO is not an accepted answer and will not be read without good explanation of
-Why it hurts you to have someone going solo on delve
-Why should people not have freedom of choice whpo they play with in these instances
-Other constructive stuff.
I Solo Delves, Dolmen, and Public Dungeons all the time, OP.How would you feel if all delves would have a solo option for players wishing for more immersion or some more challenge(I knoew they are too easy even on solo).
Personally, i love delving dungeons, sneaking and silently cutting through enemies without any haste, feels real and immersive. It would also be much more fun to play lone or with a friend i choose to go there with.
I have asked similar stuff in the past and same as in those, it is an MMO is not an accepted answer and will not be read without good explanation of
-Why it hurts you to have someone going solo on delve
-Why should people not have freedom of choice whpo they play with in these instances
-Other constructive stuff.
Fallen_Ray wrote: »How would you feel if all delves would have a solo option for players wishing for more immersion or some more challenge(I knoew they are too easy even on solo).
Personally, i love delving dungeons, sneaking and silently cutting through enemies without any haste, feels real and immersive. It would also be much more fun to play lone or with a friend i choose to go there with.
I have asked similar stuff in the past and same as in those, it is an MMO is not an accepted answer and will not be read without good explanation of
-Why it hurts you to have someone going solo on delve
-Why should people not have freedom of choice whpo they play with in these instances
-Other constructive stuff.
Sneaking in this game is not as perfected as it is in Oblivion, skyrim, Fallout, etc. In this game when you land a sneak attack on an enemy let's say with a bow they just magically gain insight on your location, even if you're behind a rock. And since most enemies are in groups, and instantly know where you are as soon as you attack the whole dungeon sneaking experience is ruined every time.
Also let's not forget the fact that bow arrows have a very limited range and the only long range attack is the last attack skill in the bow skill line.
In skyrim or Oblivion when you sneak attack a bandit in a bandit camp and kill him/her. It's companions go on the alert searching for that intruder (you) that killed its mate adn that makes the sneaking a fun experience in those games. In Elder Scrolls Online...not so much. It's not the fact that the game is an MMO.
It's the fact that the stealth system still needs improvement and interest on behalf of the developers, in order to make it like in previous Elder Scrolls games. In short even if we had the solo option, it wouldn't work if this stealth mechanic isn't improved.
Fallen_Ray wrote: »Sneaking in this game is not as perfected as it is in Oblivion, skyrim, Fallout, etc. In this game when you land a sneak attack on an enemy let's say with a bow they just magically gain insight on your location, even if you're behind a rock. And since most enemies are in groups, and instantly know where you are as soon as you attack the whole dungeon sneaking experience is ruined every time.
Also let's not forget the fact that bow arrows have a very limited range and the only long range attack is the last attack skill in the bow skill line.
In skyrim or Oblivion when you sneak attack a bandit in a bandit camp and kill him/her. It's companions go on the alert searching for that intruder (you) that killed its mate adn that makes the sneaking a fun experience in those games. In Elder Scrolls Online...not so much. It's not the fact that the game is an MMO.
It's the fact that the stealth system still needs improvement and interest on behalf of the developers, in order to make it like in previous Elder Scrolls games. In short even if we had the solo option, it wouldn't work if this stealth mechanic isn't improved.
UltimaJoe777 wrote: »
If it's a group instance, no.
UltimaJoe777 wrote: »
If it's a group instance, no.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »
If it's a group instance, no.
Oh you're talking dungeons in general not just the ones actually called Delves. Ok then, carry on.
Ok, obviously I have misunderstood you. English is not my native language. Sorry.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »
If it's a group instance, no.
Oh you're talking dungeons in general not just the ones actually called Delves. Ok then, carry on.
I am actually asking a solo option only for those instances that are shown on map as "Delves" oor called "Delve".
Everything else is fine as it is though automatic grouping is not really best stuff for MMO community but thats nnot what i am asking here.
I am asking an solo/premade option for DELVES, i might have forgotten to word out the premade in the beginning post but this is also in the wish list for Delve.
I dont really feel that delves were designed for groups anyways and certainl7y not for more than groups of 2-3 judging from difficulty level which in my mind is too easy even while in solo but it feels better to do them alone as it fits their meme better.
UltimaJoe777 wrote: »
If it's a group instance, no.
Fallen_Ray wrote: »How would you feel if all delves would have a solo option for players wishing for more immersion or some more challenge(I knoew they are too easy even on solo).
Personally, i love delving dungeons, sneaking and silently cutting through enemies without any haste, feels real and immersive. It would also be much more fun to play lone or with a friend i choose to go there with.
I have asked similar stuff in the past and same as in those, it is an MMO is not an accepted answer and will not be read without good explanation of
-Why it hurts you to have someone going solo on delve
-Why should people not have freedom of choice whpo they play with in these instances
-Other constructive stuff.
Sneaking in this game is not as perfected as it is in Oblivion, skyrim, Fallout, etc. In this game when you land a sneak attack on an enemy let's say with a bow they just magically gain insight on your location, even if you're behind a rock. And since most enemies are in groups, and instantly know where you are as soon as you attack the whole dungeon sneaking experience is ruined every time.
Also let's not forget the fact that bow arrows have a very limited range and the only long range attack is the last attack skill in the bow skill line.
In skyrim or Oblivion when you sneak attack a bandit in a bandit camp and kill him/her. It's companions go on the alert searching for that intruder (you) that killed its mate adn that makes the sneaking a fun experience in those games. In Elder Scrolls Online...not so much. It's not the fact that the game is an MMO.
It's the fact that the stealth system still needs improvement and interest on behalf of the developers, in order to make it like in previous Elder Scrolls games. In short even if we had the solo option, it wouldn't work if this stealth mechanic isn't improved.
Fallen_Ray wrote: »How would you feel if all delves would have a solo option for players wishing for more immersion or some more challenge(I knoew they are too easy even on solo).
Personally, i love delving dungeons, sneaking and silently cutting through enemies without any haste, feels real and immersive. It would also be much more fun to play lone or with a friend i choose to go there with.
I have asked similar stuff in the past and same as in those, it is an MMO is not an accepted answer and will not be read without good explanation of
-Why it hurts you to have someone going solo on delve
-Why should people not have freedom of choice whpo they play with in these instances
-Other constructive stuff.
Sneaking in this game is not as perfected as it is in Oblivion, skyrim, Fallout, etc. In this game when you land a sneak attack on an enemy let's say with a bow they just magically gain insight on your location, even if you're behind a rock. And since most enemies are in groups, and instantly know where you are as soon as you attack the whole dungeon sneaking experience is ruined every time.
Also let's not forget the fact that bow arrows have a very limited range and the only long range attack is the last attack skill in the bow skill line.
In skyrim or Oblivion when you sneak attack a bandit in a bandit camp and kill him/her. It's companions go on the alert searching for that intruder (you) that killed its mate adn that makes the sneaking a fun experience in those games. In Elder Scrolls Online...not so much. It's not the fact that the game is an MMO.
It's the fact that the stealth system still needs improvement and interest on behalf of the developers, in order to make it like in previous Elder Scrolls games. In short even if we had the solo option, it wouldn't work if this stealth mechanic isn't improved.
Sneaking is much better in here than Skyrim.
Skyrim scenario:
Bandit gets hit by an arrow. Thinks it must have been the wind.