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ZOS, please release ESO's "Creation Kit"

  • Callous2208
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    JD2013 wrote: »
    Sorry dude, I don't think that'll ever happen. Especially not with a game of this size and code that could break things in half.

    It would of course be tested, I'm sure. But this would be much easier for single player games than MMO's. I think there's only one other MMO I've heard of that let players create content (? Maybe one?)

    It's a lovely idea, but I don't forsee this ever happening, especially also with the business model relying on us buying the content they release.

    The up and coming CU does this which is probably the game most of us will be turning to in a heart beat when it is released. The game is designed for it. ESO? Not so much I am sure.

    We'll see about that. Everyone was leaving for BDO too, most of them are back.
  • tonemd
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    There could perhaps be a zone dedicated to stuff like this. Something isolated from the PVP zones and the normal PVE zones. But it would be so niche as to not be worth their time. It would probably be 5 years out if they haven't started working on it already.
  • TheShadowScout
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    I don't think we will ever see an "ESOCK"... yes, some games do it, but most don't. And those which do it, usually end up with a new problem - they need paid manpower to check the submitted content, work on fixes and balancing - or end up with "gimme" quests designed just to let players grab an large amount of loot with no effort at all... or "naughty" quests that might end up embarrassing their company somehow (or get them in legal trouble)... or "politically incorrect" quests that also can have RL iffyness... you get the idea, right?

    And any ideas about user-generated content beyond a "quest-building feature" would be even more iffy (and no game I know of allows this - SL not being a game per se, but more like a grafically assisted chatroom at its basic level)

    Of course... IF they did it, it might be quite interesting! But I do not see it happening in the next five years or so... not as long as they are busy releasing content of their own every three months or so.
  • LadyNalcarya
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    Imo, player-created content would be nice, but its too hard to control the quality/exploits.
    But if they would implement something like quarterly/monthly contests for pets and costumes, and a few chosen designs would be included in crown store...
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Gidorick
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    Tryxus wrote: »
    Guess I'll start making some CBBE armors then

    Oh, and Falskaar during the 2nd Era

    And some other lore-breaking stuffz

    Even though ZOS seems dead set against making ESO "Sexy" and while I agree that mods such as this don't really fit the TES esthetic...

    cbbe.jpg

    I think it's interesting to note that the creator of these body mods is a woman and I guarantee if ZOS released a "better body sliders" that allowed players to make bodies like the one above they would make money hand over fist.

    But I'm not talking about free for all modding with ESO. I'm talking about player created content that is submitted to ZOS for consideration to include into ESO.
    Edited by Gidorick on April 28, 2016 12:47PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
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  • anitajoneb17_ESO
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    Hell no... :smile:
  • Gidorick
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    JD2013 wrote: »
    Sorry dude, I don't think that'll ever happen. Especially not with a game of this size and code that could break things in half.

    It would of course be tested, I'm sure. But this would be much easier for single player games than MMO's. I think there's only one other MMO I've heard of that let players create content (? Maybe one?)

    It's a lovely idea, but I don't forsee this ever happening, especially also with the business model relying on us buying the content they release.

    The up and coming CU does this which is probably the game most of us will be turning to in a heart beat when it is released. The game is designed for it. ESO? Not so much I am sure.

    My biggest problem with CU or BDO or *insert any MMO here* is they aren't set in Tamriel @OrangeTheCat ... I am completely that customer that is here, and will be here come hell or high water, because I LOVE the TES franchise.

    Unfortunately, part of that means I'm used to things like... user created content. To me that is a quintessential part of the TES experience and it is sorely missed in ESO.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
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    JD2013 wrote: »
    Sorry dude, I don't think that'll ever happen. Especially not with a game of this size and code that could break things in half.

    It would of course be tested, I'm sure. But this would be much easier for single player games than MMO's. I think there's only one other MMO I've heard of that let players create content (? Maybe one?)

    It's a lovely idea, but I don't forsee this ever happening, especially also with the business model relying on us buying the content they release.

    The up and coming CU does this which is probably the game most of us will be turning to in a heart beat when it is released. The game is designed for it. ESO? Not so much I am sure.

    We'll see about that. Everyone was leaving for BDO too, most of them are back.

    How do you even quantify that @Callous2208 ?
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Enodoc
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    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • idk
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    Again. Have not seen played created content worth a playing. Neverwinter played created content was always a weak story and always clunky.
  • idk
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    JD2013 wrote: »
    Sorry dude, I don't think that'll ever happen. Especially not with a game of this size and code that could break things in half.

    It would of course be tested, I'm sure. But this would be much easier for single player games than MMO's. I think there's only one other MMO I've heard of that let players create content (? Maybe one?)

    It's a lovely idea, but I don't forsee this ever happening, especially also with the business model relying on us buying the content they release.

    The up and coming CU does this which is probably the game most of us will be turning to in a heart beat when it is released. The game is designed for it. ESO? Not so much I am sure.

    Haven't heard anything good about CU or any crowd sourced game. There is a reason they're crowd sourced rather than being able to get solid financing and it's not creativity.

    Games that that go for played created content are often not too games to begin with.
  • bloodenragedb14_ESO
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    overworld zones should remain purely in the purview of ZOS's team

    however, there is some merit to this idea, if not in its current suggestion

    a few games i know of, neverwinter and star trek online to name two, have something called 'the foundry' where players can create their own missions. Now this can be exploited, but following the examples set down by the games i named, they are rather easy to curb.

    Now, how to implement it in ESO, its tricky, lore just gets gobbled up by players who are into it, so there are alot of pitfalls here

    The best idea, IMO, is to make multiple 'un-enterable' dungeons around tamriel, and oblivion for that matter.
    These can be simple locked doors or what have you. Each of these doors leads to a 'blank' dungeon that a player can customize to his liking. After a player has created a sufficent delve, he submits it to a bounty board in town, this is where it is approved or declined by zos staff, or some other form of approval system.
    Once a player accepts the quest, the door becomes unlocked and a portal to the instance of the created dungeon


    now, as i said there will be people who try to exploit this by making these farm fests, but putting a clear daily cap on how much loot you can earn in a day from these dungeons is a good way to combat the 'cheating' farmers

    I love games with this form of creation implemented, as they offer massive replay-ability to the story and rpg gamer
  • KanedaSyndrome
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    Having community creaters sign a full rights of use form, such that ZoS can use their stuff with out any strings attached, would be a neat way to set up a community driven content production system, where the best and most highly voted for content could be considered for inclusion by ZoS. Why turn down free passionate labor?
    KanedaSyndrome's Suggestions For Game Improvements
    The Fortuitous Collapse of the Wave Equation
    The Best Plans Require No Action
  • KanedaSyndrome
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    Again. Have not seen played created content worth a playing. Neverwinter played created content was always a weak story and always clunky.

    Would probably have to be subject to polishing by ZoS, and sometimes used merely as inspiration. There should be a voting system such that the community can rate the most desired content.
    Edited by KanedaSyndrome on April 28, 2016 1:15PM
    KanedaSyndrome's Suggestions For Game Improvements
    The Fortuitous Collapse of the Wave Equation
    The Best Plans Require No Action
  • Gidorick
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    tonemd wrote: »
    There could perhaps be a zone dedicated to stuff like this. Something isolated from the PVP zones and the normal PVE zones. But it would be so niche as to not be worth their time. It would probably be 5 years out if they haven't started working on it already.

    in my original post @tonemd (http://forums.elderscrollsonline.com/en/discussion/144735/player-created-content-suggestion-for-the-future-of-eso/p1), I suggested
    Gidorick wrote: »

    Using existing locations:

    All the locations around Tamriel that require a loading screen could be instanced specifically for community-created quests. This design would enable a Creator to use existing buildings, basements, dungeons, caves, and clearings to build their quests.

    Within these pre-defined spaces, Creators should be allowed to place NPCs, enemies, loot and should even be able to clutter up the place a bit with area-specific items (piles of rock, tables, desks, weapon racks, etc.) to personalize the space for their specific quest. Creators should be allowed to send the player to multiple locations in order to complete their quest. Ambitious Creators could send players clear across Tamriel to complete their quest.

    I go into more detail on that thread but that's the basic idea. Players wouldn't use the overworld for their creations but would use interiors. I do suggest something similar to @petraeus1
    petraeus1 wrote: »
    You select something from a list and get teleported there, it's afaik not part of 'the map'. I'm not sure how that would work in ESO - let players only create the inside of delves or daedric planes?

    Where players are given the freedom to create realms as they see fit. ZOS could even release "Daedric Prince Packs" to creators that contain assets designed for a specific prince.

    Hircine's realms would look like...
    video%20games%20landscapes%20forest%20skyrim%20elder%20scrolls%20v%20rivers%201920x1080%20wallpaper_www.wall321.com_54.jpg

    and Hermaeus Mora's realm would be more lovecraftian gothic setting...
    lz2p4oybeiifpnb1ave7.jpg
    petraeus1 wrote: »
    There's a quality bar set by ZOS in terms of writing, VO, music that is very hard to replicate by random modders at home. Neverwinter does not have the same thing: it hardly has VO and it's writing is very mediocre.

    As for the lore appropriateness and it "fitting" into Tamriel, they could go a couple ways with this. They could sift through all the submissions and cherry pick the best and the ones that "fit" ESO's direction and aesthetic or they could just let loose the floodgates and allow anything. If they did the latter, they could include a disclaimer of sorts.

    "The following questline is a community creation and the content and lore contained within is not endorsed by Zenimax Online Studios."

    I would prefer a combination of the two... let players post whatever they make and the most played and/or highest rated content is reviewed by ZOS and a select few are "officialized" and accepted as canon TES lore. This would use a system similar to what was just suggested by @KanedaSyndrome
    Again. Have not seen played created content worth a playing. Neverwinter played created content was always a weak story and always clunky.

    Would probably have to be subject to polishing by ZoS, and sometimes used merely as inspiration. There should be a voting system such that the community can rate the most desired content.

    The incentive to have their work become official TES lore would drive creators to make absolutely amazing content that would rival and surpass what ZOS has been able to create.
    Edited by Gidorick on April 28, 2016 1:22PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Callous2208
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    Gidorick wrote: »
    JD2013 wrote: »
    Sorry dude, I don't think that'll ever happen. Especially not with a game of this size and code that could break things in half.

    It would of course be tested, I'm sure. But this would be much easier for single player games than MMO's. I think there's only one other MMO I've heard of that let players create content (? Maybe one?)

    It's a lovely idea, but I don't forsee this ever happening, especially also with the business model relying on us buying the content they release.

    The up and coming CU does this which is probably the game most of us will be turning to in a heart beat when it is released. The game is designed for it. ESO? Not so much I am sure.

    We'll see about that. Everyone was leaving for BDO too, most of them are back.

    How do you even quantify that @Callous2208 ?

    You don't, it's just a personal statement from me, based on the folks I know that left for BDO and came crawling back. It's no different than the statement my post quoted before that stating, "The up and coming CU is probably the game most of us will be turning to in a heart beat when it is released."
  • Gidorick
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    Gidorick wrote: »
    JD2013 wrote: »
    Sorry dude, I don't think that'll ever happen. Especially not with a game of this size and code that could break things in half.

    It would of course be tested, I'm sure. But this would be much easier for single player games than MMO's. I think there's only one other MMO I've heard of that let players create content (? Maybe one?)

    It's a lovely idea, but I don't forsee this ever happening, especially also with the business model relying on us buying the content they release.

    The up and coming CU does this which is probably the game most of us will be turning to in a heart beat when it is released. The game is designed for it. ESO? Not so much I am sure.

    We'll see about that. Everyone was leaving for BDO too, most of them are back.

    How do you even quantify that @Callous2208 ?

    You don't, it's just a personal statement from me, based on the folks I know that left for BDO and came crawling back. It's no different than the statement my post quoted before that stating, "The up and coming CU is probably the game most of us will be turning to in a heart beat when it is released."

    well to be fair @Callous2208

    "The up and coming CU does this which is probably the game most of us will be turning to in a heart beat when it is released. The game is designed for it. " is obviously speculative. It even includes the word "probably" and references a future event.

    Your statement is " Everyone was leaving for BDO too, most of them are back." reads much more matter-of-factly, especially since it is from a past event.

    However, I do agree with the sentiment that those of us who are on this forum and playing ESO find something special here, despite it's flaws. Me? I am here because of Tamriel. No other MMO will ever have that. So no matter how many features an MMO has that I wish ESO had they are missing the number one reason why I'm here.

    But we digress.... the reason it's important to point out that other games have these features is to combat the perspective that these sorts of features are impossible in an MMO.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Van_0S
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    Op,If this comes in ESO then this game will be the No 1 MMO of the century..........
  • Callous2208
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    Gidorick wrote: »
    Gidorick wrote: »
    JD2013 wrote: »
    Sorry dude, I don't think that'll ever happen. Especially not with a game of this size and code that could break things in half.

    It would of course be tested, I'm sure. But this would be much easier for single player games than MMO's. I think there's only one other MMO I've heard of that let players create content (? Maybe one?)

    It's a lovely idea, but I don't forsee this ever happening, especially also with the business model relying on us buying the content they release.

    The up and coming CU does this which is probably the game most of us will be turning to in a heart beat when it is released. The game is designed for it. ESO? Not so much I am sure.

    We'll see about that. Everyone was leaving for BDO too, most of them are back.

    How do you even quantify that @Callous2208 ?

    You don't, it's just a personal statement from me, based on the folks I know that left for BDO and came crawling back. It's no different than the statement my post quoted before that stating, "The up and coming CU is probably the game most of us will be turning to in a heart beat when it is released."

    well to be fair @Callous2208

    "The up and coming CU does this which is probably the game most of us will be turning to in a heart beat when it is released. The game is designed for it. " is obviously speculative. It even includes the word "probably" and references a future event.

    Your statement is " Everyone was leaving for BDO too, most of them are back." reads much more matter-of-factly, especially since it is from a past event.

    However, I do agree with the sentiment that those of us who are on this forum and playing ESO find something special here, despite it's flaws. Me? I am here because of Tamriel. No other MMO will ever have that. So no matter how many features an MMO has that I wish ESO had they are missing the number one reason why I'm here.

    But we digress.... the reason it's important to point out that other games have these features is to combat the perspective that these sorts of features are impossible in an MMO.

    Fair enough. And I would agree that these features are not impossible in an mmo. In my humble opinion though, the user created content I have experienced in these other mmo's, is sub-par, and of little enjoyment. Even the most carefully put together encounters by folks with a deep love and respect for the lore and the game are just kinda, meh. I use roleplaying to find enjoyment in all aspects of the the ES world and fill the gap between officially released content. I just don't see this addition bringing any substance and longevity to ESO, but instead becoming an ignored, sorta "half-assed" feature, that we'd all forget about very quickly.

    Edit: And now let me completely contradict myself because I have just imagined using such a thing to create story/lore appropriate rp events that center around quests and battle. Now, I find myself intrigued, if it could be implemented correctly of course. *scratches chin and leans back in contemplation* Carry on.
    Edited by Callous2208 on April 28, 2016 1:46PM
  • Gidorick
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    Gidorick wrote: »
    Gidorick wrote: »
    JD2013 wrote: »
    Sorry dude, I don't think that'll ever happen. Especially not with a game of this size and code that could break things in half.

    It would of course be tested, I'm sure. But this would be much easier for single player games than MMO's. I think there's only one other MMO I've heard of that let players create content (? Maybe one?)

    It's a lovely idea, but I don't forsee this ever happening, especially also with the business model relying on us buying the content they release.

    The up and coming CU does this which is probably the game most of us will be turning to in a heart beat when it is released. The game is designed for it. ESO? Not so much I am sure.

    We'll see about that. Everyone was leaving for BDO too, most of them are back.

    How do you even quantify that @Callous2208 ?

    You don't, it's just a personal statement from me, based on the folks I know that left for BDO and came crawling back. It's no different than the statement my post quoted before that stating, "The up and coming CU is probably the game most of us will be turning to in a heart beat when it is released."

    well to be fair @Callous2208

    "The up and coming CU does this which is probably the game most of us will be turning to in a heart beat when it is released. The game is designed for it. " is obviously speculative. It even includes the word "probably" and references a future event.

    Your statement is " Everyone was leaving for BDO too, most of them are back." reads much more matter-of-factly, especially since it is from a past event.

    However, I do agree with the sentiment that those of us who are on this forum and playing ESO find something special here, despite it's flaws. Me? I am here because of Tamriel. No other MMO will ever have that. So no matter how many features an MMO has that I wish ESO had they are missing the number one reason why I'm here.

    But we digress.... the reason it's important to point out that other games have these features is to combat the perspective that these sorts of features are impossible in an MMO.

    Fair enough. And I would agree that these features are not impossible in an mmo. In my humble opinion though, the user created content I have experienced in these other mmo's, is sub-par, and of little enjoyment. Even the most carefully put together encounters by folks with a deep love and respect for the lore and the game are just kinda, meh. I use roleplaying to find enjoyment in all aspects of the the ES world and fill the gap between officially released content. I just don't see this addition bringing any substance and longevity to ESO, but instead becoming an ignored, sorta "half-assed" feature, that we'd all forget about very quickly.

    I agree about the mediocre nature of user created content @Callous2208 ... this is why I think the "Canonization" of certain special user content would be something players would strive for. Imagine playing ESO and there exists a sea of quests for you to play if you wish... but once a week, once a month or less ZOS puts their stamp of approval on a questline. So then we would have a growing library of easily selectable, easily findable top notch content. Players would seek out those Canon quests and Creators would strive for that honor.

    We do disagree on this not adding substance or longevity to ESO. The largest reason TES games have the legs they do is because of the modding community. The most recent mod for Morrowind, the TES game released 14 years ago, was 4 hours ago. (HERE) After that? 18 hours ago (HERE) that one has over 500 views... less than a day ago and a 14 year old game STILL has that much interest.

    I believe the longevity of ESO would benefit, and is quite dependent, on ZOS embracing the modding community.
    Edited by Gidorick on April 28, 2016 1:53PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
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    Op,If this comes in ESO then this game will be the No 1 MMO of the century..........

    Why can't I press agree more than once @YurtTheSilentChief ???

    I know! I'll go to your previous 5 posts and hit agree on those too. :wink:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Callous2208
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    @Gidorick Read my edit. It would seem I have had the ol change of heart. ;)
  • Gidorick
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    @Gidorick Read my edit. It would seem I have had the ol change of heart. ;)

    LOL. awesome @Callous2208 ... I agree we would get some duds... ok LOTS of duds. But there would be some content that would just be magnificent.

    The prospect of group based quests or player created raids just makes me feel like this:
    excited-baby.gif
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • idk
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    Again. Have not seen played created content worth a playing. Neverwinter played created content was always a weak story and always clunky.

    Would probably have to be subject to polishing by ZoS, and sometimes used merely as inspiration. There should be a voting system such that the community can rate the most desired content.

    Zos having to spend resources to rework submissions would be bad for the game. They have enough to do.

    Played crates content for ESO is one of the worst ideas I've seen in these forums. Played created content is always, and I means Always sub par. Just okay Neverwinter if you want a great example. Better yet, play Neverwinter if you want to creat content for the game.
  • Gidorick
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    Again. Have not seen played created content worth a playing. Neverwinter played created content was always a weak story and always clunky.

    Would probably have to be subject to polishing by ZoS, and sometimes used merely as inspiration. There should be a voting system such that the community can rate the most desired content.

    Zos having to spend resources to rework submissions would be bad for the game. They have enough to do.

    Played crates content for ESO is one of the worst ideas I've seen in these forums. Played created content is always, and I means Always sub par. Just okay Neverwinter if you want a great example. Better yet, play Neverwinter if you want to creat content for the game.

    If you want to see more bad ideas check out my Concept Repository @Giles.floydub17_ESO :lol:

    But seriously, we would be tapping into the Elder Scrolls modding community. These guys produce some amazing content:

    https://www.youtube.com/watch?v=2sS5DYdCioY

    There would be an entire community of creators that would come to ESO JUST for this.
    Edited by Gidorick on April 28, 2016 2:25PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • idk
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    TES mode have always been interesting but they are not good quality. As such it would be bad for the game.

    No worries. This idea will never be implemented by Zos for the very reason I've mentioned.
  • JKorr
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    Enodoc wrote: »

    I made a new character on the pts. Woke up in the upper room on Bleakrock. Rana was perusing the bookshelf on the second floor, 20 feet away from where my character "woke up". Even the most 'click through everything to get out' player couldn't possibly miss her and the large arrow over her head. Could be they moved the start back to where it should have stayed, the starting islands.....
  • Pseron_Wyrd
    Pseron_Wyrd
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    I would like this, but I think the options would be fairly limited. We would not have nearly the freedom to mod this game that have have in a single-player game.
  • Lestorn
    Lestorn
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    I think you're doing two things here.
    1: Confusing Zenimax with Bethesda.
    2: Confusing this with one of the single player games where a Creation Kit wouldn't absolutely break the game.

    And while I get the idea of what you want to do, allowing us to make content for the game, Lets face it. There are a lot of things here that would be a MASSIVE problem. First and foremost, it would be putting the development team out of a job. The idea behind your version of an Elder Scrolls Online creation kit to allow us to create content for the game, to be submitted and selected, would defeat the purpose of the development team getting together to do this very thing. Create Content. Second major issue, is the flood of incoming files that could contain code to actually crash the game, or be used to crash the server, by flooding the connection, like a DDOS attack. Third major Issue. The HUGE influx of nude mods. Lets face it, the internet is full of perves. Doubt this would happen? Just go check the various mod sites for Skyrim. Go ahead, I'll wait. And the last major issue, that I can personally think of, is the people trying to put in, or alter certain weapons, to make them game breaking, like the BILLION*exaggerating here* mods for all of the, The Elder Scrolls games, for the Daedric Artifacts, that utterly break the game, more than mechanics do already once you reach certain levels. I mean like literally jumping across the map of Morrowind, in a single leap from the top of a mountain.*has never done this, but heard of it being done with max acrobatic/athletic skills. Again, don't believe me. Again, just go check out all the mods for Skyrim on the Steam Workshop, with mods for Daedric Weapons, and Armor, or all the custom made weapons that you can pick up as soon as you're done with the opening tutorial quest, and then just lol your way through the game as some sort of god, because you'd rather break the lore and immersion, than realize what's really going on.
  • Jay_Gally
    Jay_Gally
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    As a console player I think this kind of discussion is great. With Fallout 4 bringing mods to console, it's a great leap for those who don't have access to mods that fix and augment the game. Specifically I'm thinking of the add on's that allow you to text search from guild stores, shows buff timers and the lorebook map (grind is awful on console >.<). Those currently don't seem to have issues on pc, I don't see why they'd "break" anything on console.

    inb4 ESO isn't developed by Bethesda, only mentioning Fallout 4 because it's being done so ppl who say it can't/ won't happen I think should keep an open mind.
    Edited by Jay_Gally on April 28, 2016 3:31PM
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