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Feedback for Fighters Guild Changes

mr_wazzabi
mr_wazzabi
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Since there's no official feedback thread I'll start one.

First off, this is a huge nerf for all magicka classes as there's literally nothig for them.

Dawmbreaker of smiting losing its magic damage kills melee magicka templars and magicka vampire hunters.

The reroll of the main 9% weapon damage and spell damage passive is actually a nerf for everyone as not everybody is able to slot fighters guild abilities on both bars.

Please revert the changes of the first passive so we all have 9% extra spell and weapo dmg vs undead and daedra and please leave dawnbreaker of smiting the same as it is in live.

I have no idea who's idea it was to kill the skill line that can counter vampires. Vamps got a huge buff, so by nerfing fighters guild, how are we supposed to deal with them?

Btw, many of the other changes are good, likw flawless becoming physical, but there is more negative than positive in these changes.

Please discuss and help @Wrobel revert these changes.

@ZOS_GinaBruno
Edited by mr_wazzabi on April 27, 2016 2:46PM
Bosmer Stamina NB
Altmer Magicka TEMP
Dunmer DK both stam/mag (depends what I feel like)
Altmer Magicka NB
Breton Magicka Sorc
Redguard Stam Sorc
Max CP
  • contact.opiumb16_ESO
    contact.opiumb16_ESO
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    well ...

    "this is a huge nerf for all magicka classes as there's literally nothig for them" : magicka guild don't give anything viable for stam users. Meteor deals magicka dmg etc, while now, fighters guild is pure physical damage. Sounds fair to me.

    "Dawmbreaker of smiting losing its magic damage kills melee magicka templars and magicka vampire hunters" : i do run a magicka melee templar and i'll adapt and use the sweep instead, not a big deal. Magicka vampire hunters can still use DoS btw. As a ult, it scales at max stat. Only the source damage is different (not optimised but usable)

    "Please revert the changes of the first passive so we all have 9% extra spell and weapo dmg vs undead and daedra" : this change is good, it allow us to finally use again vampire. Ppl who want to fight undeads and daedras can still specialised in a vampire hunter fighter style.

  • mr_wazzabi
    mr_wazzabi
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    well ...

    "this is a huge nerf for all magicka classes as there's literally nothig for them" : magicka guild don't give anything viable for stam users. Meteor deals magicka dmg etc, while now, fighters guild is pure physical damage. Sounds fair to me.

    "Dawmbreaker of smiting losing its magic damage kills melee magicka templars and magicka vampire hunters" : i do run a magicka melee templar and i'll adapt and use the sweep instead, not a big deal. Magicka vampire hunters can still use DoS btw. As a ult, it scales at max stat. Only the source damage is different (not optimised but usable)

    "Please revert the changes of the first passive so we all have 9% extra spell and weapo dmg vs undead and daedra" : this change is good, it allow us to finally use again vampire. Ppl who want to fight undeads and daedras can still specialised in a vampire hunter fighter style.

    DoS is losing its undead and daedra damage, so it would be a waste. There will be no more magicka vamp hunters if this is left alone.

    For how strong vamps will be, there MUST be a hard counter.
    Edited by mr_wazzabi on April 27, 2016 3:10PM
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • contact.opiumb16_ESO
    contact.opiumb16_ESO
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    mr_wazzabi wrote: »
    well ...

    "this is a huge nerf for all magicka classes as there's literally nothig for them" : magicka guild don't give anything viable for stam users. Meteor deals magicka dmg etc, while now, fighters guild is pure physical damage. Sounds fair to me.

    "Dawmbreaker of smiting losing its magic damage kills melee magicka templars and magicka vampire hunters" : i do run a magicka melee templar and i'll adapt and use the sweep instead, not a big deal. Magicka vampire hunters can still use DoS btw. As a ult, it scales at max stat. Only the source damage is different (not optimised but usable)

    "Please revert the changes of the first passive so we all have 9% extra spell and weapo dmg vs undead and daedra" : this change is good, it allow us to finally use again vampire. Ppl who want to fight undeads and daedras can still specialised in a vampire hunter fighter style.

    DoS is losing its undead and daedra damage, so it would be a waste. There will be no more magicka vamp hunters if this is left alone.

    For how strong vamps will be, there MUST be a hard counter.

    Magicka users have fire for example, plus DoS still have the 20% extra damage when slotted.

    "For how strong vamps will be" : i don't see why they should be as strong as you pretend
  • Solariken
    Solariken
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    I love the FG changes. This is supposed to be a stamina-based skill line. It should have been this way all along. Magicka people will learn to adapt.

    My only gripe with the changes is that Silver Leash should pull the target to you. If the target is CC immune, then the second activation should rip the barb out of them, dealing damage and applying a bleed.
  • Nestor
    Nestor
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    Wait, we are losing the Slayer Passive? Why even have FG then? Personally that is the only reason I level FG.

    Dawnbreaker never served me well, as I don't like Cone AoE's and I can't ever seem to be facing the way I want when I fire it. So, I just never used it. But the Slayer Passive needing to be an Active is just weird.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • driosketch
    driosketch
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    If they wanted to have stamina guild they should have created a fighter's guild that was focused on hunting bandits and giant rats.

    The anti-vampire/undead/deadra skills belong in a temple order anyways. But since that's passed, leave us a few things for the magical undead hunters.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Mojmir
    Mojmir
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    beast trap hits anything now,don't forget intimidating reduces abilities by 20%.stamina builds got maybe too much this patch?
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