flguy147ub17_ESO wrote: »TheDarkShadow wrote: »No MMO could release DLC fast enough to catch up some "dedicated players" who would grind 8 hours a day and burn thru everything in game then ask for another "fix". It would cost a lots more money to hire more devs, testers, there will be tons of bugs and half-finished DLCs... and yet they will never make new DLC fast enough.
Some cheap Asian MMO would allow people to do this and then give these "dedicated players" lots of power reward for their grind so they can crush other players. And then they will sell buy to win items on the store to help people with no time to grind to beat those "dedicated players". Those cheap games usually die within 1 year, because soon, casual players understand that they have no chance against the no-life gamers, unless paying bunches of money. I've played a few of those trash games, and I don't want ESO to be like that.
Exactly, i laugh when people are like you can get to max level in a week and stuff, i l am like wtf. Most mature productive adults dont log on and play video games every single day of their life for multiple hours a day. You can never please them with enough content. I may not hit 501 CP in a year because i dont play every day of my life. I couldnt imagine going on my next date and she asks "so what do you do in your free time?" and i respond with "I play video games for 5 hours a day every single day". She would walk out immediately, crap i would if a girl told me she did more than 3 nights a week. These dedicated players are people who basically do nothing but play video games in their free time and developers just arent going to cater to those players cause its impossible to provide enough content and progression for them.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Had not thought about this. Very good point.
This point requires attention from Zos. NOW!
Answer is probably that we will be locked at cp160 just as our gear is. We probably will not be CP 500 for awhile.
Wrong. Whatever the max number of CPs you have now, you will keep. If you do not have 501, they will compensate you with bonus CPs equivalent to your highest Vet lvl, basically paying you back in CP for grinding out those levels.
If you have 450 CP now, you will still have 450 CP then, as will all of your other characters on that account. Everybody is not going to be "reset" to 160.
First question. Have you actually testing this on the PTS or just raging based on your theory?
Second, but not s question, Instances and the gear we can wear is locked at cp160. As OBVIOUS as it is that Zos would give CP/XP to someone at CP 500 for a kill of someone at CP 140 while gear and instances are capped it's also possible they overlooked this.
In other words,this needs to be tested rather than just complained about. If it is the case Sos needs good feedback about it rather than just complaints based on theories on what might be. I don't see you mention you e actually seen it work as you suggest.
Not raging mate, this is the way it has been explained by ZOS for a long time. Could they change it before launch? Sure, but right now this is the plan, it's not really secret information.
If you mean the reduced XP thing when monsters are 40 or more Champion Points lower than your character, that's not implemented on the PTS yet so can't test it yet.Giles.floydub17_ESO wrote: »Again, test it. Try testing it on PTS. It's why they provide if.Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Had not thought about this. Very good point.
This point requires attention from Zos. NOW!
Answer is probably that we will be locked at cp160 just as our gear is. We probably will not be CP 500 for awhile.
Wrong. Whatever the max number of CPs you have now, you will keep. If you do not have 501, they will compensate you with bonus CPs equivalent to your highest Vet lvl, basically paying you back in CP for grinding out those levels.
If you have 450 CP now, you will still have 450 CP then, as will all of your other characters on that account. Everybody is not going to be "reset" to 160.
First question. Have you actually testing this on the PTS or just raging based on your theory?
Second, but not s question, Instances and the gear we can wear is locked at cp160. As OBVIOUS as it is that Zos would give CP/XP to someone at CP 500 for a kill of someone at CP 140 while gear and instances are capped it's also possible they overlooked this.
In other words,this needs to be tested rather than just complained about. If it is the case Sos needs good feedback about it rather than just complaints based on theories on what might be. I don't see you mention you e actually seen it work as you suggest.
Not raging mate, this is the way it has been explained by ZOS for a long time. Could they change it before launch? Sure, but right now this is the plan, it's not really secret information.
ZOS_GinaBruno wrote: »Veteran Rank Removal
- You will still be receiving the full XP amount when killing monsters 40 or more Champion Points below your level, rather than at a reduced rate. This is not intended, and will be fixed in a future patch.
ZOS should have clarified it: for purposes of calculating the you-are-too-overleveled penalty, your CP will not exceed 160.
I.e., as a CP606 character, I was getting the same XP from killing CP160 mobs on the PTS as I did from killing VR16 mobs on the live server.
If you mean the reduced XP thing when monsters are 40 or more Champion Points lower than your character, that's not implemented on the PTS yet so can't test it yet.Giles.floydub17_ESO wrote: »Again, test it. Try testing it on PTS. It's why they provide if.Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Had not thought about this. Very good point.
This point requires attention from Zos. NOW!
Answer is probably that we will be locked at cp160 just as our gear is. We probably will not be CP 500 for awhile.
Wrong. Whatever the max number of CPs you have now, you will keep. If you do not have 501, they will compensate you with bonus CPs equivalent to your highest Vet lvl, basically paying you back in CP for grinding out those levels.
If you have 450 CP now, you will still have 450 CP then, as will all of your other characters on that account. Everybody is not going to be "reset" to 160.
First question. Have you actually testing this on the PTS or just raging based on your theory?
Second, but not s question, Instances and the gear we can wear is locked at cp160. As OBVIOUS as it is that Zos would give CP/XP to someone at CP 500 for a kill of someone at CP 140 while gear and instances are capped it's also possible they overlooked this.
In other words,this needs to be tested rather than just complained about. If it is the case Sos needs good feedback about it rather than just complaints based on theories on what might be. I don't see you mention you e actually seen it work as you suggest.
Not raging mate, this is the way it has been explained by ZOS for a long time. Could they change it before launch? Sure, but right now this is the plan, it's not really secret information.ZOS_GinaBruno wrote: »Veteran Rank Removal
- You will still be receiving the full XP amount when killing monsters 40 or more Champion Points below your level, rather than at a reduced rate. This is not intended, and will be fixed in a future patch.
So now all mobs will have a Champion point rank...and if they are 40 points less or something you only get 30% of the xp...so now if you are any kind of regular player you will basically get no xp because your champion points will be higher then every single mob in the game... On top of that no champion cap increase... I have to say I'm very disappointed in this.
I do like a lot of the changes coming but I really wish ZoS would cater some to its dedicated players rather then just casual players. Anyone else agree?
I know right its so messy really. Instead of knowing "ok hes level V5, Im level V1, lets not go there". Now were all gonna be like "ok Im CP 90, hes CP 120...uuhhh can I take him?". Its more confusing then anything. Im not gonna start a debate that Veteran Ranks should stay or go. Personally I say stay. But why CP points? Why not some actual leveling system to replace VR?
Plus I dont like at all that now all your other characters are basically max level in the blink of an eye. That is something Ive always believed should require some work, at least a little.
So yeah the drive, the point of leveling up now is, well gone. At least thats how I see it. Before Ive always had this desire to level up, get stronger, better gear etc. Now...uhhh I dont know...CP...?
I have like 600 cp...there is no point for me to do anything in this game anymore...no reward... no incentive... I have been playing The Division though. Its pretty fun.
Every major MMO I have played has some sort of lvl cap, or do you want it to be like one of those Korean ipad games that lets you get to lvl 999+?
Basically, you get to max lvl, then you work on getting max solo gear, then max group gear, then max raid gear. Then you re-do the raids 1,000 times until everyone else in the guild gets max raid gear. Then you keep killing raid mobs until the next expansion, at which time you start over at the beginning.
Eventually the game gets waaay too complicated, nerfed all to hell, everyone you know leaves, and you find another game to play, in which you start the process all over again.
This should not be a new concept for many.
So now all mobs will have a Champion point rank...and if they are 40 points less or something you only get 30% of the xp...so now if you are any kind of regular player you will basically get no xp because your champion points will be higher then every single mob in the game... On top of that no champion cap increase... I have to say I'm very disappointed in this.
I do like a lot of the changes coming but I really wish ZoS would cater some to its dedicated players rather then just casual players. Anyone else agree?