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Need more than 1 Flag.

Mashille
Mashille
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IC Districts really need more than 1 Flag to Capture in each, and placed somewhere that encourages the use of the cool fighting environment, rather than in the most dull and flat place in every district.

I think you should place 3 - 4 capturable flags in each district to force groups to split up in order to capture them and place them in interesting locations that take advantage of the PvP landscapes.
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  • Enodoc
    Enodoc
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    Agreed. Keep the existing one on the Palace District bridge, but move it closer to the gate and add a barricade so it's a bit more interesting to get to. Beyond that, add some flags to the empty ruined buildings around each district. The only district I think would be hard to pull this off in is Arboretum, since the playable area is much smaller and the Daedra are thoroughly scattered throughout; there's not really any "empty" areas left. I plan to have a scout around all the districts later, see if I can find some good candidate locations :)

    I also posted on this in the IC feedback thread; if you haven't also done so already, I would recommend it.
    Enodoc wrote: »
    I think that each district should have more than one capture point, to make the battle for the district a bit more interesting. For example, there are a number of ruined buildings in most districts, some of which are empty. Putting a capture flag in a couple of these (in addition to the one by the Palace District gate), with guards on the building entrances, would bring a bit more depth to the idea of "capturing" the entire district.
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  • ArvenAldmeri
    ArvenAldmeri
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    I solo captured all the flags in IC... More guards needed and a reason why should someone even bother to capture them. Rewards, something, anyhting. Like this its pointless.
    Magicka sorcerer from start until the end. Always. Through the good times and the bad, even now when its probably saddest PvE dps it has ever been.
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  • Enodoc
    Enodoc
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    I solo captured all the flags in IC... More guards needed and a reason why should someone even bother to capture them. Rewards, something, anyhting. Like this its pointless.
    There are some rewards; from what I've seen:
    • Immediate AP and XP reward
    • Increase to TV Stone gain in the Districts, 33% per district controlled
    @ArvenAldmeri What sort of rewards would you like to see?
    Edited by Enodoc on April 27, 2016 12:07PM
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  • Birdovic
    Birdovic
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    Enodoc wrote: »
    I solo captured all the flags in IC... More guards needed and a reason why should someone even bother to capture them. Rewards, something, anyhting. Like this its pointless.
    There are some rewards; from what I've seen:
    • Immediate AP and XP reward
    • Increase to TV Stone gain in the Districts, 33% per district controlled
    @ArvenAldmeri What sort of rewards would you like to see?


    For a PvP centered Player, those rewards are really not satisfying at all.
    Sure, having +33% more TelVar is great and all, but people wont be encouraged to capture for that, its more interesting to the PvE Community I'd say.

    Additional Suggestions:
    - Keep 33% TelVar Bonus for the PvE Portion of Players
    - Make each district have, as mentioned, 3-4 Flags
    - After having captured a District(all flags) let a chest spawn which can ontain White Gold Tower / Imperial Prison Set Pieces
    - When a district is captured, spawn small groups of Soldiers of the controlling Alliance. Whenever they are reason an Enemy player was killed, share his lost TelVars over all Players of controlling Alliance, currently in the district.

    This gives everyone a chance for new(or old) Sets to be accessed.
    And done, we have a rewarding, more fun, less zerg based Experience and a reason to go into the Districts.
    Edited by Birdovic on April 27, 2016 12:16PM
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