I want to start off by saying that I'm a huge fan of the Elder Scrolls series, and I typically try and be forgiving and lenient when it comes to small problems and inconveniences in ESO since it is the first MMO adaption. With the being said, there needs to be a big change done when it comes to Dark Anchors. I'm the kind of person who likes to get as close to 100% completion as I can when playing RPGs. That involves me doing every World Boss, Delve, Skyshard, Lorebooks, Dolmen, Achievement, and Mission I can find. Now two of the achievements I have to do are the Group Dungeon Conqueror achievements and the General Executioner achievement. These two achievements are the absolute bane of my ESO existence. Not only are they tedious, but they also rely 100% on chance. For this post I will focus on the General Executioner achievement.
From what I've read on Dark Anchors, there is 3 in each zone, 15 in each alliance, and 45 in total (not counting Cyrodil). There is 16 generals per area, and groups of four of them are assigned to each zone after the first zone in your alliance (Starting in Deshaan, Grahtwood, or Stormhaven). This group of four is taken in order of the General Executioner achievement's listing of them. You have a 10% chance of getting any 1 of the 4 generals at the end of the Dark Anchor.
This is where it gets to the part I don't understand. That 10% chance is upped to a 30%-40% chance of getting any 1 of the 16 generals in any zone when it comes to Cyrodil and Veteran Zones. Now I understand why Cyrodil is like this, but why the Veteran zones? Why aren't they done in the same way as your main alliance with the group of 4s having a 10% in certain zones.
I personally don't like going back to low-level zones when I'm a higher leveled and one-hitting all the enemies, but I also don't enjoy running a zone's dolmens 50+ times whilst I'm lower level to get all of my generals. I feel like making the Veteran Zones follow the same dolmen rules as your main alliance less people would be going back as V16 to do Lvl 20-48 dolmens. Also not as many people would be staying in their main alliance's zones as long trying to get every general, therefore making them almost too strong for the next zone. Now they would be able to move on knowing that they could finish off the generals in Veteran Zones where the experience is actually needed.
I've never been the V16 going back to finish off generals at a low-level Dark Anchor, but I can suspect that it takes some of the fun out if they're even easier than normal. With that being said I have been the low-level player who is unable to get any hits during a dolmen due to a Vet one-hitting everything, and it took the fun out of it for me as well. MMOs are supposed to have some tedious grind spots, but I believe that it makes it a bit more fun if the enemies are at least at your own level.