The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/
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• PC/Mac: No maintenance – April 29

Tanks might just have got what they should have got in Imperial City DLC.

hydrocynus
hydrocynus
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  • Constitution: Increased the amount of Magicka and Stamina restored from this passive ability whenever you are hit by approximately 275%.
  • Juggernaut: Increased the amount of maximum health this passive grants per piece of Heavy Armor to 1/2% at Ranks I/II from 0.5/1%.
  • Rapid Mending:
    • This passive ability no longer increments its bonuses with each piece of Heavy Armor, and now requires 5 pieces or more of Heavy Armor to be worn.
    • Increased the healing taken bonus to 4/8%
    • This ability now increases the amount of resources your Heavy Attacks restore by 25/50% at Ranks I/II.
  • Annulment: Reduced the duration of this ability and its morphs to 6 seconds from 20 seconds. In addition, this ability and its morphs now absorb all damage instead of just spell damage.
    • Note: The Harness Magicka morph will continue to return Magicka only when spell damage is absorbed as a morph effect.



So what they have done for Heavy armour tanks is given them:
  1. two improved ways of recovering resources (Constitution a big one!!)
  2. More Health
  3. More Healing



So put this in the mixing pot with the No Stamina Regen while blocking, and what you have is a perfect way to give Heavy Armour tanks a big advantage over the TowelTanks. If i have got the impact of this constitution change right, i think i have to say well done @ZoS ! I think this is very very nice and will help a lot!



I just added Annulment in the mix cos i am a magicka based tank and i like Armour Master set and this just made it even better! :)



Now something else i have always wanted as a tank is to have a way to absorb damage and charge up to a monster attack that i can only hit a few times:

One Hand and Shield
  • Power Bash:
    • Increased the damage of this ability and its morphs by 85%, but it will no longer stun or disorient enemies hit.
    • Reduced the range of this ability and its morphs to the standard instant-cast melee range of 5 meters from 7 meters.
  • Power Slam (Power Bash morph): In addition to the changes made to the base ability, we redesigned this morph so while slotted, blocking an attack will increase the damage of your next Power Slam by 25% for 5 seconds.\

Heavy Armour
  • Bracing:
    • Renamed this passive ability to Wrath.
    • Redesigned this passive ability so it now increases your Weapon and Spell Damage by 10/20 for 6 seconds after taking damage at Ranks I/II respectively, stacking up to 10 times.



    The above sounds just like that. We can charge up an attack and unleash it after getting our weapon damage up - i guess it could be any attack, but the 100% increase of power slam seems quite significant - i have never used this skill as a tank, but i am really keen to try this out after the next patch drops. It could be really fun to try this although might mean a move to stamina based tank and not magicka based.



    Any thoughts?
My internet is invalid
  • Magdalina
    Magdalina
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    I don't tank atm but I don't like the sound of Bracing passive change. They took the one good tanky reason to wear heavy armor away and replaced it by...damage increase? Really?
  • wookikiller95
    wookikiller95
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    STAM DK HEAVY ARMOR VAMP INCOMING

    OP class for pvp 1v1
  • hydrocynus
    hydrocynus
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    Magdalina wrote: »
    I don't tank atm but I don't like the sound of Bracing passive change. They took the one good tanky reason to wear heavy armor away and replaced it by...damage increase? Really?

    But it is offset by big improvement to constitution passive
    My internet is invalid
  • Magdalina
    Magdalina
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    hydrocynus wrote: »
    Magdalina wrote: »
    I don't tank atm but I don't like the sound of Bracing passive change. They took the one good tanky reason to wear heavy armor away and replaced it by...damage increase? Really?

    But it is offset by big improvement to constitution passive

    But why would a traditional tank even need spell/weapon damage? I could see some potential for it in PvP, but PvE? If you're a dps and you have a tank, you're unlikely to get hit anyway. If you're a tank wearing 5 heavy, let's face it, your dps won't fly off the charts even with the...how big is it, like ~200 tops?...spell/wep damage increase.

    With no stam regen on block, 20% block cost reduction is huuuuge. That's biggest reason I could see for using heavy armor in PvE really. Now instead you'll have some questionable damage increase...why not wear medium armor instead then? Should be still possible to reach hardcap with some armor buff but you'll have OP stam regen, dodgeroll cost reduction and iirc weapon damage buff(not in game right now so please correct me if I'm wrong).
  • Elevenstorm
    Elevenstorm
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    Another huge buff to HA tanking I feel is the nerf to Nirnhoned. No more negating all of our spell resist.
  • Reevster
    Reevster
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    I can use my Gold VR 16 er 160 cp Armor master set now , yay...
  • hydrocynus
    hydrocynus
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    Magdalina wrote: »
    hydrocynus wrote: »
    Magdalina wrote: »
    I don't tank atm but I don't like the sound of Bracing passive change. They took the one good tanky reason to wear heavy armor away and replaced it by...damage increase? Really?

    But it is offset by big improvement to constitution passive

    But why would a traditional tank even need spell/weapon damage? I could see some potential for it in PvP, but PvE? If you're a dps and you have a tank, you're unlikely to get hit anyway. If you're a tank wearing 5 heavy, let's face it, your dps won't fly off the charts even with the...how big is it, like ~200 tops?...spell/wep damage increase.

    With no stam regen on block, 20% block cost reduction is huuuuge. That's biggest reason I could see for using heavy armor in PvE really. Now instead you'll have some questionable damage increase...why not wear medium armor instead then? Should be still possible to reach hardcap with some armor buff but you'll have OP stam regen, dodgeroll cost reduction and iirc weapon damage buff(not in game right now so please correct me if I'm wrong).

    But 275% increase in stamina gain back from constitution passive means losing the block cost reduction is not so bad.
    My internet is invalid
  • hydrocynus
    hydrocynus
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    They have basically made block casting in light armor harder due to no stamina regen but at same time given you a monster bonus to stamina gain from 5pce heavy.

    It is a better solution I think.
    Edited by hydrocynus on April 26, 2016 3:14PM
    My internet is invalid
  • rob_ber
    rob_ber
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    @hydrocynus is see what you mean, it's now only a matter of finding the sweet spot for block reduction via CPs, enchants and maybe couple of Sturdy armor pieces. And it's actually cool to stay magTank, I'm healing myself with Burning embers so boost via Wrath is not all that bad. To be completely fair, after reading the change to HA and SB couple of times it's does not feel like nerf any more ... actually I'm liking it more and more.
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  • rob_ber
    rob_ber
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    Magdalina wrote: »

    With no stam regen on block, 20% block cost reduction is huuuuge. That's biggest reason I could see for using heavy armor in PvE really. Now instead you'll have some questionable damage increase...why not wear medium armor instead then? Should be still possible to reach hardcap with some armor buff but you'll have OP stam regen, dodgeroll cost reduction and iirc weapon damage buff(not in game right now so please correct me if I'm wrong).

    But that's the beauty of it! I might be weird, but permablocking with stam regen while blocking is not challenging at all. What I like to do a tank is to mitigate as much damage as I can without blocking and block only certain types of attack ... I admin still blocking way too much. And you can mitigate a lot with Armour master and Lord Warden, and save resources for "Oh, crap moments" and for group buffs.
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    Been here for too long
    PC EU

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  • Magdalina
    Magdalina
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    Magdalina wrote: »

    With no stam regen on block, 20% block cost reduction is huuuuge. That's biggest reason I could see for using heavy armor in PvE really. Now instead you'll have some questionable damage increase...why not wear medium armor instead then? Should be still possible to reach hardcap with some armor buff but you'll have OP stam regen, dodgeroll cost reduction and iirc weapon damage buff(not in game right now so please correct me if I'm wrong).

    But that's the beauty of it! I might be weird, but permablocking with stam regen while blocking is not challenging at all. What I like to do a tank is to mitigate as much damage as I can without blocking and block only certain types of attack ... I admin still blocking way too much. And you can mitigate a lot with Armour master and Lord Warden, and save resources for "Oh, crap moments" and for group buffs.

    Have you tried tanking Mantikora?;)
  • Magdalina
    Magdalina
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    hydrocynus wrote: »
    Magdalina wrote: »
    hydrocynus wrote: »
    Magdalina wrote: »
    I don't tank atm but I don't like the sound of Bracing passive change. They took the one good tanky reason to wear heavy armor away and replaced it by...damage increase? Really?

    But it is offset by big improvement to constitution passive

    But why would a traditional tank even need spell/weapon damage? I could see some potential for it in PvP, but PvE? If you're a dps and you have a tank, you're unlikely to get hit anyway. If you're a tank wearing 5 heavy, let's face it, your dps won't fly off the charts even with the...how big is it, like ~200 tops?...spell/wep damage increase.

    With no stam regen on block, 20% block cost reduction is huuuuge. That's biggest reason I could see for using heavy armor in PvE really. Now instead you'll have some questionable damage increase...why not wear medium armor instead then? Should be still possible to reach hardcap with some armor buff but you'll have OP stam regen, dodgeroll cost reduction and iirc weapon damage buff(not in game right now so please correct me if I'm wrong).

    But 275% increase in stamina gain back from constitution passive means losing the block cost reduction is not so bad.

    Maybe possibly...not convinced but I suppose I should at least reserve final judgement til I can test it/see some prove; unfortunately I don't have PTS, no space on my SSD for it. Have you actually tested it?
  • Wreuntzylla
    Wreuntzylla
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    Wooooohoooo, can't wait to irritate even more PvPers with 53k health templar spamming blazing shield!
  • hydrocynus
    hydrocynus
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    Magdalina wrote: »

    With no stam regen on block, 20% block cost reduction is huuuuge. That's biggest reason I could see for using heavy armor in PvE really. Now instead you'll have some questionable damage increase...why not wear medium armor instead then? Should be still possible to reach hardcap with some armor buff but you'll have OP stam regen, dodgeroll cost reduction and iirc weapon damage buff(not in game right now so please correct me if I'm wrong).

    But that's the beauty of it! I might be weird, but permablocking with stam regen while blocking is not challenging at all. What I like to do a tank is to mitigate as much damage as I can without blocking and block only certain types of attack ... I admin still blocking way too much. And you can mitigate a lot with Armour master and Lord Warden, and save resources for "Oh, crap moments" and for group buffs.

    You are weird!
    My internet is invalid
  • CP5
    CP5
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    Magdalina wrote: »
    Magdalina wrote: »

    With no stam regen on block, 20% block cost reduction is huuuuge. That's biggest reason I could see for using heavy armor in PvE really. Now instead you'll have some questionable damage increase...why not wear medium armor instead then? Should be still possible to reach hardcap with some armor buff but you'll have OP stam regen, dodgeroll cost reduction and iirc weapon damage buff(not in game right now so please correct me if I'm wrong).

    But that's the beauty of it! I might be weird, but permablocking with stam regen while blocking is not challenging at all. What I like to do a tank is to mitigate as much damage as I can without blocking and block only certain types of attack ... I admin still blocking way too much. And you can mitigate a lot with Armour master and Lord Warden, and save resources for "Oh, crap moments" and for group buffs.

    Have you tried tanking Mantikora?;)

    ZOS made a game where you more often than not get killed by the burst, not sustained damage. Then they leave the expectation that active defenses (blocking, rolling, skills) are the means to avoid that. Then they say "we don't think that play-style is fun" and don't do anything to make wearing heavy armor help you avoid the heavy hits any better than the lighter armors would already face.
  • hydrocynus
    hydrocynus
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    Magdalina wrote: »
    hydrocynus wrote: »
    Magdalina wrote: »
    hydrocynus wrote: »
    Magdalina wrote: »
    I don't tank atm but I don't like the sound of Bracing passive change. They took the one good tanky reason to wear heavy armor away and replaced it by...damage increase? Really?

    But it is offset by big improvement to constitution passive

    But why would a traditional tank even need spell/weapon damage? I could see some potential for it in PvP, but PvE? If you're a dps and you have a tank, you're unlikely to get hit anyway. If you're a tank wearing 5 heavy, let's face it, your dps won't fly off the charts even with the...how big is it, like ~200 tops?...spell/wep damage increase.

    With no stam regen on block, 20% block cost reduction is huuuuge. That's biggest reason I could see for using heavy armor in PvE really. Now instead you'll have some questionable damage increase...why not wear medium armor instead then? Should be still possible to reach hardcap with some armor buff but you'll have OP stam regen, dodgeroll cost reduction and iirc weapon damage buff(not in game right now so please correct me if I'm wrong).

    But 275% increase in stamina gain back from constitution passive means losing the block cost reduction is not so bad.

    Maybe possibly...not convinced but I suppose I should at least reserve final judgement til I can test it/see some prove; unfortunately I don't have PTS, no space on my SSD for it. Have you actually tested it?

    No like you I am just speculating what I think will be good so we can have discussion.
    My internet is invalid
  • hydrocynus
    hydrocynus
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    Magdalina wrote: »
    Magdalina wrote: »

    With no stam regen on block, 20% block cost reduction is huuuuge. That's biggest reason I could see for using heavy armor in PvE really. Now instead you'll have some questionable damage increase...why not wear medium armor instead then? Should be still possible to reach hardcap with some armor buff but you'll have OP stam regen, dodgeroll cost reduction and iirc weapon damage buff(not in game right now so please correct me if I'm wrong).

    But that's the beauty of it! I might be weird, but permablocking with stam regen while blocking is not challenging at all. What I like to do a tank is to mitigate as much damage as I can without blocking and block only certain types of attack ... I admin still blocking way too much. And you can mitigate a lot with Armour master and Lord Warden, and save resources for "Oh, crap moments" and for group buffs.

    Have you tried tanking Mantikora?;)

    I have seen him do it. As always there are exceptions and in this case I am pretty certain he didn't stop blocking for that fight☺but with that fight is a specialised thing.
    My internet is invalid
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    It actually looks pretty good. The trait changes should help as well. Not sure about the change to 6 second shields. It seems awfully short, but I guess we will see.
  • CreepyPahuska
    CreepyPahuska
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    Magdalina wrote: »

    But why would a traditional tank even need spell/weapon damage?

    The answer is in the question. Let me answer you with another question ? Why would we care only about traditional tank ? There is way more than that in TESO. ZoS just balanced HA away from the usual DK stam tank holding block for hours, and toward the rest of the world.

    Tanks are just gonna have to learn to play differently. To really answer your question, I think NB tanks will appreciate the new Wrath passive. Me, as a sorc tank, I'm probably going to love the changes to Rapid Mending (This ability now increases the amount of resources your Heavy Attacks restore by 25/50% at Ranks I/II.), and I don't think that the loss of the Bracing passive and the nerf of my shields will ruin my tankiness.

    EDIT :
    Magdalina wrote: »
    Have you tried tanking Mantikora?;)

    So you're one of those player who is persuaded that to tank Mantikora, you have to permablock and NEVER EVER switch bar ? Well that's what every single person told me before going and sanctum. In the end, the mantikora doesn't hit that hard, and you have pleeeeenty of time to weave heavy attacks between 2 block. The only thing that really hurts on the Mantikora is the DoT, and you can't do anything about it if your group doesn't pack on you to share it. So yea, basically, the way @robertberanek is playing is 100% valid
    Edited by CreepyPahuska on April 26, 2016 4:34PM
    Creepy Pahuska
    Magicka Sorcerer Tank
    Daggerfall Covenant
    My Build - OUTDATED
    My Channel
  • Ferretstalker
    Ferretstalker
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    Power Bash could use a cost reduction. As it stands Puncture does about the same damage for half the cost, even with the 25% block buff applied.
  • hydrocynus
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    Power Bash could use a cost reduction. As it stands Puncture does about the same damage for half the cost, even with the 25% block buff applied.

    Including the 85% damage buff its getting?
    My internet is invalid
  • Ferretstalker
    Ferretstalker
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    hydrocynus wrote: »
    Power Bash could use a cost reduction. As it stands Puncture does about the same damage for half the cost, even with the 25% block buff applied.

    Including the 85% damage buff its getting?

    Including that, but going back and my math was off, I overstated Puncture's damage. Still, it's marginal, and I don't think it warrants costing twice as much for an ability with more than ~2k damage and no CC.
  • notimetocare
    notimetocare
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    Magdalina wrote: »
    hydrocynus wrote: »
    Magdalina wrote: »
    I don't tank atm but I don't like the sound of Bracing passive change. They took the one good tanky reason to wear heavy armor away and replaced it by...damage increase? Really?

    But it is offset by big improvement to constitution passive

    But why would a traditional tank even need spell/weapon damage? I could see some potential for it in PvP, but PvE? If you're a dps and you have a tank, you're unlikely to get hit anyway. If you're a tank wearing 5 heavy, let's face it, your dps won't fly off the charts even with the...how big is it, like ~200 tops?...spell/wep damage increase.

    With no stam regen on block, 20% block cost reduction is huuuuge. That's biggest reason I could see for using heavy armor in PvE really. Now instead you'll have some questionable damage increase...why not wear medium armor instead then? Should be still possible to reach hardcap with some armor buff but you'll have OP stam regen, dodgeroll cost reduction and iirc weapon damage buff(not in game right now so please correct me if I'm wrong).

    Dmg kills bosses, no no dmg? idk. Its mkaing heavy armor better overall, not just for tanking
  • hydrocynus
    hydrocynus
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    hydrocynus wrote: »
    Power Bash could use a cost reduction. As it stands Puncture does about the same damage for half the cost, even with the 25% block buff applied.

    Including the 85% damage buff its getting?

    Including that, but going back and my math was off, I overstated Puncture's damage. Still, it's marginal, and I don't think it warrants costing twice as much for an ability with more than ~2k damage and no CC.

    Ok pity.
    My internet is invalid
  • hydrocynus
    hydrocynus
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    Let me put this into perspective.

    Black Rose set 5 piece passive reads like this:

    Increases Magicka and Stamina restoration from Constitution passive ability by 50% and increases weapon and spell damage by 145.


    Those that used that set claim it made it easy to block through everything.

    So this change in DB makes every single heavy armour set have theextra bonus of Black Rose on steroids!

    That there sounds to me like an uber buff. Cant wait to test it.
    My internet is invalid
  • Autolycus
    Autolycus
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    My thoughts on this are varied. I've been tanking and had a presence on these forums as a tank for some time, for whatever that is worth to the rest of you. I do virtually everything in ESO, on every class, in every role, and everything from solo to group, and pvp to pve. But tanking is my real passion; it's what I enjoy the most, it's what I'm best at, and it's what I understand on the deepest level. That being said, I have a coupe of remarks:

    The constitution passive has always been rather lackluster. It's always had the potential to be a very valuable tool for resource sustain, but it's never quite been what it needs to be. I haven't tested the buffs to constitution on the PTS, so I don't know how it feels in practice. But in theory, it sounds much, much better than it's been historically, and I think I agree that this particular passive is what we should've gotten in IC.

    It's in my nature to look at the bigger picture. While the buff to this passive seems nice, putting it alongside of the removal of block cost reduction, which a severe nerf, it looks less appealing. Again, haven't tested this in practice yet, but from pure speculation I think that the changes to the Sturdy trait on armor drastically help to offset the loss of block cost reduction. It is my belief that the proper combination of Sturdy armor with other traits we've previously fallen back on (such as infused with prismatic enchants) will not only offset the loss of block cost reduction from heavy armor, but will also play very nicely with the addition of stackable damage increase buffs after blocking. It is noteworthy, however, that this is not going to be a night & day difference for everyone, and it will adversely impact some builds.

    The changes to heavy armor and sword&board have redefined what tanks are in this game. For months, we have either replaced tanks outright with dps/tanks or heal/tanks, or forced them into a tank/dps hybrid build, simply because the need for a true "tank" has been severely diminished, and increasingly so, since the removal of soft caps. I believe that from a pve and pvp perspective that these changes bring to the table a whole new lineup of potential tanking builds. It opens the door for many hybrid strategies, as well as many dps builds utilizing s&b. The changes to both HA and S&B go hand-in-hand with each, and gives tanks a more meaningful contribution to your everyday dungeon runs, small group pvp, or even solo questing. In terms of balance, I think we are at least headed the right direction.

    I won't go into too much detail about the other points raised in the OP, but I want to give my insight into them, at least a little bit. The changes to Rapid Mending and Annulment are fantastic, and I have no complaints about either of them. Juggernaut, however, is still very lackluster. Nothing in this patch (that I saw anyway) makes health any less of a dump stat. It just means I can afford to switch one more health enchant to a prismatic one, or take a few more attribute points out of health and put it into another resource. Not a significant difference here, they're basically just giving me an ever-so-slight increase to damage and healing, which I'll take without fuss. The passive itself is still rather "meh".

    My final point pertains directly to light and medium armor tanks. The changes to the Sturdy trait have made LA & MA tanking all the more viable as a replacement for traditional tanks. This doesn't bother me as of yet (subject to change once the patch hits live, we'll see what happens) because the changes to HA and S&B have also opened up many opportunities for more traditional tanks. We're not in a situation right now where HA tanks become obsolete simply because of Sturdy, and this applies to both pvp and pve. Both are viable, and many new and unique (and interesting) builds will arise from these changes. For now, I sit back and watch the innovation flow.
  • Arthg
    Arthg
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    Autolycus wrote: »
    My thoughts on this are varied. I've been tanking and had a presence on these forums as a tank for some time, for whatever that is worth to the rest of you. I do virtually everything in ESO, on every class, in every role, and everything from solo to group, and pvp to pve. But tanking is my real passion; it's what I enjoy the most, it's what I'm best at, and it's what I understand on the deepest level. That being said, I have a coupe of remarks:

    The constitution passive has always been rather lackluster. It's always had the potential to be a very valuable tool for resource sustain, but it's never quite been what it needs to be. I haven't tested the buffs to constitution on the PTS, so I don't know how it feels in practice. But in theory, it sounds much, much better than it's been historically, and I think I agree that this particular passive is what we should've gotten in IC.

    It's in my nature to look at the bigger picture. While the buff to this passive seems nice, putting it alongside of the removal of block cost reduction, which a severe nerf, it looks less appealing. Again, haven't tested this in practice yet, but from pure speculation I think that the changes to the Sturdy trait on armor drastically help to offset the loss of block cost reduction. It is my belief that the proper combination of Sturdy armor with other traits we've previously fallen back on (such as infused with prismatic enchants) will not only offset the loss of block cost reduction from heavy armor, but will also play very nicely with the addition of stackable damage increase buffs after blocking. It is noteworthy, however, that this is not going to be a night & day difference for everyone, and it will adversely impact some builds.

    The changes to heavy armor and sword&board have redefined what tanks are in this game. For months, we have either replaced tanks outright with dps/tanks or heal/tanks, or forced them into a tank/dps hybrid build, simply because the need for a true "tank" has been severely diminished, and increasingly so, since the removal of soft caps. I believe that from a pve and pvp perspective that these changes bring to the table a whole new lineup of potential tanking builds. It opens the door for many hybrid strategies, as well as many dps builds utilizing s&b. The changes to both HA and S&B go hand-in-hand with each, and gives tanks a more meaningful contribution to your everyday dungeon runs, small group pvp, or even solo questing. In terms of balance, I think we are at least headed the right direction.

    I won't go into too much detail about the other points raised in the OP, but I want to give my insight into them, at least a little bit. The changes to Rapid Mending and Annulment are fantastic, and I have no complaints about either of them. Juggernaut, however, is still very lackluster. Nothing in this patch (that I saw anyway) makes health any less of a dump stat. It just means I can afford to switch one more health enchant to a prismatic one, or take a few more attribute points out of health and put it into another resource. Not a significant difference here, they're basically just giving me an ever-so-slight increase to damage and healing, which I'll take without fuss. The passive itself is still rather "meh".

    My final point pertains directly to light and medium armor tanks. The changes to the Sturdy trait have made LA & MA tanking all the more viable as a replacement for traditional tanks. This doesn't bother me as of yet (subject to change once the patch hits live, we'll see what happens) because the changes to HA and S&B have also opened up many opportunities for more traditional tanks. We're not in a situation right now where HA tanks become obsolete simply because of Sturdy, and this applies to both pvp and pve. Both are viable, and many new and unique (and interesting) builds will arise from these changes. For now, I sit back and watch the innovation flow.

    Experience, balance, reason and optimism all in one post. Cheers mate !

    PC/EU. NoCP PvP. sDK Orc IRL. Flawless tamperor. Pro scrub.
  • hydrocynus
    hydrocynus
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    Autolycus wrote: »
    My thoughts on this are varied. I've been tanking and had a presence on these forums as a tank for some time, for whatever that is worth to the rest of you. I do virtually everything in ESO, on every class, in every role, and everything from solo to group, and pvp to pve. But tanking is my real passion; it's what I enjoy the most, it's what I'm best at, and it's what I understand on the deepest level. That being said, I have a coupe of remarks:

    The constitution passive has always been rather lackluster. It's always had the potential to be a very valuable tool for resource sustain, but it's never quite been what it needs to be. I haven't tested the buffs to constitution on the PTS, so I don't know how it feels in practice. But in theory, it sounds much, much better than it's been historically, and I think I agree that this particular passive is what we should've gotten in IC.

    It's in my nature to look at the bigger picture. While the buff to this passive seems nice, putting it alongside of the removal of block cost reduction, which a severe nerf, it looks less appealing. Again, haven't tested this in practice yet, but from pure speculation I think that the changes to the Sturdy trait on armor drastically help to offset the loss of block cost reduction. It is my belief that the proper combination of Sturdy armor with other traits we've previously fallen back on (such as infused with prismatic enchants) will not only offset the loss of block cost reduction from heavy armor, but will also play very nicely with the addition of stackable damage increase buffs after blocking. It is noteworthy, however, that this is not going to be a night & day difference for everyone, and it will adversely impact some builds.

    The changes to heavy armor and sword&board have redefined what tanks are in this game. For months, we have either replaced tanks outright with dps/tanks or heal/tanks, or forced them into a tank/dps hybrid build, simply because the need for a true "tank" has been severely diminished, and increasingly so, since the removal of soft caps. I believe that from a pve and pvp perspective that these changes bring to the table a whole new lineup of potential tanking builds. It opens the door for many hybrid strategies, as well as many dps builds utilizing s&b. The changes to both HA and S&B go hand-in-hand with each, and gives tanks a more meaningful contribution to your everyday dungeon runs, small group pvp, or even solo questing. In terms of balance, I think we are at least headed the right direction.

    I won't go into too much detail about the other points raised in the OP, but I want to give my insight into them, at least a little bit. The changes to Rapid Mending and Annulment are fantastic, and I have no complaints about either of them. Juggernaut, however, is still very lackluster. Nothing in this patch (that I saw anyway) makes health any less of a dump stat. It just means I can afford to switch one more health enchant to a prismatic one, or take a few more attribute points out of health and put it into another resource. Not a significant difference here, they're basically just giving me an ever-so-slight increase to damage and healing, which I'll take without fuss. The passive itself is still rather "meh".

    My final point pertains directly to light and medium armor tanks. The changes to the Sturdy trait have made LA & MA tanking all the more viable as a replacement for traditional tanks. This doesn't bother me as of yet (subject to change once the patch hits live, we'll see what happens) because the changes to HA and S&B have also opened up many opportunities for more traditional tanks. We're not in a situation right now where HA tanks become obsolete simply because of Sturdy, and this applies to both pvp and pve. Both are viable, and many new and unique (and interesting) builds will arise from these changes. For now, I sit back and watch the innovation flow.

    Awesome post! Thanks for that!
    My internet is invalid
  • rob_ber
    rob_ber
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    Magdalina wrote: »

    Have you tried tanking Mantikora?;)

    Yup, no problems at all (was sh***** my pants and permablocking) :)

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  • rob_ber
    rob_ber
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    hydrocynus wrote: »

    You are weird!

    I know, and it's not a secret! Windowlicking filthy casual, that's what I am :D

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