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Is here someone who run heavy magicka builds?

Sugaroverdose
Sugaroverdose
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How much is it broken now?
Is DB release = drop the game for people who don't want to play oneshotkill meta?

@Wrobel and he's team are f*cked up too much times from less than a year perspective, don't you think this is a sign?
  • Enraged_Tiki_Torch
    Enraged_Tiki_Torch
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    HA is beastmode right now.
    My solution to Champion Point System here
  • Sugaroverdose
    Sugaroverdose
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    Forget to mention, i'm asking about pvp now, and please make more clear response.

    Beastmode means destroying your gaming gear or something another?

    I've read patch notes and seen that block cost reduction has been completely replaced with stupid damage stacking passive, how does heavy magicka feels while blocking? Does it have at least 2 seconds under constant dps from 3 people to make decisions?
  • Cinbri
    Cinbri
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    Running heavy armor magicka templar since 1.6, now i don't see a single reason to run heavy armor. Light Armor now = more dps, more sustain, more survivability.
    Edited by Cinbri on April 26, 2016 1:45PM
  • STEVIL
    STEVIL
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    Forget to mention, i'm asking about pvp now, and please make more clear response.

    Beastmode means destroying your gaming gear or something another?

    I've read patch notes and seen that block cost reduction has been completely replaced with stupid damage stacking passive, how does heavy magicka feels while blocking? Does it have at least 2 seconds under constant dps from 3 people to make decisions?

    Who does?
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Sugaroverdose
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    STEVIL wrote: »
    Forget to mention, i'm asking about pvp now, and please make more clear response.

    Beastmode means destroying your gaming gear or something another?

    I've read patch notes and seen that block cost reduction has been completely replaced with stupid damage stacking passive, how does heavy magicka feels while blocking? Does it have at least 2 seconds under constant dps from 3 people to make decisions?

    Who does?

    Who does what?
    Cinbri wrote: »
    Running heavy armor magicka templar since 1.6, now i don't see a single reason to run heavy armor. Light Armor now = more dps, more sustain, more survivability.
    So, it was a stupid decision to pay for ESO+ this month.
    Edited by Sugaroverdose on April 26, 2016 1:52PM
  • contact.opiumb16_ESO
    contact.opiumb16_ESO
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    Cinbri wrote: »
    Running heavy armor magicka templar since 1.6, now i don't see a single reason to run heavy armor. Light Armor now = more dps, more sustain, more survivability.

    Actually, HA IS a way better option than before = more ressource return (a lot !) that counterbalance the new block cost AND on top of that, more WP/SD, means behing more efficient in damages yes, but also in heals and everything that scales with WP/SD, aka almost evevything.
  • Armitas
    Armitas
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    I have used heavy armor in a magicka build for PvP for over half a year. I never used it for permablocking. You can raid dive in heavy armor without blocking but it is a complicated and fine tuned build. I feel like these changes are going to unchain this beast I have been tuning for so long. It's bad for permablocking but it you theorycraft your build really well I think you will be able to do some amazing things with it without relying on block.
    Edited by Armitas on April 26, 2016 1:55PM
    Retired.
    Nord mDK
  • Sugaroverdose
    Sugaroverdose
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    Armitas wrote: »
    I have used heavy armor in a magicka build for PvP for over half a year. I never used it for permablocking. You can raid dive in heavy armor without blocking but it is a complicated and fine tuned build. I feel like these changes are going to unchain this beast I have been tuning for so long. It's bad for permablocking but it you theorycraft your build really well I think you will be able to do some amazing things with it without relying on block.
    2 seconds in block is permablocking? Are you sane?
    Cinbri wrote: »
    Running heavy armor magicka templar since 1.6, now i don't see a single reason to run heavy armor. Light Armor now = more dps, more sustain, more survivability.

    Actually, HA IS a way better option than before = more ressource return (a lot !) that counterbalance the new block cost AND on top of that, more WP/SD, means behing more efficient in damages yes, but also in heals and everything that scales with WP/SD, aka almost evevything.
    It's ~1200 resource return once per 4 seconds, where's a lot?
    Edited by Sugaroverdose on April 26, 2016 2:03PM
  • Armitas
    Armitas
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    2 seconds in block is permablocking? Are you sane?
    Did I say 2 seconds was permablocking? I am certain that I did not.
    Edited by Armitas on April 26, 2016 2:14PM
    Retired.
    Nord mDK
  • Cinbri
    Cinbri
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    Cinbri wrote: »
    Running heavy armor magicka templar since 1.6, now i don't see a single reason to run heavy armor. Light Armor now = more dps, more sustain, more survivability.

    Actually, HA IS a way better option than before = more ressource return (a lot !) that counterbalance the new block cost AND on top of that, more WP/SD, means behing more efficient in damages yes, but also in heals and everything that scales with WP/SD, aka almost evevything.

    I don't care if it return 800 more stamina every 4 sec if block each attack now will eat like 1700 stamina. And to fully proc new passive you must be hitted by 4+ people. Good luck to survive it without block. LA is fotm now, especially in no CP campaign. Go light seducer with reduce block trait - craft 3 reduce block glyphs = enjoy much bigger survivability, mana managment and dps than heavy armor could provide. And despite Wrobel words on eso live that he agree that HA not mitigate enough damage, not a single passive was improved to mitigate more, instead most usefull passive for mitigation removed.
    Edited by Cinbri on April 26, 2016 2:25PM
  • Sugaroverdose
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    Armitas wrote: »
    2 seconds in block is permablocking? Are you sane?
    Did I say 2 seconds was permablocking? I am certain that I did not.
    I did ask about at least 2 seconds without dying due to resource lack. My templar combines multiple things to mitigate incoming damage, it did awesomely work in IC, in TG it was nerfed so i loosed 174 spellpower to repair broken sustain, with DB changes i see only one option - loose 174 once more to get twice more expensive block cost or even 348 to get same block cost, which makes build hit like a kitten.
  • Rex-Umbra
    Rex-Umbra
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    Will need to test.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Armitas
    Armitas
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    Armitas wrote: »
    2 seconds in block is permablocking? Are you sane?
    Did I say 2 seconds was permablocking? I am certain that I did not.
    I did ask about at least 2 seconds without dying due to resource lack.

    You got to read whats on the page, you can't just make assumptions and question peoples sanity. That is that, moving on and back on topic.
    My templar combines multiple things to mitigate incoming damage

    I think that is the way to go, especially mitigations that do not have an armor value. You can get your mitigation high enough that it is a block of it's own. With these changes there should be more flexibility to get damage from heavy armor and less of a need to focus on sustainability so it should improve a lot in the damage department. You may be able to replace your short term block with blazing shield. Heavy armor is getting improved health as well.
    Edited by Armitas on April 26, 2016 2:53PM
    Retired.
    Nord mDK
  • contact.opiumb16_ESO
    contact.opiumb16_ESO
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    Armitas wrote: »
    I have used heavy armor in a magicka build for PvP for over half a year. I never used it for permablocking. You can raid dive in heavy armor without blocking but it is a complicated and fine tuned build. I feel like these changes are going to unchain this beast I have been tuning for so long. It's bad for permablocking but it you theorycraft your build really well I think you will be able to do some amazing things with it without relying on block.
    2 seconds in block is permablocking? Are you sane?
    Cinbri wrote: »
    Running heavy armor magicka templar since 1.6, now i don't see a single reason to run heavy armor. Light Armor now = more dps, more sustain, more survivability.

    Actually, HA IS a way better option than before = more ressource return (a lot !) that counterbalance the new block cost AND on top of that, more WP/SD, means behing more efficient in damages yes, but also in heals and everything that scales with WP/SD, aka almost evevything.
    It's ~1200 resource return once per 4 seconds, where's a lot?

    it's about 1200 yes, so it's like a +600 regen, because if i am not wrong, regen tick every 2s, 1200/4s so is like a 600/2s while under attack. Considering that in 5+ HA you now have weapon/spell stackable buff, every heal/spell/ability will be stronger. If you want to specialise in blocking, the new armor trait gives -3% block cost/piece, plus the CP and glyphs, i think it's more than enough to counterbalance.
  • Enraged_Tiki_Torch
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    If you relied on blocking to mitigate damage, your not going to be happy. The style has changed, HA recovers more resources now (not as good as LA or MA), does more damage with pre-calculate buff (which is buffed by Major Brutality), and also mitigates more damage due to Sharpened being a flat bonus instead of percentage based. Your health also got a nice boost as well. May not be everyones cup of tea but wearing HA now feels like wearing HA.
    My solution to Champion Point System here
  • Sugaroverdose
    Sugaroverdose
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    If you relied on blocking to mitigate damage, your not going to be happy. The style has changed, HA recovers more resources now (not as good as LA or MA), does more damage with pre-calculate buff (which is buffed by Major Brutality), and also mitigates more damage due to Sharpened being a flat bonus instead of percentage based. Your health also got a nice boost as well. May not be everyones cup of tea but wearing HA now feels like wearing HA.

    And how much does sharpened and nirnhorned gives? At rare/legendary grade? Is there any difference between heavy and medium armor boost enchant rates?

    Precalculated buff doesn't really gives much, from my POV, it allows you to pay your plain damage to return half of sustain.
    Armitas wrote: »
    I have used heavy armor in a magicka build for PvP for over half a year. I never used it for permablocking. You can raid dive in heavy armor without blocking but it is a complicated and fine tuned build. I feel like these changes are going to unchain this beast I have been tuning for so long. It's bad for permablocking but it you theorycraft your build really well I think you will be able to do some amazing things with it without relying on block.
    2 seconds in block is permablocking? Are you sane?
    Cinbri wrote: »
    Running heavy armor magicka templar since 1.6, now i don't see a single reason to run heavy armor. Light Armor now = more dps, more sustain, more survivability.

    Actually, HA IS a way better option than before = more ressource return (a lot !) that counterbalance the new block cost AND on top of that, more WP/SD, means behing more efficient in damages yes, but also in heals and everything that scales with WP/SD, aka almost evevything.
    It's ~1200 resource return once per 4 seconds, where's a lot?

    it's about 1200 yes, so it's like a +600 regen, because if i am not wrong, regen tick every 2s, 1200/4s so is like a 600/2s while under attack. Considering that in 5+ HA you now have weapon/spell stackable buff, every heal/spell/ability will be stronger. If you want to specialise in blocking, the new armor trait gives -3% block cost/piece, plus the CP and glyphs, i think it's more than enough to counterbalance.
    It doesn't feels like a tradeoff, more health - ok 10% instead of 5% is good bonus, while increased block cost destroys your stamina instantly if you blocked not on S&B bar(game doesn't really always responsive) so 600 additional regen will not help you a lot, just because you will die in this 4 seconds while CC'ed..
    Edited by Sugaroverdose on April 26, 2016 3:44PM
  • Sugaroverdose
    Sugaroverdose
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    Armitas wrote: »
    Armitas wrote: »
    2 seconds in block is permablocking? Are you sane?
    Did I say 2 seconds was permablocking? I am certain that I did not.
    I did ask about at least 2 seconds without dying due to resource lack.

    You got to read whats on the page, you can't just make assumptions and question peoples sanity. That is that, moving on and back on topic.
    My templar combines multiple things to mitigate incoming damage

    I think that is the way to go, especially mitigations that do not have an armor value. You can get your mitigation high enough that it is a block of it's own. With these changes there should be more flexibility to get damage from heavy armor and less of a need to focus on sustainability so it should improve a lot in the damage department. You may be able to replace your short term block with blazing shield. Heavy armor is getting improved health as well.


    Are you joking? I can replace my block with blazing shield only if i respec into trollplar, just because damage shields does not have resists at all so any attack which deals more than 4k will clean it, and additionaly touch your health without reduction with your resists
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