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Glyphs got stronger?

Mettaricana
Mettaricana
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I saw in the notes that wep dmg spell dmg enchants got a buff can someone tell me the new amount they give at vr 16 gold?
  • Feynn
    Feynn
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    It's not weapon damage and spell damage glyphs that got buffed, but "the overall power of weapon enchantments" which has been "slightly increased". Weapon dmg and spell dmg glyphs are jewellery enchantments, weapons enchantments are things like fire damage, absorb magicka etc. I imagine the reason why they have been buffed is to make them still viable compared to poisons, considering that when you apply a poison to your weapon that will replace your weapon enchantment for as long as the poison has charges, as if it were a temporary weapon glyph. And it looks like poisons might be a real game-changer.
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  • Panth141
    Panth141
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    Feynn wrote: »
    It's not weapon damage and spell damage glyphs that got buffed, but "the overall power of weapon enchantments" which has been "slightly increased". Weapon dmg and spell dmg glyphs are jewellery enchantments, weapons enchantments are things like fire damage, absorb magicka etc. I imagine the reason why they have been buffed is to make them still viable compared to poisons, considering that when you apply a poison to your weapon that will replace your weapon enchantment for as long as the poison has charges, as if it were a temporary weapon glyph. And it looks like poisons might be a real game-changer.

    'The overall power of weapon enchantments has been significantly increased.'

    Significantly, not slightly!
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  • Feynn
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    @Panth141 My bad, thanks for correcting me! :smile: Still, I imagine that must be a change that was made to balance the poisons system. And no buffs to weapon and spell damage glyphs anyway.
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  • Panth141
    Panth141
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    Feynn wrote: »
    @Panth141 My bad, thanks for correcting me! :smile: Still, I imagine that must be a change that was made to balance the poisons system. And no buffs to weapon and spell damage glyphs anyway.

    Yep - I'm sure it was done to make the decision of enchant vs poison a bit trickier to decide!

    As for the original question:

    @Mettaricana I'm using a template on PTS and we've only been given purple v16 glyphs, but for comparison:

    Purple v16 on PTS = + 320 weapon & spell damage for 5 seconds
    I believe a gold glyph on live is something like 176? Not certain on that though
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  • Mettaricana
    Mettaricana
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    Hmmm I like these changes
  • Ra'Shtar
    Ra'Shtar
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    Has someone tested which one is better for overall DPS in PvE enchant or poison?
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  • Lucius_Aelius
    Lucius_Aelius
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    Feynn wrote: »
    It's not weapon damage and spell damage glyphs that got buffed, but "the overall power of weapon enchantments" which has been "slightly increased". Weapon dmg and spell dmg glyphs are jewellery enchantments, weapons enchantments are things like fire damage, absorb magicka etc. I imagine the reason why they have been buffed is to make them still viable compared to poisons, considering that when you apply a poison to your weapon that will replace your weapon enchantment for as long as the poison has charges, as if it were a temporary weapon glyph. And it looks like poisons might be a real game-changer.

    @Feynn

    There is a Weapon Glyph that increases Weapon Damage (makes the weapon shimmer red, I have a gold one of those glyphs on my V16's Two Handed Sword), so it's certainly implied that it's been buffed as well
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  • thejynxed
    thejynxed
    Ra'Shtar wrote: »
    Has someone tested which one is better for overall DPS in PvE enchant or poison?

    I would guess it would be enchants, because monster NPCs can be immune entirely to the effects from the new poisons, and it appears in many cases that if they are immune to one effect from the poison, none of the other effects from that poison will proc on them either.
  • Feynn
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    @Lucius_Aelius Come to think of it, you're right! I forgot about that glyph! It will be interesting to see how the values will be buffed at the end when it goes live, after they have had time to test it all and balance it.
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  • Lucius_Aelius
    Lucius_Aelius
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    Feynn wrote: »
    @Lucius_Aelius Come to think of it, you're right! I forgot about that glyph! It will be interesting to see how the values will be buffed at the end when it goes live, after they have had time to test it all and balance it.

    It is weird that there's a Weapon Damage Glyph but no Spell Damage Glyph for Weapons, and if you don't use it it's easy to forget it's there, but I am very curious to see how much it got buffed by (especially since I've got my eye on Pelinal's for my Templar and need to stack as much Weapon Damage as possible to make it work).
    Edited by Lucius_Aelius on April 30, 2016 12:18AM
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  • Mettaricana
    Mettaricana
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    Any flat numbers? A shimmering red hlow doesn't really say how much dmg lol
  • Lucius_Aelius
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    I'm not on PTS so sorry but I don't know and am also wondering about this myself, which is what brought me to this thread in the first place. Unfortunately if anyone does know they haven't answered yet, and believe me if I did know I'd have said something.
    Edited by Lucius_Aelius on April 30, 2016 2:53PM
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  • ADarklore
    ADarklore
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    Has anyone yet looked at current enchantments on PTS and compared them to Live?!? Would be curious to know the difference, as would other people. My expectation is that the new 'poison' enchants will be significantly higher since they'll also be selling them in the Crown Store.
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  • Asayre
    Asayre
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    f35e854f02bdbe4b017c3278967301d8.png

    The internal cooldown appears to be 10 seconds so maximum uptime of 50% or 174 spell/weapon damage on average
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  • Derra
    Derra
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    Asayre wrote: »
    f35e854f02bdbe4b017c3278967301d8.png

    The internal cooldown appears to be 10 seconds so maximum uptime of 50% or 174 spell/weapon damage on average

    Did they change the icd for weapon enchants with the patch?

    That would be funny. ZOS: "Hey guys we doubled the potency of weapon enchants to be a tough choice compared to poisons - but actually we more then doubled the CD on them so they are weaker than before. Better grind that poison mats - poisons soon coming to your crownstore :joy: "
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  • Xsorus
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    Derra wrote: »
    Asayre wrote: »
    f35e854f02bdbe4b017c3278967301d8.png

    The internal cooldown appears to be 10 seconds so maximum uptime of 50% or 174 spell/weapon damage on average

    Did they change the icd for weapon enchants with the patch?

    That would be funny. ZOS: "Hey guys we doubled the potency of weapon enchants to be a tough choice compared to poisons - but actually we more then doubled the CD on them so they are weaker than before. Better grind that poison mats - poisons soon coming to your crownstore :joy: "

    Nope...Its always been that ICD.

    The Elemental procs are all 5 seconds for their ICD.

    and 2.5 seconds with Powered Trait previously...I would run Powered on my Weapons generally because it kept up the disease status effect pretty much 100% of the time.

  • Derra
    Derra
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    Xsorus wrote: »
    Derra wrote: »
    Asayre wrote: »
    f35e854f02bdbe4b017c3278967301d8.png

    The internal cooldown appears to be 10 seconds so maximum uptime of 50% or 174 spell/weapon damage on average

    Did they change the icd for weapon enchants with the patch?

    That would be funny. ZOS: "Hey guys we doubled the potency of weapon enchants to be a tough choice compared to poisons - but actually we more then doubled the CD on them so they are weaker than before. Better grind that poison mats - poisons soon coming to your crownstore :joy: "

    Nope...Its always been that ICD.

    The Elemental procs are all 5 seconds for their ICD.

    and 2.5 seconds with Powered Trait previously...I would run Powered on my Weapons generally because it kept up the disease status effect pretty much 100% of the time.

    Never used the wpndmg on procc before. Interesting tbh. It´s much weaker than i thought.
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  • Mettaricana
    Mettaricana
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    Man looking at that enchant toss in powered two hander and kena and momentum gonna shred things dual wield even more so
  • glavius
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    Derra wrote: »
    Asayre wrote: »
    f35e854f02bdbe4b017c3278967301d8.png

    The internal cooldown appears to be 10 seconds so maximum uptime of 50% or 174 spell/weapon damage on average

    Did they change the icd for weapon enchants with the patch?

    That would be funny. ZOS: "Hey guys we doubled the potency of weapon enchants to be a tough choice compared to poisons - but actually we more then doubled the CD on them so they are weaker than before. Better grind that poison mats - poisons soon coming to your crownstore :joy: "

    Just tested. Same internal cooldown on live and on pts. Looks to be 5 uptime 4 downtime.
  • staracino_ESO
    staracino_ESO
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    Anyone on PTS that can check to see if the new Infused trait works with that wep/spell glyph? Or does it only raise the damage glyphs?
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