Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
Official Feedback Thread for Combat Animation Prioritization
This is the official feedback thread for Combat Animation Prioritization. We adjusted the combat animation priority so that you will see impacts and effects for each ability and attack fired when played in rapid succession, without it affecting DPS. Blocking mechanics have been excluded from this change based on feedback from the last PTS testing cycle.
Specific feedback that the team is looking for includes the following:
- Now that we’ve made some additional changes since the last PTS cycle, how was the overall responsiveness?
- How does everything feel compared to what’s currently on the Live megaservers? What about since the last PTS cycle?
- Were there any specific attacks or actions that could be canceled so they didn’t play?
- How does block casting feel overall?
- Do you have any other general feedback?
Gina Bruno
Senior Creator Engagement Manager
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