If I have to kill an "innocent" in Anvil, can you at least put some real jerks around town who deserve what's coming to them?
It's an assassins guild that works on the basis of people wanting someone dead and performing a ritual, I am not sure how it would operate if you didn't kill people on spurious motives.
If your main character is generally good aligned, then this is a perfect opportunity to make a thoroughly bad alt (I have had a character that I intend to be quite evil parked at a bank for months waiting for this DLC to be released). I am also going to use this alt to take all the choices in quests where on my main I thought "I can't do that, that's nasty").
PlagueMonk wrote: »I should not be required to kill innocents in a game, it goes against my personal nature and while it is "only a game" it is still an extension of myself. I would feel equally uncomfortable if I was required to say r@pe a toon but yet murder is more acceptable? Where the hell is the moral compass?
ZOS_GinaBruno wrote: »This is the official feedback thread for Dark Brotherhood. Specific feedback that the team is looking for includes:
- Did you find that all the quests were working correctly and as expected?
- How did you like the Blade of Woe?
- Did it function as you expected?
- Did you find any exploits while using it?
- Did it feel good functionally as a synergy?
- Do you have any other general feedback?
Contraptions wrote: »Did you find that all the quests were working correctly and as expected?
I found the main quests and repeatables to be working correctly, would rather the repeatables have some better rewards than just gold honestly. Add tiers to the repeatables like the TG quests ie. send us to multiple zones/locations, multiple targets, bonus for using Blade of Woe etc. More tiers, more rewards. Let these extra rewards be more gold, poisons instead of some useless gear. I wish there was a special poison they could reward us with that was meant only for assassinating NPCs, which would be used by reverse pickpocketing the target, who would then die silently a few moments later. This would be useful for truly silent kills, completely undetectable.
As for the Sacraments, I absolutely hate them. I didn't think it was possible, but you made them even more unrewarding than the TG heists.
- Firstly, all of them take place in restricted areas. Which means that if you get spotted not only is your reward penalised you get an EXTRA BOUNTY on top of it. Rubbish, absolute rubbish.
- Secondly the lantern guards, the single most annoying thing about the TG heists, make a reappearance here and in EVEN GREATER NUMBERS. They walk so slowly, pause for long periods of time, and illuminate large areas. You can't even assassinate them since they reveal steathed players. They are an utter waste of time to deal with and kill the pacing of these quests. And you can't see their lantern radius if they go slightly above/below you, or if they're on an incline like stairs. Remove them from the game entirely please.
- The quest markers are completely useless. They're about as useful as drawing a circle over the entire map and telling me the target is in this area. Yeah, you don't say.
- Even assassinating isn't fun in the Sacrament quests, since the NPC density is so high that waiting for the perfect stealth kill is so tedious. If I want to kill someone I will most likely get spotted, which means a penalty and bounty. Also, the stealth mechanics don't work properly. I assassinated an NPC that was all alone with no one looking at us, and the alert counter went up by one. WHY?
- Why are there so many stupid side objectives? I take a contract to kill someone, I just want to get in, kill, get out. Some objectives like "kill target with poison" make no sense since getting into combat is penalized (although using the Blade of Woe works just fine for that objective as well). If you kill the main target before completing the side objectives you might as well restart the entire quest, since the countdown timer starts then and you definitely won't have time to escape if you want to complete the other objectives. Also, the best part is if you fail even ONE of the side objectives you get the crap tier of rewards. It's all or nothing. And I hate that. Give us the target and ONE side objective to complete. You do both, you get the higher tier. You do main objective, slightly less rewards. That system worked well for TG so please use it here as well instead of tying 3 different contradictory side requirements on the same bloody quest.
- Lastly, the instance doesn't even reset properly if you want to try again. I abandoned the quest which ported me out, and then I retook it since I wanted to try again. The "escape before overseer arrives" requirement instantly failed the moment I went in since the NPC was still there from my previous try. I then decided this wasn't worth any of my time.
Overall, your Sacrament quests are a deal breaker for me. They are the single most unenjoyable thing about this DLC and since they are going to be the long term repeatable content for DB, I probably will be giving DB a miss if it releases like that.
How did you like the Blade of Woe?
Blade of Woe was a nice touch, it allows me to complete the contracts without getting bounties too often. Would prefer the game make it clear whether my kill would actually be seen before I actually perform it. Even when "hidden", I often got bounties from NPCs far away. Don't really like that IMO.
Is it possible to change the indicator to
Hidden and fully closed eye: You are not within the vision cone of any NPC. Stealing and assassinating is fine.
Hidden and partially open eye: You are hidden, are within an NPC's vision cone, which means you will be spotted if you perform an assassination. Stealing is still fine.
Detected: As per normal, both stealing and assassinating will incur bounties.
Did it function as you expected?
Generally yes. But the Blade of Woe prompt has some serious limitations to it.
-You have to be on the same level as the target. Even a minor z-axis difference will mean you cannot assassinate (but can still pickpocket).
-There has to be perfect line of sight to the target. If you press the prompt while the target is in view, but behind an obstacle the animation will bug out.
- The animation is too slow. There are times when I get in position, press X and fail because the target moved out of range while I was playing the animation. One reason why the blade is slow is because you have to unsheathe your weapon before you can strike. Just play the conjuring animation without the need to unsheathe and it should be much faster.
- The animation bugs out, there are times when I would stab targets with my staff or bow if it happened to be equipped at that time.
Did you find any exploits while using it?
- None yet.
Did it feel good functionally as a synergy?
No, hitting synergy key is unnatural to me. Especially for vampires, who have feed bound to the same key. Would rather bind it to interrupt instead, no one should accidentally interrupt from stealth, unlike feeding or attacking.
Do you have any other general feedback?
Can we have wayshrines nearer to repeatable quest givers please? Really annoying to go through 4 load screens just to complete one daily. (applies to Orsinium and other content as well)
Contraptions wrote: »Did you find that all the quests were working correctly and as expected?
I found the main quests and repeatables to be working correctly, would rather the repeatables have some better rewards than just gold honestly. Add tiers to the repeatables like the TG quests ie. send us to multiple zones/locations, multiple targets, bonus for using Blade of Woe etc. More tiers, more rewards. Let these extra rewards be more gold, poisons instead of some useless gear. I wish there was a special poison they could reward us with that was meant only for assassinating NPCs, which would be used by reverse pickpocketing the target, who would then die silently a few moments later. This would be useful for truly silent kills, completely undetectable.
As for the Sacraments, I absolutely hate them. I didn't think it was possible, but you made them even more unrewarding than the TG heists.
- Firstly, all of them take place in restricted areas. Which means that if you get spotted not only is your reward penalised you get an EXTRA BOUNTY on top of it. Rubbish, absolute rubbish.
- Secondly the lantern guards, the single most annoying thing about the TG heists, make a reappearance here and in EVEN GREATER NUMBERS. They walk so slowly, pause for long periods of time, and illuminate large areas. You can't even assassinate them since they reveal steathed players. They are an utter waste of time to deal with and kill the pacing of these quests. And you can't see their lantern radius if they go slightly above/below you, or if they're on an incline like stairs. Remove them from the game entirely please.
- The quest markers are completely useless. They're about as useful as drawing a circle over the entire map and telling me the target is in this area. Yeah, you don't say.
- Even assassinating isn't fun in the Sacrament quests, since the NPC density is so high that waiting for the perfect stealth kill is so tedious. If I want to kill someone I will most likely get spotted, which means a penalty and bounty. Also, the stealth mechanics don't work properly. I assassinated an NPC that was all alone with no one looking at us, and the alert counter went up by one. WHY?
- Why are there so many stupid side objectives? I take a contract to kill someone, I just want to get in, kill, get out. Some objectives like "kill target with poison" make no sense since getting into combat is penalized (although using the Blade of Woe works just fine for that objective as well). If you kill the main target before completing the side objectives you might as well restart the entire quest, since the countdown timer starts then and you definitely won't have time to escape if you want to complete the other objectives. Also, the best part is if you fail even ONE of the side objectives you get the crap tier of rewards. It's all or nothing. And I hate that. Give us the target and ONE side objective to complete. You do both, you get the higher tier. You do main objective, slightly less rewards. That system worked well for TG so please use it here as well instead of tying 3 different contradictory side requirements on the same bloody quest.
- Lastly, the instance doesn't even reset properly if you want to try again. I abandoned the quest which ported me out, and then I retook it since I wanted to try again. The "escape before overseer arrives" requirement instantly failed the moment I went in since the NPC was still there from my previous try. I then decided this wasn't worth any of my time.
Overall, your Sacrament quests are a deal breaker for me. They are the single most unenjoyable thing about this DLC and since they are going to be the long term repeatable content for DB, I probably will be giving DB a miss if it releases like that.
How did you like the Blade of Woe?
Blade of Woe was a nice touch, it allows me to complete the contracts without getting bounties too often. Would prefer the game make it clear whether my kill would actually be seen before I actually perform it. Even when "hidden", I often got bounties from NPCs far away. Don't really like that IMO.
Is it possible to change the indicator to
Hidden and fully closed eye: You are not within the vision cone of any NPC. Stealing and assassinating is fine.
Hidden and partially open eye: You are hidden, are within an NPC's vision cone, which means you will be spotted if you perform an assassination. Stealing is still fine.
Detected: As per normal, both stealing and assassinating will incur bounties.
Did it function as you expected?
Generally yes. But the Blade of Woe prompt has some serious limitations to it.
-You have to be on the same level as the target. Even a minor z-axis difference will mean you cannot assassinate (but can still pickpocket).
-There has to be perfect line of sight to the target. If you press the prompt while the target is in view, but behind an obstacle the animation will bug out.
- The animation is too slow. There are times when I get in position, press X and fail because the target moved out of range while I was playing the animation. One reason why the blade is slow is because you have to unsheathe your weapon before you can strike. Just play the conjuring animation without the need to unsheathe and it should be much faster.
- The animation bugs out, there are times when I would stab targets with my staff or bow if it happened to be equipped at that time.
Did you find any exploits while using it?
- None yet.
Did it feel good functionally as a synergy?
No, hitting synergy key is unnatural to me. Especially for vampires, who have feed bound to the same key. Would rather bind it to interrupt instead, no one should accidentally interrupt from stealth, unlike feeding or attacking.
Do you have any other general feedback?
Can we have wayshrines nearer to repeatable quest givers please? Really annoying to go through 4 load screens just to complete one daily. (applies to Orsinium and other content as well)
Actually I'd love it if we could simply 'wayshrine' into the Dark Brotherhood sanctuary
I couldn't find out if Contracts work at all as it sends me to the other Alliances' zones and while I am using L50CP300 template I still don't have access to another Alliances' wayshrines. How am I supposed to travel there without completing the mainquest TWICE? And that kinda defeats the purpose of PTS.ZOS_GinaBruno wrote: »Did you find that all the quests were working correctly and as expected?
fwr.phoenixub17_ESO wrote: »I couldn't find out if Contracts work at all as it sends me to the other Alliances' zones and while I am using L50CP300 template I still don't have access to another Alliances' wayshrines. How am I supposed to travel there without completing the mainquest TWICE? And that kinda defeats the purpose of PTS.ZOS_GinaBruno wrote: »Did you find that all the quests were working correctly and as expected?
Maybe I'm missing something, but I searched everywhere and still have no answer.
This is exactly what I was trying to say.this is an issue with template characters not being given the wayshrines. (Zeni - you need to give template characters that are level 50 access to all wayshrines, or at the very least 1 in each zone).
fwr.phoenixub17_ESO wrote: »This is exactly what I was trying to say.this is an issue with template characters not being given the wayshrines. (Zeni - you need to give template characters that are level 50 access to all wayshrines, or at the very least 1 in each zone).
Thanks for your offer, I'll try to contact you in the game. Are you on NA or EU server? I'm on EU.
fwr.phoenixub17_ESO wrote: »
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
ZOS_GinaBruno wrote: »This is the official feedback thread for Dark Brotherhood. Specific feedback that the team is looking for includes:
- Did you find that all the quests were working correctly and as expected?
Hmm, actually... I can't find the starters quest. Using a template level 50 char, starting in glenumbra. Transfered to goldcoast. Searched a bit ... but no Questmarker exept the "daily one" caught my eye. Leaving the town to meet more questgivers, but I have to admit I am a bit lost finding "Start".- How did you like the Blade of Woe?
- Did it function as you expected?
- Did you find any exploits while using it?
- Did it feel good functionally as a synergy?
- Do you have any other general feedback?