It seems like the idea of world-wide scaling is the direction the game will eventually get to. At that point, I imagine all the gear will scale the way we were hoping it would with DB. Take the difference between the Sanctum and Hel Ra trials in DB. Actual work was put in to make Sanctum scalable based on champ level, i.e. the monsters will be harder for characters 160+ than for someone with, say, 60 champ points. That says to me that the way they built the vanilla zones and Craglorn originally is not something that can just automatically translate into a new fully scalable world. Hel Ra's monsters will be at the 120 champ strength no matter what the character has and thus have to drop gear appropriate to their strength. Going back through the old content also offers the opportunity to refine some elements that, after the experience they've gained, they can see better ways of making work. Of course trying to balance adding new content and features with this retrofitting process must be quite challenging and may need multiple dlc cycles to achieve.
Honestly, I think if they just announced that this was their plan and that the dlc's would only be of moderate size to accommodate for the extra resources dedicated to retrofitting, the community would be very understanding and less anxious to see huge dlcs being pushed through.
The first step would likely be the remaining trials and DSA, either seperatly or bundled with full Craglorn scaling. Additionally, either in tandum with or after Craglorn, we'd also get the remaining group dungeons to all have corresponding vet versions with new monster helms. Last would come the vanilla zones. This is all just speculation of course, but it makes sense to me based off of what we've seen so far.
Averya_Teira wrote: »It seems like the idea of world-wide scaling is the direction the game will eventually get to. At that point, I imagine all the gear will scale the way we were hoping it would with DB. Take the difference between the Sanctum and Hel Ra trials in DB. Actual work was put in to make Sanctum scalable based on champ level, i.e. the monsters will be harder for characters 160+ than for someone with, say, 60 champ points. That says to me that the way they built the vanilla zones and Craglorn originally is not something that can just automatically translate into a new fully scalable world. Hel Ra's monsters will be at the 120 champ strength no matter what the character has and thus have to drop gear appropriate to their strength. Going back through the old content also offers the opportunity to refine some elements that, after the experience they've gained, they can see better ways of making work. Of course trying to balance adding new content and features with this retrofitting process must be quite challenging and may need multiple dlc cycles to achieve.
Honestly, I think if they just announced that this was their plan and that the dlc's would only be of moderate size to accommodate for the extra resources dedicated to retrofitting, the community would be very understanding and less anxious to see huge dlcs being pushed through.
The first step would likely be the remaining trials and DSA, either seperatly or bundled with full Craglorn scaling. Additionally, either in tandum with or after Craglorn, we'd also get the remaining group dungeons to all have corresponding vet versions with new monster helms. Last would come the vanilla zones. This is all just speculation of course, but it makes sense to me based off of what we've seen so far.
It won't work how you think it will. Sanctum Ophida is getting scaled to CP 160. It doesn't scale based on your CP. It's CP 160 with CP 160 gear. It will still be a walk In the Park for people with 500 CP lol. And if you do complete it on a CP 60 character, you get CP 160 gear that you can't equip.
Q42: They’re not gonna be playable, are we gonna see stuff like the Snow Elves or maybe a dwarf here or there?
LS: You should come back at 5 o’clock.
Aetherderius wrote: »Q42: They’re not gonna be playable, are we gonna see stuff like the Snow Elves or maybe a dwarf here or there?
LS: You should come back at 5 o’clock.
What was revealed at 5 o'clock?! I MUST KNOW
I can never get enthusiastic about player housing because in Asheron's Call my house was by Paul the Monouga who was titanic! As giant as a giant is to an elf. Also, since it was in the middle of nowhere on a continent many, many times bigger than Tamriel it was the only fast-travel option to the entire portion of the map. I recall quite literally nothing else about my humble abode.
I was so excited for removal of vet ranks but this new system sounds exactly the same under a new name.
Nightwolfmenace wrote: »GreenSoup2HoT wrote: »One of the things I'm really excited about is there are definite ways to start to drain resources from other players in PvP which changes the game play up a bit, so it's a really complex system.
10/10. Super exciting implications for PvP of all scales. Can't wait to hit shield stackers with that "reduce stamina/stamina recovery" poison debuff. First PvP change in months that has me hyped up.
This change looks really cool. I'm glad im a master Alchemist. I have tons of supplies ready. I really hope there is a "mangle" poison to reduce maximum health. This would make ganking pretty fun. Also i think Duel Wield may be able to get 2 different poisons equipped for double the fun.
Get Ready to use them Violet Coprinus, Emetic Russula and Imp Stool for the tri-ravage poisons!!! xD
Aetherderius wrote: »Q42: They’re not gonna be playable, are we gonna see stuff like the Snow Elves or maybe a dwarf here or there?
LS: You should come back at 5 o’clock.
What was revealed at 5 o'clock?! I MUST KNOW
That being said because SO is being upgraded (or scaled)