Q7: So let's say my characters are all goody-goodys because I'm in the minority. Is there a lot of stuff for me to do in Dark Brotherhood without playing a different role?
RL: Without playing a different role? Without killing people?
MF: All the people you kill are bad people.
So, yeah... I guess that besides joining the Dark Brotherhood there isn't much else to do in this DLC. Which is bad for people who play a lawful character and don't want to join the faction.
One of the things I'm really excited about is there are definite ways to start to drain resources from other players in PvP which changes the game play up a bit, so it's a really complex system.
10/10. Super exciting implications for PvP of all scales. Can't wait to hit shield stackers with that "reduce stamina/stamina recovery" poison debuff. First PvP change in months that has me hyped up.
ThatNeonZebraAgain wrote: »They aren't really getting rid of the Vet System, just masking it into Champion Point system... This is exactly what I feared would happen. Step in the right direction, but down the wrong path.
I was so excited for removal of vet ranks but this new system sounds exactly the same under a new name.
The only real disappointment for me is there being the same number of delves and world bosses as TG.
Paulington wrote: »Q53: Any plans to adjust the Maelstrom drop rates?
MF: Yes.
RL: There's some changes with Dark Brotherhood. Read the patch notes on Monday.
Paulington wrote: »Q67: As much as I love you guys I did not like it when you took all of my skill points away, are you planning on ever doing that a gain and if so can we opt-in or opt-out instead?
RL: We don't plan on mass-wiping player skill points again.
JS: It wasn't as popular as we'd hoped.
Chanp pionts aint the same as vet ranks, champ points u will start getting at lvl 1 and they are faster to gain and not to mention all toons share, where as vet ranks started after 50 and took so much exp to gain - the point why people didnt like vet ranks was the grind.
Please dont start comparing the 2 like they are the same
I was really hoping some of the old sets would be brought up a bit. So much Trials gear is just... meh.krees28b14_ESO wrote: »
Q3: With the VR removal are you going to make older sets such as the Aetherian Archive/HRC Trial sets scaled up to what would have been VR16 now or are they going to be not the best?
MF: So we want to keep the loot drops that happen in those Trials the same as the level. If it drops at VR12 because the mobs are VR12 then the gear will be around Champion Rank 120 or so. That being said because SO is being upgraded (or scaled) that gear will drop at maximum champion point.
Sounds like the CP requirement will also bring along different stats on gear. Thus making old gear ... STILL... useless.
bloodenragedb14_ESO wrote: »Seriously, why didnt anyone ask about the changes coming to vampire gameplay
GreenSoup2HoT wrote: »One of the things I'm really excited about is there are definite ways to start to drain resources from other players in PvP which changes the game play up a bit, so it's a really complex system.
10/10. Super exciting implications for PvP of all scales. Can't wait to hit shield stackers with that "reduce stamina/stamina recovery" poison debuff. First PvP change in months that has me hyped up.
This change looks really cool. I'm glad im a master Alchemist. I have tons of supplies ready. I really hope there is a "mangle" poison to reduce maximum health. This would make ganking pretty fun. Also i think Duel Wield may be able to get 2 different poisons equipped for double the fun.
One of the things I'm really excited about is there are definite ways to start to drain resources from other players in PvP which changes the game play up a bit, so it's a really complex system.
10/10. Super exciting implications for PvP of all scales. Can't wait to hit shield stackers with that "reduce stamina/stamina recovery" poison debuff. First PvP change in months that has me hyped up.
Pangnirtung wrote: ».
I read this summary as a DLC that will keep people interested for two weeks max and then it will empty quickly like TG.
Q67: As much as I love you guys I did not like it when you took all of my skill points away, are you planning on ever doing that a gain and if so can we opt-in or opt-out instead?
RL: We don't plan on mass-wiping player skill points again.
JS: It wasn't as popular as we'd hoped.
Nightwolfmenace wrote: »GreenSoup2HoT wrote: »One of the things I'm really excited about is there are definite ways to start to drain resources from other players in PvP which changes the game play up a bit, so it's a really complex system.
10/10. Super exciting implications for PvP of all scales. Can't wait to hit shield stackers with that "reduce stamina/stamina recovery" poison debuff. First PvP change in months that has me hyped up.
This change looks really cool. I'm glad im a master Alchemist. I have tons of supplies ready. I really hope there is a "mangle" poison to reduce maximum health. This would make ganking pretty fun. Also i think Duel Wield may be able to get 2 different poisons equipped for double the fun.
Get Ready to use them Violet Coprinus, Emetic Russula and Imp Stool for the tri-ravage poisons!!! xD
So- will the armor sets that drop during the fights UP TO the final boss of Sanctum be raised to CP160?
I believe Silks of the Sun and the Dragon sets drop during combat...
A V16 Silks of the Sun set would be stellar!
dimensional wrote: »WhiteCoatSyndrome wrote: »Thank you for the transcript!
Awww, just a tiger mount? I thought they were going to do something new...
@Paulington I'm going to sig this thread, so more people find it. Yell at me if that's a problem.
They are also doing something new, and they never said that it would be "just" a tiger mount that gets released. He simply mentioned that it would be coming. And I think it will be the Dro-m'athra tiger mount.