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Dark Brotherhood Skills & Passives

JadeNaria
JadeNaria
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Dark Brotherhood DLC Game Pack Features & Content
A new passive skill line exclusive to members of the Dark Brotherhood

Weren't you kinda hoping for new skills? Wasn't this a good DLC to give us new skills a la Fighter's Guild Skill Line?

You know, it really doesn't look like we will get a new class to play with for god knows how long. Would have been nice to get new skills introduced via these type of DLCs. But then I suppose that would add a kind of pay 2 win since you would have to have the DLC to access the new skills. Then again, we can't put the potential fun we can have in ESO on hold based on ppl's budget.

I know we need more balance before we can get new skills but why wait for another to get done to have another when it really all boils down to hard work and priorities. I mean if you had 7 figures to give away (of course over time in small payouts) then you could have hired more staff to really make this game bloom. Bloom before a big BOOM of ppl lose interest.

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  • clayandaudrey_ESO
    clayandaudrey_ESO
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    Balance improvements to combat and gameplay abilities including the Fighters Guild skill line, Vampires and stamina abilities.

    Let's see what these are.
  • Svalinn
    Svalinn
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    JadeNaria wrote: »
    You know, it really doesn't look like we will get a new class to play with for god knows how long.

    Know what? I still hope in the future we will have no more classes.. meaning the 4 current ones will get cancelled.. and we'll have a more "Elder Scrollish kind of advancment with the difrferent magical schools, necromancy, axes, swords, hamers (instead of 1h shield or 2h) ecc ecc :P

    I wonder how much hate i will get for telling this but well... it's just a personal opinion everyone is free to disagree with xD
  • WalkingLegacy
    WalkingLegacy
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    Svalinn wrote: »
    JadeNaria wrote: »
    You know, it really doesn't look like we will get a new class to play with for god knows how long.

    Know what? I still hope in the future we will have no more classes.. meaning the 4 current ones will get cancelled.. and we'll have a more "Elder Scrollish kind of advancment with the difrferent magical schools, necromancy, axes, swords, hamers (instead of 1h shield or 2h) ecc ecc :P

    I wonder how much hate i will get for telling this but well... it's just a personal opinion everyone is free to disagree with xD

    If it was a true 'play how you want' it would be the way you envision.

    Unfortunately Matt Firor chose a traditional MMO format for his non traditional MMO.
    Edited by WalkingLegacy on April 21, 2016 5:26PM
  • susmitds
    susmitds
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    JadeNaria wrote: »
    Dark Brotherhood DLC Game Pack Features & Content
    A new passive skill line exclusive to members of the Dark Brotherhood

    Weren't you kinda hoping for new skills? Wasn't this a good DLC to give us new skills a la Fighter's Guild Skill Line?

    You know, it really doesn't look like we will get a new class to play with for god knows how long. Would have been nice to get new skills introduced via these type of DLCs. But then I suppose that would add a kind of pay 2 win since you would have to have the DLC to access the new skills. Then again, we can't put the potential fun we can have in ESO on hold based on ppl's budget.

    I know we need more balance before we can get new skills but why wait for another to get done to have another when it really all boils down to hard work and priorities. I mean if you had 7 figures to give away (of course over time in small payouts) then you could have hired more staff to really make this game bloom. Bloom before a big BOOM of ppl lose interest.

    Any try to make a proper Dark Brotherhood skill line with active skills would result in being a mirror of Nightblade skill lines. We already got a Nightblade reminiscent skill line with vampire.
  • dodgehopper_ESO
    dodgehopper_ESO
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    susmitds wrote: »
    JadeNaria wrote: »
    Dark Brotherhood DLC Game Pack Features & Content
    A new passive skill line exclusive to members of the Dark Brotherhood

    Weren't you kinda hoping for new skills? Wasn't this a good DLC to give us new skills a la Fighter's Guild Skill Line?

    You know, it really doesn't look like we will get a new class to play with for god knows how long. Would have been nice to get new skills introduced via these type of DLCs. But then I suppose that would add a kind of pay 2 win since you would have to have the DLC to access the new skills. Then again, we can't put the potential fun we can have in ESO on hold based on ppl's budget.

    I know we need more balance before we can get new skills but why wait for another to get done to have another when it really all boils down to hard work and priorities. I mean if you had 7 figures to give away (of course over time in small payouts) then you could have hired more staff to really make this game bloom. Bloom before a big BOOM of ppl lose interest.

    Any try to make a proper Dark Brotherhood skill line with active skills would result in being a mirror of Nightblade skill lines. We already got a Nightblade reminiscent skill line with vampire.

    To be fair Fighters Guild and Alliance War skills tend to be more Templar-y too.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
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    Svalinn wrote: »
    JadeNaria wrote: »
    You know, it really doesn't look like we will get a new class to play with for god knows how long.

    Know what? I still hope in the future we will have no more classes.. meaning the 4 current ones will get cancelled.. and we'll have a more "Elder Scrollish kind of advancment with the difrferent magical schools, necromancy, axes, swords, hamers (instead of 1h shield or 2h) ecc ecc :P

    I wonder how much hate i will get for telling this but well... it's just a personal opinion everyone is free to disagree with xD

    Its a mixed bag. A lot of us would like to see the openness we experienced in previous versions of the series. Some prefer the more static mmo class style. I don't think that will ever change. Everyone has an opinion. I favor your way though, @Svalinn at least a variation of it. I like the idea of starting classes, with the option to learn other classes skills through the College/Spellcrafting. This might kill the point of alts, but it would also make it so someone could change a build if they really hate playing as a Khajiit Sorcerer, and wishing they had gone Nightblade, for instance.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • tinythinker
    tinythinker
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    ZOS said no new active skills until they finish sorting the ones they already have, which they are working on in this update. They can easily add active abilities to Thieve's Guild or Dark Brotherhood skill lines later, but if you look at how much hate Wrobel and the combat team get about the current state of active abilities it isn't hard to see why they want to focus on that criticism first before inviting more complaints. If the changes to existing active abilities go well in this patch and maybe the next, new skills could still be out by the end of the year.
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  • Svalinn
    Svalinn
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    Its a mixed bag. A lot of us would like to see the openness we experienced in previous versions of the series. Some prefer the more static mmo class style. I don't think that will ever change. Everyone has an opinion. I favor your way though, @Svalinn at least a variation of it. I like the idea of starting classes, with the option to learn other classes skills through the College/Spellcrafting. This might kill the point of alts, but it would also make it so someone could change a build if they really hate playing as a Khajiit Sorcerer, and wishing they had gone Nightblade, for instance.

    Yeah i agree.. when i say "no classes" i don't mean exactly the way skyrim was. As for an example Oblivion had classes.. but those classes were kind of an illusion cause the only things they ever did was "speed up" the leveling in some skill lines while having the others leveling slower but still available.

    One mmo that do this in an AWESOME way it's the secret world... in that game if you want you can actually learn ALL the skills in the game with one single character.. and having a given number of passive and active skills you can have at the same time you will always change and twist your build and playstile in the way you want.
  • Silver_Strider
    Silver_Strider
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    I don't think ZOS will add any skills to TG or DB skill lines at all because those would be locked behind a paywall (DLC) and then people would b**** about P2W nonsense.

    The only way would be to make those 2 DLC free (which would be very poor business practice) as well as any other DLC that includes skill lines so that everyone had access to those skills.

    The most likely way that they could include new skills/skill lines would be to add them to fighters/mages/world/alliance skill lines as those are all base game available.

    Once I realized that the TG didn't have any active skills, I practically knew DB wouldn't either.
    Argonian forever
  • svartorn
    svartorn
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    ZOS said no new active skills until they finish sorting the ones they already have, which they are working on in this update.

    The game is over 2 years old. If they haven't already fixed the skills by now, I doubt they will.
  • tinythinker
    tinythinker
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    I don't think ZOS will add any skills to TG or DB skill lines at all because those would be locked behind a paywall (DLC) and then people would b**** about P2W nonsense.

    The only way would be to make those 2 DLC free (which would be very poor business practice) as well as any other DLC that includes skill lines so that everyone had access to those skills.

    The most likely way that they could include new skills/skill lines would be to add them to fighters/mages/world/alliance skill lines as those are all base game available.

    Once I realized that the TG didn't have any active skills, I practically knew DB wouldn't either.
    Hmm, yeah, if you can only join with the DLC I see your point. Shame, too, as everything up to now from DLC (including the DB), except for Orsinium, is something that, if I were just buying ESO, I would expect to be part of the base game for an Elder Scrolls title. Honestly, I would be miffed to find out I had to pay extra for access to the Imperial City, Thieve's Guild, and the Dark Brotherhood. Maybe there will eventually be a moving wall where such DLC will eventually be folded into the base-game or at least see a major price drop.
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
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