Update 47 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/680228

9:25 EST Trueflame NA crashed

Bfish22090
Bfish22090
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Everyone in the server crashed.
@ZOS_GinaBruno
What happened?
  • vortexman11
    vortexman11
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    RIP Mr.Fluffles

    He was ZOS' best hamster running the servers, he died a few minuntes ago.
    Guild of Shadows ~Elite~
    Învictus ~Council~

    EP | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 50 | Former Emperor of Haderus & Chillrend |
    EP | Phobos | Altmer Nightblade | LvL 50 | Rank 26 |
    EP | Cheezus Sliced | Argonian Templar | LvL 50 | Rank 30 |
    EP | Eterno Tempesta | Altmer Sorcerer | LvL 50 | Rank 33 |
    DC | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 12 |
    DC | Divine Storm | Altmer Sorcerer | LvL 50 | Rank 04 |
    EP | Pocket Vortex | Bosmer Templar | LvL 50 | Rank 24 |
    EP | Vortexman | Redguard DragonKnight | LvL 50 | Rank 28 |
    EP | Fungal Growth | Argonian Warden | LvL 50 | Rank 26 |
    EP | Eternal Guardian | Bosmer Warden | LvL 50 | Rank 13 |
    and a few other random toons

    Teaching by example > https://forums.elderscrollsonline.com/en/discussion/comment/5479085#Comment_5479085
  • Lord-Stien
    Lord-Stien
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    That little bugger tried his best.....
    his offspring better preform..... or i'll let the cat into their cage too.
    Sometimes the real enemy are the one who moderate it.

    BannHammer

    PVP Officer

    Alliance Cord

    When in doubt, frag out

    Heart of Daggerfall-=Iron Legion=- Founding Member



    The one and only LordSteindeath
  • Pallio
    Pallio
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    Someone VD/Proxy one too many times.
  • PainfulFAFA
    PainfulFAFA
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    CU beta update coming this week. :D
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • OtarTheMad
    OtarTheMad
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    I didn't crash but my ping was thru the roof.
  • frozywozy
    frozywozy
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    Server crashed because EP are always stacking 75%+ of their population on the same location instead of sending troups elsewhere to spread people out. As long as people are going to zerg, putting the blame on Zenimax for not fixing the performances, the server will still lag to death and crash as we've seen tonight. We all know it, Zenimax have a done a ton of good things to help performances and could have done a ton of other things but it is not happening just yet.

    So how about you get your 60men zerg group into 3 different groups and send them on 3 different keeps at the same time? It is so frustrating sometimes.. I always do my best to not be part of the biggest force on the transit line to help the lag, and as a result, I usually get outnumbered wherever I go lagging like crazy because of the Aleswell / Chalman fight, which end up with us dying. Or like tonight, crashing 4times in 1hour until I end up in pve land with a queue of 60 and call it a night.

    SPREAD OUT. Don't hit all the same keep.
    Edited by frozywozy on April 18, 2016 5:35AM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Rylana
    Rylana
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    frozywozy wrote: »
    Server crashed because EP are always stacking 75%+ of their population on the same location instead of sending troups elsewhere to spread people out. As long as people are going to zerg, putting the blame on Zenimax for not fixing the performances, the server will still lag to death and crash as we've seen tonight. We all know it, Zenimax have a done a ton of good things to help performances and could have done a ton of other things but it is not happening just yet.

    So how about you get your 60men zerg group into 3 different groups and send them on 3 different keeps at the same time? It is so frustrating sometimes.. I always do my best to not be part of the biggest force on the transit line to help the lag, and as a result, I usually get outnumbered wherever I go lagging like crazy because of the Aleswell / Chalman fight, which end up with us dying. Or like tonight, crashing 4times in 1hour until I end up in pve land with a queue of 60 and call it a night.

    SPREAD OUT. Don't hit all the same keep.

    Or how about some of you come to Haderus and even some of this crap out. Clearly AD arent coming back, they seem perfectly content to sit with queues over 100 on the weekends while zerging down groups of 20 or less.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Wollust
    Wollust
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    EU had a big TF crash a few weeks ago already.

    NA hamster > EU hamster?
    Susano'o

    Zerg Squad
  • Psilent
    Psilent
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    frozywozy wrote: »
    Server crashed because EP are always stacking 75%+ of their population on the same location instead of sending troups elsewhere to spread people out. As long as people are going to zerg, putting the blame on Zenimax for not fixing the performances, the server will still lag to death and crash as we've seen tonight. We all know it, Zenimax have a done a ton of good things to help performances and could have done a ton of other things but it is not happening just yet.

    So how about you get your 60men zerg group into 3 different groups and send them on 3 different keeps at the same time? It is so frustrating sometimes.. I always do my best to not be part of the biggest force on the transit line to help the lag, and as a result, I usually get outnumbered wherever I go lagging like crazy because of the Aleswell / Chalman fight, which end up with us dying. Or like tonight, crashing 4times in 1hour until I end up in pve land with a queue of 60 and call it a night.

    SPREAD OUT. Don't hit all the same keep.

    We did spread out; while DC was holed up in Bleakers waiting for a defense tick, EP took Emp easy during prime time. Then went over and took the outpost for a nice offensive tick.

    From my point of view DC needs to not take 60+ to one location and spread out.
  • God_flakes
    God_flakes
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    It is amusing to see people complaining about things that there denied a year ago (EP zergs crashing the server and AD camping servers by themselves). I was told a year ago AD camps those servers like Haderus and role plays, something about saving princesses or some such silliness. Not sure if that's true.

    Also, we have to stop demanding "DC needs to not do this" and "EP needs to spread out" as though this were possible in this game. I know, I know, I once was under this delusion that an entire faction on a campaign could be controlled. It can't. It is near to impossible. You've got hundreds of people, all in separate groups or solo, zone drama filling up the chat, hardly anyone communicating with one another, and all those people simply looking at flagged keeps or crossed swords and headed to where they think they're needed. Separate small, uncoordinated groups are the norm now because there is loads of butthurt (especially DC side) and people who refuse to work with one another and add to that all the exodus of the larger guilds....

    Wanting factions to work together within themselves is intelligent and appropriate strategy. Making it happen is impossible. In two years I don't think I've ever seen it happen.
  • Zheg
    Zheg
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    ✭✭✭✭
    God_flakes wrote: »
    It is amusing to see people complaining about things that there denied a year ago (EP zergs crashing the server and AD camping servers by themselves). I was told a year ago AD camps those servers like Haderus and role plays, something about saving princesses or some such silliness. Not sure if that's true.

    Also, we have to stop demanding "DC needs to not do this" and "EP needs to spread out" as though this were possible in this game. I know, I know, I once was under this delusion that an entire faction on a campaign could be controlled. It can't. It is near to impossible. You've got hundreds of people, all in separate groups or solo, zone drama filling up the chat, hardly anyone communicating with one another, and all those people simply looking at flagged keeps or crossed swords and headed to where they think they're needed. Separate small, uncoordinated groups are the norm now because there is loads of butthurt (especially DC side) and people who refuse to work with one another and add to that all the exodus of the larger guilds....

    Wanting factions to work together within themselves is intelligent and appropriate strategy. Making it happen is impossible. In two years I don't think I've ever seen it happen.

    Zone drama is one issue, the vacuum left in the wake of larger guilds is another, and imo, almost karmic. The same people that tried to blame all of the issues on a group of 20 couldn't bring themselves to admit that those same groups helped keep the game from the massive blue horde vs the massive red horde that we currently have on TF because they WERE in fact able to go push another keep autonomously. Those same groups became the target for most of the asinine changes we got in this patch, and their ability to keep such a large herd of potatoes in check was gutted. Last patch it was hard and frustrating, but we could beat the 60+ red horde at times. This patch, they know they'll win if they keep throwing numbers, and wiping isn't a big deal any more because of forward camps. So they zerg, and so blue zergs back to the extent that they're able to.

    People wanted ball groups gone, well, this meta is largely what it looks like in their absence. Everyone just piles into one place now, including the remaining ball groups most of the time. Want to see what the zerging looks like when the final few remaining are gone? You probably won't have to wait long folks, we're all itching to pull the trigger on CU beta.
    Edited by Zheg on April 18, 2016 1:42PM
  • frozywozy
    frozywozy
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    ✭✭
    God_flakes wrote: »
    It is amusing to see people complaining about things that there denied a year ago (EP zergs crashing the server and AD camping servers by themselves). I was told a year ago AD camps those servers like Haderus and role plays, something about saving princesses or some such silliness. Not sure if that's true.

    Also, we have to stop demanding "DC needs to not do this" and "EP needs to spread out" as though this were possible in this game. I know, I know, I once was under this delusion that an entire faction on a campaign could be controlled. It can't. It is near to impossible. You've got hundreds of people, all in separate groups or solo, zone drama filling up the chat, hardly anyone communicating with one another, and all those people simply looking at flagged keeps or crossed swords and headed to where they think they're needed. Separate small, uncoordinated groups are the norm now because there is loads of butthurt (especially DC side) and people who refuse to work with one another and add to that all the exodus of the larger guilds....

    Wanting factions to work together within themselves is intelligent and appropriate strategy. Making it happen is impossible. In two years I don't think I've ever seen it happen.

    Server is lagging? Open up your map and look for big crosswords on the map. If you happen to be where the only big cross sword is, ask your group to move somewhere else to spread people out and help performances. Impossible? No it's not. I do it since almost a year ago.
    Edited by frozywozy on April 18, 2016 1:40PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Sallington
    Sallington
    ✭✭✭✭✭
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    frozywozy wrote: »
    God_flakes wrote: »
    It is amusing to see people complaining about things that there denied a year ago (EP zergs crashing the server and AD camping servers by themselves). I was told a year ago AD camps those servers like Haderus and role plays, something about saving princesses or some such silliness. Not sure if that's true.

    Also, we have to stop demanding "DC needs to not do this" and "EP needs to spread out" as though this were possible in this game. I know, I know, I once was under this delusion that an entire faction on a campaign could be controlled. It can't. It is near to impossible. You've got hundreds of people, all in separate groups or solo, zone drama filling up the chat, hardly anyone communicating with one another, and all those people simply looking at flagged keeps or crossed swords and headed to where they think they're needed. Separate small, uncoordinated groups are the norm now because there is loads of butthurt (especially DC side) and people who refuse to work with one another and add to that all the exodus of the larger guilds....

    Wanting factions to work together within themselves is intelligent and appropriate strategy. Making it happen is impossible. In two years I don't think I've ever seen it happen.

    Server is lagging? Open up your map and look for big crosswords on the map. If you happen to be where the only big cross sword is, ask your group to move somewhere else to spread people out and help performances. Impossible? No it's not. I do it since almost a year ago.

    The big problem is that there's no incentive to spread out, outside of less lag. I normally either run solo or duo, so I try to go wherever the action is. I'm not going to run halfway across the map to start sieging by myself, and I'm assuming most guilds don't want to just run around PvDooring so they don't encounter any lag.

    The scores don't mean anything, that's probably the biggest problem. If there was a real reason to care about winning a campaign, maybe we'd see people spreading out and using different full-map tactics. ZOS hasn't updated anything about the original concept of Cyrodil in over 2 years. They've given us no incentive to not condense into these bottleneck situations you see on a daily basis.

    Right now, literally the only reason to spread groups out is to lessen the impact on the servers, and that's just not good enough for people who want the big battles that we bought the game for.
    Edited by Sallington on April 18, 2016 1:49PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • God_flakes
    God_flakes
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    Zheg wrote: »
    God_flakes wrote: »
    It is amusing to see people complaining about things that there denied a year ago (EP zergs crashing the server and AD camping servers by themselves). I was told a year ago AD camps those servers like Haderus and role plays, something about saving princesses or some such silliness. Not sure if that's true.

    Also, we have to stop demanding "DC needs to not do this" and "EP needs to spread out" as though this were possible in this game. I know, I know, I once was under this delusion that an entire faction on a campaign could be controlled. It can't. It is near to impossible. You've got hundreds of people, all in separate groups or solo, zone drama filling up the chat, hardly anyone communicating with one another, and all those people simply looking at flagged keeps or crossed swords and headed to where they think they're needed. Separate small, uncoordinated groups are the norm now because there is loads of butthurt (especially DC side) and people who refuse to work with one another and add to that all the exodus of the larger guilds....

    Wanting factions to work together within themselves is intelligent and appropriate strategy. Making it happen is impossible. In two years I don't think I've ever seen it happen.

    Zone drama is one issue, the vacuum left in the wake of larger guilds is another, and imo, almost karmic. The same people that tried to blame all of the issues on a group of 20 couldn't bring themselves to admit that those same groups helped keep the game from the massive blue horde vs the massive red horde that we currently have on TF because they WERE in fact able to go push another keep autonomously. Those same groups became the target for most of the asinine changes we got in this patch, and their ability to keep such a large herd of potatoes in check was gutted. Last patch it was hard and frustrating, but we could beat the 60+ red horde at times. This patch, they know they'll win if they keep throwing numbers, and wiping isn't a big deal any more because of forward camps. So they zerg, and so blue zergs back to the extent that they're able to.

    People wanted ball groups gone, well, this meta is largely what it looks like in their absence. Everyone just piles into one place now, including the remaining ball groups most of the time. Want to see what the zerging looks like when the final few remaining are gone? You probably won't have to wait long folks, we're all itching to pull the trigger on CU beta.

    Can't say I disagree with any of this. It seems the low pop faction (DC) always takes the brunt of major changes by Zos and I foresee TF quickly becoming TB all over again with EP dominating with their obscene numbers, Ad tucking tail like the cowards they are and running to save fictional princess's in Haderus and DC valiantly fighting their hearts out to maintain 2nd or 3rd.

    However, as someone who has largely observed and hasn't been a major DC leader in a year...the one group in question who left, whom I agree was instrumental in keeping the EP hoarde at bay...was creating a toxic environment which is also unhealthy for the faction. And I don't think they can't be replaced. DC just needs to pool our great individual players together and meet the challenge. We have done this before. When I encouraged DC to leave TB and establish itself in Azura-it was an uphill climb all the way. But we did it. We can do it again.
  • God_flakes
    God_flakes
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    frozywozy wrote: »
    God_flakes wrote: »
    It is amusing to see people complaining about things that there denied a year ago (EP zergs crashing the server and AD camping servers by themselves). I was told a year ago AD camps those servers like Haderus and role plays, something about saving princesses or some such silliness. Not sure if that's true.

    Also, we have to stop demanding "DC needs to not do this" and "EP needs to spread out" as though this were possible in this game. I know, I know, I once was under this delusion that an entire faction on a campaign could be controlled. It can't. It is near to impossible. You've got hundreds of people, all in separate groups or solo, zone drama filling up the chat, hardly anyone communicating with one another, and all those people simply looking at flagged keeps or crossed swords and headed to where they think they're needed. Separate small, uncoordinated groups are the norm now because there is loads of butthurt (especially DC side) and people who refuse to work with one another and add to that all the exodus of the larger guilds....

    Wanting factions to work together within themselves is intelligent and appropriate strategy. Making it happen is impossible. In two years I don't think I've ever seen it happen.

    Server is lagging? Open up your map and look for big crosswords on the map. If you happen to be where the only big cross sword is, ask your group to move somewhere else to spread people out and help performances. Impossible? No it's not. I do it since almost a year ago.

    Frozy, this isn't realistic. Without there being some
    form of mass communication between all groups and all guilds (and there isn't). People aren't mind readers. They don't know what's at those cross swords or that flagged keep till they get there. Once there they get sucked into the action. It's human nature.
  • Xeven
    Xeven
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    It doesn't matter if you spread out. The only thing that helps is switching to Azuras, going to the IC, or going into a delve. At that point you are no longer hammering Trueflame. In all other cases, you are.

    ZOS switched Azuras to non-cp, killing many peoples desire to go there and did not open up another campaign to compensate for that.

    It's a ZOS issue, and telling people to spread out is not only ineffective, it's unrealistic.
  • Zheg
    Zheg
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    ✭✭✭✭
    God_flakes wrote: »
    Zheg wrote: »
    God_flakes wrote: »
    It is amusing to see people complaining about things that there denied a year ago (EP zergs crashing the server and AD camping servers by themselves). I was told a year ago AD camps those servers like Haderus and role plays, something about saving princesses or some such silliness. Not sure if that's true.

    Also, we have to stop demanding "DC needs to not do this" and "EP needs to spread out" as though this were possible in this game. I know, I know, I once was under this delusion that an entire faction on a campaign could be controlled. It can't. It is near to impossible. You've got hundreds of people, all in separate groups or solo, zone drama filling up the chat, hardly anyone communicating with one another, and all those people simply looking at flagged keeps or crossed swords and headed to where they think they're needed. Separate small, uncoordinated groups are the norm now because there is loads of butthurt (especially DC side) and people who refuse to work with one another and add to that all the exodus of the larger guilds....

    Wanting factions to work together within themselves is intelligent and appropriate strategy. Making it happen is impossible. In two years I don't think I've ever seen it happen.

    Zone drama is one issue, the vacuum left in the wake of larger guilds is another, and imo, almost karmic. The same people that tried to blame all of the issues on a group of 20 couldn't bring themselves to admit that those same groups helped keep the game from the massive blue horde vs the massive red horde that we currently have on TF because they WERE in fact able to go push another keep autonomously. Those same groups became the target for most of the asinine changes we got in this patch, and their ability to keep such a large herd of potatoes in check was gutted. Last patch it was hard and frustrating, but we could beat the 60+ red horde at times. This patch, they know they'll win if they keep throwing numbers, and wiping isn't a big deal any more because of forward camps. So they zerg, and so blue zergs back to the extent that they're able to.

    People wanted ball groups gone, well, this meta is largely what it looks like in their absence. Everyone just piles into one place now, including the remaining ball groups most of the time. Want to see what the zerging looks like when the final few remaining are gone? You probably won't have to wait long folks, we're all itching to pull the trigger on CU beta.

    Can't say I disagree with any of this. It seems the low pop faction (DC) always takes the brunt of major changes by Zos and I foresee TF quickly becoming TB all over again with EP dominating with their obscene numbers, Ad tucking tail like the cowards they are and running to save fictional princess's in Haderus and DC valiantly fighting their hearts out to maintain 2nd or 3rd.

    However, as someone who has largely observed and hasn't been a major DC leader in a year...the one group in question who left, whom I agree was instrumental in keeping the EP hoarde at bay...was creating a toxic environment which is also unhealthy for the faction. And I don't think they can't be replaced. DC just needs to pool our great individual players together and meet the challenge. We have done this before. When I encouraged DC to leave TB and establish itself in Azura-it was an uphill climb all the way. But we did it. We can do it again.

    I think everyone agrees on how toxic they were, and most agree that those shoes can be filled again. Hopefully their remaining members stay together and become apart of whatever pops up next. I wasn't alluding entirely to them in my post though, but rather speaking more generally. The map on TF would look a lot different if there were organized yellow groups able to push out. Red would probably take a call-out on BRK seriously if it was rage there instead of pugs.
  • frozywozy
    frozywozy
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    ✭✭
    Sallington wrote: »
    frozywozy wrote: »
    God_flakes wrote: »
    It is amusing to see people complaining about things that there denied a year ago (EP zergs crashing the server and AD camping servers by themselves). I was told a year ago AD camps those servers like Haderus and role plays, something about saving princesses or some such silliness. Not sure if that's true.

    Also, we have to stop demanding "DC needs to not do this" and "EP needs to spread out" as though this were possible in this game. I know, I know, I once was under this delusion that an entire faction on a campaign could be controlled. It can't. It is near to impossible. You've got hundreds of people, all in separate groups or solo, zone drama filling up the chat, hardly anyone communicating with one another, and all those people simply looking at flagged keeps or crossed swords and headed to where they think they're needed. Separate small, uncoordinated groups are the norm now because there is loads of butthurt (especially DC side) and people who refuse to work with one another and add to that all the exodus of the larger guilds....

    Wanting factions to work together within themselves is intelligent and appropriate strategy. Making it happen is impossible. In two years I don't think I've ever seen it happen.

    Server is lagging? Open up your map and look for big crosswords on the map. If you happen to be where the only big cross sword is, ask your group to move somewhere else to spread people out and help performances. Impossible? No it's not. I do it since almost a year ago.

    The big problem is that there's no incentive to spread out, outside of less lag. I normally either run solo or duo, so I try to go wherever the action is. I'm not going to run halfway across the map to start sieging by myself, and I'm assuming most guilds don't want to just run around PvDooring so they don't encounter any lag.

    The scores don't mean anything, that's probably the biggest problem. If there was a real reason to care about winning a campaign, maybe we'd see people spreading out and using different full-map tactics. ZOS hasn't updated anything about the original concept of Cyrodil in over 2 years. They've given us no incentive to not condense into these bottleneck situations you see on a daily basis.

    Right now, literally the only reason to spread groups out is to lessen the impact on the servers, and that's just not good enough for people who want the big battles that we bought the game for.

    If you are solo, you are not concerned. Solo players don't spike a server to 600ms. People concerned are guilds running large group. It also doesn't mean that if they hit somewhere else on the map that they will pvedoor. I do it on a regular basis. Hitting deep in enemy territory. People respond very quickly with considerable amount of players.

    As much as I agree that we should have more objectives and that emperorship should work differently, there is incentives to attack other keeps than the one on the transit line. Declining this is just a way to hide your lazyness to ride your horse for 5mins to hit deeper in enemy territory.

    Most people just tunnel vision and follow the masses until they die, rinse and repeat. This need to change. Guilds who can have an impact on the map need to start hitting somewhere else when the server gets laggy. Otherwise it is not fun for the smaller groups like mine who do an effort and move somewhere else, then die because we're outnumbered and can't do anything in lag.

    Just do an effort, not asking for much.

    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    Help me understand how there is not enough AD on TF....Saturday night when I played (admittedly I was drunk) but EP has the lead, AD is second and DC is in third. Clearly there is an AD presence.
  • antihero727
    antihero727
    ✭✭✭✭✭
    frozywozy wrote: »
    Sallington wrote: »
    frozywozy wrote: »
    God_flakes wrote: »
    It is amusing to see people complaining about things that there denied a year ago (EP zergs crashing the server and AD camping servers by themselves). I was told a year ago AD camps those servers like Haderus and role plays, something about saving princesses or some such silliness. Not sure if that's true.

    Also, we have to stop demanding "DC needs to not do this" and "EP needs to spread out" as though this were possible in this game. I know, I know, I once was under this delusion that an entire faction on a campaign could be controlled. It can't. It is near to impossible. You've got hundreds of people, all in separate groups or solo, zone drama filling up the chat, hardly anyone communicating with one another, and all those people simply looking at flagged keeps or crossed swords and headed to where they think they're needed. Separate small, uncoordinated groups are the norm now because there is loads of butthurt (especially DC side) and people who refuse to work with one another and add to that all the exodus of the larger guilds....

    Wanting factions to work together within themselves is intelligent and appropriate strategy. Making it happen is impossible. In two years I don't think I've ever seen it happen.

    Server is lagging? Open up your map and look for big crosswords on the map. If you happen to be where the only big cross sword is, ask your group to move somewhere else to spread people out and help performances. Impossible? No it's not. I do it since almost a year ago.

    The big problem is that there's no incentive to spread out, outside of less lag. I normally either run solo or duo, so I try to go wherever the action is. I'm not going to run halfway across the map to start sieging by myself, and I'm assuming most guilds don't want to just run around PvDooring so they don't encounter any lag.

    The scores don't mean anything, that's probably the biggest problem. If there was a real reason to care about winning a campaign, maybe we'd see people spreading out and using different full-map tactics. ZOS hasn't updated anything about the original concept of Cyrodil in over 2 years. They've given us no incentive to not condense into these bottleneck situations you see on a daily basis.

    Right now, literally the only reason to spread groups out is to lessen the impact on the servers, and that's just not good enough for people who want the big battles that we bought the game for.

    If you are solo, you are not concerned. Solo players don't spike a server to 600ms. People concerned are guilds running large group. It also doesn't mean that if they hit somewhere else on the map that they will pvedoor. I do it on a regular basis. Hitting deep in enemy territory. People respond very quickly with considerable amount of players.

    As much as I agree that we should have more objectives and that emperorship should work differently, there is incentives to attack other keeps than the one on the transit line. Declining this is just a way to hide your lazyness to ride your horse for 5mins to hit deeper in enemy territory.

    Most people just tunnel vision and follow the masses until they die, rinse and repeat. This need to change. Guilds who can have an impact on the map need to start hitting somewhere else when the server gets laggy. Otherwise it is not fun for the smaller groups like mine who do an effort and move somewhere else, then die because we're outnumbered and can't do anything in lag.

    Just do an effort, not asking for much.

    All I see is people blaming Zergs for everything. There was a time long, long ago that you could have 100 vs 100 vs 100 still at 30fps. Get your anger directed at the proper place, right at ZOS for their extremely effective anti-bot measures. This not only got rid of bots but fun in Cyrodiil as well.

    Veldrn-AD Magica Sorc
    Bizarro Veldrn-AD Stam Sorc
    Antiherro-AD Stam DK
    Antihero-AD Magplar
    Aww Crit-AD Magblade
    AD Since PC beta
    On A lag free vacation
    for the near and far future
  • vortexman11
    vortexman11
    ✭✭✭✭✭
    God_flakes wrote: »
    Help me understand how there is not enough AD on TF....Saturday night when I played (admittedly I was drunk) but EP has the lead, AD is second and DC is in third. Clearly there is an AD presence.

    Low population bonus is OP.
    There is an AD presence on Trueflame but it seems like the majority of organized guilds left/fell apart that were here which means theres not much actual pushing going on from the AD side on a regular basis.
    Edited by vortexman11 on April 18, 2016 3:25PM
    Guild of Shadows ~Elite~
    Învictus ~Council~

    EP | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 50 | Former Emperor of Haderus & Chillrend |
    EP | Phobos | Altmer Nightblade | LvL 50 | Rank 26 |
    EP | Cheezus Sliced | Argonian Templar | LvL 50 | Rank 30 |
    EP | Eterno Tempesta | Altmer Sorcerer | LvL 50 | Rank 33 |
    DC | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 12 |
    DC | Divine Storm | Altmer Sorcerer | LvL 50 | Rank 04 |
    EP | Pocket Vortex | Bosmer Templar | LvL 50 | Rank 24 |
    EP | Vortexman | Redguard DragonKnight | LvL 50 | Rank 28 |
    EP | Fungal Growth | Argonian Warden | LvL 50 | Rank 26 |
    EP | Eternal Guardian | Bosmer Warden | LvL 50 | Rank 13 |
    and a few other random toons

    Teaching by example > https://forums.elderscrollsonline.com/en/discussion/comment/5479085#Comment_5479085
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    Sallington wrote: »
    frozywozy wrote: »
    God_flakes wrote: »
    It is amusing to see people complaining about things that there denied a year ago (EP zergs crashing the server and AD camping servers by themselves). I was told a year ago AD camps those servers like Haderus and role plays, something about saving princesses or some such silliness. Not sure if that's true.

    Also, we have to stop demanding "DC needs to not do this" and "EP needs to spread out" as though this were possible in this game. I know, I know, I once was under this delusion that an entire faction on a campaign could be controlled. It can't. It is near to impossible. You've got hundreds of people, all in separate groups or solo, zone drama filling up the chat, hardly anyone communicating with one another, and all those people simply looking at flagged keeps or crossed swords and headed to where they think they're needed. Separate small, uncoordinated groups are the norm now because there is loads of butthurt (especially DC side) and people who refuse to work with one another and add to that all the exodus of the larger guilds....

    Wanting factions to work together within themselves is intelligent and appropriate strategy. Making it happen is impossible. In two years I don't think I've ever seen it happen.

    Server is lagging? Open up your map and look for big crosswords on the map. If you happen to be where the only big cross sword is, ask your group to move somewhere else to spread people out and help performances. Impossible? No it's not. I do it since almost a year ago.

    The big problem is that there's no incentive to spread out, outside of less lag. I normally either run solo or duo, so I try to go wherever the action is. I'm not going to run halfway across the map to start sieging by myself, and I'm assuming most guilds don't want to just run around PvDooring so they don't encounter any lag.

    The scores don't mean anything, that's probably the biggest problem. If there was a real reason to care about winning a campaign, maybe we'd see people spreading out and using different full-map tactics. ZOS hasn't updated anything about the original concept of Cyrodil in over 2 years. They've given us no incentive to not condense into these bottleneck situations you see on a daily basis.

    Right now, literally the only reason to spread groups out is to lessen the impact on the servers, and that's just not good enough for people who want the big battles that we bought the game for.

    If you are solo, you are not concerned. Solo players don't spike a server to 600ms. People concerned are guilds running large group. It also doesn't mean that if they hit somewhere else on the map that they will pvedoor. I do it on a regular basis. Hitting deep in enemy territory. People respond very quickly with considerable amount of players.

    As much as I agree that we should have more objectives and that emperorship should work differently, there is incentives to attack other keeps than the one on the transit line. Declining this is just a way to hide your lazyness to ride your horse for 5mins to hit deeper in enemy territory.

    Most people just tunnel vision and follow the masses until they die, rinse and repeat. This need to change. Guilds who can have an impact on the map need to start hitting somewhere else when the server gets laggy. Otherwise it is not fun for the smaller groups like mine who do an effort and move somewhere else, then die because we're outnumbered and can't do anything in lag.

    Just do an effort, not asking for much.

    All I see is people blaming Zergs for everything. There was a time long, long ago that you could have 100 vs 100 vs 100 still at 30fps. Get your anger directed at the proper place, right at ZOS for their extremely effective anti-bot measures. This not only got rid of bots but fun in Cyrodiil as well.

    Yay someone gets it.

    Sure, ZoS made some cruddy changes in recent patches, but the core of our problems goes back to the very beginning.
    Edited by KenaPKK on April 18, 2016 3:33PM
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    DC needs to work together to nab their scrolls, hold them, and at least move up to second. The problem is the EP hoarde is real and bleaks/ales is their fixation.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    I guess some people just can't understand because they were born in a world where everything has been giving to them. In my world, I learn to adapt with what I have and try to make the best of it.

    It doesn't mean that we should accept the current state of the game and close our eyes. Don't get me wrong. But we can deal with what we have and try to make it as enjoyable as possible.
    Edited by frozywozy on April 18, 2016 4:20PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »
    I guess some people just can't understand because they were born in a world where everything has been giving to them. In my world, I learn to adapt with what I have and try to make the best of it.

    It doesn't mean that we should accept the current state of the game and close our eyes. Don't get me wrong. But we can deal with what we have and try to make it as enjoyable as possible.

    Instead of doing that, we're dropping our subs and moving to other games.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Sallington wrote: »
    frozywozy wrote: »
    I guess some people just can't understand because they were born in a world where everything has been giving to them. In my world, I learn to adapt with what I have and try to make the best of it.

    It doesn't mean that we should accept the current state of the game and close our eyes. Don't get me wrong. But we can deal with what we have and try to make it as enjoyable as possible.

    Instead of doing that, we're dropping our subs and moving to other games.

    Speak for yourself. I'm not giving up just yet. And if I do give up, it won't be because of Zenimax, it will be because of the poor, pitify, negative and pessimist place this community has become.
    Edited by frozywozy on April 18, 2016 4:27PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »
    Sallington wrote: »
    frozywozy wrote: »
    I guess some people just can't understand because they were born in a world where everything has been giving to them. In my world, I learn to adapt with what I have and try to make the best of it.

    It doesn't mean that we should accept the current state of the game and close our eyes. Don't get me wrong. But we can deal with what we have and try to make it as enjoyable as possible.

    Instead of doing that, we're dropping our subs and moving to other games.

    Speak for yourself. I'm not giving up just yet. And if I do give up, it won't be because of Zenimax, it will be because of the poor, pitify, negative and pessimist place this community has become.

    67270547.jpg

    EDIT so it doesn't seem so snarky: I just don't have fun with needing the community to police itself in-game in order for the game to actually work. I can't even think of an analogy for how backwards that is. Obviously everyone's patience wears at different intervals, so someone like you having more tolerance than most is to be expected. I'm assuming the potential that is there is what's keeping you positive? We can all agree there amazing potential there. I guess we just differ in thinking that ZOS has squandered every opportunity to realize that potential.
    Edited by Sallington on April 18, 2016 4:33PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • antihero727
    antihero727
    ✭✭✭✭✭
    [/quote]

    All I see is people blaming Zergs for everything. There was a time long, long ago that you could have 100 vs 100 vs 100 still at 30fps. Get your anger directed at the proper place, right at ZOS for their extremely effective anti-bot measures. This not only got rid of bots but fun in Cyrodiil as well.

    [/quote]

    Yay someone gets it.

    Sure, ZoS made some cruddy changes in recent patches, but the core of our problems goes back to the very beginning. [/quote]

    I believe it was patch 1.5 when the anti-bot software went live. The good old days when we had bigger numbers and very little lag. If I remember the max pop in a server was 1000 per alliance back then too. It's about 300 per alliance now.
    Veldrn-AD Magica Sorc
    Bizarro Veldrn-AD Stam Sorc
    Antiherro-AD Stam DK
    Antihero-AD Magplar
    Aww Crit-AD Magblade
    AD Since PC beta
    On A lag free vacation
    for the near and far future
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    I believe it was patch 1.5 when the anti-bot software went live. The good old days when we had bigger numbers and very little lag. If I remember the max pop in a server was 1000 per alliance back then too. It's about 300 per alliance now.

    1.2.3 was when they released the anti-bot system.
    Edited by frozywozy on April 18, 2016 4:47PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    God_flakes wrote: »
    DC needs to work together to nab their scrolls, hold them, and at least move up to second. The problem is the EP hoarde is real and bleaks/ales is their fixation.

    The main problem on TF is this:

    Since Ad has no presence, everytime DC tries to push any objective on the MAP be it EP or AD, EP and their horde will show up there...DC was trying to take brindle with 10 people and 30 EP show up there for pete sake and it wasn't even a ring keep and EP had all but one ring keep...the lack of an Ad presense at all means DC who is insanely outnumbered on TF simply relaly has no chance against those odds.

    I watched one weekend as DC never moved outside its tri-keeps all weekend a few weeks ago simply because no matter where DC went on the map be it AD territory or EP territory EP and their horde was there to zerg em.

    The same thing happens on Haderus its just Ad doing it instead of EP

    I personally would get bored very quickly of outnumbering my adversaries by so much. You know this as back in the day i exited Azura because DC had way too many players on the server 2 months after you started the migration.

    Short of more Dc players coming to the game, Some of EP on TF need to move to Had and some of the Ad on Had need to move to TF so both EP and Ad have a decent presence on both servers...right now DC is being farmed by superior EP numbers on TF and superior Ad numbers on Haderus....the only other options is to convince the DC on TF to move to Haderus and consolidate on 1 server so there would be enough DC to actually fight on one campaign....will that happen? remains to be seen.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

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