Server crashed because EP are always stacking 75%+ of their population on the same location instead of sending troups elsewhere to spread people out. As long as people are going to zerg, putting the blame on Zenimax for not fixing the performances, the server will still lag to death and crash as we've seen tonight. We all know it, Zenimax have a done a ton of good things to help performances and could have done a ton of other things but it is not happening just yet.
So how about you get your 60men zerg group into 3 different groups and send them on 3 different keeps at the same time? It is so frustrating sometimes.. I always do my best to not be part of the biggest force on the transit line to help the lag, and as a result, I usually get outnumbered wherever I go lagging like crazy because of the Aleswell / Chalman fight, which end up with us dying. Or like tonight, crashing 4times in 1hour until I end up in pve land with a queue of 60 and call it a night.
SPREAD OUT. Don't hit all the same keep.
Server crashed because EP are always stacking 75%+ of their population on the same location instead of sending troups elsewhere to spread people out. As long as people are going to zerg, putting the blame on Zenimax for not fixing the performances, the server will still lag to death and crash as we've seen tonight. We all know it, Zenimax have a done a ton of good things to help performances and could have done a ton of other things but it is not happening just yet.
So how about you get your 60men zerg group into 3 different groups and send them on 3 different keeps at the same time? It is so frustrating sometimes.. I always do my best to not be part of the biggest force on the transit line to help the lag, and as a result, I usually get outnumbered wherever I go lagging like crazy because of the Aleswell / Chalman fight, which end up with us dying. Or like tonight, crashing 4times in 1hour until I end up in pve land with a queue of 60 and call it a night.
SPREAD OUT. Don't hit all the same keep.
God_flakes wrote: »It is amusing to see people complaining about things that there denied a year ago (EP zergs crashing the server and AD camping servers by themselves). I was told a year ago AD camps those servers like Haderus and role plays, something about saving princesses or some such silliness. Not sure if that's true.
Also, we have to stop demanding "DC needs to not do this" and "EP needs to spread out" as though this were possible in this game. I know, I know, I once was under this delusion that an entire faction on a campaign could be controlled. It can't. It is near to impossible. You've got hundreds of people, all in separate groups or solo, zone drama filling up the chat, hardly anyone communicating with one another, and all those people simply looking at flagged keeps or crossed swords and headed to where they think they're needed. Separate small, uncoordinated groups are the norm now because there is loads of butthurt (especially DC side) and people who refuse to work with one another and add to that all the exodus of the larger guilds....
Wanting factions to work together within themselves is intelligent and appropriate strategy. Making it happen is impossible. In two years I don't think I've ever seen it happen.
God_flakes wrote: »It is amusing to see people complaining about things that there denied a year ago (EP zergs crashing the server and AD camping servers by themselves). I was told a year ago AD camps those servers like Haderus and role plays, something about saving princesses or some such silliness. Not sure if that's true.
Also, we have to stop demanding "DC needs to not do this" and "EP needs to spread out" as though this were possible in this game. I know, I know, I once was under this delusion that an entire faction on a campaign could be controlled. It can't. It is near to impossible. You've got hundreds of people, all in separate groups or solo, zone drama filling up the chat, hardly anyone communicating with one another, and all those people simply looking at flagged keeps or crossed swords and headed to where they think they're needed. Separate small, uncoordinated groups are the norm now because there is loads of butthurt (especially DC side) and people who refuse to work with one another and add to that all the exodus of the larger guilds....
Wanting factions to work together within themselves is intelligent and appropriate strategy. Making it happen is impossible. In two years I don't think I've ever seen it happen.
God_flakes wrote: »It is amusing to see people complaining about things that there denied a year ago (EP zergs crashing the server and AD camping servers by themselves). I was told a year ago AD camps those servers like Haderus and role plays, something about saving princesses or some such silliness. Not sure if that's true.
Also, we have to stop demanding "DC needs to not do this" and "EP needs to spread out" as though this were possible in this game. I know, I know, I once was under this delusion that an entire faction on a campaign could be controlled. It can't. It is near to impossible. You've got hundreds of people, all in separate groups or solo, zone drama filling up the chat, hardly anyone communicating with one another, and all those people simply looking at flagged keeps or crossed swords and headed to where they think they're needed. Separate small, uncoordinated groups are the norm now because there is loads of butthurt (especially DC side) and people who refuse to work with one another and add to that all the exodus of the larger guilds....
Wanting factions to work together within themselves is intelligent and appropriate strategy. Making it happen is impossible. In two years I don't think I've ever seen it happen.
Server is lagging? Open up your map and look for big crosswords on the map. If you happen to be where the only big cross sword is, ask your group to move somewhere else to spread people out and help performances. Impossible? No it's not. I do it since almost a year ago.
God_flakes wrote: »It is amusing to see people complaining about things that there denied a year ago (EP zergs crashing the server and AD camping servers by themselves). I was told a year ago AD camps those servers like Haderus and role plays, something about saving princesses or some such silliness. Not sure if that's true.
Also, we have to stop demanding "DC needs to not do this" and "EP needs to spread out" as though this were possible in this game. I know, I know, I once was under this delusion that an entire faction on a campaign could be controlled. It can't. It is near to impossible. You've got hundreds of people, all in separate groups or solo, zone drama filling up the chat, hardly anyone communicating with one another, and all those people simply looking at flagged keeps or crossed swords and headed to where they think they're needed. Separate small, uncoordinated groups are the norm now because there is loads of butthurt (especially DC side) and people who refuse to work with one another and add to that all the exodus of the larger guilds....
Wanting factions to work together within themselves is intelligent and appropriate strategy. Making it happen is impossible. In two years I don't think I've ever seen it happen.
Zone drama is one issue, the vacuum left in the wake of larger guilds is another, and imo, almost karmic. The same people that tried to blame all of the issues on a group of 20 couldn't bring themselves to admit that those same groups helped keep the game from the massive blue horde vs the massive red horde that we currently have on TF because they WERE in fact able to go push another keep autonomously. Those same groups became the target for most of the asinine changes we got in this patch, and their ability to keep such a large herd of potatoes in check was gutted. Last patch it was hard and frustrating, but we could beat the 60+ red horde at times. This patch, they know they'll win if they keep throwing numbers, and wiping isn't a big deal any more because of forward camps. So they zerg, and so blue zergs back to the extent that they're able to.
People wanted ball groups gone, well, this meta is largely what it looks like in their absence. Everyone just piles into one place now, including the remaining ball groups most of the time. Want to see what the zerging looks like when the final few remaining are gone? You probably won't have to wait long folks, we're all itching to pull the trigger on CU beta.
God_flakes wrote: »It is amusing to see people complaining about things that there denied a year ago (EP zergs crashing the server and AD camping servers by themselves). I was told a year ago AD camps those servers like Haderus and role plays, something about saving princesses or some such silliness. Not sure if that's true.
Also, we have to stop demanding "DC needs to not do this" and "EP needs to spread out" as though this were possible in this game. I know, I know, I once was under this delusion that an entire faction on a campaign could be controlled. It can't. It is near to impossible. You've got hundreds of people, all in separate groups or solo, zone drama filling up the chat, hardly anyone communicating with one another, and all those people simply looking at flagged keeps or crossed swords and headed to where they think they're needed. Separate small, uncoordinated groups are the norm now because there is loads of butthurt (especially DC side) and people who refuse to work with one another and add to that all the exodus of the larger guilds....
Wanting factions to work together within themselves is intelligent and appropriate strategy. Making it happen is impossible. In two years I don't think I've ever seen it happen.
Server is lagging? Open up your map and look for big crosswords on the map. If you happen to be where the only big cross sword is, ask your group to move somewhere else to spread people out and help performances. Impossible? No it's not. I do it since almost a year ago.
God_flakes wrote: »God_flakes wrote: »It is amusing to see people complaining about things that there denied a year ago (EP zergs crashing the server and AD camping servers by themselves). I was told a year ago AD camps those servers like Haderus and role plays, something about saving princesses or some such silliness. Not sure if that's true.
Also, we have to stop demanding "DC needs to not do this" and "EP needs to spread out" as though this were possible in this game. I know, I know, I once was under this delusion that an entire faction on a campaign could be controlled. It can't. It is near to impossible. You've got hundreds of people, all in separate groups or solo, zone drama filling up the chat, hardly anyone communicating with one another, and all those people simply looking at flagged keeps or crossed swords and headed to where they think they're needed. Separate small, uncoordinated groups are the norm now because there is loads of butthurt (especially DC side) and people who refuse to work with one another and add to that all the exodus of the larger guilds....
Wanting factions to work together within themselves is intelligent and appropriate strategy. Making it happen is impossible. In two years I don't think I've ever seen it happen.
Zone drama is one issue, the vacuum left in the wake of larger guilds is another, and imo, almost karmic. The same people that tried to blame all of the issues on a group of 20 couldn't bring themselves to admit that those same groups helped keep the game from the massive blue horde vs the massive red horde that we currently have on TF because they WERE in fact able to go push another keep autonomously. Those same groups became the target for most of the asinine changes we got in this patch, and their ability to keep such a large herd of potatoes in check was gutted. Last patch it was hard and frustrating, but we could beat the 60+ red horde at times. This patch, they know they'll win if they keep throwing numbers, and wiping isn't a big deal any more because of forward camps. So they zerg, and so blue zergs back to the extent that they're able to.
People wanted ball groups gone, well, this meta is largely what it looks like in their absence. Everyone just piles into one place now, including the remaining ball groups most of the time. Want to see what the zerging looks like when the final few remaining are gone? You probably won't have to wait long folks, we're all itching to pull the trigger on CU beta.
Can't say I disagree with any of this. It seems the low pop faction (DC) always takes the brunt of major changes by Zos and I foresee TF quickly becoming TB all over again with EP dominating with their obscene numbers, Ad tucking tail like the cowards they are and running to save fictional princess's in Haderus and DC valiantly fighting their hearts out to maintain 2nd or 3rd.
However, as someone who has largely observed and hasn't been a major DC leader in a year...the one group in question who left, whom I agree was instrumental in keeping the EP hoarde at bay...was creating a toxic environment which is also unhealthy for the faction. And I don't think they can't be replaced. DC just needs to pool our great individual players together and meet the challenge. We have done this before. When I encouraged DC to leave TB and establish itself in Azura-it was an uphill climb all the way. But we did it. We can do it again.
Sallington wrote: »God_flakes wrote: »It is amusing to see people complaining about things that there denied a year ago (EP zergs crashing the server and AD camping servers by themselves). I was told a year ago AD camps those servers like Haderus and role plays, something about saving princesses or some such silliness. Not sure if that's true.
Also, we have to stop demanding "DC needs to not do this" and "EP needs to spread out" as though this were possible in this game. I know, I know, I once was under this delusion that an entire faction on a campaign could be controlled. It can't. It is near to impossible. You've got hundreds of people, all in separate groups or solo, zone drama filling up the chat, hardly anyone communicating with one another, and all those people simply looking at flagged keeps or crossed swords and headed to where they think they're needed. Separate small, uncoordinated groups are the norm now because there is loads of butthurt (especially DC side) and people who refuse to work with one another and add to that all the exodus of the larger guilds....
Wanting factions to work together within themselves is intelligent and appropriate strategy. Making it happen is impossible. In two years I don't think I've ever seen it happen.
Server is lagging? Open up your map and look for big crosswords on the map. If you happen to be where the only big cross sword is, ask your group to move somewhere else to spread people out and help performances. Impossible? No it's not. I do it since almost a year ago.
The big problem is that there's no incentive to spread out, outside of less lag. I normally either run solo or duo, so I try to go wherever the action is. I'm not going to run halfway across the map to start sieging by myself, and I'm assuming most guilds don't want to just run around PvDooring so they don't encounter any lag.
The scores don't mean anything, that's probably the biggest problem. If there was a real reason to care about winning a campaign, maybe we'd see people spreading out and using different full-map tactics. ZOS hasn't updated anything about the original concept of Cyrodil in over 2 years. They've given us no incentive to not condense into these bottleneck situations you see on a daily basis.
Right now, literally the only reason to spread groups out is to lessen the impact on the servers, and that's just not good enough for people who want the big battles that we bought the game for.
Sallington wrote: »God_flakes wrote: »It is amusing to see people complaining about things that there denied a year ago (EP zergs crashing the server and AD camping servers by themselves). I was told a year ago AD camps those servers like Haderus and role plays, something about saving princesses or some such silliness. Not sure if that's true.
Also, we have to stop demanding "DC needs to not do this" and "EP needs to spread out" as though this were possible in this game. I know, I know, I once was under this delusion that an entire faction on a campaign could be controlled. It can't. It is near to impossible. You've got hundreds of people, all in separate groups or solo, zone drama filling up the chat, hardly anyone communicating with one another, and all those people simply looking at flagged keeps or crossed swords and headed to where they think they're needed. Separate small, uncoordinated groups are the norm now because there is loads of butthurt (especially DC side) and people who refuse to work with one another and add to that all the exodus of the larger guilds....
Wanting factions to work together within themselves is intelligent and appropriate strategy. Making it happen is impossible. In two years I don't think I've ever seen it happen.
Server is lagging? Open up your map and look for big crosswords on the map. If you happen to be where the only big cross sword is, ask your group to move somewhere else to spread people out and help performances. Impossible? No it's not. I do it since almost a year ago.
The big problem is that there's no incentive to spread out, outside of less lag. I normally either run solo or duo, so I try to go wherever the action is. I'm not going to run halfway across the map to start sieging by myself, and I'm assuming most guilds don't want to just run around PvDooring so they don't encounter any lag.
The scores don't mean anything, that's probably the biggest problem. If there was a real reason to care about winning a campaign, maybe we'd see people spreading out and using different full-map tactics. ZOS hasn't updated anything about the original concept of Cyrodil in over 2 years. They've given us no incentive to not condense into these bottleneck situations you see on a daily basis.
Right now, literally the only reason to spread groups out is to lessen the impact on the servers, and that's just not good enough for people who want the big battles that we bought the game for.
If you are solo, you are not concerned. Solo players don't spike a server to 600ms. People concerned are guilds running large group. It also doesn't mean that if they hit somewhere else on the map that they will pvedoor. I do it on a regular basis. Hitting deep in enemy territory. People respond very quickly with considerable amount of players.
As much as I agree that we should have more objectives and that emperorship should work differently, there is incentives to attack other keeps than the one on the transit line. Declining this is just a way to hide your lazyness to ride your horse for 5mins to hit deeper in enemy territory.
Most people just tunnel vision and follow the masses until they die, rinse and repeat. This need to change. Guilds who can have an impact on the map need to start hitting somewhere else when the server gets laggy. Otherwise it is not fun for the smaller groups like mine who do an effort and move somewhere else, then die because we're outnumbered and can't do anything in lag.
Just do an effort, not asking for much.
God_flakes wrote: »Help me understand how there is not enough AD on TF....Saturday night when I played (admittedly I was drunk) but EP has the lead, AD is second and DC is in third. Clearly there is an AD presence.
antihero727 wrote: »Sallington wrote: »God_flakes wrote: »It is amusing to see people complaining about things that there denied a year ago (EP zergs crashing the server and AD camping servers by themselves). I was told a year ago AD camps those servers like Haderus and role plays, something about saving princesses or some such silliness. Not sure if that's true.
Also, we have to stop demanding "DC needs to not do this" and "EP needs to spread out" as though this were possible in this game. I know, I know, I once was under this delusion that an entire faction on a campaign could be controlled. It can't. It is near to impossible. You've got hundreds of people, all in separate groups or solo, zone drama filling up the chat, hardly anyone communicating with one another, and all those people simply looking at flagged keeps or crossed swords and headed to where they think they're needed. Separate small, uncoordinated groups are the norm now because there is loads of butthurt (especially DC side) and people who refuse to work with one another and add to that all the exodus of the larger guilds....
Wanting factions to work together within themselves is intelligent and appropriate strategy. Making it happen is impossible. In two years I don't think I've ever seen it happen.
Server is lagging? Open up your map and look for big crosswords on the map. If you happen to be where the only big cross sword is, ask your group to move somewhere else to spread people out and help performances. Impossible? No it's not. I do it since almost a year ago.
The big problem is that there's no incentive to spread out, outside of less lag. I normally either run solo or duo, so I try to go wherever the action is. I'm not going to run halfway across the map to start sieging by myself, and I'm assuming most guilds don't want to just run around PvDooring so they don't encounter any lag.
The scores don't mean anything, that's probably the biggest problem. If there was a real reason to care about winning a campaign, maybe we'd see people spreading out and using different full-map tactics. ZOS hasn't updated anything about the original concept of Cyrodil in over 2 years. They've given us no incentive to not condense into these bottleneck situations you see on a daily basis.
Right now, literally the only reason to spread groups out is to lessen the impact on the servers, and that's just not good enough for people who want the big battles that we bought the game for.
If you are solo, you are not concerned. Solo players don't spike a server to 600ms. People concerned are guilds running large group. It also doesn't mean that if they hit somewhere else on the map that they will pvedoor. I do it on a regular basis. Hitting deep in enemy territory. People respond very quickly with considerable amount of players.
As much as I agree that we should have more objectives and that emperorship should work differently, there is incentives to attack other keeps than the one on the transit line. Declining this is just a way to hide your lazyness to ride your horse for 5mins to hit deeper in enemy territory.
Most people just tunnel vision and follow the masses until they die, rinse and repeat. This need to change. Guilds who can have an impact on the map need to start hitting somewhere else when the server gets laggy. Otherwise it is not fun for the smaller groups like mine who do an effort and move somewhere else, then die because we're outnumbered and can't do anything in lag.
Just do an effort, not asking for much.
All I see is people blaming Zergs for everything. There was a time long, long ago that you could have 100 vs 100 vs 100 still at 30fps. Get your anger directed at the proper place, right at ZOS for their extremely effective anti-bot measures. This not only got rid of bots but fun in Cyrodiil as well.
I guess some people just can't understand because they were born in a world where everything has been giving to them. In my world, I learn to adapt with what I have and try to make the best of it.
It doesn't mean that we should accept the current state of the game and close our eyes. Don't get me wrong. But we can deal with what we have and try to make it as enjoyable as possible.
Sallington wrote: »I guess some people just can't understand because they were born in a world where everything has been giving to them. In my world, I learn to adapt with what I have and try to make the best of it.
It doesn't mean that we should accept the current state of the game and close our eyes. Don't get me wrong. But we can deal with what we have and try to make it as enjoyable as possible.
Instead of doing that, we're dropping our subs and moving to other games.
Sallington wrote: »I guess some people just can't understand because they were born in a world where everything has been giving to them. In my world, I learn to adapt with what I have and try to make the best of it.
It doesn't mean that we should accept the current state of the game and close our eyes. Don't get me wrong. But we can deal with what we have and try to make it as enjoyable as possible.
Instead of doing that, we're dropping our subs and moving to other games.
Speak for yourself. I'm not giving up just yet. And if I do give up, it won't be because of Zenimax, it will be because of the poor, pitify, negative and pessimist place this community has become.
antihero727 wrote: »I believe it was patch 1.5 when the anti-bot software went live. The good old days when we had bigger numbers and very little lag. If I remember the max pop in a server was 1000 per alliance back then too. It's about 300 per alliance now.
God_flakes wrote: »DC needs to work together to nab their scrolls, hold them, and at least move up to second. The problem is the EP hoarde is real and bleaks/ales is their fixation.