This is what happens when there's an emperor not dethroned for 2 days.
This is what happens when there's an emperor not dethroned for 2 days.
Legit curious how this effects lag? We had maybe a dozen guys in group that first day, but every time that I've been on since (admittedly not much) its been small groups of 4-8 -- since TG our active roster/playtime isn't what it used to be.
I agree the lag has been absolutely brutal but I don't see how a 3-day reign Emp running with 3-4 other dudes is causing it?
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Who's your group?
The lag starts because people try to dethrone and alliances start getting pride in holding emperor for more than a day. The alliance start stacking more and more people inside of a keep trying to defend. Then the opposing alliances start getting tired of it, they start stacking more people. Then it gets down to the last keep, where it gets down to who gets more people. If anyone was a magic nb last night who had a decent build, I guarantee you crashed more times than balls whenever you blew up more than 15+ people.
I crashed a total of 17 times yesterday
PUGs don't care but the main guilds who log on everyday do care. They get this mindset that they need more people when they throw themselves at roebeck and get wiped.I understand the lag fest that happens at last emp keep, I don't agree that length of reign effects it much though. I just don't think your average PUGs care that much whether reign is 3 hours or 3 days. They see cross swords and and a dethrone attempt and they go where the action is.
It encourages small group imo. Small group makes the most AP this patch. Not sure if people realize that.The lag is awful, worse than old azura. Crashes are much worse. Even more irritating with big queues. And the current balance of damage to mitigation and burst meta encourages zerging even more... All factions are guilty, and I don't even blame those that run with them for doing it. This patch strongly favors numbers.
I will admit, there has been some huge yellow zergs but they're all running with no leader, there's zero good AD guilds in homed in Scourge. Haderus was the biggest buff server before the patch. I assume the 100 yellows who came out of no where were pvers all busy in hews bane for the first couple days.That said, yellow has no standing to complain about zergs. After azura Haderus was fun for a day or two, until the million man yellow army started night flipping every night, and seems like every other server is 2:1 yellow to blue/red. I realize you run small group, as do we, but the yellow zerg, and the lag is causes, is no more your fault than the blue zerg is ours.
Who's directly blaming bacon? I'm blaming the 4 DC guilds taking advantage of the situation.Who knows though? I miss azura but maybe scourge has a chance. I mean, 4 days into campaign and you guys already blaming bacon for the lag? Just like the goof ol' azura eh?
Everywhere else is getting stomped by yellow 3 bars to 1.
The lag will probably get better, multiple guilds in AD and EP have left scourge. There's nothing that could compete to the 5 DC groups running around, there's nothing my 7 man can do in there.
DynastyIXII wrote: »The lag will probably get better, multiple guilds in AD and EP have left scourge. There's nothing that could compete to the 5 DC groups running around, there's nothing my 7 man can do in there.
And the truth comes out. The problem isn't DC but the 7 man groups trying to take on the 24 man groups. Stop this please. You're not helping the problem lmao. Sure you may wipe them here or there but is that helping you win the campaign? is it helping moral in the faction? the score board says no.
I miss the old Freelance, the good days when they had a huge group always on, using tactics to take points away from the opposing faction.It seems like everyone got so caught up in beating bacons group that they started to lose the campaign in their pursuit. Do you boo boo.
DynastyIXII wrote: »The lag will probably get better, multiple guilds in AD and EP have left scourge. There's nothing that could compete to the 5 DC groups running around, there's nothing my 7 man can do in there.
And the truth comes out. The problem isn't DC but the 7 man groups trying to take on the 24 man groups. Stop this please. You're not helping the problem lmao. Sure you may wipe them here or there but is that helping you win the campaign? is it helping moral in the faction? the score board says no.
I miss the old Freelance, the good days when they had a huge group always on, using tactics to take points away from the opposing faction.It seems like everyone got so caught up in beating bacons group that they started to lose the campaign in their pursuit. Do you boo boo.
DynastyIXII wrote: »The lag will probably get better, multiple guilds in AD and EP have left scourge. There's nothing that could compete to the 5 DC groups running around, there's nothing my 7 man can do in there.
And the truth comes out. The problem isn't DC but the 7 man groups trying to take on the 24 man groups. Stop this please. You're not helping the problem lmao. Sure you may wipe them here or there but is that helping you win the campaign? is it helping moral in the faction? the score board says no.
I miss the old Freelance, the good days when they had a huge group always on, using tactics to take points away from the opposing faction.It seems like everyone got so caught up in beating bacons group that they started to lose the campaign in their pursuit. Do you boo boo.
What?
I'm not sure if you're serious or...
FatKidHatchets wrote: »I give blue their credit. I ain't even mad at them.
Forward camps have proven to be such a nuisance. Folks don't care about capturing a keep, they don't even set up siege. They want a camp nearby so they can run in with their attack and help kill someone. Respawn and repeat. AD spent 6 hours outside allessia this morning.
Then you have the PUGs of AD and EP who say, ' Wow their tryna dethrone lets attack them from behind, lots of AP!' both sides do this its always been ***.
If they don't do the above they do things like push up and take BRK and arrius. Or vice versa reds come down and attack alessia and fargyl.
Freelance lost quite a few active players to other games, some just before TG and some after. We barely pull a 15 man group together, and over half of them are new players just learning pvp.
Their needs to be some sort of training simulation mandatory for players so people learn how to play. Personally I am tired of teaching the same stuff over and over, just to roll up to a castle and find pugs took a resource and set up 6 fire ballistae and that they blame zergs as to why they can't take a castle.
Soon as AP gains from kills gets nerfed to hell we might start seeing folks actually defend a castle. Until then folks could give a rats ass about winning long as their in the top 2%. No prize, motivation, or Roleplaying incentive.
Let's be real, at this point most folks just want dueling so they can jump into a match making lobby and play like its COD. Throw some defend the resource in their and your good to go. Cyrodil is busted I have more fun playing Paragon atm.
FatKidHatchets wrote: »I give blue their credit. I ain't even mad at them.
Forward camps have proven to be such a nuisance. Folks don't care about capturing a keep, they don't even set up siege. They want a camp nearby so they can run in with their attack and help kill someone. Respawn and repeat. AD spent 6 hours outside allessia this morning.
Then you have the PUGs of AD and EP who say, ' Wow their tryna dethrone lets attack them from behind, lots of AP!' both sides do this its always been ***.
If they don't do the above they do things like push up and take BRK and arrius. Or vice versa reds come down and attack alessia and fargyl.
Freelance lost quite a few active players to other games, some just before TG and some after. We barely pull a 15 man group together, and over half of them are new players just learning pvp.
Their needs to be some sort of training simulation mandatory for players so people learn how to play. Personally I am tired of teaching the same stuff over and over, just to roll up to a castle and find pugs took a resource and set up 6 fire ballistae and that they blame zergs as to why they can't take a castle.
Soon as AP gains from kills gets nerfed to hell we might start seeing folks actually defend a castle. Until then folks could give a rats ass about winning long as their in the top 2%. No prize, motivation, or Roleplaying incentive.
Let's be real, at this point most folks just want dueling so they can jump into a match making lobby and play like its COD. Throw some defend the resource in their and your good to go. Cyrodil is busted I have more fun playing Paragon atm.
TheGreatPumpkin wrote: »keeps with severely damaged walls
Everyone blaming each other... That's not why I started this thread. Zenimax is at fault here, not blues, yellows or reds. We pay a premium to play this game. ESO+ PS+ and an Internet connection. We pay Zenimax to manage this game, ask yourselves, are they doing enough to counter this lag?