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Bank Space

FatKidHatchets
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Just make it unlimited with a 1.5x increase on each level.

If not, I think its atleast time for an increase.
  • phaneub17_ESO
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    We're getting an infinite bag for crafting mats, coming soon. That's their fix, you just need to be subscribed to the game to use it.
  • Refuse2GrowUp
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    Yes, but even with the aforementioned crafting bags, inventory management is becoming a nightmare. This is largely due to the fact that so many things are BoP now. Coupled with the game's atrocious RNG, you are forced to horde things as you never know when a BoP set will get buffed/nerfed and you cannot guarantee you can replace it in a reasonable amount of time or with a reasonable amount of farming.
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  • freespirit
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    Yes, but even with the aforementioned crafting bags, inventory management is becoming a nightmare. This is largely due to the fact that so many things are BoP now. Coupled with the game's atrocious RNG, you are forced to horde things as you never know when a BoP set will get buffed/nerfed and you cannot guarantee you can replace it in a reasonable amount of time or with a reasonable amount of farming.

    ^^Oh I so understand this........

    Cannot decon any set piece "just incase" :(
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  • Runs
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    We're getting an infinite bag for crafting mats, coming soon. That's their fix, you just need to be subscribed to the game to use it.

    Holding our inventory space hostage to make us subscribe is just seems wrong. Especially all the while that they've been talking about this, 7 months or more now, more and more crafting items have come into play. Shrinking inventory space to the point crafting bags won't be a luxury but a necessity if you are a crafter.
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  • Tommy1979AtWar
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    Runs wrote: »
    We're getting an infinite bag for crafting mats, coming soon. That's their fix, you just need to be subscribed to the game to use it.

    Holding our inventory space hostage to make us subscribe is just seems wrong. Especially all the while that they've been talking about this, 7 months or more now, more and more crafting items have come into play. Shrinking inventory space to the point crafting bags won't be a luxury but a necessity if you are a crafter.

    I've spent as much if not more than any subscriber who has played the same length of time as me by buying the dlcs etc rather than renting them but support I've shown counts for nothing as it's projected investment they're looking to impress 'the powers that be' with.
    Tbh they killed my interest in crafting when they started wrapping rng in layers of rng, glass being sold in the CS so soon after its release with layered rng was the main contributor to my loss of interest so it's been awhile since I bothered buying or saving mats anyway.
    I keep enough to spec a new char should I feel the urge but that's about it, I certainly won't sub for bag space as I feel their business practices towards their customers are questionable at best.
  • Paazhahdrimaak
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    We're getting an infinite bag for crafting mats, coming soon. That's their fix, you just need to be subscribed to the game to use it.

    If this is true than I'll have an empty bank.
  • Lysette
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    We're getting an infinite bag for crafting mats, coming soon. That's their fix, you just need to be subscribed to the game to use it.

    If this is true than I'll have an empty bank.

    I am pretty sure that like with the assistants, there will be things, which the crafting bags cannot do (but bank space can), so that you will still need bank space for crafting to work properly. Would really surprise me, if they would do it right this time.
    Edited by Lysette on April 17, 2016 3:16AM
  • PlagueMonk
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    What I am more appalled by is, with this last DLC they introduced EASILY 50 more items to potentially collect. From motif pages to motif mats to thief specific items (not to mention new sets) etc, it has pushed to me to my limit BECAUSE they did not also have the foresight to raise bank OR inventory space.

    IMHO they should have raised bank space by 30 and personal bag by 10 with this last DLC to keep pace with the itemization bloat they introduced.
  • Nebthet78
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    PlagueMonk wrote: »
    What I am more appalled by is, with this last DLC they introduced EASILY 50 more items to potentially collect. From motif pages to motif mats to thief specific items (not to mention new sets) etc, it has pushed to me to my limit BECAUSE they did not also have the foresight to raise bank OR inventory space.

    IMHO they should have raised bank space by 30 and personal bag by 10 with this last DLC to keep pace with the itemization bloat they introduced.

    That's probably part of their plan. Create a bank space issue, give it a few months for it to become a real problem, then introduce counter measures via subs and Crown store purchases.
    Far too many characters to list any more.
  • Lysette
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    PlagueMonk wrote: »
    What I am more appalled by is, with this last DLC they introduced EASILY 50 more items to potentially collect. From motif pages to motif mats to thief specific items (not to mention new sets) etc, it has pushed to me to my limit BECAUSE they did not also have the foresight to raise bank OR inventory space.

    IMHO they should have raised bank space by 30 and personal bag by 10 with this last DLC to keep pace with the itemization bloat they introduced.

    My bank is as well permanently near to or at 240 and my guild bank is approaching 500. And I do not even have the really valuable materials yet.
  • Ackwalan
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    Even with 'unlimited' bank space, people would still want more space. It's the nature of the beast.
  • Oh_Skrivva
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    I'm happy I have 2 accounts with maxed bags on each toon as well as personal guild bank to my disposal :D. Still coming close to capacity cause I'm a hoarder. Need to make a tlc documtary on me lol
    Edited by Oh_Skrivva on April 17, 2016 4:59AM
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  • MidnightBlue
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    Honestly I will just be happy and thankful with the crafting bags. That will make life in the game so much easier. Can't have everything...
  • Khamira
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    Half of my toons are just bank mules with maxed out inventory, that's the only reason I need them...
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  • Danikat
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    Ackwalan wrote: »
    Even with 'unlimited' bank space, people would still want more space. It's the nature of the beast.

    Yep.

    My other MMO allows players to have up to 420 bank slots, 160 inventory slots and already has separate crafting material storage which can hold up to 250 of each material. People still complain that it's not enough and they need 'just one more' bag/bank upgrade.

    I'm a firm believer in the idea that the amount of stuff you have will expand to fill the available space, both in real life and in games (in fact even more so in real life). For example in Oblivion and Skyrim I'd always buy a house as soon as I could so I had somewhere to store all the things I found and didn't want to sell and even though there was no limit on how many things you could keep in your house I'd soon run into other problems. Mainly that I'd run out of containers to keep different items separated so I could find them without scrolling through absurdly massive lists of things. Or I'd come across things periodically that I'd realise I didn't actually want and couldn't remember why I'd kept them, other than I had the space to do so.
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  • Lysette
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    Danikat wrote: »
    Ackwalan wrote: »
    Even with 'unlimited' bank space, people would still want more space. It's the nature of the beast.

    Yep.

    My other MMO allows players to have up to 420 bank slots, 160 inventory slots and already has separate crafting material storage which can hold up to 250 of each material. People still complain that it's not enough and they need 'just one more' bag/bank upgrade.

    I'm a firm believer in the idea that the amount of stuff you have will expand to fill the available space, both in real life and in games (in fact even more so in real life). For example in Oblivion and Skyrim I'd always buy a house as soon as I could so I had somewhere to store all the things I found and didn't want to sell and even though there was no limit on how many things you could keep in your house I'd soon run into other problems. Mainly that I'd run out of containers to keep different items separated so I could find them without scrolling through absurdly massive lists of things. Or I'd come across things periodically that I'd realise I didn't actually want and couldn't remember why I'd kept them, other than I had the space to do so.

    Reminds me of my inventory in second life - I guess that were about 130,000 items and when I needed something, I did not find it and just bought it again. Too much stuff can be a real burden, if you have no clue how to find what you need.
    Edited by Lysette on April 17, 2016 5:17PM
  • failkiwib16_ESO
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    Danikat wrote: »
    Ackwalan wrote: »
    Even with 'unlimited' bank space, people would still want more space. It's the nature of the beast.

    Yep.

    My other MMO allows players to have up to 420 bank slots, 160 inventory slots and already has separate crafting material storage which can hold up to 250 of each material. People still complain that it's not enough and they need 'just one more' bag/bank upgrade.

    I'm a firm believer in the idea that the amount of stuff you have will expand to fill the available space, both in real life and in games (in fact even more so in real life). For example in Oblivion and Skyrim I'd always buy a house as soon as I could so I had somewhere to store all the things I found and didn't want to sell and even though there was no limit on how many things you could keep in your house I'd soon run into other problems. Mainly that I'd run out of containers to keep different items separated so I could find them without scrolling through absurdly massive lists of things. Or I'd come across things periodically that I'd realise I didn't actually want and couldn't remember why I'd kept them, other than I had the space to do so.
    When I lost my personal guildbank, I got forced to sort my stuff out and that was a good lession ...however new problems showed up.

    Bound-on-Pickup gear.
    With ZOS constantly changing skills and gear with patches, I feel that I can't part with some old sets that I have, just in case I should ever get to need them. Because the RNG in this game is so horrible, that should I ever need an old Bound-on-Pickup item, I don't wish to farm a dungeon 300+ times to get it. :(

    Bind-on-Equipt is also a problem, because stuff like v12 Warlock Rings are extremely rare and hard to get. Despite having a full set of Spell Power Cure, as a healer I sometimes end up with casual friendly players in dungeons, that require 24/7 spam of Breath of Life .... so I keep some of these old sets for those purposes.

    Currently I have enough BoP gear to gear up all my chars, my only problem is that I can't play with them, due to the lack of bankspace. I use them all as mules :'(
  • Taleof2Cities
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    Currently I have enough BoP gear to gear up all my chars, my only problem is that I can't play with them, due to the lack of bankspace. I use them all as mules :'(

    So, let's run the numbers to recap how much space players actually have ...

    8 characters with purchased bag upgrades (up to 140 each character) = 1,120
    Mount bag space upgrades (8 mounts x 60) = 480
    Personal Bank space (with upgrades) = 240

    Total: 1,840

    Personal Guild Banks (unlimited number of banks) = 500 each; unlimited



    If a player doesn't have any personal guild banks, we're still approaching 2,000 inventory slots ... not including the crafting bags (coming soon™).

    So, the first question for any player feeling constricted on inventory ... have you hit 1,840 character and bank slots yet?
  • FatKidHatchets
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    I am not muling, I actually play my characters, all of them.

    Infinite bank space would solve everything. Plus folks would buy more bank space scrolls when its a coin value they don't want to pay.
  • Volkodav
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    Yes, but even with the aforementioned crafting bags, inventory management is becoming a nightmare. This is largely due to the fact that so many things are BoP now. Coupled with the game's atrocious RNG, you are forced to horde things as you never know when a BoP set will get buffed/nerfed and you cannot guarantee you can replace it in a reasonable amount of time or with a reasonable amount of farming.

    If you arent using something,and you've had it a long time,decon it.There's no real need to horde it.
    I used to horde for the same reasons you do,cos I might not be able to replace items,but I just decided to get rid of everything I dont use that is high level.I only keep a few low level things now for new characters,I went into Hew's Bane and got sets of the Thieve's Guild stuff and keep them for my newbies.I now have a good bit of extra space for things like quest items I will need for The Covetous Countess quest,which is redoable.
  • Lysette
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    Volkodav wrote: »
    Yes, but even with the aforementioned crafting bags, inventory management is becoming a nightmare. This is largely due to the fact that so many things are BoP now. Coupled with the game's atrocious RNG, you are forced to horde things as you never know when a BoP set will get buffed/nerfed and you cannot guarantee you can replace it in a reasonable amount of time or with a reasonable amount of farming.

    If you arent using something,and you've had it a long time,decon it.There's no real need to horde it.
    I used to horde for the same reasons you do,cos I might not be able to replace items,but I just decided to get rid of everything I dont use that is high level.I only keep a few low level things now for new characters,I went into Hew's Bane and got sets of the Thieve's Guild stuff and keep them for my newbies.I now have a good bit of extra space for things like quest items I will need for The Covetous Countess quest,which is redoable.

    Last I checked my bank space, I will be very comfortably off once the crafting bags will be out. I do not horde lots of items, most is really crafting stuff, foodstuffs and glyphs - I guess I could get rid of most of those glyphs though.

    I tend to have around 50-60 free slots on every character, so that I can actually do something without to run out of space while adventuring. So this makes 400-480 free slots on 8 characters - otherwise I am relatively maxed out.
  • Moonscythe
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    So, if i don't play any DLC I didn't already buy and I don't especially care about any of the other perks (because I would subscribe again if I did) the effect is that I will be rented a craft bag for 15.00 a month...on top of the Xbox Gold I have to keep active every month? I shop for deals and keep my Gold pretty cheap but 15.00 for a perpetual craft bag seems a bit excessive. NetFlix is cheaper.
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  • katamuro11b16_ESO
    The whole bag thing was stupid from the start. What did they expect was going to happen in a game with so much stuff to pick up and carry with such limited amount of storage space? Especially on low level characters when you pick up everything just to sell it off or whatever. I understand why they went there but the limit was too low, far too low.

    And frankly considering that it has taken them much more time to implement game features they actually wanted to put in I don't plan to wait around for them to fix anything they feel is "good enough".

    After months of not playing and trying it again and just feeling what it could have been...its quite disappointing. And I wish it wasn't.
  • Magdalina
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    Ackwalan wrote: »
    Even with 'unlimited' bank space, people would still want more space. It's the nature of the beast.

    While that's true, the issue is ZOS keeps increasing the number of things in our bags without increasing actual bags. TG introduced what...six new motifs? 3*Alliance, Outlaw, SoulShriven, Malacath, Trinimac...wait, that's actually 7. Assuming I want to be a master crafter that's SEVEN slots alone for style mats. Ta dam. Then mats themselves. Considering how many you need for v16 gear it's not uncommon to keep ~600 ancestor silk/ingots/etc in your inventory/bank. But they do take up space. Then come BoP sets...monster heads/shoulders I cannot deconstruct in case they buff something or/and I need them on my other chars, IC sets(I only use Spellpower Cure, could maaaybe use Overwhelming but I feel bad deconstructing the rest because it'd take MONTHS to replace), Wrothgar sets(for instance, Trinimac is an interesting set for a DK healer. I have no DK healer right now but in case I want to get one lateron, I do not want to spend several months grinding moar Wrothgar dailies), Maelstrom sets(some potentially useful but incomplete), MoL sets(see above)...I can't even bounce those off anyone because bound on pickup.

    Why the heck are sets like Trinimac and Permafrost even BOP? Not like it's superomgimpossibleOP sets, they're interesting at best. Why the endless grind for those who want to try those interesting builds out(without even certain promise of success) and neverending bag stack for those who don't use them but can't share?

    My main is also my master crafter, she does all crafts except provisioning(because bag issues). She's at 240/240 bank and ~1770-180/200 bag permanently. She already can't store all the items she'd like such a low level mats for alts etc because no space...I don't do mules because I hate swapping between chars to find something, swapping gear overall also annoys me. I also have 5 characters I kinda sorta play right now, meaning they're unfit for that role(and I know quite a few people who have all 8)...so yeah. There is an issue. And at this point I'm not sure how fond of that crafting bag I am, it just seems like their goal is, while trying to avoid p2w accusations, to make desireable things possible in game(such as Glass Motif collection...or bank management), but extremely hard and painful, then introduce the easy way to the Crown Store...on top of the greed issue, I just don't want to be part of a cheap tactics like that. I farmed/bought my Glass motif. Maybe I'll manage to sort my bank out. Or maybe I will leave in the end. I think I stopped playing Oblivion because my char had so much stuff in her bag she literally couldn't move and I couldn't bring myself to part with any of it :( (yes, was smart of me, I know. Was somewhere long after doing main storyline though so probably just had enough of the game and that was the last thing that pushed me away then)
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