Didn't the armour penetration bug get fixed in 1.7?
Being able to swap in combat shouldn't fore sure but as for the mace I don't know, I use one on my DK and it seems fine to me but I'm on xbox so it could be different. I do know that with thieves guild the penetration CP passives got buff so this could be what your seeing and it's really no secret that heavy armour is near useless is pvp right now
lolo_01b16_ESO wrote: »Just curious, have you tested armour penetration properly, or do you just have a feeling that something is not right? Heavy armour in general is quite weak at the moment. Doing a rough estimation I should be able to penetrate about 25k armour to zero with the correct setup even if there is no bug.
Yeah, they're still bugged ...
I felt so bad about my dual mace wielding DK using them (did long before they bugged out) that i purposely switched him to a sword and dagger DW setup for now.
When will the mace bug be fixed?
This is what happens: (I am on PC)
I'm in PVP with my boyfriend. We've come across a lone nightblade and take her on. She originally uses a bow and daggers. She uses flee and return guerilla tactics, which is fine. She is losing but flees and heals herself quickly before returning to battle. This is FINE until she gets far enough to change weapons, and suddenly draws out a mace.
My boyfriend is in FULL heavy armor. She beats off both of us despite having intense healing from his build. Reason? The mace is a known exploit that people talk about in zone chat. Instead of giving 20% armor penetration, it is giving 80%, allowing people to have an unfair advantage in combat.
When is this going to be fixed? People are always laughing and pointing out maces give an unfair advantage in zone chat and guild chat. I've been told ZOS realizes there is a problem but haven't fixed it. I notice a LOT of people will pull out a mace if they are losing.
cschwingeb14_ESO wrote: »
I just tested it (PC EU) on my favourite mammoths and I'm getting about correct numbers for armour penetration. Some setups were 1-2% off, but that could just be due to rounding.
Septimus_Magna wrote: »So using maces is an exploit now?
I fail to see the logic here, maces should penetrate armor because thats their specialty. 80% of the players have medium to low armor rating which makes maces less effective so it should work against heavy armor.
Actually, armor penetration is far easier to come by than spell penetration. Magicka has no Mace or Maul equivalent. The only sources of Major Breach are Mark Target (NB only) and Weakness To Elements, which do no damage. There are many sources of Major Fracture like Burning Breath, Surprise Attack, and Puncture, all of which do excellent damage.
Magicka can not penetrate anywhere near as much resistance as Stamina can. Furthermore 3 out of 4 classes and 1 race have large Spell Resistance passives baked right in, Major Ward is far, far easier to find than Major Breach, and Medium Armor has far better armor resistances than Light Armor does.
Magic damage is still far worse than Physical damage in PvP, despite what you read on these forums.
Actually, armor penetration is far easier to come by than spell penetration. Magicka has no Mace or Maul equivalent. The only sources of Major Breach are Mark Target (NB only) and Weakness To Elements, which do no damage. There are many sources of Major Fracture like Burning Breath, Surprise Attack, and Puncture, all of which do excellent damage.
Magicka can not penetrate anywhere near as much resistance as Stamina can. Furthermore 3 out of 4 classes and 1 race have large Spell Resistance passives baked right in, Major Ward is far, far easier to find than Major Breach, and Medium Armor has far better armor resistances than Light Armor does.
Magic damage is still far worse than Physical damage in PvP, despite what you read on these forums.