The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/
Maintenance for the week of April 22:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – April 22, 4:00AM EDT (08:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

GAME IS SUPER LAGGY on PS4 since update?

bigspender42002
bigspender42002
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I was trying to show a couple of people the game(who were thinking about trying it) but when i was in a dungeon it froze completely two diff times. It was super laggy in the towns and was slow to load textures??? This game has been like this since thieves guild. They both said they were not interested after seeing how buggy it was? I am a huge elder scrolls fan I just feel like the support isn't there? Something needs to be done! Its really disappointing.
  • Mcwoods55
    Mcwoods55
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    Yea. Since thieves guild I have frozen in dungeons as well. Once the entire party froze one after the other. Luckily when we all restarted we were just dead and didn't have to redo the entire dungeon because we were clearing zone to last boss.

    I have noticed the glitchyness as well. I will be fighting and hear a really weird sound like it lags and muffles the sounds of 2 or 3 things together once it kicks back in to gear.
  • Bfish22090
    Bfish22090
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    no no no they said they were trying to reduce lag, must be your fault and on your end
  • bigspender42002
    bigspender42002
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    lol
  • bigspender42002
    bigspender42002
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    ZOS_AmeliaR



    These terms all describe what is going on in the game since thieves guild!!!!!!!!!
    Frame Rate/FPS

    Frame rate issues affect the number of frames per second (FPS) that a particular system can display on screen. Frame rate issues can look like lag with a choppy, stuttering display, but they are not the result of connectivity problems. Issues such as dips in FPS are related to system hardware performance, which can be measured in-game using the command /fps.

    Lag

    Lag is on-screen stuttering that sometimes looks like a dip in frame rate (FPS) although it is not related to that issue. For players who experience this, gameplay appears to slow down periodically or become choppy. Lag is associated with a wide variety of connectivity-related issues such as high latency, rubber-banding, and sudden disconnections from the server.

    Latency

    Latency is the time communication takes to travel between players and the game server. The symptoms of latency issues include long delays in interactions with the server such as opening doors, interacting with NPCs, sending and receiving messages, and using special abilities. What players experience can vary depending on their connection type and how far away they are (geographically) from the servers.

    Micro Stuttering

    Micro stuttering is a freeze or pause in the game that lasts for a very short amount of time (less than a second). It normally happens when players are loading in to new areas or a particular NPC attempts to spawn. Excessive amounts of micro stuttering is usually related to system performance. There are a number of potential causes: graphics drivers may be out of date, in-game graphics settings may be not be optimal for the system, add-ons may contain unknown issues, and other programs running in the background may slow hard drive performance.

    Rollback

    A rollback is what players experience when they disconnect from the game, log back in, and discover that the last 30 seconds, 1 minute, etc. of game time from their previous session didn’t save or appears not to have occurred. The causes for this can vary, but it is normally associated with connectivity because the transfer of data doesn’t occur correctly even though the game continues to run for a period of time. Sometimes with the release of a patch, small amounts of recent server data are not recorded before the server goes offline for the update. To avoid this situation, it’s important to pay attention to the maintenance announcements and log out ahead of time to avoid losing game progression.

    Rubber Banding

    Rubber banding is a very noticeable symptom of latency issues. Rubber banding occurs when connectivity problems cause the game to slow down or stop and then quickly catch up once the data comes though. This results in a character rapidly moving to another area or being pulled back to a previous point, which is similar to a roll-back, but rubber banding occurs in real-time rather than after a logout. The event itself is called rubber banding because characters look like they’ve just been flung by a rubber band when they suddenly catch up to where the server says they’re supposed to be.
    Edited by bigspender42002 on April 13, 2016 2:45PM
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