Has ZOS confirmed anything at all with removal of VR?rotaugen454 wrote: »NateAssassin wrote: »It would be too easy if they kept CP account wide, they are going to make it per character so you still have to level up to get end game gear.NateAssassin wrote: »Can't wait to see people's reaction when they make cp per character, so they have to regrind 501 cp again on every single character.
Has there been word that they will do this? If they keep it the way it is then my alts will get much tougher because of the 1 sp/10 cp, but if they take away my alts cp then it will suck.
Would you quit spreading this lie?
NateAssassin wrote: »Has ZOS confirmed anything at all with removal of VR?rotaugen454 wrote: »NateAssassin wrote: »It would be too easy if they kept CP account wide, they are going to make it per character so you still have to level up to get end game gear.NateAssassin wrote: »Can't wait to see people's reaction when they make cp per character, so they have to regrind 501 cp again on every single character.
Has there been word that they will do this? If they keep it the way it is then my alts will get much tougher because of the 1 sp/10 cp, but if they take away my alts cp then it will suck.
Would you quit spreading this lie?
They even said themselves nothing is locked/confirmed.
ng2084b14_ESO wrote: »if it is 160 CP for vr 16, currently all the characters have same number of champion points does it mean all characters will go to vr 16 or will they remove cp shared across by characters?
NateAssassin wrote: »Has ZOS confirmed anything at all with removal of VR?rotaugen454 wrote: »NateAssassin wrote: »It would be too easy if they kept CP account wide, they are going to make it per character so you still have to level up to get end game gear.NateAssassin wrote: »Can't wait to see people's reaction when they make cp per character, so they have to regrind 501 cp again on every single character.
Has there been word that they will do this? If they keep it the way it is then my alts will get much tougher because of the 1 sp/10 cp, but if they take away my alts cp then it will suck.
Would you quit spreading this lie?
They even said themselves nothing is locked/confirmed.
NateAssassin wrote: »Has ZOS confirmed anything at all with removal of VR?rotaugen454 wrote: »NateAssassin wrote: »It would be too easy if they kept CP account wide, they are going to make it per character so you still have to level up to get end game gear.NateAssassin wrote: »Can't wait to see people's reaction when they make cp per character, so they have to regrind 501 cp again on every single character.
Has there been word that they will do this? If they keep it the way it is then my alts will get much tougher because of the 1 sp/10 cp, but if they take away my alts cp then it will suck.
Would you quit spreading this lie?
They even said themselves nothing is locked/confirmed.
codybrewer78b14_ESO wrote: »Is it just me or does this whole thing seem really risky on the part of ZOS? If this goes as wrong as it looks like it will, there will be a lot of pissed off players and it could kill the game. I have subscribed to this game since day 1 and have always had a positive outlook on decisions ZOS made. I'm not one of these guys who gets on the forums and whines daily or predicts the end of ESO. I have to say though this look to be a total cluster f*@#!
UltimaJoe777 wrote: »NewBlacksmurf wrote: »UltimaJoe777 wrote: »I still think 50 is too low though. Most every other MMORPG has had far higher level caps but they were also harder to hit. They could at least take a cue from the original edition of Skyrim and make it 80...
look at Gids idea or even mine....I think people want progression but just not with VRs and not gear restrictions based on CPs cause 501 is kinda a big number.....and to think its only going to grow.
With my idea, ZOS can raise the required level within the skill lines without drastically messing with any other parts of the game.
Same skills...at level 50, 60, 70 or even 80 as you suggest. Progression of mats and such arent lost and any change has a clear incremental progression. Now ppl aren't vr1 and then vr16 BUT for anyone who stopped leveling they aren't shafted cause lets say VR14 is level 48, VR15 is 49 and VR16 is 50....so it allows the prior to follow the same progression we already have.
I've always been in favor of a higher level cap since the removal of VRs was even discussed because I feel it is too easy to hit the cap in this game and thus makes for less accomplishment. Given the rate of growth for leveling up before hitting Vet Ranks it still wouldn't be hard to hit a higher cap but it would take longer, and considering all of the non-alliance zones and zones that aren't Craglorn scale you anyway I doubt raising the cap to even 150 would inconvenience anyone. It would, however, offer a crapton of Stat and Skill Points, the latter of which would support your idea.
UltimaJoe777 wrote: »NewBlacksmurf wrote: »UltimaJoe777 wrote: »I still think 50 is too low though. Most every other MMORPG has had far higher level caps but they were also harder to hit. They could at least take a cue from the original edition of Skyrim and make it 80...
look at Gids idea or even mine....I think people want progression but just not with VRs and not gear restrictions based on CPs cause 501 is kinda a big number.....and to think its only going to grow.
With my idea, ZOS can raise the required level within the skill lines without drastically messing with any other parts of the game.
Same skills...at level 50, 60, 70 or even 80 as you suggest. Progression of mats and such arent lost and any change has a clear incremental progression. Now ppl aren't vr1 and then vr16 BUT for anyone who stopped leveling they aren't shafted cause lets say VR14 is level 48, VR15 is 49 and VR16 is 50....so it allows the prior to follow the same progression we already have.
I've always been in favor of a higher level cap since the removal of VRs was even discussed because I feel it is too easy to hit the cap in this game and thus makes for less accomplishment. Given the rate of growth for leveling up before hitting Vet Ranks it still wouldn't be hard to hit a higher cap but it would take longer, and considering all of the non-alliance zones and zones that aren't Craglorn scale you anyway I doubt raising the cap to even 150 would inconvenience anyone. It would, however, offer a crapton of Stat and Skill Points, the latter of which would support your idea.
With my concept of replacing VR 1-16 with levels 51-80 and THEN raise the level by 1 every month would give us the following
Level 116 by year 5
level 152 by year 8
level 200 by year 12
I don't think that's unreasonable at all... especially considering things like battle leveling.
NewBlacksmurf wrote: »UltimaJoe777 wrote: »NewBlacksmurf wrote: »UltimaJoe777 wrote: »I still think 50 is too low though. Most every other MMORPG has had far higher level caps but they were also harder to hit. They could at least take a cue from the original edition of Skyrim and make it 80...
look at Gids idea or even mine....I think people want progression but just not with VRs and not gear restrictions based on CPs cause 501 is kinda a big number.....and to think its only going to grow.
With my idea, ZOS can raise the required level within the skill lines without drastically messing with any other parts of the game.
Same skills...at level 50, 60, 70 or even 80 as you suggest. Progression of mats and such arent lost and any change has a clear incremental progression. Now ppl aren't vr1 and then vr16 BUT for anyone who stopped leveling they aren't shafted cause lets say VR14 is level 48, VR15 is 49 and VR16 is 50....so it allows the prior to follow the same progression we already have.
I've always been in favor of a higher level cap since the removal of VRs was even discussed because I feel it is too easy to hit the cap in this game and thus makes for less accomplishment. Given the rate of growth for leveling up before hitting Vet Ranks it still wouldn't be hard to hit a higher cap but it would take longer, and considering all of the non-alliance zones and zones that aren't Craglorn scale you anyway I doubt raising the cap to even 150 would inconvenience anyone. It would, however, offer a crapton of Stat and Skill Points, the latter of which would support your idea.
With my concept of replacing VR 1-16 with levels 51-80 and THEN raise the level by 1 every month would give us the following
Level 116 by year 5
level 152 by year 8
level 200 by year 12
I don't think that's unreasonable at all... especially considering things like battle leveling.
It's extremely unreasonable because the quests, character sheet, skills, skill lines are crafting are all based on levels 1-50.
To pull off your idea, silver, gold, crag, and all DLC would have to be segmented by levels this going against th whole point of removing Vr levels which is to bring us all together and for DLC and progression not to segment players from content but give a feeling of growth for effectiveness.
That's asking ZOS to redo 3/4 this of the existing game and all new content.
UltimaJoe777 wrote: »NewBlacksmurf wrote: »UltimaJoe777 wrote: »I still think 50 is too low though. Most every other MMORPG has had far higher level caps but they were also harder to hit. They could at least take a cue from the original edition of Skyrim and make it 80...
look at Gids idea or even mine....I think people want progression but just not with VRs and not gear restrictions based on CPs cause 501 is kinda a big number.....and to think its only going to grow.
With my idea, ZOS can raise the required level within the skill lines without drastically messing with any other parts of the game.
Same skills...at level 50, 60, 70 or even 80 as you suggest. Progression of mats and such arent lost and any change has a clear incremental progression. Now ppl aren't vr1 and then vr16 BUT for anyone who stopped leveling they aren't shafted cause lets say VR14 is level 48, VR15 is 49 and VR16 is 50....so it allows the prior to follow the same progression we already have.
I've always been in favor of a higher level cap since the removal of VRs was even discussed because I feel it is too easy to hit the cap in this game and thus makes for less accomplishment. Given the rate of growth for leveling up before hitting Vet Ranks it still wouldn't be hard to hit a higher cap but it would take longer, and considering all of the non-alliance zones and zones that aren't Craglorn scale you anyway I doubt raising the cap to even 150 would inconvenience anyone. It would, however, offer a crapton of Stat and Skill Points, the latter of which would support your idea.
With my concept of replacing VR 1-16 with levels 51-80 and THEN raise the level by 1 every month would give us the following
Level 116 by year 5
level 152 by year 8
level 200 by year 12
I don't think that's unreasonable at all... especially considering things like battle leveling.