I was thinking about this today myself.
How about the following alternative:
Player A dies.
Before deciding whether or not to initiate resurrection, player B is informed whether or not Player A has an appropriate level soul gem.
If Player B resurrects Player A, Player A is given the option to accept the res using their own shard and res immediately. If player A does not want to use their own gem they can send a request to player B to use player B's shard. Player B must then either accept to use their shard or the res is terminated.
Also,
If Player B does not have a soul gem, they can still initiate resurrection if player A has a gem for himself.
If Player A does not have a soul gem, player b can still res using their own shard.
What you think? best of both worlds?
OP you get 50AP in Cyrodiil for resurrecting people that is reward enough...
If you don't want to res people in PvE that is your choice though, keep in mind though that you WILL have stacks of Soul gems ( mostly grand soul gems ) by the time you are VR...
So why are you so stingy?
I was thinking about this today myself.
How about the following alternative:
Player A dies.
Before deciding whether or not to initiate resurrection, player B is informed whether or not Player A has an appropriate level soul gem.
If Player B resurrects Player A, Player A is given the option to accept the res using their own shard and res immediately. If player A does not want to use their own gem they can send a request to player B to use player B's shard. Player B must then either accept to use their shard or the res is terminated.
Also,
If Player B does not have a soul gem, they can still initiate resurrection if player A has a gem for himself.
If Player A does not have a soul gem, player b can still res using their own shard.
What you think? best of both worlds?
I was thinking about this today myself.
How about the following alternative:
Player A dies.
Before deciding whether or not to initiate resurrection, player B is informed whether or not Player A has an appropriate level soul gem.
If Player B resurrects Player A, Player A is given the option to accept the res using their own shard and res immediately. If player A does not want to use their own gem they can send a request to player B to use player B's shard. Player B must then either accept to use their shard or the res is terminated.
Also,
If Player B does not have a soul gem, they can still initiate resurrection if player A has a gem for himself.
If Player A does not have a soul gem, player b can still res using their own shard.
What you think? best of both worlds?
failkiwib16_ESO wrote: »If it was forced then lower non-veterans and lower level veterans don't always carry enough gems, so if I had to ressurrect them at their own cost - many would probably decline.
If it was forced but the white cross on your dead corpse would be a different color and shape, to indicate wether you wish to ressurrect at your own cost or not, it would solve the issue above.
If the cost was a choice that came up at the time of ressurrection: more players would accept a ressurrection at my cost, and more players would probably ressurrect me at my cost. Problem would be the time spend on this choice would result in either theirs or my death in battle situations where ressurrection matters the most ....so I would ressurrect far less people during battles, and I wouldn't be ressurrected by other players as much as I do now.
- Duellers would probably benefit a lot from the option though, as they tend to fight in controlled enviroments and enemies actually hold back to get their beloved enemy up again for another fight.
Tbh. I don't think it is worth the trouble, the system works fine as it is today.
I would also assume that the main soul gem drain in this game is not pvp, but the new shiny trial veteran Maw of Lorkhaj. Trial players die there for hours, trying to up their dps to shave off 1% of the boss more than their last wipe