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Will there be a new tier to gear in DB?

Yo_Langland
Yo_Langland
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I wanted to start a thread for anyone to post info about whether or not max gear will be raised in DB. To clarify, lets say v16 gear scales to cp 160, will that be the highest level gear or will higher levels be implemented? If you have solid info please post and likely assumptions are welcome as well. I'm going to have 8 vr16s by the end of the week and only have one vr16 armor set so would like to know so I can avoid breaking my bank to craft gear that won't be top tier in 2 months. ZOS it would be great if you could reply to this as well.
  • Ra'Shtar
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    I think they said no but i sure as hell hope not at least until Quarter 4.
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  • RebornV3x
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    I doubt higher gear or level caps will be raised in DB they need to focus on getting rid of vet levels first and intigrating current gear and stuff to the new systems hopefully after that they up the gear level.
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  • TheShadowScout
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    Most likely they will keep the DB for V16-equivalent gear, and add higher ranks of equipment with the one after that... although I suppose it might just as well be possible tha they might add something for those people that are itching at the gear cap for the next big thing... time will tell, no sense worrying about what-ifs at this particular point.

    Now if we were to talk what we would enjoy most instead... well, duh, sure I'd love to see a new rank of assassin-issue gear with DB, make all that murdering we are gonna do once we get that DLC be extra-profitable! ;):D
  • Yo_Langland
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    RebornV3x wrote: »
    I doubt higher gear or level caps will be raised in DB they need to focus on getting rid of vet levels first and intigrating current gear and stuff to the new systems hopefully after that they up the gear level.

    VR ranks are being removed when DB drops, that's why I asked
  • Ackwalan
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    RebornV3x wrote: »
    I doubt higher gear or level caps will be raised in DB they need to focus on getting rid of vet levels first and intigrating current gear and stuff to the new systems hopefully after that they up the gear level.

    VR ranks are being removed when DB drops, that's why I asked

    VR ranks are going away, but gear will then be based on CP rank. The talk is, that the new max gear will be CP 160, unless there is an increase with the DB update.

  • runagate
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    Good lord why would you even suggest this?! :'( Don't give them any ideas!


    I still really just want an answer to this question: when vet ranks go away will it make formerly non-max tier Sets all the same tier? All those things that should have long since been made VR 16...
  • radiostar
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    Oh great. 200 mat per piece, right?
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  • Function
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    There's absolutely no reason to increase the level cap besides nullifying hundreds of hours of a players time as a cheap way to make players grind out new gear.

    This guy hits the nail on the head of why its so pointless

    https://www.youtube.com/watch?v=13qBnlPxgo4
  • Mashille
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    I desperately hope they don't touch the level cap at all. I don't want to grind for more gear, I like feeling that my gear, which I've spent hours to earn doesn't just get invalidated because ZOS doesn't know how to keep people playing.

    By all means add a new way to get gear, as well as new gear sets. Hell, I'd even be cool with a new tier of improvement above legendary, Mythic let's say.

    The colour of the Mythic gear could be Pink (Like legendary is yellow) and the way you would turn a legendary piece of gear into Mythic would be with Attunement Stones.

    Attunement Stones would be rare drops from Rewards for the Worthy, Daily Dungeons, Treasure Chests, and would be buyable using Tel Varstones.

    But NO more gear level cap raises please!

    On this topic further I genuinely think I might leave the game if they increase it to another stage of gear as it will once again invalidate your hard earned gear. The way the have done VR 16 gear makes it seem like it won't be increases anymore but who knows maybe CP 250 gear will require 1000 mats for each piece.
    Edited by Mashille on April 10, 2016 10:40AM
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  • Korah_Eaglecry
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    ZOS was forcing grinding down console players throats when they first introduced VR16. Players had barely settled into the game when it was announced that if you wanted to get to end game. Youd have to go sit on a hill somewhere and grind mobs for hours.

    Hopefully if they ever do that again with the CP System. They do it once a year. Because there was no excuse for Imperial City when it came to a 2 month old game on console.
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  • Function
    Function
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    ZOS was forcing grinding down console players throats when they first introduced VR16. Players had barely settled into the game when it was announced that if you wanted to get to end game. Youd have to go sit on a hill somewhere and grind mobs for hours.

    Hopefully if they ever do that again with the CP System. They do it once a year. Because there was no excuse for Imperial City when it came to a 2 month old game on console.

    The level cap increase from the imperial city infuriated me.. it forced me to regrind monster helmets that I already had, just the new ones had increased stats from the level increase. Partnered with the terrible RNG system they have in place.. I don't think I could do it again. Depending on how they handled it, for instance, if they were to increase the level cap again (soon to be cp requirement) to nullify sets it has taken me countless hours to obtain (such as spell power cure, scathing mage, monster pieces, maelstrom weapons) but then still offer those sets at the new max cp requirement.. I would quit. There is no way in hell that I would regrind the sets I already have.. again. Although, if they were to make sets like that scale with your champion point rank.. that would make me and i'm sure many other people happy.
    Edited by Function on April 10, 2016 11:04AM
  • slumber_sandb16_ESO
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    If they add a new tier then damage levels, that are already at a stupid level, will go out of control.
  • Yo_Langland
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    keybaud wrote: »
    I desperately hope they don't touch the level cap at all. I don't want to grind for more gear, I like feeling that my gear, which I've spent hours to earn doesn't just get invalidated because ZOS doesn't know how to keep people playing.

    By all means add a new way to get gear, as well as new gear sets. Hell, I'd even be cool with a new tier of improvement above legendary, Mythic let's say.

    The colour of the Mythic gear could be Pink (Like legendary is yellow) and the way you would turn a legendary piece of gear into Mythic would be with Attunement Stones.

    Attunement Stones would be rare drops from Rewards for the Worthy, Daily Dungeons, Treasure Chests, and would be buyable using Tel Varstones.

    But NO more gear level cap raises please!

    On this topic further I genuinely think I might leave the game if they increase it to another stage of gear as it will once again invalidate your hard earned gear. The way the have done VR 16 gear makes it seem like it won't be increases anymore but who knows maybe CP 250 gear will require 1000 mats for each piece.

    Great idea you got there !
  • elium85
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    There does need to be some sort of character/gear progression in DB. A lot of us end-game PvE'ers are wanting some way to make our toons better. A new gear tier, quality tier, CP increase, something!
  • GaldorP
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    If the removal of veteran ranks goes through as planned, previous VR16 gear will require Champion Rank 160. Could be that they add another tier. Champion Rank 180 or 200 gear maybe?

    Edit: I'm pretty sure they promised at some point that there will be no new tiers until veteran ranks are removed.
    Edited by GaldorP on April 10, 2016 4:26PM
  • Yo_Langland
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    GaldorP wrote: »
    If the removal of veteran ranks goes through as planned, previous VR16 gear will require Champion Rank 160. Could be that they add another tier. Champion Rank 180 or 200 gear maybe?

    Edit: I'm pretty sure they promised at some point that there will be no new tiers until veteran ranks are removed.

    Yea true. I really wish they would tell us what the odds are of a new tier being implemented when VRs are removed or if it will be a introduced in a future DLC past DB/VR removal
  • Tryxus
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    Veteran Rank 200
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  • James-Wayne
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    More then likely VR16 will be above 300CP so when they up the CP players wont automatically be granted the next level of items. All depends on how many VR16 player's have how many CPs... They have the stats tho.

    DB will remain VR16 or whatever CP it is, DLC after that which should be the next big story should see a increase... If enough people have hit at least 400CP, current average is 300ish CP or was a few months ago.
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  • JadeNaria
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    keybaud wrote: »
    I desperately hope they don't touch the level cap at all. I don't want to grind for more gear, I like feeling that my gear, which I've spent hours to earn doesn't just get invalidated because ZOS doesn't know how to keep people playing.

    By all means add a new way to get gear, as well as new gear sets. Hell, I'd even be cool with a new tier of improvement above legendary, Mythic let's say.

    The colour of the Mythic gear could be Pink (Like legendary is yellow) and the way you would turn a legendary piece of gear into Mythic would be with Attunement Stones.

    Attunement Stones would be rare drops from Rewards for the Worthy, Daily Dungeons, Treasure Chests, and would be buyable using Tel Varstones.

    But NO more gear level cap raises please!

    On this topic further I genuinely think I might leave the game if they increase it to another stage of gear as it will once again invalidate your hard earned gear. The way the have done VR 16 gear makes it seem like it won't be increases anymore but who knows maybe CP 250 gear will require 1000 mats for each piece.

    I like the idea of pink mythic gear! :wink:
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  • KramUzibra
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    JadeNaria wrote: »
    keybaud wrote: »
    I desperately hope they don't touch the level cap at all. I don't want to grind for more gear, I like feeling that my gear, which I've spent hours to earn doesn't just get invalidated because ZOS doesn't know how to keep people playing.

    By all means add a new way to get gear, as well as new gear sets. Hell, I'd even be cool with a new tier of improvement above legendary, Mythic let's say.

    The colour of the Mythic gear could be Pink (Like legendary is yellow) and the way you would turn a legendary piece of gear into Mythic would be with Attunement Stones.

    Attunement Stones would be rare drops from Rewards for the Worthy, Daily Dungeons, Treasure Chests, and would be buyable using Tel Varstones.

    But NO more gear level cap raises please!

    On this topic further I genuinely think I might leave the game if they increase it to another stage of gear as it will once again invalidate your hard earned gear. The way the have done VR 16 gear makes it seem like it won't be increases anymore but who knows maybe CP 250 gear will require 1000 mats for each piece.

    I like the idea of pink mythic gear! :wink:

    Negative on the "pink" gear.
  • Cinbri
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    I still dont get how gear will scale after vr removal.
  • Xargomir
    Xargomir
    Grinding is the bane of my existence, it is the reason I quit playing MMO's. Don't turn this game into Runescape, please don't make me grind for months ever again. If you introduce a new max level, making me craft multiple new sets of gear, bankrupting me in the process, I promise I will quit playing. I think I would rather you raised the level required to wear end game gear than increasing the max level of gear.
  • Khamira
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    I think that when removing VR they should make every now-veteran set... Veteran. No ranks, no requirements, just hitting end game = makes you a Vet and EVERY vet set is an endgame set.

    THEN - "progression" shouldn't be based on introducing more powerfull sets. I think your motivation to change your gear should be that it's AWESOME!

    Like - you have a set that that spawns a freaking meteor into your enemies? Maybe try "They see me rollin they hatin" one? Or one that ressurects your allies in radius 7m when you die?

    Everyone is just runing in their Hundings, when you have like a ton of epic gear that are not used because they're not endgame. Morag Tong and Eternal Hunt anyone? Nope, no-end-game.

    So, if I want to change my gear, it's not because I MUST. It's because I WANT.


    Of course the only problem I see it that all the Deltias and Syphers out there creates an interesting combination and every non-creative copycat is going to run in the same clothes as half of the population. Or you invested like half million gold into your hunding and you don't want to be poor again.

    It should be like with motifs - you choose Xivkyn not because of stats - you choose it because it's pretty.
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  • elium85
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    @Khamira

    While I appreciate your take and the idea of choosing gear aesthetically and based off 'cool' effects, that's not the way most of the leaderboard PvE'ers think. If you check out some of the posts on Tamriel Foundry and places like it, you'll see heated debates over which sets, pieces, builds will boost DPS by 1%, 2%, or 3% (a good example is the TBS/Julianos debate where people have spent hours and hours charting projected and actual damage, comparing parses, etc.). These very small amounts add up over the group and course of a trial to have a significant impact. There is going to be a contingent of the population always looking to min-max and in the end, there are very limited options that are truly ideal.
  • Khamira
    Khamira
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    elium85 wrote: »
    @Khamira

    While I appreciate your take and the idea of choosing gear aesthetically and based off 'cool' effects, that's not the way most of the leaderboard PvE'ers think. If you check out some of the posts on Tamriel Foundry and places like it, you'll see heated debates over which sets, pieces, builds will boost DPS by 1%, 2%, or 3% (a good example is the TBS/Julianos debate where people have spent hours and hours charting projected and actual damage, comparing parses, etc.). These very small amounts add up over the group and course of a trial to have a significant impact. There is going to be a contingent of the population always looking to min-max and in the end, there are very limited options that are truly ideal.

    Oh yeah, right, I forgot about these guys xD

    Btw I'm curious how they discovered that TBS set, are they comparing every set in game in every combination or what? XD

    I mean when I choose to be Assasin - Night Mother is ok, Hunding is, well, Hunding, but Nerieneth? I saw a post somewhere saying that it gives you more damage than 1pc Kena. I like to be a stabby stab Nightblade, not an undead Necromancer...
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  • phaneub17_ESO
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    Cinbri wrote: »
    I still dont get how gear will scale after vr removal.

    I see no reason to remove the shield icon and a number, you would just multiply it by 10 CP for every new tier of gear.
  • Enodoc
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    RebornV3x wrote: »
    I doubt higher gear or level caps will be raised in DB they need to focus on getting rid of vet levels first and intigrating current gear and stuff to the new systems hopefully after that they up the gear level.
    VR ranks are being removed when DB drops, that's why I asked
    I would imagine that all the resources for DB are going into making the VR removal a success. Introducing another rank at this time would just make it more complicated considering they have to redo all the Veteran gear for this update anyway. So I don't think there will be a new tier with DB.

    Khamira wrote: »
    I think that when removing VR they should make every now-veteran set... Veteran. No ranks, no requirements, just hitting end game = makes you a Vet and EVERY vet set is an endgame set.

    THEN - "progression" shouldn't be based on introducing more powerfull sets. I think your motivation to change your gear should be that it's AWESOME!
    I like this idea, and I certainly agree that gear progression shouldn't be about raw power, and should instead be about interesting combinations. Once you hit 50, you should be able to equip any gear regardless of your CPs, and instead of being a restriction, CPs could improve the power of your current gear as you gain more CPs, but the actual progression in gear would come from new gear combinations. For the min-maxers, this would be interesting if each Veteran gear "material" had a certain meta-trait -- do you choose the material that offers an increase to Spell Power for reduced Magicka Regen, or the one that offers an increase to Weapon Power for reduced Stamina Regen? (That may be a bad example, but hopefully you get the idea.) Then gear progression is about finding the best way to get the most out of your gear, and not just recrafting it so <x stat> is greater than it was before.
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  • Khamira
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    Enodoc wrote: »
    I like this idea, and I certainly agree that gear progression shouldn't be about raw power, and should instead be about interesting combinations. Once you hit 50, you should be able to equip any gear regardless of your CPs, and instead of being a restriction, CPs could improve the power of your current gear as you gain more CPs, but the actual progression in gear would come from new gear combinations. For the min-maxers, this would be interesting if each Veteran gear "material" had a certain meta-trait -- do you choose the material that offers an increase to Spell Power for reduced Magicka Regen, or the one that offers an increase to Weapon Power for reduced Stamina Regen? (That may be a bad example, but hopefully you get the idea.) Then gear progression is about finding the best way to get the most out of your gear, and not just recrafting it so <x stat> is greater than it was before.

    Exactly.

    A good example of that idea is currently Hundings Rage vs. Night Mothers Gaze. When you compare them side by side - with certain tweaks (Dual Precise Daggers instead of Mace + Dagger) NMG is like 0,5% better than Hunding when playing solo.

    BUT!

    NMG set effect applies to every person that attacks debuffed target. So not only you are like 0,5% stronger, but your raid mates also hit harder!

    So, is this a win-win? Well, nope. Because there can be only one NMG debuff at a time. So wearing NMG when another raid/dungeon member have it is hurting you, because you could wear old good Hunding and hit harder having (provided by another person) NMG debuff!

    So this creates a very interesting situation when considering crafting yourself an endgame gear:

    Should I be a stabby stab stab assasin stabbing my targets with my Precise Dual Daggers and having like tiny tiny advantage over other people BUT debuffing stuff for my Stamina pals that hits harder thanks to me?

    OR

    Be a powerful strong warrior that is sacrificing 0,5% of his damage hoping that in his team there'll be a stabby stabber debuffing gently enemies for him?

    And that could also provide an interesting way of creating meta builds. There's no longer "Stamblade Meta" - there are "Nightblade Weapon Crit Assasin Meta" "Nightblade Stamina Dark Arts Nerieneth+Bahraha's Meta (I made it up lol but it sounds nice)" "Nightblade Warrior Hard Hitter Meta" and other like that.

    And that could provide an interesting oportunity for non min-maxed race-class combos. You are a Khajiit-Sorc? So what? Your damage is not that big as Altmer-Sorcerer, but you have a set of Yolloing Swags, which provides you and your group with +254 Awesomeness when standing in AoE heals, that's not that effective on Altmer Sorcs, but on you it's so useful that no one dares to kick you from group.
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  • sluice
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    I certainly hope not.

    Not willing to grind XXX hours to have "new" top tier legendary gear for my two VR16 characters...
    Edited by sluice on April 12, 2016 2:07PM
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  • clayandaudrey_ESO
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    More then likely VR16 will be above 300CP so when they up the CP players wont automatically be granted the next level of items. All depends on how many VR16 player's have how many CPs... They have the stats tho.

    DB will remain VR16 or whatever CP it is, DLC after that which should be the next big story should see a increase... If enough people have hit at least 400CP, current average is 300ish CP or was a few months ago.

    This is not what was stated at all by zos.
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