Yo_Langland wrote: »
Korah_Eaglecry wrote: »ZOS was forcing grinding down console players throats when they first introduced VR16. Players had barely settled into the game when it was announced that if you wanted to get to end game. Youd have to go sit on a hill somewhere and grind mobs for hours.
Hopefully if they ever do that again with the CP System. They do it once a year. Because there was no excuse for Imperial City when it came to a 2 month old game on console.
I desperately hope they don't touch the level cap at all. I don't want to grind for more gear, I like feeling that my gear, which I've spent hours to earn doesn't just get invalidated because ZOS doesn't know how to keep people playing.
By all means add a new way to get gear, as well as new gear sets. Hell, I'd even be cool with a new tier of improvement above legendary, Mythic let's say.
The colour of the Mythic gear could be Pink (Like legendary is yellow) and the way you would turn a legendary piece of gear into Mythic would be with Attunement Stones.
Attunement Stones would be rare drops from Rewards for the Worthy, Daily Dungeons, Treasure Chests, and would be buyable using Tel Varstones.
But NO more gear level cap raises please!
On this topic further I genuinely think I might leave the game if they increase it to another stage of gear as it will once again invalidate your hard earned gear. The way the have done VR 16 gear makes it seem like it won't be increases anymore but who knows maybe CP 250 gear will require 1000 mats for each piece.
If the removal of veteran ranks goes through as planned, previous VR16 gear will require Champion Rank 160. Could be that they add another tier. Champion Rank 180 or 200 gear maybe?
Edit: I'm pretty sure they promised at some point that there will be no new tiers until veteran ranks are removed.
I desperately hope they don't touch the level cap at all. I don't want to grind for more gear, I like feeling that my gear, which I've spent hours to earn doesn't just get invalidated because ZOS doesn't know how to keep people playing.
By all means add a new way to get gear, as well as new gear sets. Hell, I'd even be cool with a new tier of improvement above legendary, Mythic let's say.
The colour of the Mythic gear could be Pink (Like legendary is yellow) and the way you would turn a legendary piece of gear into Mythic would be with Attunement Stones.
Attunement Stones would be rare drops from Rewards for the Worthy, Daily Dungeons, Treasure Chests, and would be buyable using Tel Varstones.
But NO more gear level cap raises please!
On this topic further I genuinely think I might leave the game if they increase it to another stage of gear as it will once again invalidate your hard earned gear. The way the have done VR 16 gear makes it seem like it won't be increases anymore but who knows maybe CP 250 gear will require 1000 mats for each piece.
I desperately hope they don't touch the level cap at all. I don't want to grind for more gear, I like feeling that my gear, which I've spent hours to earn doesn't just get invalidated because ZOS doesn't know how to keep people playing.
By all means add a new way to get gear, as well as new gear sets. Hell, I'd even be cool with a new tier of improvement above legendary, Mythic let's say.
The colour of the Mythic gear could be Pink (Like legendary is yellow) and the way you would turn a legendary piece of gear into Mythic would be with Attunement Stones.
Attunement Stones would be rare drops from Rewards for the Worthy, Daily Dungeons, Treasure Chests, and would be buyable using Tel Varstones.
But NO more gear level cap raises please!
On this topic further I genuinely think I might leave the game if they increase it to another stage of gear as it will once again invalidate your hard earned gear. The way the have done VR 16 gear makes it seem like it won't be increases anymore but who knows maybe CP 250 gear will require 1000 mats for each piece.
I like the idea of pink mythic gear!
@Khamira
While I appreciate your take and the idea of choosing gear aesthetically and based off 'cool' effects, that's not the way most of the leaderboard PvE'ers think. If you check out some of the posts on Tamriel Foundry and places like it, you'll see heated debates over which sets, pieces, builds will boost DPS by 1%, 2%, or 3% (a good example is the TBS/Julianos debate where people have spent hours and hours charting projected and actual damage, comparing parses, etc.). These very small amounts add up over the group and course of a trial to have a significant impact. There is going to be a contingent of the population always looking to min-max and in the end, there are very limited options that are truly ideal.
I would imagine that all the resources for DB are going into making the VR removal a success. Introducing another rank at this time would just make it more complicated considering they have to redo all the Veteran gear for this update anyway. So I don't think there will be a new tier with DB.Yo_Langland wrote: »
I like this idea, and I certainly agree that gear progression shouldn't be about raw power, and should instead be about interesting combinations. Once you hit 50, you should be able to equip any gear regardless of your CPs, and instead of being a restriction, CPs could improve the power of your current gear as you gain more CPs, but the actual progression in gear would come from new gear combinations. For the min-maxers, this would be interesting if each Veteran gear "material" had a certain meta-trait -- do you choose the material that offers an increase to Spell Power for reduced Magicka Regen, or the one that offers an increase to Weapon Power for reduced Stamina Regen? (That may be a bad example, but hopefully you get the idea.) Then gear progression is about finding the best way to get the most out of your gear, and not just recrafting it so <x stat> is greater than it was before.I think that when removing VR they should make every now-veteran set... Veteran. No ranks, no requirements, just hitting end game = makes you a Vet and EVERY vet set is an endgame set.
THEN - "progression" shouldn't be based on introducing more powerfull sets. I think your motivation to change your gear should be that it's AWESOME!
I like this idea, and I certainly agree that gear progression shouldn't be about raw power, and should instead be about interesting combinations. Once you hit 50, you should be able to equip any gear regardless of your CPs, and instead of being a restriction, CPs could improve the power of your current gear as you gain more CPs, but the actual progression in gear would come from new gear combinations. For the min-maxers, this would be interesting if each Veteran gear "material" had a certain meta-trait -- do you choose the material that offers an increase to Spell Power for reduced Magicka Regen, or the one that offers an increase to Weapon Power for reduced Stamina Regen? (That may be a bad example, but hopefully you get the idea.) Then gear progression is about finding the best way to get the most out of your gear, and not just recrafting it so <x stat> is greater than it was before.
James-Wayne wrote: »More then likely VR16 will be above 300CP so when they up the CP players wont automatically be granted the next level of items. All depends on how many VR16 player's have how many CPs... They have the stats tho.
DB will remain VR16 or whatever CP it is, DLC after that which should be the next big story should see a increase... If enough people have hit at least 400CP, current average is 300ish CP or was a few months ago.