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All-in-one guild possible?

ElderBugOffline
ElderBugOffline
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when i recruiting to my guild i had conversation with one random guy, he asked what my guild will focused to do
i told him - "everything what players will be interested in"

but he start arguin its impossible, guild must do only one thing, and there is no way in teso to made All-in-one guild
for trading-rp-raid-pvp/pve/fishing/werewolf/vampire etc etc


where is the truth?
Edited by ElderBugOffline on April 7, 2016 10:33AM
  • Alorier
    Alorier
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    Guild can be what ever anyone what's to get out of it
  • Titansteele
    Titansteele
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    The trust is whatever you want it to be.
    Guild Leader of The Twelve Knights, AD PVE, PVP and Trading Guild on the EU Mega Server

    "That which does not kill us makes us stronger"
  • wookikiller95
    wookikiller95
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    Sure its possible u Need a good Guild, a lot of Time, lot of Knowledge,...

    In theory a Guild can have 500 member so:

    U invite 250 Player for Trading
    30People for PVE endcontent MoL, Wgt,...
    40 People for PVP raid Time
    15 for roleplaying
    10 werwolfes
    10 vamps
    The Rest of it are new Players and Randoms :D

    gl
    Edited by wookikiller95 on April 7, 2016 10:46AM
  • Usara
    Usara
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    Sure its possible u Need a good Guild, a lot of Time, lot of Knowledge,...

    In theory a Guild can have 500 member so:

    U invite 250 Player for Trading
    30People for PVE endcontent MoL, Wgt,...
    40 People for PVP raid Time
    15 for roleplaying
    10 werwolfes
    10 vamps
    The Rest of it are new Players and Randoms :D

    gl

    Considering as a Trading guild leader, you should be logged in at the reset timers for the Guild Store Merchant, be aware of the market, play the "police" on good/bad sellers in your ranks, raise funds for the Merchant, etc.

    Considering as a PvE leader, you should work out strats, define a roster, know the spec of all the players there, have a global knowledge of all classes and specs to guide/help some,etc.

    Considering as a PvP leader, you should be aware of what's what in Cyrodiil (campaign vs farm AP), know the specs most encountered in PvP, and define strategies taking account of your own numbers and the numbers of the enemy, etc.

    Considering as RP guild leader, you should define a solid background story with a strong knowledge of the lore, set the rules of the role playing, the settings, etc.

    And for each, organize events.

    You realize the tremendous amount of work it is. And I didn't list ALL of the stuff a good leader, in each branch, should do. Just a few examples.

    So yeah, you could definitely recruit like a zerg and have everyone do whatever they like in the guild chat. At best, name an officer for each 'specialty'.
    But you understand the big mess it will be, especially if only 1/6 of your guildmates are interested in only 1/6 of your activities.

    That is why guilds - and the most efficient in their respective field - are "specialized".

    You can't be at your top everywhere.

    Mostly because - like everyone else - you have only 24 hours in a day and only one brain and two hands ;)
    Edited by Usara on April 7, 2016 11:09AM
    What? Lead? Me? No, no, no. No leading. Bad things happen when I lead. We get lost, people die, and the next thing you know I’m stranded somewhere without any pants.

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    Caris Vael - Missing Student of the Mage Guild of Shornhelm (Breton NB, dd magicka, vampire)
    Eugene Fitzherbert - Wanted con artist hiding in Wayrest (Imperial Templar, tank/dd magicka)

    Chante-avec-les-escargots - House Hlaalu snail breeder (Argonian NB, tank)
    Ryl Serandas - Mournhold Ordinator (Dunmer DK, dd magicka)
    Dar'Aiean - House Hlaalu Smuggler (Khajiit NB, dd stamina)
    Ferinwe - Alteration Instructor of the Mage Guild of Ebonheart (Altmer Sorcerer, dd magicka, retired)
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  • failkiwib16_ESO
    failkiwib16_ESO
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    Players have made different cathegories of guilds, because it gets easier to find a desired group for specific content.
    • trading guilds
    • Vampire/warewolf/roleplaying guilds
    • social guilds
    • grouping guilds for pledges
    • achievement hunters
    • fishing guilds
    • trial guilds
    • fan of tv-shows/music/cartoons&music/other games guilds
    • pvp guilds (these guilds tend to be focused on 1 faction only)
    • pvp duelling guilds (these guilds are multifactioned)
    • specific classes only guilds
    • gender based guilds
    • country specific guilds
    • region specific guilds
    • language specific guilds

    ..most guilds are a mix of several of the above mentioned cathegories and they do a bit of everything, others are more exclusive and don't bother with things other than what the guild stands for.
    Best example I can think of is fishing guilds lol ...they tend to be extremely focus on fishing achievements, while general achievement hunting guilds in general tend to overlap many of the above mentioned cathegories, because the nature of ESO provides achievements for most activities, so they go fishing, do dungeons, pvp etc.

    To answer your question, yes it is possible ...


    Edited by failkiwib16_ESO on April 7, 2016 11:10AM
  • MattT1988
    MattT1988
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    Sure it can, as long as the guild has enough members interested in the certain activities. You could recruit co-leaders to help you organise the different activities. It most certainly IS possible.
  • Callous2208
    Callous2208
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    It is definitely possible but you always run the risk of falling to the ol cliche, jack of all trades, master of none. Things like basic pve/pvp are simple to blend for the most part, as they compliment each other and are what people are generally doing. You start throwing specialized stuff on top of that like trading and role-playing, and things can get dicey. Both of these aspects require a great deal of time and effort and are in a way, separate from the general gameplay most people are accustomed to. You could technically throw hardcore organized pvp and progression raiding and dungeoning in with these last two.

    As an example, my heavy rp guild does not bother trying to be a trade guild. However, when we are not actively rping or having an event, we enjoy pvp runs and a lot of general pve, including dungeons and trials. We are an rp guild first and foremost, so we understand we will not be actively crowing emperors in Cyro any time soon, nor will we challenge Hodor for worlds firsts and fastest times in trials.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    You can delegate authority in guilds as well. Like have someone in charge of pvp. Someone in charge of trials and someone in charge of trade.
    Edited by jamesharv2005ub17_ESO on April 7, 2016 2:10PM
  • Viveun
    Viveun
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    Can you do everything? Yes. Can you be the best at everything? No. This is speaking as the GM of a very large social guild.

    Only a certain percentage of your member base is going to be interested in each category/playstyle. We've wanted to be a top tier trading guild, but honestly it isn't possible when only 20% of your members are heavy into trading - unless you've got deep pockets and are prepared to fund it long term. We've since settled on a still-desirable stall that only does mid range sales and we can feasibly maintain without too much pressure on our investors.

    You can, however, do well in both PvE/PvP with the right delegation.
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    Yes, it is most defiantly possible. But, numbers are the key. On avg, imo, about 20-30% of total roster is on line at given times. The more the numbers, the more people wanting to do things.
    I am GM of a guild that we have recently restructured. I found we shared lots of members with other guilds, so we have started promoting cross-guild, cross-alliance support systems. We have atm 100+ members, and about 20% are GM's of other guilds. We have run Trials with 5+ associate guilds. Have done "Naked Cross-Alliance Drunk Fishing in IC", and Cross-Alliance Dungeon Delvs/Dolmons in Cyrodill. (Want a challenge, try that!). We work with other trade guilds to help keep traders, PvP guilds to run groups and we have access to RP guilds and players in all 3 alliances. Strict "One Rule" guilds are great, but you can, with guild/guilds support, do little bits of everything. If associated with let's say 6 other guilds that avg 200-450 members, that's 2100+/- people. That makes "All-In-One" attainable.
    Just my two septims.
    Huzzah!
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    NA / PC Beta Member since Nov 2013
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    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
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  • Suru
    Suru
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    A guild can do anything as long as you have a good amount of players, their commitment, and officers willing to organize it all.


    Suru
  • fastolfv_ESO
    fastolfv_ESO
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    you need to focus on one type of guild with events off and on for other aspects. For example i run a pvp guild so go figure i run every night at a set time and need leadership to run when i cannot, but we have a day for trials every week 2 IC runs on the weekends and smaller events. If you want to be a pvp and pve guild you need double the leadership to run said events and they need to be happening often to keep people interested. Mixing trade guild with anything is basically nonsensical since your getting WTS! WTB! all day in guild, most people dont even keep on guild chat for trade guilds so it may hinder getting people for events
  • Tandor
    Tandor
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    Usara wrote: »
    Sure its possible u Need a good Guild, a lot of Time, lot of Knowledge,...

    In theory a Guild can have 500 member so:

    U invite 250 Player for Trading
    30People for PVE endcontent MoL, Wgt,...
    40 People for PVP raid Time
    15 for roleplaying
    10 werwolfes
    10 vamps
    The Rest of it are new Players and Randoms :D

    gl

    Considering as a Trading guild leader, you should be logged in at the reset timers for the Guild Store Merchant, be aware of the market, play the "police" on good/bad sellers in your ranks, raise funds for the Merchant, etc.

    Considering as a PvE leader, you should work out strats, define a roster, know the spec of all the players there, have a global knowledge of all classes and specs to guide/help some,etc.

    Considering as a PvP leader, you should be aware of what's what in Cyrodiil (campaign vs farm AP), know the specs most encountered in PvP, and define strategies taking account of your own numbers and the numbers of the enemy, etc.

    Considering as RP guild leader, you should define a solid background story with a strong knowledge of the lore, set the rules of the role playing, the settings, etc.

    And for each, organize events.

    You realize the tremendous amount of work it is. And I didn't list ALL of the stuff a good leader, in each branch, should do. Just a few examples.

    So yeah, you could definitely recruit like a zerg and have everyone do whatever they like in the guild chat. At best, name an officer for each 'specialty'.
    But you understand the big mess it will be, especially if only 1/6 of your guildmates are interested in only 1/6 of your activities.

    That is why guilds - and the most efficient in their respective field - are "specialized".

    You can't be at your top everywhere.

    Mostly because - like everyone else - you have only 24 hours in a day and only one brain and two hands ;)

    Plus you do all of that knowing that the members you're doing it for are only paying lip service to your efforts because they're in four other guilds too...
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