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Radiant fix

MrGigglypants
MrGigglypants
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The ability is op in group play and denying It is like denying your own skin color. The problem in my opinion is in its current state it allows for low skill play. When its 2v2 or any XvX scenario all you see is Templars spamming radiant waiting for their buddies to even sniff you under 50%. At which point the execute hits for 9k ticks per second. My suggestion is that the ability should only scale to the point of health it is cast. So if you cast radiant and someone is 100% health it will do the tooltip damage if you cast it and someone is below 25% it will do the full 300% but if you cast it and someone is say 45% if will do the 105% or w/e that scale point is. I think this allows Zos to keep Radiant destructions damage while not allow it to be blatantly spammed.

I'd prefer comments to be realistic we all know they will change the skill eventually the tears are flowing and like anything (Cloak,bolt,bol,DK's) the nerfs will come.
Acknowledging this I think the degree of change is upto the community and at some point if we present a lesser nerf that fixes the problem then we may prevent Templars reverting back to lackluster pvp damage.
  • failkiwib16_ESO
    failkiwib16_ESO
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    ...in many cases it is considerate a suicide to use that skill, because it imobilizes the user and leaves the user complete vulnerable toward attacks. It's really not that OP.

    Ask for better shields, buffs... anything but more nerfs. 1vX means you are outnumbered and your chances for survival are low.
  • TequilaFire
    TequilaFire
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    RD nerf thread # ... I have lost count! lol
  • MrGigglypants
    MrGigglypants
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    RD nerf thread # ... I have lost count! lol

    Exactly my point. The nerf is going to happen its just to what degree. I'm not in favor of taking away a the damage just adjusting how it functions.
  • TequilaFire
    TequilaFire
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    ✭✭✭✭✭
    No ZOS stated they are fine with the nerfs that have already been done.
    More people need to learn that it is an execute that is going to work when your health falls into execute range.
    My main is not a Templar and in most cases when I see RD in my death recap I was already dead from other players anyway.
  • Idinuse
    Idinuse
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    No. WB, Snipe, and i.e. Steel Tornado need to be half the tool tip DMG along with a 50% cut to all CC duration except for Templars. That'd be balanced. These are all broken, and to use the most common reverse psychology control method on this forum; "if you don't see it, you lack the minimum of common sense, are a nerd, ugly and extremely unpopular. Now you don't want that do you? So better agree with me...." ;)

    God how I despise that kind of rhetorics.

    "Low skill" worked out so fine for the healing nerf of Templars in particular, so you are trying that angle here too? :D

    I'd really would like to have a lack of skill discussion in regards, to Snipe, WB and other brainless, spammable skills. That would really be relevant.

    Zos have measured and weighted RD and found it performing just as intended. Now all who have problems with it better adjust the way we all have to adjust to any high performing or OP even skill in the game.
    Edited by Idinuse on April 6, 2016 6:24PM
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • MrGigglypants
    MrGigglypants
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    No ZOS stated they are fine with the nerfs that have already been done.
    More people need to learn that it is an execute that is going to work when your health falls into execute range.
    My main is not a Templar and in most cases when I see RD in my death recap I was already dead from other players anyway.

    they also stated cloak had plenty of counters yet they nerfed it anyway on multiple levels. You think its coincidence that one week cloak functioned perfect and now heavy attacks pull night blades out of cloak again? On top of that dots are no longer purged basically removing its only defensive utility and they gave inner light extremely anti cloak capabilities with little downside.
  • mr_wazzabi
    mr_wazzabi
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    Here's a solution:

    Stop trying to 1v X

    Problem solved. Or if you 1vx, learn to interrupt the caster or cloak away. If you can't handle being ambush spammed by 2 nb while their templar buddy beams you, YOU ARE NOT GOOD ENOUGH TO 1vX, SO STOP TRYING TO DO IT OR GIT SYPHER AND FENGRUSH GOOD.

    Rant over.

    RD is balanced.
    Edited by mr_wazzabi on April 6, 2016 6:21PM
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • TequilaFire
    TequilaFire
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    I use cloak sparingly so it works just fine for me.
  • Durham
    Durham
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    You guys are crazy everyone out there uses this ability not because it does not work but because its currently the best execute in the game ... The biggest problem i have with this ability is the range not the damage....I do not like ranged executes in general...
    PVP DEADWAIT
    PVP The Unguildables
  • MrGigglypants
    MrGigglypants
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    Idinuse wrote: »
    No. WB, Snipe, cloak, Steel Tornado need to be half the tool tip DMG along with a 50% cut to all CC duration except for Templars. That'd be balanced. These are all broken, and to use the most common reverse psychology control method on this forum; "if you don't see it, you lack the minimum of common sense, are a nerd, ugly and extremely unpopular. Now you don't want that do you? So better agree with me...." ;)

    God how I despise that kind of rhetorics.

    "Low skill" worked out so fine for the healing nerf of Templars in particular, so you are trying that angle here too? :D

    I'd really would like to have a lack of skill discussion in regards, to Snipe, WB and other brainless, spammable skills. That would really be relevant.

    You clearly dont use WB its actually a pain to land on decent players give it a go in duels lmk how that works out for you. I didn't say anything about damage nerfs in fact I suggested the opposite. Leave the damage in place but dont let the dot scale from outside of execute range so if you cast it when I'm not in execute it basically doesn't execute. Snipe is snipe good players dont use it and dieing to a snipe after the initial 2 or 3 hit is like dieing to a dark flare.
  • MrGigglypants
    MrGigglypants
    ✭✭✭
    mr_wazzabi wrote: »
    Here's a solution:

    Stop trying to 1v X

    Problem solved. Or if you 1vx, learn to interrupt the caster or cloak away. If you can't handle being ambush spammed by 2 nb while their templar buddy beams you, YOU ARE NOT GOOD ENOUGH TO 1vX, SO STOP TRYING TO DO IT OR GIT SYPHER AND FENGRUSH GOOD.

    Rant over.

    RD is balanced.

    My post wasn't about 1vX'ing doesn't matter how good you are you wont pull off a 1Vx against good players. Those videos sypher and company post are basically montages of bad players in ESO lol. I'm talking open world. Zerg v Zerg you have Templars just spamming the ability waiting for everyone else to actually do damage. Furthermore stop being a fan boy and assuming that sypher or fengrush are even in the top 10% of players. They stream and that's it. Their builds are generally subpar a month late ripoffs of what good players have already been running and doing. They aren't bad but they sure aren't the end all be all monsters that their fanboys try to make them.
  • Xexpo
    Xexpo
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    there are like a billion counters ...

    and zos only removed one .. one... ONE!

    and so now it is broken and OP because you can't dodge it?

    lel

    Kiki Dickson ~~~ Dixmanian Devil ~~~ Cornelius Buckshank Jr.
    Histy-Fitz ~~~ Boozemer ~~~ Chace X'expo
    Lluvia De'Fuego ~~~ Shakes Spear
    Macro and Cheese NA/PC
  • mr_wazzabi
    mr_wazzabi
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    mr_wazzabi wrote: »
    Here's a solution:

    Stop trying to 1v X

    Problem solved. Or if you 1vx, learn to interrupt the caster or cloak away. If you can't handle being ambush spammed by 2 nb while their templar buddy beams you, YOU ARE NOT GOOD ENOUGH TO 1vX, SO STOP TRYING TO DO IT OR GIT SYPHER AND FENGRUSH GOOD.

    Rant over.

    RD is balanced.

    My post wasn't about 1vX'ing doesn't matter how good you are you wont pull off a 1Vx against good players. Those videos sypher and company post are basically montages of bad players in ESO lol. I'm talking open world. Zerg v Zerg you have Templars just spamming the ability waiting for everyone else to actually do damage. Furthermore stop being a fan boy and assuming that sypher or fengrush are even in the top 10% of players. They stream and that's it. Their builds are generally subpar a month late ripoffs of what good players have already been running and doing. They aren't bad but they sure aren't the end all be all monsters that their fanboys try to make them.

    Btw I'm not a fanboy. I just acknowledge that they're a few players that can pull it off and that there are wannabe 1vx players that try to do it but can't.

    If a templar spams rd on you, crushing shock, crystal frag, venom arrow, fossilize, agony him from range. If you don't have those, gap close and bash or gap close and fear. Or cloak if you're a nb.

    There's many solutions. Asking for a nerf should not be one of them.
    Edited by mr_wazzabi on April 6, 2016 6:35PM
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • LBxFinalDeath
    LBxFinalDeath
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    None of the counters work.

    Its just like all you cry babies said about Nightblades cloak.

    Which has MORE counters than RD even before the nerf, it actually had and still has the most counters of anything in game.

    According to all of you counters mean nothing.

    So nerf RD, I'm all for it.

    All Templars do now in decent sized fights is RD at the start of a fight while their friendlies beat on people so when they get even semi low HP it instakills them.

    Its broken and only people who abuse it will say otherwise.

    Its legit a "I win" button.

    Only time it isn't a "I win" button is if its a single Templar doing nothing but RD when trying to gank on his own.

    That is the thing though, people only cry and complain about skills if they get ganked.
    Edited by LBxFinalDeath on April 6, 2016 6:37PM
  • Lightninvash
    Lightninvash
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    The ability is op in group play and denying It is like denying your own skin color. The problem in my opinion is in its current state it allows for low skill play. When its 2v2 or any XvX scenario all you see is Templars spamming radiant waiting for their buddies to even sniff you under 50%. At which point the execute hits for 9k ticks per second. My suggestion is that the ability should only scale to the point of health it is cast. So if you cast radiant and someone is 100% health it will do the tooltip damage if you cast it and someone is below 25% it will do the full 300% but if you cast it and someone is say 45% if will do the 105% or w/e that scale point is. I think this allows Zos to keep Radiant destructions damage while not allow it to be blatantly spammed.

    I'd prefer comments to be realistic we all know they will change the skill eventually the tears are flowing and like anything (Cloak,bolt,bol,DK's) the nerfs will come.
    Acknowledging this I think the degree of change is upto the community and at some point if we present a lesser nerf that fixes the problem then we may prevent Templars reverting back to lackluster pvp damage.

    ok at 50% you don't get 9k ticks per second. this is a l2p issue. the skill hits low even at 50% hp it starts gaining its strength at 30% or lower like normal executes. the only issue with it is the range it also scales while it is channeling so if you drop to 30% it will tick harder that second. IK mechanics are hard. ijs gap closer bash the whole yellow beam is a dead give away.....
  • MrGigglypants
    MrGigglypants
    ✭✭✭
    mr_wazzabi wrote: »
    mr_wazzabi wrote: »
    Here's a solution:

    Stop trying to 1v X

    Problem solved. Or if you 1vx, learn to interrupt the caster or cloak away. If you can't handle being ambush spammed by 2 nb while their templar buddy beams you, YOU ARE NOT GOOD ENOUGH TO 1vX, SO STOP TRYING TO DO IT OR GIT SYPHER AND FENGRUSH GOOD.

    Rant over.

    RD is balanced.

    My post wasn't about 1vX'ing doesn't matter how good you are you wont pull off a 1Vx against good players. Those videos sypher and company post are basically montages of bad players in ESO lol. I'm talking open world. Zerg v Zerg you have Templars just spamming the ability waiting for everyone else to actually do damage. Furthermore stop being a fan boy and assuming that sypher or fengrush are even in the top 10% of players. They stream and that's it. Their builds are generally subpar a month late ripoffs of what good players have already been running and doing. They aren't bad but they sure aren't the end all be all monsters that their fanboys try to make them.

    Btw I'm not a fanboy. I just acknowledge that they're a few players that can pull it off and that there are wannabe 1vx players that try to do it but can't.

    If a templar spams rd on you, crushing shock, crystal frag, venom arrow, fossilize, agony him from range. If you don't have those, gap close and bash or gap close and fear. Or cloak if you're a nb.

    There's many solutions. Asking for a nerf should not be one of them.

    I wouldn't have an issue if they hadn't made it undodgeable. Something they fixed with other skills but built in with this one. I can sit here and tell you I can pull of 1vX 's which I do often but who the hell cares. 1v1 Rd is a cheese that you just bash away that's not my concern. In XvX meaning open world its just silly to have a Templar backlining an undodgeable ability that does decent damage 4k or so a tick at 100% and will instantly kill you should you fall below 25%. Not to mention % based executes punish tanks way to hard. Read my suggestion and not just the first few sentences.
  • Gargath
    Gargath
    ✭✭✭✭✭
    Pls. don't mess with Radiant stats, it's a wonderful spell for dungeons and bosses. I'm full stamina templar 2H but use it for bosses on my healing staff bar and it makes me win in really hard situations, especially when healer isn't a pro player.
    Just imagine 2 or 3 templars with this spell in a dungeon :).
    I'm not pvp player but if you plan to damage my favourite spell, I swear I'll travel to Cyrodiil :p .
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Pallio
    Pallio
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    They could just fix the death recap, so it doesn't reflect the 10k damage of the last tick when you only had 1k health. That would be so awesome and stop these redundant, ignorant nerf posts.
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    Yep 9k dps is pretty extreme...
  • MrGigglypants
    MrGigglypants
    ✭✭✭
    The ability is op in group play and denying It is like denying your own skin color. The problem in my opinion is in its current state it allows for low skill play. When its 2v2 or any XvX scenario all you see is Templars spamming radiant waiting for their buddies to even sniff you under 50%. At which point the execute hits for 9k ticks per second. My suggestion is that the ability should only scale to the point of health it is cast. So if you cast radiant and someone is 100% health it will do the tooltip damage if you cast it and someone is below 25% it will do the full 300% but if you cast it and someone is say 45% if will do the 105% or w/e that scale point is. I think this allows Zos to keep Radiant destructions damage while not allow it to be blatantly spammed.

    I'd prefer comments to be realistic we all know they will change the skill eventually the tears are flowing and like anything (Cloak,bolt,bol,DK's) the nerfs will come.
    Acknowledging this I think the degree of change is upto the community and at some point if we present a lesser nerf that fixes the problem then we may prevent Templars reverting back to lackluster pvp damage.

    ok at 50% you don't get 9k ticks per second. this is a l2p issue. the skill hits low even at 50% hp it starts gaining its strength at 30% or lower like normal executes. the only issue with it is the range it also scales while it is channeling so if you drop to 30% it will tick harder that second. IK mechanics are hard. ijs gap closer bash the whole yellow beam is a dead give away.....

    The arrogance of this community is the worst. You just assume everyone is bad dont you? I'm running 2k impen and I have been hit for 9k ticks at 40-45% health which is about 14k or so given in open world I run 30k. You didn't read the entire post otherwise you would understand the concept of XvX tied to an undodgeable ability that will instantly kill you below 30% and tick pretty strong otherwise. I'm not even sayting the damage should be reduced I'm saying if your going to call it an execute it should be used at execute range and not spammed from 100% by 3 or so Templars until their buddies knock you into 40-45% range and you just die.
  • jzholloway
    jzholloway
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    mr_wazzabi wrote: »
    Here's a solution:

    Stop trying to 1v X

    Problem solved. Or if you 1vx, learn to interrupt the caster or cloak away. If you can't handle being ambush spammed by 2 nb while their templar buddy beams you, YOU ARE NOT GOOD ENOUGH TO 1vX, SO STOP TRYING TO DO IT OR GIT SYPHER AND FENGRUSH GOOD.

    Rant over.

    RD is balanced.

    My post wasn't about 1vX'ing doesn't matter how good you are you wont pull off a 1Vx against good players. Those videos sypher and company post are basically montages of bad players in ESO lol. I'm talking open world. Zerg v Zerg you have Templars just spamming the ability waiting for everyone else to actually do damage. Furthermore stop being a fan boy and assuming that sypher or fengrush are even in the top 10% of players. They stream and that's it. Their builds are generally subpar a month late ripoffs of what good players have already been running and doing. They aren't bad but they sure aren't the end all be all monsters that their fanboys try to make them.

    Zerg Vs. Zerg and lag doesn't make you have no idea what you are doing anwyays? If I was in a zerg, going against a zerg and I could tell if somethng was "OP" while in that great lagfest of a battle... well... I'd call it a god moment or something.
    Edited by jzholloway on April 6, 2016 6:53PM
    PC/NA
  • MrGigglypants
    MrGigglypants
    ✭✭✭
    None of the counters work.

    Its just like all you cry babies said about Nightblades cloak.

    Which has MORE counters than RD even before the nerf, it actually had and still has the most counters of anything in game.

    According to all of you counters mean nothing.

    So nerf RD, I'm all for it.

    All Templars do now in decent sized fights is RD at the start of a fight while their friendlies beat on people so when they get even semi low HP it instakills them.

    Its broken and only people who abuse it will say otherwise.

    Its legit a "I win" button.

    Only time it isn't a "I win" button is if its a single Templar doing nothing but RD when trying to gank on his own.

    That is the thing though, people only cry and complain about skills if they get ganked.

    I was losing hope in the logic of the community.
  • waterfairy
    waterfairy
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    So many people want to nerf the only gun in a templars arsenal besides pokey poke poke.

    I'm working on my 1st templar and never tried the jesus beam...leave it alone until I can at least try it once. :|
  • MrGigglypants
    MrGigglypants
    ✭✭✭
    jzholloway wrote: »
    mr_wazzabi wrote: »
    Here's a solution:

    Stop trying to 1v X

    Problem solved. Or if you 1vx, learn to interrupt the caster or cloak away. If you can't handle being ambush spammed by 2 nb while their templar buddy beams you, YOU ARE NOT GOOD ENOUGH TO 1vX, SO STOP TRYING TO DO IT OR GIT SYPHER AND FENGRUSH GOOD.

    Rant over.

    RD is balanced.

    My post wasn't about 1vX'ing doesn't matter how good you are you wont pull off a 1Vx against good players. Those videos sypher and company post are basically montages of bad players in ESO lol. I'm talking open world. Zerg v Zerg you have Templars just spamming the ability waiting for everyone else to actually do damage. Furthermore stop being a fan boy and assuming that sypher or fengrush are even in the top 10% of players. They stream and that's it. Their builds are generally subpar a month late ripoffs of what good players have already been running and doing. They aren't bad but they sure aren't the end all be all monsters that their fanboys try to make them.

    Zerg Vs. Zerg and lag doesn't make you have no idea what you are doing anwyays? If I was in a zerg, going against a zerg and I could tell if somethng was "OP" while in that great lagfest of a battle... well... I'd call it a god moment or something.

    Really hard to understand the first part. I personally dont lag unless there are 100+ people in one area.
  • jzholloway
    jzholloway
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    If I'm in a zerg... and we are going against another zerg... typically the lag is so bad all anyone is doing is spamming whatever AOE they have. Meaning, in this situation, how can you tell if something is OP? Yes, death recap, but still. If you mean 10 vs 10 so maybe no lag, I can understand that - but that isn't zerg v. zerg.
    PC/NA
  • jzholloway
    jzholloway
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    in a zerg, its not just templars spamming, its everyone (and everything) - proxy det, steel tornadoes, crystal frags, etc. My point is, in a zerg, I would find it difficult to blame an ability as OP rather then say I eventually died because lag caught up to me. Lastly, with the death recap, I find, in zergs, the death recap isn't the most accurate of lists. (unless that dude that one time really hit me with 4 ice comets for 12k each)
    PC/NA
  • TequilaFire
    TequilaFire
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    ✭✭✭✭✭
    So I shouldn't die to 3 Templars plus x number of buddies.
    What I keep reading in these posts.
    Only one Templar should be able to use RD at a time and everyone else can't hit me while I am in a Jesus beam.
    Did I get it right?
  • Waseem
    Waseem
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    there was alot of complains that templar is weak, now its strong, ZOS wont nerf that skill
    everyone shall play templars now
    PC EU

  • Refuse2GrowUp
    Refuse2GrowUp
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    The problem in my opinion is in its current state it allows for low skill play

    This sums up 90% of the skills and play in Cyrodiil. Anyone can spam Spambush, Wrecking Blow, Snipe, Steelnade, Overload, etc. A vast majority of the players I encounter in Cyro have no skill. This skill is no different than the myriad of other mindless spamables in zergfests. There is no easy fix. Don't lose sleep over it.

    If you want skilled play, then let's hope ZOS implements arenas soon.

    PS4 NA Server

    CP160 DK Firemage
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    EP Loyalist
  • MrGigglypants
    MrGigglypants
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    The problem in my opinion is in its current state it allows for low skill play

    This sums up 90% of the skills and play in Cyrodiil. Anyone can spam Spambush, Wrecking Blow, Snipe, Steelnade, Overload, etc. A vast majority of the players I encounter in Cyro have no skill. This skill is no different than the myriad of other mindless spamables in zergfests. There is no easy fix. Don't lose sleep over it.

    If you want skilled play, then let's hope ZOS implements arenas soon.


    90% of skills are dodgeable. can you imagine the tears if SA or WB were undodgeable?
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