DannyLV702 wrote: »I use animation cancelled poison injections to open up and finish off with 2h bar (nightblade). The speed you get from dodge rolling is also godly.
This is a terrible idea.
Snipe is a burst damage skill. When was the last time you saw a military sniper using an M240 assault cannon? It isnt meant to be fast.
Sustained damage comes from damage over time effects available via poison arrow, volley, and acid spray. You combine those with snipe to get higher sustained damage without losing your burst.
Magnum shot being increased to 28 meters would make it far, far too good in pvp.
There are no weapon ultimates, so you're not likely to see one spontaneously added for just one weapon skill line. The current snipe ability is also too weak to be considered an ultimate.
Bow is fine. The only change I'd make is having magnum shot make your character leap/somersault backwards instead of just pushing you backwards, the current animation is so akward.
DannyLV702 wrote: »I use animation cancelled poison injections to open up and finish off with 2h bar (nightblade). The speed you get from dodge rolling is also godly.
So, you're not a main hand bow user then. Thanks for contributing.
Sugaroverdose wrote: »Snipe must be completely replaced by something which isn't allow you to stack multiple hidden shots in one moment.ShadowStarKing wrote: »Yep not asking for a buff just a simple redesign on how bow functions.
Bow right now is best used for group play, in solo play it's terrible because we lack a reliable cc skill, and a dps skill
To be honest I just want snipe and magnum shot to be changed
Snipe should have it's dmg reduced by 50% fasten the traxel time and lower the cast time to 0.7 secs this will help the bow for sustained dps and less burst
Magnum shot should have this range increase to 28meters,
Lastly of a bow ultimate was introduced it should be what snipe is right now.
ShadowStarKing wrote: »
@ShadowStarKing
Like when using lethal arrow, maybe first hit applies a straight up damage 'x' with a DOT 'Y" per second for 5 seconds. (im using X and Y cos the numbers im not too sure what to assign such that balance is maintained).
On 2nd application, the dots gets combined into 1 and the duration gets refreshed. Like now it becomes "2Y" for 5 seconds.
Maybe cap it at like 3 applications. If the player fails to reapply the dot in the 5 seconds then all the stacks of Y are reset. First hit > X straight daamge + Y dot, 2nd hit within 5 seconds> X straight damage + 2Y dot>3rd hit within 5 seconds> X straight damage + 3 Y dot. If fail to reapply within 5 seconds reset to X damage + Y dot.
It would also make BOW main hand a lot more interesting. You would have to maintain the stackables DOTS while making sure to weave the light/heavy attacks such that the passive of 5/10/15% bonus damage is also kept up. + would need to maintain poison injection as well. Also bow skills would get double buffed from both mighty and thamaturge with these new skills so it would significantly raise bow sustain damage while keeping its burst unaffected. It would also leave bombard and arrow spray intact. Hell you could even use scorched earth in conjuction with this new lethal arrow and get prolly very good single target sustained damage.
Sugaroverdose wrote: »Snipe must be completely replaced by something which isn't allow you to stack multiple hidden shots in one moment.ShadowStarKing wrote: »Yep not asking for a buff just a simple redesign on how bow functions.
Bow right now is best used for group play, in solo play it's terrible because we lack a reliable cc skill, and a dps skill
To be honest I just want snipe and magnum shot to be changed
Snipe should have it's dmg reduced by 50% fasten the traxel time and lower the cast time to 0.7 secs this will help the bow for sustained dps and less burst
Magnum shot should have this range increase to 28meters,
Lastly of a bow ultimate was introduced it should be what snipe is right now.
But let Dizzying Swing be cast over and over and over and over and over and over again.
The current Stamina meta is extremely strong against any sort of projectiles really, especially ones that are as slow and obvious and Snipe or Crystal Frags.ShadowStarKing wrote: »
@ShadowStarKing
Like when using lethal arrow, maybe first hit applies a straight up damage 'x' with a DOT 'Y" per second for 5 seconds. (im using X and Y cos the numbers im not too sure what to assign such that balance is maintained).
On 2nd application, the dots gets combined into 1 and the duration gets refreshed. Like now it becomes "2Y" for 5 seconds.
Maybe cap it at like 3 applications. If the player fails to reapply the dot in the 5 seconds then all the stacks of Y are reset. First hit > X straight daamge + Y dot, 2nd hit within 5 seconds> X straight damage + 2Y dot>3rd hit within 5 seconds> X straight damage + 3 Y dot. If fail to reapply within 5 seconds reset to X damage + Y dot.
It would also make BOW main hand a lot more interesting. You would have to maintain the stackables DOTS while making sure to weave the light/heavy attacks such that the passive of 5/10/15% bonus damage is also kept up. + would need to maintain poison injection as well. Also bow skills would get double buffed from both mighty and thamaturge with these new skills so it would significantly raise bow sustain damage while keeping its burst unaffected. It would also leave bombard and arrow spray intact. Hell you could even use scorched earth in conjuction with this new lethal arrow and get prolly very good single target sustained damage.
Those are all awesome ideas, but I don't see how that helps in PvP where dodge roll negates all of my Snipes, I can't spam the one spammable skill I have in Poison Injection because you never actually get the benefit of the DoT if you do so, Bombard never actually shoots where you're aiming half the time, and Endless Hail never hits anybody because nobody will stand in it.
ShadowStarKing wrote: »DannyLV702 wrote: »I NEVER use snipe, btw. It feels like the cheapest ability in the game.
I think it's cheesy too man, that's why I want snipe to be redesigned so it isn't a 1 shot gank skill from stealth.
ShadowStarKing wrote: »DannyLV702 wrote: »I NEVER use snipe, btw. It feels like the cheapest ability in the game.
I think it's cheesy too man, that's why I want snipe to be redesigned so it isn't a 1 shot gank skill from stealth.
Last time I got one-shot by a snipe was back in 1.6. It hits like a wet noodle these days, even from stealth - it's slow, visible and makes a loud sound, and since it's a cast skill - it is horribly affected by lag in PvP, which happens to be there almost 24/7, at least in EU.
These days the max I've ever been hit was about 12k, and that is a very rare occurrence. Heck even heavy attacks can hit harder than that.
Ep1kMalware wrote: »it might be good burst in pvp , but in pve I can use medium atks that hit the same and actually restore stamina. it's definitely not good dps in ANY way. snipe spammers shouldn't burden pug groups with their crap, bow skilline is decent tbfh, use poison injection/arrow barrage, works good solo play >.>
my poison injection gives me nice little 22k+ ticks in pve.
I wouldn't be caught dead going into maelstrom (hardest solo content atm) without my bow.
you don't present any solid good arguments, just a l2p issue since you don't seem to be using the skill line pri=operly.