DannyLV702 wrote: »Not for solo use? Lol solo play is one of the main reasons to use a bow. Well in pvp that is
DannyLV702 wrote: »I use animation cancelled poison injections to open up and finish off with 2h bar (nightblade). The speed you get from dodge rolling is also godly.
DannyLV702 wrote: »I NEVER use snipe, btw. It feels like the cheapest ability in the game.
bow is a good opener, and good if you need distance (I.e. darkshade caverns final boss) but it's not a stand alone reliable skill line. It accompanies 2h quite well though.
ShadowStarKing wrote: »Bow right now is best used for group play, in solo play it's terrible because we lack a reliable cc skill, and a dps skill.
If you want to make Bow worse then this is a good idea...Snipe would do horrendous damage, and you'd have to spam it to do anything at all? No thanks.Snipe should have it's dmg reduced by 50% fasten the traxel time and lower the cast time to 0.7 secs this will help the bow for sustained dps and less burst
Magnum shot should have this range increase to 28meters
ShadowStarKing wrote: »Yep not asking for a buff just a simple redesign on how bow functions.
Bow right now is best used for group play, in solo play it's terrible because we lack a reliable cc skill, and a dps skill
To be honest I just want snipe and magnum shot to be changed
Snipe should have it's dmg reduced by 50% fasten the traxel time and lower the cast time to 0.7 secs this will help the bow for sustained dps and less burst
Magnum shot should have this range increase to 28meters,
Lastly of a bow ultimate was introduced it should be what snipe is right now.
I mainly use my bow solo and do better than when im in a group what are you talking about?
The skill line is great for pve and more than fine for pvp
go away.
ShadowStarKing wrote: »Yep not asking for a buff just a simple redesign on how bow functions.
Bow right now is best used for group play, in solo play it's terrible because we lack a reliable cc skill, and a dps skill
To be honest I just want snipe and magnum shot to be changed
Snipe should have it's dmg reduced by 50% fasten the traxel time and lower the cast time to 0.7 secs this will help the bow for sustained dps and less burst
Magnum shot should have this range increase to 28meters,
Lastly of a bow ultimate was introduced it should be what snipe is right now.
This is a terrible idea.
Snipe is a burst damage skill. When was the last time you saw a military sniper using an M240 assault cannon? It isnt meant to be fast.
Sustained damage comes from damage over time effects available via poison arrow, volley, and acid spray. You combine those with snipe to get higher sustained damage without losing your burst.
Magnum shot being increased to 28 meters would make it far, far too good in pvp.
There are no weapon ultimates, so you're not likely to see one spontaneously added for just one weapon skill line. The current snipe ability is also too weak to be considered an ultimate.
Bow is fine. The only change I'd make is having magnum shot make your character leap/somersault backwards instead of just pushing you backwards, the current animation is so akward.
Sniper's bullet travel faster than sound. Target is dead before even shot is heard. Meanwhile in ESO snipe is arguably slowest projectile in game. In PvE slow speed is only annoying, real problem comes in PvP. It has SO LONG travel time, you can have 2 or even 3 in the air in same time. One dodge roll is enough to make them all miss in PvP.Snipe is a burst damage skill. When was the last time you saw a military sniper using an M240 assault cannon? It isnt meant to be fast.
For most archers DPS come from poison injection DoT, basic attacks and snipe. For stationary encounters DPS can and is often boost by volley (AoE DoT). And about 40-50% of DPS comes from snipe - even one missed snipe, is significant loss in DPS. In PvE you rarely miss. Not so much in PvP.Sustained damage comes from damage over time effects available via poison arrow, volley, and acid spray. You combine those with snipe to get higher sustained damage without losing your burst.
Bow is fine. The only change I'd make is having magnum shot make your character leap/somersault backwards instead of just pushing you backwards, the current animation is so akward.
Sniper's bullet travel faster than sound. Target is dead before even shot is heard. Meanwhile in ESO snipe is arguably slowest projectile in game. In PvE slow speed is only annoying, real problem comes in PvP. It has SO LONG travel time, you can have 2 or even 3 in the air in same time. One dodge roll is enough to make them all miss in PvP.Snipe is a burst damage skill. When was the last time you saw a military sniper using an M240 assault cannon? It isnt meant to be fast.
Alternative is, I can have snipe, poison injection and light attack to hit target in same time, switch bars and hit with charge in same moment as second snipe connects.
That's simple bad skill design.For most archers DPS come from poison injection DoT, basic attacks and snipe. For stationary encounters DPS can and is often boost by volley (AoE DoT). And about 40-50% of DPS comes from snipe - even one missed snipe, is significant loss in DPS. In PvE you rarely miss. Not so much in PvP.Sustained damage comes from damage over time effects available via poison arrow, volley, and acid spray. You combine those with snipe to get higher sustained damage without losing your burst.
And because so much DMG comes from easily accessible DoTs, you can see reason why bow is often chosen as support/boost weapon.
And the weapon viability is best checked compared to other options. For single target DPS, and let's be honest, in PvE especially on end-game, DPS is most important thing, both DW (supported often by class skills) and 2H are much better choices concerning pure DPS. Don't get me even start with magicka because it's way ahead in other league.Bow is fine. The only change I'd make is having magnum shot make your character leap/somersault backwards instead of just pushing you backwards, the current animation is so akward.
Paper is fine! (nerf stone!)
-Scissors
Most important startpoint to even trying to balance bow is normalising snipe projectile speed to be instant like other bow skills. It won't change DPS in long fights, but it would reduce stealth burst and smoothen dmg spikes in PvP.
From that point real number tweaking could start.
And trust me, even if bow Light attack and Heavy Attack damage would be buffed by ~20%, and snipe cast reduced by ~10-20%, bow still would be behind, because that's how big gap is.
And magnum shot is next to unfixable. This skill is only good on paper. Not only from point blank range is insufficient to be outside of melee, after 1st cast you give your enemy free CC immunity card. And because gap closers CC you and can be spammed infinitely main reason to use this skill (ie maintaining distance between you and target) is rendered null and void. And there is no good solution to fix this problem. Graying out charges? will make it too op against melee by simple spam. Increase dmg? Band-aid solution, and would make skill awkward anti-charge damage spam. it could be redesign as "tactical retreat jump (similar mechanic to bolt escape) with knocking out everyone from landing/jumping zone", but it would be different skill (but role will be maintained).
ShadowStarKing wrote: »Yep not asking for a buff just a simple redesign on how bow functions.
Bow right now is best used for group play, in solo play it's terrible because we lack a reliable cc skill, and a dps skill
To be honest I just want snipe and magnum shot to be changed
Snipe should have it's dmg reduced by 50% fasten the traxel time and lower the cast time to 0.7 secs this will help the bow for sustained dps and less burst
Magnum shot should have this range increase to 28meters,
Lastly of a bow ultimate was introduced it should be what snipe is right now.